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Lindi

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  1. Like
    Lindi reacted to MidnightRunner in PMC Ops Kunduz Week 1 24/04/2020 @ 17:30 UTC   
    Mission Name:
    PMC Ops Kunduz Week 1 
     
    Server Details:
    IP: 136.243.150.72:
    Port: 2302
     
    Mods Required:
    Arma 3 Preset PMC OPs.html
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 30 (6 Teams of 4,  command, and vortex )
     
     
    Situation
    Newly arrived in the area we have established our main base of operations known as "the Warehouse". We are primarily contracted by the US DOD to operate in the region. They will provide tasking for the company when needed, we may also avail of any open contract on insurgent leaders as we see fit. While finalising our readiness in theatre we get word that a trail has been found for a local mid level insurgent leader, "Ahmad Zubair Kuhestani". Intelligence has placed members of his immediate family in the area, it is therefore likely that Ahmad is nearby. You are tasked to search the area and find where Ahmad is hiding. HE is then to be captured alive and brought in to be handed over to US forces.
     
     
    Assets:
    1 x MH-6M Littlebird
    1 x AH-6M Little Bird
    1 x UH-60M
    Various ground transport and support vehicles
     
    Friendly Forces:
    US Army 
    Afghan National Army and Police forces
     
    Enemy Forces:
    Insurgents and non allied tribal fighters 
     
    Civilians:
    Civilians are concentrated around towns and villages.
     
    Mission
     
     
    Using the intelligence gather search known locations of Ahmad Zubair Kuhestani's family and find any trace of his location. Use this information to track down and capture Kuhestani.
     
     
    Execution
    Objectives:
    Finalise mission readiness
    Search identified area for signs of Ahmad Zubair Kuhestani
    Find and capture him alive
     
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Armed personnel may be engaged on sight.
    Civilians are present in the area so collateral damage is to be kept to a minimum.
    Only buildings clearly being used for a military purpose may be engaged.
    Civilian life must be protected (Hearts and minds)
     
    Optional Tasks:
    Provide any necessary support to civilians in the area.
     
    Admin & Logistics
     
    Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
     
     
     

  2. Like
    Lindi reacted to Xwatt in AWE media distribution   
  3. Like
    Lindi reacted to BenjaminHL in [EU3] Operation Hit and Run - Modded Zeus Gamenight 17/4/2020 @ 17:30 UTC   
    Hey everyone,
     
    I know it has been a while since I hosted a gamenight for AW, but I am really looking forward to getting back into it. This should be a really fun, fast paced mission so please come out if you can make it. 
     
    Thanks,
     
    Ben
  4. Like
    Lindi reacted to Mouldy in [EU3] Operation Hit and Run - Modded Zeus Gamenight 17/4/2020 @ 17:30 UTC   
    Event Date: 17/4/2020
     
    Event Start Time: 17:30 UTC
     
    Server will open 30 minutes before kickoff to allow people to slot in early and troubleshoot mods or set up gear.
     
    Briefing: Local militia has captured two US hostages. We have determined the location of the hostages but we need to rescue and debrief them in order to locate the rest of the militia. A MARSOC unit has been deployed to the nearby USS Liberty in response. Rescue the hostages and gather intel to dismantle the militia.
     
    Available slots:
    1x 2 player command element
    3x 6 player infantry squads
    1x 2 player sniper team
    4x MH-6 littlebird pilots
     
    Expected Mission Length: 2 hrs
     
    Mods required*: https://steamcommunity.com/sharedfiles/filedetails/?id=2054892768
    *If you've played in the "War for Altis" campaign you already have the required mods, you can either set up a new profile or just turn off the ones that are not included in the above collection.
     
    Other Notes:
    This is a Gamenight that was created and will be Zeused by BenjaminHL.  If you have a mission that you would like to run for our community, please use our Gamenight request form found here:
     
  5. Like
    Lindi got a reaction from RiverWolf in Unsung 11th Armoured Deployment Week 11 10/04/2020 @ 17:30 UTC   
    Oh Betsy how I miss you!
     
