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S.E.R.E 19/06/2020 @ 17:30 UTC


MidnightRunner

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Mission Name:

S.E.R.E Survival, Evasion, Resistance, and Escape

 

Server Details: 

IP: 116.202.224.207

Port: 2302

 

DLC Required:

Apex

 

Mods Required:

Arma 3 Preset SERE.html (PMC Kunduz modset less the Kunduz map)

 

 

TS address: ts.ahoyworld.net

TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC

Expected Mission Length: 120+ minutes (may go over or under expected mission length)

 

Player Slots: 42 (4 Squads of 10, and a 2 man command element)

 

 

Situation

The Horizon islands are in turmoil. Shortly after gaining it's independence from France the newly formed government collapsed and a the territory is now effectively split in to 3 pieces.  The Government still controls the 3 southern islands of Balavu, Katkoula and Moddergat. The northern island of Tuvanaka along with most of the main island of Tanoa is controlled by a group known as the Horizon Islands Defence Force (H.I.D.F.), their goal is to rid the archipelago of all non natives and have been brutal in their application of this principal. The East side of Tanoa is held by a guerrilla force who hold an unsteady peace with H.I.D.F. they are focused on the growth and export of certain narcotics. The H.I.D.F. seem to have little interest in the guerrilla forces as long as they do not interfere with the mining of heavy metals which is what has sustained the local economy since it's discovery.


Following allegations of crimes against humanity, and the deteriorating humanitarian situation in the region, the UN Security Council passed a resolution for a Chapter 7 Peace Enforcement Operation. Mission d'assistance des Nations Unies pour Tanoa (MANUT) is tasked with protecting the civilian populace and prevention of atrocities. At its head is a British detachment. 

 

Not long into the mission a British patrol is ambushed and taken prisoner, the H.I.D.F. aims to use the prisoners as bargaining chips in future negotiations. After several weeks of harsh treatment and terrible conditions the British forces decide, that due to their treatment while captive and the unlawful nature of their captivity, to attempt to break free from their captors and make for friendly lines. 

 

Assets:

Assets are procure on site

 

Friendly Forces:

BAF

 

Enemy Forces:

H.I.D.F. and Guerrilla forces

 

Civilians:

Civilians are concentrated around towns and villages.

 

Mission

 

 

 Survive, Evade, Resist, and Escape. You must escape from captivity and make your way to friendly lines on the island of Moddergat. How you do that is up to you.

 

 

Execution

Objectives:

Escape the prison camp and make your way to the island of Moddergat to friendly lines.

 

 

Movement Plan:

At Commanders discretion

 

Rules of Engagement:

Armed personnel may be engaged on sight.

Civilians are present in the area so collateral damage is to be kept to a minimum.

Only buildings clearly being used for a military purpose may be engaged.

 

 

Admin & Logistics

 

Equipment & Resupply:

Procure on site

 

Reinforcements:

Unlimited

Re spawn point will move based on a "checkpoint" system, commander will have ability to control the location of spawn based on available "checkpoints"

 

 

 

Command & Control

 

Command:

Overall command lays with codename "Overlord" who will set objectives and ROE.

Operational control on the ground lies with the Platoon Commander.

 

Communication:

Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.

 

SERE.thumb.jpg.b5730c7b86ab622df4b045b2bd92d9b7.jpg

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