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ansin11

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  1. Like
    ansin11 got a reaction from Stanhope in It's time for me to take a step back   
    Who do I direct my uhm... blaming feedback towards now?
  2. Sad
    ansin11 got a reaction from Xwatt in Invade & Annex 3 Version History And Feedback Thread   
    rip scar
  3. Like
    ansin11 got a reaction from Mark T in Preventing friendly fire   
    @Stanhope @Ryko
    this forceFlagTexture "\A3\Data_F\Flags\Flag_nato_CO.paa"; on certain reward vehicles (T-100 or Gorgon for example) might prevent a few incidents though. Took me way too long to find out how BIS did that in the Remnants of War campaign.
     
  4. Haha
    ansin11 got a reaction from Lindi in Hello good people   
    0/10, this guy can't fly. Doesn't even try using autohover.
  5. Haha
    ansin11 got a reaction from Stanhope in help with setting up invade and annex please   
  6. Like
    ansin11 got a reaction from Minipily in AhoyWorld End of Year Awards 2017   
    Gotta love this line.
  7. Haha
    ansin11 got a reaction from David in Two Factor Authentication   
    I assume you want to verify one's "identity" and not "identify" (Google Authenticator description).
  8. Haha
    ansin11 got a reaction from Karate Pyjamas in Two Factor Authentication   
    I assume you want to verify one's "identity" and not "identify" (Google Authenticator description).
  9. Like
    ansin11 got a reaction from Lindi in High Command   
    Some select few know about high command. But have you ever tried to use that? It's pure horror. Now thats with AI, I don't really want to know what random public server players would do, sooooooooo yea.
     
    Leaving out the uhhhh EU1 spirit, players are just attacking uncoordinated defenses, there really isn't much to coordinate at EU1's AI setting.
  10. Haha
    ansin11 got a reaction from GamerbugUK in Veni - that guy   
    @GamerbugUK This is one.
  11. Haha
    ansin11 got a reaction from Xwatt in Vortex and Team Speak.   
    People communicate that stuff in Vortex?
  12. Haha
    ansin11 got a reaction from Stanhope in What are the little things that annoy you?   
    You missed the point, @Stanhope. It's evolving is what @Geb is saying. Soon it will wage war all by itself. Be prepared.
  13. Like
    ansin11 got a reaction from Stanhope in An open letter of the problems within Ahoyworld   
    Now since we're at this certain point anyways I might as well get some things off my mind regarding the staff team I've been unhappy about for a while now. I am aware that I only play EU1 and mostly post useless content on the forums as well as in the ingame chat, but that's not really the matter here. Gotta stay entertained somehow.
     
    So, despite being known to the TS server for some 804 days and playing EU1 for more years than is good for any of the factions involved, I never saw myself as eligible for any staff position. That is because in my eyes staff roles bear responsibility with them I am not willing to take everytime I want to play on the server. This is also where I see parts of the staff team failing. Just today, for example, I got kicked from EU1 after an aircraft collision above FOB Guardian. Now I can't tell you what I got kicked for because I didn't take the time to read the message, but it matters not for the point I wish to make with this story: I recieved no warning nor was I asked to lay out my side of the story. I claimed to have collided with an AAF Gryphon and it was a really really close call and I thought I collided with him judging by the last split-second before my death, but after respawning I saw a jet above the FOB. So I might also have hit the Huron taking off just below me, but I didn't get a teamkill message. It's also possible that the wreck of my Ghost Hawk hit that Huron. As you can see, I, a pretty veteran player to the I & A mission, could no longer tell what happened; instead, there was no time spent figuring out who was responsible for whatever happened or if I had done wrong intentionally, I just got kicked.
    A while ago, FOB Guardian as well. I tend to show off my superhuman pilot skills by landing on one of the roofs presented around the FOB. On most days half of piloting is waiting for passengers to come to be, so why not do it there. Harms noone, but some members of staff don't like seeing it, I know that and I have been told that. Removing me from the pilot seat in order to move the helicopter off the roof without asking me to move it myself - which I would do once a passenger shows up and looks around for a trusty pilot - doesn't feel nice and doesn't shed good light on whoever did it. It just doesn't seem very professional in my eyes and was not very respectful in any case.
     
    Next up we have @Stanhope. Now I have no idea how or when he got into the team and I also don't know how he does on EU3. But he sure does a good job on I & A, both for the  development, code maintenance and server moderation. Because most of the time, if I see admin work that needs to be done it's done by Stan (on EU1 at least), and not by one of the many other people with admin rights to the server. Again, I don't play EU3, so the only one I have seen do any work on I & A development is Stan, so that's credit where credit is due. He doesn't get away just like this though, because he too has shown lack of taking responsibilities properly at least once, but this text is boring enough as it is, so since you, dear reader, have come this far already, I am not going to bore you with that. I am going to mention that Stan is one of the nicer staff members and defenitely one of the most approachable ones.
     