  6. Like
    Lindi reacted to DForc in Glad to be here!   
    Been playing on the I&A Servers for a couple days, really enjoying it so I figured I'd join the forums. 
    I'm fairly new, only been playing arma 3 for about 50 hours so far but have plenty of experience in milsim and arma 2. 
    I enjoy being a medic, and I'm hoping to keep practicing flying so I can be a transport pilot / medevac:)
  7. Thanks
    Lindi got a reaction from Moto in Unsung 11th Armoured Deployment Week 11 10/04/2020 @ 17:30 UTC   
    Snip from https://en.wikipedia.org/wiki/M551_Sheridan 
     
    I'm thinking drive it carefully!
  8. Like
    Lindi got a reaction from applechaser in [EU3] Friday PMC OPs starting soon   
    ...with the added benefit of having more TL roles. Starting small and progressing from there as your experience grows is a good thing in my opinion. 
  9. Like
    Lindi got a reaction from SiegeSix in [EU3] Friday PMC OPs starting soon   
    ...with the added benefit of having more TL roles. Starting small and progressing from there as your experience grows is a good thing in my opinion. 
  10. Like
    Lindi reacted to MidnightRunner in [EU3] Friday PMC OPs starting soon   
    So as we have only one week left in the Vietnam missions, it's probably about time I finally put up this post.
     
    The next campaign, starting either the 17th or 24th April will be a PMC style campaign.
    We will be playing as a small PMC outfit, in a modern setting, operating in contemporary conflict zones, completing various missions for different national and non national bodies.
    The idea is that using the same modset (save for the map) we can complete operations in different theatres, on different continents using different gear against different enemies. It gives us a large scope for mission design and allows for the more small scale PMC style operations.
     
    Needless to say we will not be seeking to engage in pitched battles with the enemy but will favour small unit tactics, emphasis will be on executing the task quickly and extracting before the enemy can fully mobilise against us.  
     
    First Deployment Setting
    We will first be starting in Afghanistan using equipment easily available in that area. Equipment will be mainly western in origin, with items from America, Britain, Belgium and others. While not limited to these items, they were the most accessible in this region. 
     
     
    Modlist
    The attached HTML is the current modlist. This is 99% confirmed but is still subject to change based on final testing.
    Arma 3 Preset PMC OPs.html
     
    As always if you have any questions, comments or suggestions let me know, happy to answer.
     
    Midnight
     

     
  11. Like
    Lindi got a reaction from Admiralbumfluff in EU4N   
    Hello @EU4N
     
    You have been banned for wasting assets (vehicles) i.e. crashing choppers. You were banned after at least 8 warnings and 2 kicks by 3 different admins. You were given numerous warnings, but you've chosen to ignore them. You were repeatedly asked to change slot to something else than a pilot, but since you kept rejoining as a pilot you were finally banned for 7 days.
     
    During these 7 days I suggest you read the I&A 3  rules & guide lines, more specifically chapter 4.3
     
     
    Here is another thing you can use to occupy your time: https://steamcommunity.com/sharedfiles/filedetails/?id=192094335
     
    BAN APPEAL UNSUCCESSFUL!
  12. Like
    Lindi got a reaction from GhostDragon in Jean Lapin banned by Ghost   
    Hi @Jean_Lapin
     
    First things first to appeal a ban, you need to fill in a ban appeal using the form on the forums. 
     
    https://forums.ahoyworld.net/forms/4-ban-appeal/
     
    Second I strongly recommend reading the rules of AhoyWorld;
     
     
    and also the server specific rules, in this case I&A3
     
     
    In this case you were banned from the EU1 I&A3 server for repeatedly spamming a discord link in chat. The AhoyWorld Staff strive to make sure that all the services you might need to enjoy Arma are provided for all players in our community. We provide players with both un-modded and modded arma servers and events, we provide our community with Discord and Team Speak services as well. Personally I see recruiting as an offence since we try to make sure everything is there using the funds the player base donated to AhoyWorld.
     
