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Admiralbumfluff

AW Public Moderator (P)
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  1. Still got sway, although more manageable so I'm a fan
  2. Unfortunately that now seems like a necessity. Realistically it should have been in place (and might have) from the start but it now seems inevitable that it is needed. (I'm also in the same boat and don't know all the details as I can only see the fallout.) As I was going to check out the discord before reconnecting and playing for a bit I noticed people were missing. And that should be the first tell. People shouldn't be missing. Just a thought. That being said I hate to see old friends and people I respect fighting and bickering like this. I really hope you all manage to find a solution here and return to something like it used to be. Just my 2p
  3. I realise I opened up the armour debate again and would like to maybe out forward a solution for people to (rightly) tear into and try to improve upon as a community effort. So please ignore who I am and what you think about me but tear into this as much as possible to try to find a solution to it. Armour squads. I&A 4 demands squads as it is centered around this. And around encouraging team play. There may be many ways around this but my thought is this. Too much armour tears everything appart. Even one man in one tank at the right range and vantage point with good aim and full ammo will clear out an AO. We have seen this multiple times. People want freedom and to pilot what is rightfully theirs. Only spawn powerful assets such as heavy armour with large caliber (or rapid fire) main cannons after a points threshold or an AO threshold is met first. So either buy them or wait until they are allowed to spawn. Then scrap the armour squads. Make it so anyone can pilot ground vics. Enable more custom squads so that people can hop in said earned Vic with their friends that they have invited into their squads or play alone in. Make the custom squad lockable so that if you kick someone out the squad they cannot get into your squads vics. This solves the player problem. Next is limit the amount of heavy vics on server at any time, include any heavy asset that can wreck AO's or solo stuff to maintain balance. This is just my begining thoughts and I'm sure there are things I have not thought of or about and arcane scripting stuff I have no idea about but that is why I need input. Any criticism welcome !
  4. I'm with pickle on the whole over spawning of enemy air presence. This is frankly slightly much. Last time I was on I sat in one place on a hill roughly 2km out of the AO and scored 10+ enemy CAS kills with a t-100 purely because they kept spawning already lined up on me and ready to drop Scalpels or whatever they had on me. Also with the vehicle slot restrictions. Personally I don't think that "vehicle crew" slots are a good idea on a public server with many different and new people that often annoy the established playerbase by attempting to gain command of the reward vics or large vehicles such as armoured vehicles, CAS and CAP either as soon as they are available or by effectively allowing/promoting hijacking by making squads that legitimise a claim of "I need to be in that vehicle you have and ruin your enjoyment of the server by being loud/incompetent/an idiot/waste the asset by either shooting everything and anything or by plowing it directly into a new AO/use this thing in a way it is not intended to be used and get it destroyed. Just my 2p on that front really. I had to work out how to get around a few issues such as the persistence causing server issues such as spawning completed AO's on restart but it is doable with an admin on when server restarts, but this does kill the playerbase during this time or constant restarts and resets. Good thing is that the framerate issue seems to have disappeared or at least become less noticeable so thumbs up to that. Love the new AI scripting to make them super snarky and better than previously so thumbs up there. Great to have new FOB's and love the increased team play aspect of the squad system (aside from previously discussed Vic issues) maybe we should provide less assets at the start and slowly let it build towards the end ? Purely because with CAS, TONKS and loads of transportation we steamroll AO's super easily when there are fewer players on, dunno just a thought. Overall this is (In my opinion) an absolutely MASSIVE improvement over the first few times I have played through I&A4 BETA tests. So hats off to you @Ryko anyone else involved in making this ! P.s. Sorry I'm such a good moaner and I'm sure you have already heard these complaints or suggestions but I thought I should list my only gripes so that you can refer back to them rather than hear me moan over TS or discord. Keep up the great work !
  5. AW MVP 2020: Me Obvs AW Most Friendly Admin/Moderator/Spartan 2020: @Lindi too nice for his own good AW Most Helpful Admin/Moderator/Spartan 2020: @Stanhope for keeping my beloved I&A3 running this year AW Most Active Staff Member 2020: no idea, if I'm honest probably @MidnightRunner AW Strictest Staff Member 2020: @LH5 for his impressive ban streak at the start of the year AW Best Team Player 2020: The Scar AW Most Helpful Member *Non Staff* 2020: AW Most Friendly Member 2020: @Gambit AW Tacti-cool member 2020: AW Underrated Member 2020: The Scar although I don't know his profile on here. AW Most Incoherent Member 2020: @BruceLee for his musical masterpieces AW DAAASSS BOOOOT 2020: I would be much too biased to even pick AW Best Pilot 2020: I can't hand this to anyone, it's either Gambit or Whigi but they are tied IMO AW Worst Pilot 2020: AW Best Voice 2020: AW Funniest Person on Team Speak 2020: @itsmemario AW Worst Joke 2020: @LH5 for ruining everything about dad jokes AW Best Moment 2020 (can be in-game, on Team Speak or Forum): AW Best Forum Post (please put URL in): AW Dankest Meme Post In Discord 2020: AW Best Driver 2020: AW Worst Driver 2020: @Xwatt AW Best Fail 2020: AW Best Ban of 2020: AW Team Speak Channel 2020: AW Best Screen Shot 2020: AW Best/Worst Call-out 2020: AW Candidate for the Hague 2020: @BruceLee AW Role Model 2020: @MidnightRunner
  6. Like that I'm still in the running for strictest admin Still deciding on my nominations
  7. @Art3misZA if you are on when GAMBIT is on server you can always ask him for tips or I would gladly give some pointers next time I'm on server. Just glad to see people interested in learning to properly fly instead of playing a glorified game of lawn darts. If you learn using ghost hawks they are they best to start learning with due to being between all the other choppers and a great middle ground between them all so adapting your techniques is easier for smaller and larger choppers is easier.
  8. Thank you for everything @Xwatt you have been amazing throughout and done a cracking job. Big shoes to fill but I'm sure those two will be capable of doing so. Don't be a stranger dude
  9. There is also the thing of it could just be the orca being glitchy AF My solution is start with the 556 and spam either T or R for a bit If not basically line the chopper up head on with the crosshairs dead on top of the target. Switch to missiles (switch back and forth a few times sometimes) and it will gain a lock. Then spam the hell out of R to lock onto what you are attempting to lock onto. Step 3 is pray it doesn't swap to a friendly before firing...
  10. Sounds like a good idea, personally I'm for it.
  11. Not what i would call a STRONG intro but hello and welcome. I am sure however that us lowly Pub Mods can deal with AFK people just fine without the need for snitching tho, just wanna see people having good clean fun if possible. -Admiral
  12. welcome !! If you have flown in flight sims it shouldn't be too hard to port some of those skills across. hope you have fun on server !
  13. Welcome bro, hope to see you on soon !
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