    The last thing is staff just not doing anything at all. If i crashland my helicopter, spend 30 minutes waiting for a repair specialist to be flown in, he repairs it and discovers that all fuel has leaked and the mission still has a refuel script for engineers and repair specialists that doesn't work, then it's not my fault or any other players fault that the mission doesn't work properly, and if the mission doesn't work properly, what do these people have Zeus for? For the shiny tags?
     
    So in conclusion we have problems at at least the following points:
    Respect (the player is another human being with feelings, not some randomly named entity that gets replaced by the next one anyways) Taking responsibility (again, in my eyes staff positions are a job, no privilege; if you want to enjoy a session without having to respond to calls every minute or won't be bothered to treat every player the same fair way, make a second Arma 3 profile) Integrity (for some staff members some rules don't apply or they just sometimes apply) Interaction (explain why you take certain actions against somebody please) Kindness (similar to 1., how can you expect a healthy community if all you do is hand out orders and bans, at least attempt to hint towards the rules or explain that talking in one of the global channels should not be done because it annoys everybody else) Transparency  
    It's late and I can't really think about much at all right now, but some people really need to get their shit together, I know that. Doesn't seem like much coming from a guy who should be banned for trolling and not the best overall attitude, but maybe that's just the right guy for that.
    I've never been a very active part of AW, but lately I think twice about joining the server, because chances are I won't be able to enjoy my stay.
  14. Thanks
    ansin11 got a reaction from Amentes in An open letter of the problems within Ahoyworld   
    Now since we're at this certain point anyways I might as well get some things off my mind regarding the staff team I've been unhappy about for a while now. I am aware that I only play EU1 and mostly post useless content on the forums as well as in the ingame chat, but that's not really the matter here. Gotta stay entertained somehow.
     
    So, despite being known to the TS server for some 804 days and playing EU1 for more years than is good for any of the factions involved, I never saw myself as eligible for any staff position. That is because in my eyes staff roles bear responsibility with them I am not willing to take everytime I want to play on the server. This is also where I see parts of the staff team failing. Just today, for example, I got kicked from EU1 after an aircraft collision above FOB Guardian. Now I can't tell you what I got kicked for because I didn't take the time to read the message, but it matters not for the point I wish to make with this story: I recieved no warning nor was I asked to lay out my side of the story. I claimed to have collided with an AAF Gryphon and it was a really really close call and I thought I collided with him judging by the last split-second before my death, but after respawning I saw a jet above the FOB. So I might also have hit the Huron taking off just below me, but I didn't get a teamkill message. It's also possible that the wreck of my Ghost Hawk hit that Huron. As you can see, I, a pretty veteran player to the I & A mission, could no longer tell what happened; instead, there was no time spent figuring out who was responsible for whatever happened or if I had done wrong intentionally, I just got kicked.
    A while ago, FOB Guardian as well. I tend to show off my superhuman pilot skills by landing on one of the roofs presented around the FOB. On most days half of piloting is waiting for passengers to come to be, so why not do it there. Harms noone, but some members of staff don't like seeing it, I know that and I have been told that. Removing me from the pilot seat in order to move the helicopter off the roof without asking me to move it myself - which I would do once a passenger shows up and looks around for a trusty pilot - doesn't feel nice and doesn't shed good light on whoever did it. It just doesn't seem very professional in my eyes and was not very respectful in any case.
     
    Next up we have @Stanhope. Now I have no idea how or when he got into the team and I also don't know how he does on EU3. But he sure does a good job on I & A, both for the  development, code maintenance and server moderation. Because most of the time, if I see admin work that needs to be done it's done by Stan (on EU1 at least), and not by one of the many other people with admin rights to the server. Again, I don't play EU3, so the only one I have seen do any work on I & A development is Stan, so that's credit where credit is due. He doesn't get away just like this though, because he too has shown lack of taking responsibilities properly at least once, but this text is boring enough as it is, so since you, dear reader, have come this far already, I am not going to bore you with that. I am going to mention that Stan is one of the nicer staff members and defenitely one of the most approachable ones.
     
    The last thing is staff just not doing anything at all. If i crashland my helicopter, spend 30 minutes waiting for a repair specialist to be flown in, he repairs it and discovers that all fuel has leaked and the mission still has a refuel script for engineers and repair specialists that doesn't work, then it's not my fault or any other players fault that the mission doesn't work properly, and if the mission doesn't work properly, what do these people have Zeus for? For the shiny tags?
     