    Having talked to you over PM I however feel you are sincere and did not mean any harm. Therefore I will reduce this ban to 30 days starting from today. I hope this time will be sufficient to reflect on what happened.
     
    BAN REDUCED TO 30 DAYS.
  13. Like
    Lindi got a reaction from Noah_Hero in EU4N   
    Hello @EU4N
     
    You have been banned for wasting assets (vehicles) i.e. crashing choppers. You were banned after at least 8 warnings and 2 kicks by 3 different admins. You were given numerous warnings, but you've chosen to ignore them. You were repeatedly asked to change slot to something else than a pilot, but since you kept rejoining as a pilot you were finally banned for 7 days.
     
    During these 7 days I suggest you read the I&A 3  rules & guide lines, more specifically chapter 4.3
     
     
    Here is another thing you can use to occupy your time: https://steamcommunity.com/sharedfiles/filedetails/?id=192094335
     
    BAN APPEAL UNSUCCESSFUL!
  14. Like
    Lindi reacted to MidnightRunner in Unsung 11th Armoured Deployment Week 10 03/04/2020 @ 17:30 UTC   
    Mission Name:
    Unsung 11th Armoured Deployment Week 10 (Finale part 1)
     
    Server Details:
    IP: 136.243.150.72:
    Port: 2302
     
    Mods Required:
    TFAR_Beta, CBA_A3, Unsung, Ace, AceX
     
    HTML preset:
    Ahoy Unsung.html
     
     
    Recommended Mods:
    ShackTac User Interface
     
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18.30 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 39 (3 Squads of 11,  command, and vortex )
     
    Role Descriptions for Platoon and Lead elements:
     
    Situation
    While back at Vung Tau Airfield preparing for the final assault on the enemy positions we are alerted to a large enemy attack aimed at the 1ATF Base to the North. We are being mobilised to repel this attack and drive them back.
     
    Friendly Forces:
    US 11th Armoured Cavalry Regiment
    Army of the Republic of Vietnam (A.R.V.N.)
     
    Assets:
    UH-1D Iroquois (Slick) X 4
    UH-1C/M21 X 2 (Armed Huey)
    CH-47A Chinook X 2
    A-7D Corsair II(CAS) X 2
    A-1H Skyraider (CAS) X 2
    AH-1G Cobra X 1
    M-113 ACAV (M2) 
    M-113 ACAV (Transport)
    M-577 Ambulance
    Various ground transport and support vehicles
     
     
    Enemy Forces:
    National Liberation Front (Việt Cộng)
    People's Army of Vietnam (P.A.V.N.)
     
     
    Civilians:
    Civilians are concentrated around towns and villages.
     
    Mission
     
     
    Head out from Vung Tau Airfield and repel the attack on the 1ATF Base. Move fast and secure the area so that all our work will not have been in vain.
     
     
    Execution
     
    Objectives:
    Head North and Repel the attack on the friendly base.
     
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Armed personnel may be engaged on sight.
    Civilians are present in the area so collateral damage is to be kept to a minimum.
    Only buildings clearly being used for a military purpose may be engaged.
    Civilian life must be protected (Hearts and minds)
     
    Optional Tasks:
    Provide any necessary support to civilians in the area.
     
    Admin & Logistics
     
    Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
     
    Good Morning Vietnam!!

    Uno Reverse
  15. Like
    Lindi reacted to JANXOL in War for Altis - Act 2 Mission 5 Modded Zeus Ops 29.03.20 @ 17:30 UTC   
    Tactical overview
     

