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kman

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  1. looking forward to it ps: for some reason this is only on forum and not on Events page? https://forums.ahoyworld.net/events/ - there is just frontlines WED Almost missed it.
  2. Both Global Mobilization and Praerie Fire loaded at the same time, is that stable, will be interestin. Also, 4 pilots and TWO armored assets with only ONE footslogger team.. that is pretty bizzare composition. Most of the time, these tend to end in either infantry or assets feeling they have nothing to do/cant affect shit most of the mission. Just saying, based on some previous experiences.
  3. kman

    FFXIV (MMORGP)

    Hi if anyone wants to give shot to FFXIV (Final Fantasy 14 - MMORGP), I'm playing on Omega-EU and can help new pll, answer questions or band for raids 'n stuff.
  4. As I was also discussing with Midnight, there seem to be two separate issues. One is LAMBS & AI settings, resulting in long range engagements ignoring cover and accuracy. This might be worth adjusting depending on a map played. Some deserty/high hills maps - like Takistan - are benefiting from AI engaging on longer distances, because otherwise AI is just too passive. But for the most maps with lot of folliage it gets into usual Arma problems with "you've been shot throught 3 bushes". You could also just take this as higher difficulty and adjust, but that would in this case mean deploying armored & air assets with prejudice and looking for high-ground sniping positions all the time. Doable on gamenight, not so much on Frontlines. Second thing is the damage and ACE Medical settings. I heard it mentioned before, that one of the reasons people go uncon so often, is that they would have actually died, but settings are preventing this by instead rendering them uncon. Might be worth pushing this slider little bit back, It is often better to die and respawn than to lie somewhere 2 minutes uncon.
  5. fry 18.6. every little booboo (singular hit by enemy riflemen) seems to results in unconsious state, super boring and annoying not gonna lie..
  6. This was fun mission, hope to see more SG. The decision to go with P90s was a good one, their lack of zoom ofsets inaccuracy of staff weapons. With just Jaffa as enemies, having stuff like M4's with ACOG or similar, would make encounters in open terrain too trivial. PS: I might be wrong, but I didn't see Deathgliders engage us even once, anyone noticed ??
  7. Great! PS: usual optional mods whitelisted? (sound enhancements, squad radar) ?
  8. I don't see how this could be a finale. With Prairie Fire out, this is surely just end of one chapter.
  9. @SiegeSix what is "DiscordRichPresence" mod purpose and is it needed to run this game mode?
  10. I noticed, there is both LAMBS and Vcom AI present in mods, would that not conflict @kennychr ?
  11. Prevention is important, you can thank me later!
  12. @kennychr I enjoyed this mission a lot, despite fears, that disabled HUD and nameplates will make it total chaos. Kudos to @Jochem and @Karate Pyjamas for keeping the mission rolling with such limitations. I still would prefer to see at least the nameplates tho. I often opened MED menu on people, just to see who am I talking to, which is super awkward. Another suggestion: slightly speed up fluid infusions. It took VERY long time for people with blood loss to regain consciousnes - simply because how slowly they regained fluids. Stitching was disabled as well, but somehow I saw almost no wound re-openings, possibly again due to medical settings. If the wounds re-opened the way, we are used to from AWE, inability to stitch wound make the mission nightmare for everyone - but as I say, the re-open chance seemed to be supressed, perhaps intentionally? On a side note (not regarding just this mission): The medical crates at mission start were so "raided", that I - as medic - wasn't able to get more than 20 or so elastic bandages from FOUR of them. There is an abuse happening on all Ahoyworld modded missions. Since no rule prevents non-medical personel from doing so, people tend to make themselves walking medical cabinets in very unrealistic fashion (6+ bandages on riflemen etc..). Not sure what can be done about that. Perhaps making bandaging (but not tourniqueting!!) very slow - or ugly high re-opening chance, unless you have medical status assigned.
  13. Sorry for being bit grumpy about EMT team being forgotten. I understand, it is very hard to create - especially story - mission, that would involve everyone present. Police people aparently had amazing time, but such is Arma. Sometimes you draw a short one. I would suggest two possible fixes, if the mission ever gets repeated: 1) make EMT part of police squads as attached medical personel, not a separate team. or 2) have EMT team start at the festival location (on festivals, you would have an ambulance to deal with injuries etc), so they are part of the story build-up from the start.
  14. By "our goverment" they mean the people who are paying us right? Well, it is their own fault they dont hire true professionals. From CHADS to Lulumba: Pay more or cry sore! Also about the equipment - I don't mind usin the borrowed stuff, it cuts ot ops cost. We can keep the shiny equip for when we face any opposition worth a damn. YOU HAVE NOW BEEN SHITTALKED, THIS SERVICE WAS FREE!
  15. We have tactically halted our advance on town just behing nearest hill, creating suspense that was literally killing the loyalists.
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