    So in conclusion we have problems at at least the following points:
    Respect (the player is another human being with feelings, not some randomly named entity that gets replaced by the next one anyways) Taking responsibility (again, in my eyes staff positions are a job, no privilege; if you want to enjoy a session without having to respond to calls every minute or won't be bothered to treat every player the same fair way, make a second Arma 3 profile) Integrity (for some staff members some rules don't apply or they just sometimes apply) Interaction (explain why you take certain actions against somebody please) Kindness (similar to 1., how can you expect a healthy community if all you do is hand out orders and bans, at least attempt to hint towards the rules or explain that talking in one of the global channels should not be done because it annoys everybody else) Transparency  
    It's late and I can't really think about much at all right now, but some people really need to get their shit together, I know that. Doesn't seem like much coming from a guy who should be banned for trolling and not the best overall attitude, but maybe that's just the right guy for that.
    I've never been a very active part of AW, but lately I think twice about joining the server, because chances are I won't be able to enjoy my stay.
  15. Like
    ansin11 got a reaction from Xwatt in An open letter of the problems within Ahoyworld   
    Now since we're at this certain point anyways I might as well get some things off my mind regarding the staff team I've been unhappy about for a while now. I am aware that I only play EU1 and mostly post useless content on the forums as well as in the ingame chat, but that's not really the matter here. Gotta stay entertained somehow.
     
    So, despite being known to the TS server for some 804 days and playing EU1 for more years than is good for any of the factions involved, I never saw myself as eligible for any staff position. That is because in my eyes staff roles bear responsibility with them I am not willing to take everytime I want to play on the server. This is also where I see parts of the staff team failing. Just today, for example, I got kicked from EU1 after an aircraft collision above FOB Guardian. Now I can't tell you what I got kicked for because I didn't take the time to read the message, but it matters not for the point I wish to make with this story: I recieved no warning nor was I asked to lay out my side of the story. I claimed to have collided with an AAF Gryphon and it was a really really close call and I thought I collided with him judging by the last split-second before my death, but after respawning I saw a jet above the FOB. So I might also have hit the Huron taking off just below me, but I didn't get a teamkill message. It's also possible that the wreck of my Ghost Hawk hit that Huron. As you can see, I, a pretty veteran player to the I & A mission, could no longer tell what happened; instead, there was no time spent figuring out who was responsible for whatever happened or if I had done wrong intentionally, I just got kicked.
    A while ago, FOB Guardian as well. I tend to show off my superhuman pilot skills by landing on one of the roofs presented around the FOB. On most days half of piloting is waiting for passengers to come to be, so why not do it there. Harms noone, but some members of staff don't like seeing it, I know that and I have been told that. Removing me from the pilot seat in order to move the helicopter off the roof without asking me to move it myself - which I would do once a passenger shows up and looks around for a trusty pilot - doesn't feel nice and doesn't shed good light on whoever did it. It just doesn't seem very professional in my eyes and was not very respectful in any case.
     
    Next up we have @Stanhope. Now I have no idea how or when he got into the team and I also don't know how he does on EU3. But he sure does a good job on I & A, both for the  development, code maintenance and server moderation. Because most of the time, if I see admin work that needs to be done it's done by Stan (on EU1 at least), and not by one of the many other people with admin rights to the server. Again, I don't play EU3, so the only one I have seen do any work on I & A development is Stan, so that's credit where credit is due. He doesn't get away just like this though, because he too has shown lack of taking responsibilities properly at least once, but this text is boring enough as it is, so since you, dear reader, have come this far already, I am not going to bore you with that. I am going to mention that Stan is one of the nicer staff members and defenitely one of the most approachable ones.
     
    The last thing is staff just not doing anything at all. If i crashland my helicopter, spend 30 minutes waiting for a repair specialist to be flown in, he repairs it and discovers that all fuel has leaked and the mission still has a refuel script for engineers and repair specialists that doesn't work, then it's not my fault or any other players fault that the mission doesn't work properly, and if the mission doesn't work properly, what do these people have Zeus for? For the shiny tags?
     