     
    The Russian forces are occupying Syrta and nearby Radar station. We suspect it is their intention to destroy the radar instalation, but for whatever reason they haven't accomplished that so far. The enemy force consists only of infantry, as they were unable to drop in any BMDs or Spruts. We have also confirmed that Gatekeeper troops are not present on the ground. Our intelligence revealed that the force is operating under command of renowned colonel
    Vasili Petrovitch Snegiryov, known also as "Archangel". He is an expert in airborne operations, but due to the success of our spec-ops teams, the enemy lacks the assets to conduct the operation with full efficiency.
    Due to destruction of enemy listening post, the operation was hampered by inaccurate intel. Furthermore, due to damage inflicted on enemy heliport and artillery, the VDV force is left with virtually no fire support, which robs Snegiryov of one of his most valued assets.
    However, while the enemy artillery and rotorcraft fire support is non-existent, the enemy SEAD mission is still ongoing, which means that our long-range AA capabilities are limited. Enemy may still decide to risk unmanned assets to provide fire support, there is also a possibility that the pilots of Gatekeeper's Shikra stealth jet may try their luck, but we aren't certain if they would risk the airframe, even when our air defenses are supressed.
     
    The insurgent and Freedom forces are present to the north and west of Syrta and we suspect they will try to assault the town. While this offers the possibility of locking the Russians between ours and Freedom forces, it also means a three-way engagement. The exact strength of insurgents is unknown. They are not part of Templar's primary force, though said force is close enough to assist if necessary. We have verified that INDIEFOR armored units are present in the area.
     
    Due to lack of supplies our FOB construction was impededand as such you are still based in Neochori, further to the south-east. There is an outpost in Agios Dionysos, which will be avaialble to youa s a forward deployment point, but it is smaller than a full-sized FOB and lacks all the facilities. There is also the danger of Russian troops having a line-of-sight on Agios Dionysos. Equipment in the outpost is at your disposal.
     
    In addition to other vehicles avilable to you, you will also have access to vehicles you have recovered during the mission to recover stolen supplies (1xBTR-70, 1xBRDM-2) it is up to you whether you will use these vehicles as standard assets or reserve one or both of them as possible replacements for Deimos.
     
    The primary objective of the mission is to secure Syrta and Radar site from the Russians and prevent the town from falling into insurgent hands. As time and manpower allows, your unit will attempt to advance further west-north-west and take out possible insurgent targets. It is strongly advised that you do not attempt to advance north, as this will surely force Templar's hand and it is unlikely you would survive the assault of his force.
    There may be further details revealed during pre-mission briefing, that will also be when you will receive answers to any questions you may have.
     
  16. Like
    Lindi reacted to THE PUNISHER in Covid-19   
    My firm from this monday don't work due corona virus and I also had a injury at work. Some metal thing fell over on my left foot and broke one finger bone (nothing scary). Past 4 week's I was wore a medical cast and yesterday doctor removed the cast from my left leg.
     
    I was literaly gone insane because the cast because I don't love to be "locked" in house and this sitaution with corona drives me nuts.
     
    In my contry martial law is in effect, schools, kindergardens, restoraunts, malls, universities don't work. For older people ( 65 and beyond 65 years ) is forbiden to be outside. Public gatherings is restricted, only five people are allowed in the group. There are lines of people in front the shops and banks with two meters distance. Beacuse of this many people got fired from work because companies don't have a profit. 
     
     
  17. Like
    Lindi reacted to Vetako in Hellooo from finland   
    Just bought arma at the same time with my friend and im rly exited to get on the server and start playing. We tried to play some multiplayer today. But we only found some german servers and we had no idea what we were supposed to do. But now i have studied a bit and i know what invade&annex is all about. I gues thats all xd. And btw this is supposed to be a reply to the say hi new players topic but i have no idea where this is gonna end up since i dont know how this forum works lol.
  18. Like
    Lindi reacted to JANXOL in War for Altis - Act 2 Mission 5 Modded Zeus Ops 29.03.20 @ 17:30 UTC   
    Date:
    29.03.2020
    17:30 UTC
     
    Expected mission length: 120+ min (might be over or under)
    Act 2 - Might of the Bear
    Part 5
               
               
               
