Tyl3r99 Posted January 8, 2018 Share Posted January 8, 2018 Hello, i would like to kindly ask permission to TRY and set up a custom invade and annex for our PRIVATE SERVER. (if yes) i would like to use the mission generator and cleanup but im confused how to go about it? i have privately unpacked the 3.1 altis file into editor but want to take some things out just leaving the markers etc for mission generation. thanks in advance tyler Link to comment Share on other sites More sharing options...
Stanhope Posted January 8, 2018 Share Posted January 8, 2018 I don't think we have a problem with you hosting I&A on a private server but i'll leave that to someone higher up the food chain to answer. Are you talking about I&A 3.3.1 or I&A 3.1.x? For the mission generator and cleanup, in initserver.sqf you can find the following lines of code:: mainObjScript = [] execVM "Missions\Main\Main_Machine.sqf"; // Main Aos prioObjScript = [] execVM "Missions\Priority\MissionControl.sqf"; // Priority Missions sideObjScript = [] execVM "Missions\Side\MissionControl.sqf"; // Side Missions execVM "scripts\misc\cleanup.sqf"; // cleanup The first 3 start the main AOs, priority missions and side objectives respectively, the last line starts the cleanup script. You can find those scripts in the paths you see in those commands. If you've got any more questions feel free to ask. Link to comment Share on other sites More sharing options...
Tyl3r99 Posted January 8, 2018 Author Share Posted January 8, 2018 thank you im using https://forums.ahoyworld.net/applications/core/interface/file/attachment.php?id=1865Invade_&_Annex3_1.Altis.pbo so would i be able to keep the markers on the map etc and remove all the other scripts vice versa? im not toooooo experianced in this field but have some people who know a few things as we have our own private server. basically would like the mission generator so we can use it for random operations. we use RHS and ACE also with some other clientside mods. thank you Link to comment Share on other sites More sharing options...
Stanhope Posted January 8, 2018 Share Posted January 8, 2018 2 minutes ago, Tyl3r99 said: thank you im using https://forums.ahoyworld.net/applications/core/interface/file/attachment.php?id=1865Invade_&_Annex3_1.Altis.pbo I suggest you hop on EU1 and download the latest version from there. You can find the file here after you joined the server: C:\Users\yourUser\AppData\Local\Arma 3\MPMissionsCache 3 minutes ago, Tyl3r99 said: so would i be able to keep the markers on the map etc and remove all the other scripts vice versa? Why if i may ask? Most of those script serve a purpose and they are all kinda tied into each other. It's not going to be easy to remove certain ones. 4 minutes ago, Tyl3r99 said: basically would like the mission generator so we can use it for random operations You know the AOs spawn sequential right? The next AO will always spawn near the previous one not someone random. Link to comment Share on other sites More sharing options...
Tyl3r99 Posted January 8, 2018 Author Share Posted January 8, 2018 aprechiate the help! we would be happy keeping everything if it had to be! just would like to maybe use our RHS units instead of vanilla. for example we use ACE3 and use the advanced medical system, ive noticed there is a revive script is there a way to disable this without breaking anything or is it something we might have to put up with? thanks guys! Link to comment Share on other sites More sharing options...
Stanhope Posted January 8, 2018 Share Posted January 8, 2018 For the RHS units, check the fn_mainAOSpawnhandler.sqf (functions/AI/) and the side missions spawn scripts in functions/units. On top of that look through all the scripts in the missions folder. And you might also want to change some of the reward vehicles, spawned in by the script in functions/vehicle/fn_smsuccesshint.sqf. For ace, i know the revive script in I&A does some kind of check for ACE medical, i don't know exactly what it does when it notices ace is around tho. I suggest testing it Taking the revive script out isn't gonna be easy as for example the TK script uses that. It's pretty tied into the other scripts in general. Link to comment Share on other sites More sharing options...
Tyl3r99 Posted January 8, 2018 Author Share Posted January 8, 2018 yeah i noticed haha i aprechiate the support man thanks might just have to do vanilla for a bit! when we load it on server however (untouched), the missions wont load. is this because theres mods activated? i want to stress again this is a locked server from the public Link to comment Share on other sites More sharing options...
Stanhope Posted January 8, 2018 Share Posted January 8, 2018 Read through this topic: It's the issue you're having, let me know if you can't figure it out. Link to comment Share on other sites More sharing options...
Tyl3r99 Posted January 8, 2018 Author Share Posted January 8, 2018 ok will do, if need be ill get the main guy to register and comment as he controls the server etc but thanks man appreciate it Link to comment Share on other sites More sharing options...
Tyl3r99 Posted January 8, 2018 Author Share Posted January 8, 2018 mission loads in but the script to load the missions doesn't do anything. however the earplug message appeared. so some scripts are being read Link to comment Share on other sites More sharing options...
Ryko Posted January 8, 2018 Share Posted January 8, 2018 Some people have reported that commenting out this line in initServer.sqf allows the mission to run locally: Quote #include "\arma3_readme.txt"; Just change it to this: Quote //#include "\arma3_readme.txt"; Link to comment Share on other sites More sharing options...
Tyl3r99 Posted January 9, 2018 Author Share Posted January 9, 2018 hmm apparently still not reading the scripts Link to comment Share on other sites More sharing options...