    So in conclusion we have problems at at least the following points:
    Respect (the player is another human being with feelings, not some randomly named entity that gets replaced by the next one anyways) Taking responsibility (again, in my eyes staff positions are a job, no privilege; if you want to enjoy a session without having to respond to calls every minute or won't be bothered to treat every player the same fair way, make a second Arma 3 profile) Integrity (for some staff members some rules don't apply or they just sometimes apply) Interaction (explain why you take certain actions against somebody please) Kindness (similar to 1., how can you expect a healthy community if all you do is hand out orders and bans, at least attempt to hint towards the rules or explain that talking in one of the global channels should not be done because it annoys everybody else) Transparency  
    It's late and I can't really think about much at all right now, but some people really need to get their shit together, I know that. Doesn't seem like much coming from a guy who should be banned for trolling and not the best overall attitude, but maybe that's just the right guy for that.
    I've never been a very active part of AW, but lately I think twice about joining the server, because chances are I won't be able to enjoy my stay.
  16. Like
    ansin11 got a reaction from Xwatt in Landed like a boss!   
    This is what you get for landing without autohover.
  17. Like
    ansin11 got a reaction from Xwatt in What are the little things that annoy you?   
    Ghost Hawk rules.
  18. Like
    ansin11 got a reaction from Amentes in Community Logic   
    That seems like a legitimate reason for a ban to me. And you should probably see it coming or at least have a remote idea as to why you got banned after making such tasteless contributions to the chat.
  19. Thanks
    ansin11 got a reaction from TheScar in Nighttime on "speed"   
    What you want to use is setTimeMultiplier and not skipTime, neither of which are broken as far as I know. Then again I have no idea how well they perform in a client-server-environment.
  20. Thanks
    ansin11 got a reaction from Aegis_RVIR in TK Penalty   
    Filtering out pilot TKs shouldn't be too much of an issue because you can just check if the killer was a pilot. The pilot slots would obviously be a backdoor for unpunished TKing as far as the script is concerned, but then again, staff visits the servers on a daily basis to solve pilot (competency) issues.
  21. Like
    ansin11 got a reaction from GrandBravo in New game-mode idea: SpecOps - Mission   
    Well it's clearly a far more MILSIM scenario :-)
  22. Like
    ansin11 got a reaction from TheRealDeal in I need a little bit of help   
    First of all, tho I am not sure if the file is in such format because you shared it, so I'll just doubt that, Description.ext should be a .ext file, not a .txt. To achieve this, select "Save As" and then choose "All Files" and then name the file Description.ext.
     
    I didn't test your code, but I had a look at it. The opened { curly brackets don't add up with the closed }; ones and you forget a whole bunch of semicolons all over the place.
    The code should probably look more like this (hidden because lots of code):
     
    Notice that classes 1stPlatoon and 6thRegiment are part of class 7thBattalion, making them both subordinates of the 7th Battalion, yet you list none of them in the subordinates array of class 7thBattalion. What you do list there is a class you didn't make at all. At the same time, 1stPlatoon is a subordinate of 6thRegiment but not part of its class?
    As the BIS documentation for the assets array is not unambiguous about wether to put its definition in curly brackets or not, I used both options in the code; you'll find out what works.
  23. Like
    ansin11 got a reaction from Aegis_RVIR in Jets DLC Sensor Range vs. View Distance   
    It is how radar and other sensors work in reality. And it is balanced in my opinion, or at least can be.
     
    See, I had to spawn the Mi-48 high up in the sky (at an altitude you wouldn't normally fly a helicopter at with AA or air-to-air threats) so that the radar reflection from the ground doesn't eliminate the helicopter's reflection. So, against fighter jets, just fly low, slow and without active sensors and they might just not see you at all or only at a much much closer range. Next, I had no AAA or hostile CAP to worry about, it was just the Kajman and me. Now normally, you fly with your radar off, because tracing the signal back to its source is even easier than using it to detect stuff yourself. Thus, I probably would't be flying with active radar looking for targets to avoid getting detected by enemy forces in a combat environment.
     
    Now all this is indeed not balanced at all on the I&A servers because CSAT has complete air superiority there. The players get no counter to the relatively frequently spawning Shikras and Gryphons. As far as I know, at least the Shikra outruns the Cheetah's AA capabilities (Iranzan and Scar both reported not being able to take down a single Shikra that was not going for a landing) and all we get for CAP duties is a Buzzard AA, a plane that has struggles taking on Neophrons and Wipeouts, both ground attack aircraft and not fighter jets.
  24. Like
    ansin11 got a reaction from Amentes in Jets DLC Sensor Range vs. View Distance   
    Your test results are here, Amentes!
     
    Since you doubted that the new sensor's detection range goes beyond the player's view distance, I ran a quick test.
    Spawned a Mi-48 above Molos Airfield (few hundred meters in the air to eliminate ground noise for the radar) and took off in a F/A-181 from Altis International (distance Altis International - Molos Airfield: ~15 km). My view distance is around 4250, i could lock that Mi-48 for AMRAAMs at more than 10 km - well above my view distance.
     
    Thought you guys might be interested in this.
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