                The operation of Altian special forces was successful, striking at several strategic targets beyond enemy lines. The loss of those installations will hamper the Russian operations quite significantly. In fact, as days pass, there is virtually no movement of the frontline, the Russian offensive halted, and Altian troops utilizing this time to the best of their ability to prepare defense in depth. However, due to recent loss of equipment after having to destroy the supplies stolen by the insurgents, the Altian army is also in a worse shape than anticipated. In an attempt to compensate for the shortages some older equipment makes its way back into active service. Additionally, some of the equipment purchased shortly before the invasion, which was yet to undergo evaluation before a full delivery contract is signed, such as armored vehicles bought from South Africa, is sent in to the frontline units for "field tests". With the destruction of Russian installations and Altian loss of equipment it seems that there is only one party in this conflict prepared to push onwards - the insurgents and their Freedom allies.
                It is clear that Templar's forces are preparing to move, having received reinforcements amidst the chaos of Russian invasion. In addition to usual  guerilla operations, the insurgent are more and more often found probing Altian outposts, scouting for ample place and time to strike. There is no doubt that at least some of guerilla forces on the island are commanded by the "Phantom", an almost legendary Freedom commander and unprecedented master of infiltration. Through diligence of Altian intelligence operatives an interesting piece of information is revealed. Altian special forces attacked five out of six targets assigned to them. However, Russian radio chatter mentioned and attack on another target, one that wasn't even designated for the operation. A Gatekeeper HQ and - more importantly - its server uplink was attacked. As revealed by our operatives, some of the sensitive data was downloaded by the attackers before the server connection was severed.
                With pieces of the puzzle falling into place several things are becoming clear: Phantom and his forces were operating on Russian territory at the same time as Altian special forces and they attempted to download classified data from Gatekeeper's network. It is unknown what they were after or whether they got it, but the situation itself is worrying. Additionally it presents a question of whether Phantom knew about Altian operation to use it as diversion, or whether it was pure coincidence. This could mean that there is a Freedom spy in Altian high command.            
       
     

     
    The Assets
    Player faction: Altian armed forces
    Player slots: 33
    - PLATCO - 4 man command element + BRDM-2UM command vehicle
    - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each
    - Vortex - 2-man helicopter pilot team (pilot and co-pilot)
    - Deimos - 3-man vehicle crew - to operate Badger and Rooikat (note that as this is equipment for evaluation, it's availability is extremely limited - you will not get replacements)
     
     
    - Mi-8 helicopters
     
    -1xBadger
    -1xRooikat
    -Various wheeled support vehicles  
     
     
    The mission
    It seems the Russians were so impressed with our spec-ops that they decided to try a similar thing. Under cover of the night and SEAD mission an airborne detachment infiltrated our territory. However, their intel wasn't entirely accurate and they didn't manage to hit their intended targets. Now the sun is rising and they're still in Syrta, as well as occupying a nearby radar installation, which they will presumably attempt to destroy. Insurgent forces are also present in the area. We have an opportunity to destroy the enemy airborne force before they can evacuate, but be wary of insurgents and Freedom. This will most likely be a three-way engagement. More information will be provided soon.
     
    The modset:
    The modset didn't change, but I'm putting it here for anyone who might need it: https://steamcommunity.com/sharedfiles/filedetails/?id=1944287184
     
     
    For anyone unfamiliar with ACE who wishes to join, I recommend you check out the ACE basic handbook:
     
     
     
    Hope to see you there!
  19. Like
    Lindi got a reaction from Schubz in Unsung 11th Armoured Deployment Week 9 27/03/2020 @ 18:30 UTC   
    I am looking forward to this, I'm in need of some rest and relaxation in the form of Unsung PTSD after a week like this!
  20. Like
    Lindi got a reaction from Xwatt in Unsung 11th Armoured Deployment Week 9 27/03/2020 @ 18:30 UTC   
    I am looking forward to this, I'm in need of some rest and relaxation in the form of Unsung PTSD after a week like this!
  21. Like
    Lindi got a reaction from MidnightRunner in Unsung 11th Armoured Deployment Week 9 27/03/2020 @ 18:30 UTC   
    I am looking forward to this, I'm in need of some rest and relaxation in the form of Unsung PTSD after a week like this!
  22. Like
    Lindi reacted to MidnightRunner in Unsung 11th Armoured Deployment Week 9 27/03/2020 @ 18:30 UTC   
    Mission Name:
    Unsung 11th Armoured Deployment Week 9
     