Stanhope Posted January 9, 2018 Share Posted January 9, 2018 Could you launch the mission again and after doing that copy paste the rpt in here? You can find the .rpt in this location: C:\Users\yourUser\AppData\Local\Arma 3 Simply sort on last modified and a file with a name along the lines of: arma3_x64_date_time.rpt should be on top. Link to comment Share on other sites More sharing options...
Tyl3r99 Posted January 9, 2018 Author Share Posted January 9, 2018 ok ive passed the message on will get back to you asap, thank you Link to comment Share on other sites More sharing options...
DizzydAshot Posted January 9, 2018 Share Posted January 9, 2018 == C:\TCAFiles\Users\DeanH1\32408\arma3server.exe == "C:\TCAFiles\Users\DeanH1\32408\arma3server.exe" -ip=193.111.184.8 -port=2312 -profiles=arma3 -config=server.cfg -cfg=arma3\arma3.cfg -autoInit -mod= -name= -nologs -serverMod= Original output filename: Arma3Retail_Server Exe timestamp: 2017/12/13 18:03:13 Current time: 2018/01/09 16:46:13 Type: Public Build: Stable Version: 1.80.143869 Allocator: C:\TCAFiles\Users\DeanH1\32408\Dll\tbb4malloc_bi.dll [2017.0.0.0] [2017.0.0.0] PhysMem: 96 GiB, VirtMem : 4.0 GiB, AvailPhys : 42 GiB, AvailVirt : 3.9 GiB, AvailPage : 32 GiB ===================================================================== 16:46:13 SteamAPI initialization failed. Steam features won't be accessible! Link to comment Share on other sites More sharing options...
Stanhope Posted January 9, 2018 Share Posted January 9, 2018 That doesn't look like an error caused by the mission file by me. Link to comment Share on other sites More sharing options...
DizzydAshot Posted January 9, 2018 Share Posted January 9, 2018 okay do i need to tell the server to read the sqf files in the mission file or should it do it anyway? Also does it need any mods for it to run aswell? if not ill explain the steps i have done and maby i have done something wrong. Thank you for your time btw really appreciate it Link to comment Share on other sites More sharing options...
Stanhope Posted January 9, 2018 Share Posted January 9, 2018 Well the server does need to know which mission file to read. How you tell it that depends on how you launch your server. I don't have a lot of experience with hosting server, i just manage to get my own test server running from time to time using TADST. It doesn't need any mods no but @Tyl3r99 said you guys wanted to use it with ace and RHS, if the mission has been saved and packed into a PBO by someone with those 2 mods active the server will have issues reading the mission file. Link to comment Share on other sites More sharing options...
DizzydAshot Posted January 9, 2018 Share Posted January 9, 2018 Yeah i would like to add the mods the unit uses in time, for now just concentrating on getting it working on the server. I understand that the scripts should load into the server since they are in the mission file so and since the earplug script ect all work when you load into the server, so just unsure why its having the issue that the main one is not. *Update* So i have tested it in editor to make sure it all works and its fine only error i had was something todo with a arma3readme.txt so its a server issue for sure. Link to comment Share on other sites More sharing options...
Stanhope Posted January 9, 2018 Share Posted January 9, 2018 19 minutes ago, DizzydAshot said: So i have tested it in editor to make sure it all works and its fine only error i had was something todo with a arma3readme.txt so its a server issue for sure Scroll up in what's said in here, that's already been addressed. Short: either change the contents of the readme to something else or remove the include for it. Link to comment Share on other sites More sharing options...
ansin11 Posted January 9, 2018 Share Posted January 9, 2018 1 hour ago, DizzydAshot said: -nologs Stanhope 1 Link to comment Share on other sites More sharing options...
Tyl3r99 Posted January 9, 2018 Author Share Posted January 9, 2018 2 hours ago, DizzydAshot said: == C:\TCAFiles\Users\DeanH1\32408\arma3server.exe == "C:\TCAFiles\Users\DeanH1\32408\arma3server.exe" -ip=193.111.184.8 -port=2312 -profiles=arma3 -config=server.cfg -cfg=arma3\arma3.cfg -autoInit -mod= -name= -nologs -serverMod= Original output filename: Arma3Retail_Server Exe timestamp: 2017/12/13 18:03:13 Current time: 2018/01/09 16:46:13 Type: Public Build: Stable Version: 1.80.143869 Allocator: C:\TCAFiles\Users\DeanH1\32408\Dll\tbb4malloc_bi.dll [2017.0.0.0] [2017.0.0.0] PhysMem: 96 GiB, VirtMem : 4.0 GiB, AvailPhys : 42 GiB, AvailVirt : 3.9 GiB, AvailPage : 32 GiB ===================================================================== 16:46:13 SteamAPI initialization failed. Steam features won't be accessible! dizz, do it again with -nologs removed bud as its stops making error reports Link to comment Share on other sites More sharing options...
DizzydAshot Posted January 10, 2018 Share Posted January 10, 2018 okay so i tried loading it with the -nologs removed and all that happens is it gets stuck in the game lobby saying waiting for host, hopefully with some more determination today i can finally get it working on the server !!! Link to comment Share on other sites More sharing options...
Tyl3r99 Posted January 10, 2018 Author Share Posted January 10, 2018 gotta be a way surely haha, would one of the devs kindly try loading it in the server for us hahaha (dont know till you ask) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now