    Server Details:
    IP: 136.243.150.72:
    Port: 2302
     
    Mods Required:
    TFAR_Beta, CBA_A3, Unsung, Ace, AceX
     
    HTML preset:
    Ahoy Unsung.html
     
     
    Recommended Mods:
    ShackTac User Interface
     
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18.30 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 39 (3 Squads of 11,  command, and vortex )
     
    Role Descriptions for Platoon and Lead elements:
     
    Situation
    After securing our Eastern flank and supply lines we are now in a position to continue our advance North to drive out the N.V.A. forces. Starting in FSB Melissa we will head North to clear out all areas South of the river. We expect heavy enemy presence across the river, do not cross until air and arty have softened up the target. The bridge to the North of Long Phuoc is one of the only routes North, and if we seek to control this province we must hold that bridge crossing.
     
    Friendly Forces:
    US 11th Armoured Cavalry Regiment
    Army of the Republic of Vietnam (A.R.V.N.)
     
    Assets:
    UH-1D Iroquois (Slick) X 4
    UH-1C/M21 X 2 (Armed Huey)
    CH-47A Chinook X 2
    A-7D Corsair II(CAS) X 2
    A-1H Skyraider (CAS) X 2
    AH-1G Cobra X 1
    M-113 ACAV (M2) 
    M-113 ACAV (Transport)
    M-577 Ambulance
    Various ground transport and support vehicles
     
     
    Enemy Forces:
    National Liberation Front (Việt Cộng)
    People's Army of Vietnam (P.A.V.N.)
     
     
    Civilians:
    Civilians are concentrated around towns and villages.
     
    Mission
     
     
    Move North from FSB Melissa to clear the territory South of the River and create a stepping off point for our assault North.
     
     
    Execution
     
    Objectives:
    Move North and clear an area up to the river crossing.
    Hold that Bridge crossing
     
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Armed personnel may be engaged on sight.
    Civilians are present in the area so collateral damage is to be kept to a minimum.
    Only buildings clearly being used for a military purpose may be engaged.
    Civilian life must be protected (Hearts and minds)
     
    Optional Tasks:
    Provide any necessary support to civilians in the area.
     
    Admin & Logistics
     
    Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
     
    Good Morning Vietnam!!

  23. Haha
    Lindi got a reaction from TaiLee in Covid-19   
    Since one is supposed to be inside as much as possible, I guess more time to play computer games!  
  24. Like
    Lindi reacted to Ryko in Ahoyworld server upgrades   
    Ahoy mates,
     
    Ahoyworld is upgrading.  The server boxes upon which we run Arma 3 are acceptable, but as it happens we are doing well enough financially that we have decided to implement an update to better servers.  Our current boxes run on Intel i7-6700 Quad-core chips, and our new ones will run on Ryzen 5 3600 Hexa-core chips.  The numbers say it's a 29% upgrade, for essentially the same monthly cost.
     
    Now is a great time for Ahoyworld.  Our implementation of the subscription model has allowed us to actually plan into the future by having a projectable cash flow.  While donations are the life-blood of Ahoyworld, the peaks and valleys of donations have made planning quite difficult.
     
    However, the move to new servers is not free.  If you were considering a donation to Ahoyworld, now would be an excellent time to help us cover these costs, which we are projecting in the realm of €250.  We are on good footing, financially, but this transition will eat into our reserves a bit.
     
    Thanks for your attention!  We'll keep you updated with further information regarding the big upgrade as it becomes available.
     
    Best regards,
     
    Ahoyworld Core Staff members
  25. Haha
    Lindi reacted to Gambit in Covid-19   
    Lead by example. @Lindi : "nobody said it cant be a bad example eh?" 
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