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Gambit

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About Gambit

  • Birthday 08/03/1987

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  • Steam Name
    https://steamcommunity.com/id/GAMBIT_ph4nt0m/
  • Website URL
    //about:blank

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  • Gender
    Male
  • Location
    Hungary

ArmA 3

  • ArmA 3 Player Name
    "GAMBIT"

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  • TeamSpeak Name
    GAMBIT

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  1. not monitoring, brought to attention, when it was relevant, at the time of the original "incident", i brought it up, to demonstrate the twofaced approach and friendly "we could get together and coexist" bullshit. couldnt back then, hence ppl left, wouldnt work now, as per previous posts shown nothing changed as for me, i couldnt care less where ppl play, said it back then, saying it now again. if they find a place where they are happy, im happy. what boils my blood is, some ppl werent happy here, made it very public they dont want to be mixing with the plebs, and now trying to crawl back to the very place they themselves left after berating it, claiming membership in a community theyve never truly made an effort to be part of. if you ask me, i would be the happiest if certain individuals would go and just play someplace else and never look back, best of luck. im not mad about recruiting, take whoever wants to go, they would go with or without incentives. but for some reason, when a discussion about certain absent corestaff members and questions arise, somehow eeeeevery one of yous crawl out of the woodworks, with the support "reactions" to the isolated groups posts and mocking reactions to anything else, like it always happened, thinking we are talking about you. nah, i know im not alone with this, but i for sure forgot you lot existed, not relevant anymore. i wasnt going to reply to siege's post, because i saw nothing that we never knew or needed to explain, yet some mocking had to be done right? and then the audacity to consider THAT, part of the community? couldnt let that slip as ive said earlier, you lot chose to be part of another community, shape that, make the best of it, good luck. as per the original intent (as best i could piece it together) we know certain corestaff members arent as active as they were before, nothing new there, life changes, what can you do, im certain there is a removal after specific time period, but one thing is for sure, its voluntary, some days might not permit some staff members to be active as life gets in the way, and they sacrifice their free time. simply, as i see it, the servers are up and running, problems fixed in matter of hours tops, nothing to really complain about. the incident was closed, and had community meetings, a streamlined decision-action protocol made public would be nice, but ultimately, every ban, as on eu1 is considered and treated on a case-by-case basis, which i have no problem with, so that concludes the "would be nice but not necessary" argument, im sure corestaff had a discussion about it, and might have an internal document or an agreement, just to get everyone on the same page and dont have to go off on gut feelings, which if kept under the lids, is for a good reason (for one, not making it public would make it harder to find and exploit loopholes)
  2. i've been holding back, not wanting to reignite a useless and dead conversation, since Siege didnt make a point, i didnt think it would warrant a reply, but the audacity here... so you say you have many friends and come back to meet them, because you wouldnt meet them elsewhere. who got over to the other community? 99.9% of mso, mini even got the recruiter award for it, and yall still got the steam group dont you? and before you mention yall part of the community, you were never part of it. mso was dead meme, sound overdrive with the lead 2 singers, you lot forced your way into eu3 AFTER the community built it up. need i remind you, mso was adjacent, never mixed with the "eu1 plebs" (yes, that is a quote, not naming names, you know who you are) -or the mission which was streamed, and clearly captured when all of you shat on everyone, berated them for 2 hours ON STREAM, and collectively decided, to "fuck everybody, we do our own thing" then clearly disregarded everyone, fucked off with a plane and left the rest stranded (glorious teamplay moment right there, the pinnacle of arma milsim, or wasnt something along these lines the summary blurb of mso?), -or the other regular gamenight, where "fuck them, ive got who i care about right here" -or the massive advertisement campaign, when all of yous joined with the unit patch on, profile and all, then shittalked in the far corner, away from the "plebs". guess what, you werent that sneaky. so, the point is, yall just sit in nav deck, circlejerk eachother, which you could do in the other community TS, you could make your own discord serever, its free. you dont mingle, you dont even try to get to know the community you call yourself part of, every single time you lot joined previous gamenights, with the sole intent of memeing and disrupting it. interesting to see, the mso havent changed a bit, trying to carve a piece of the accomplishments out of somebody else's work... i had many many late night run-ins with newcomers, who jumped into nav deck first, and you lot bullied them out of there in minutes, with fuck offs and more, then they jumped channels and found me and JJ sitting there, and told us all about it, asked if the community is like that. i personally dont want any of you to be the first experience of anybody who joins AW. scratch that, i dont want you to be any part of their experience. you chose to be part of another community, be there, form that. dont try to tell everyone you are still AW members when you cant even recognize the regulars' voices, although you chill on the same TS, for years.
  3. "both sense" yeah right. votes, not personal opinion im sure
  4. and for the privacy consious, discord has no end-to-end encryption, not even in direct messages, plus their voice comm quality is abysmal
  5. you could try to set a custom state tracking variable, checking for the crew seats https://community.bistudio.com/wiki/fullCrew crew is only the pilot, bird is empty...more than 1 crew, bird is ready to drop off. once you set your variable no need to check again, so even if all of em gets killed along the way, you complete the dropoff reading your variable and switching it back, just dont forget to reset (more like initialize on spawn) it when player dies
  6. just my 2 cents, look at awe, we have rotation there, its deserted when a shitty (or ppl just not interested in) faction rotation is on. that will happen to eu1 aswell, but those will never come back (if lets say their first introduction is indep against csat armor).... eu1 should be eu1. with that said im not against rotating eu2, if is not that popular, you got your answer right there, without killing eu1 and its reputation for being one of the best if not the best starter server
  7. one year's "punishment" for that is just not enough
  8. AW MVP 2021: @MidnightRunner AW Most Friendly Admin/Moderator/Spartan 2021: @possiblyEOD AW Most Helpful Admin/Moderator/Spartan 2021: @Whigital thousands of lines of coke..i mean code for i&a AW Most Active Staff Member 2021: @chicken_no6 the guardian of eu1 AW Strictest Staff Member 2021: @MidnightRunner AiMCoEfFiCiEnT hurr durr AW Best Team Player 2021: @RiverWolf AW Most Helpful Member *Non Staff* 2021: AW Most Friendly Member 2021: @Art3misZA (vote wasnt influenced by bribes, gifts or blackmail, i promise) AW Tacti-cool member 2021 : @Rickard the trend setter for Guerillas AW Underrated Member 2021: @chicken_no6 all the stuff you do on eu1 goes mostly unnoticed bud, time to say thank you AW Most Incoherent Member 2021: AW DAAASSS BOOOOT 2021 - The drunkest member of 2021: AW Best/Worst Pilot 2021: best: @Whigital worst: Murph AW Best Voice 2021: Murph, just because the built in natural voicechanger to randomly switch to discount batman most of the year AW Funniest Person on Team Speak 2021: AW Worst Joke 2021 : @LH5 Hi back shall never die....although @Rickard got really close second by nominating me as most friendly member, good one bud AW Best Moment 2021 (can be in-game, on Teamspeak or Forum): waaaaay too many to just pick one AW Best Forum Post 2021 (please put URL in): AW Dankest Meme Post In Discord 2021: ------ AW Best Driver 2021: AW Worst Driver 2021: @Xwatt wasnt around too often, but for the brief time, made sure we never forget AW Best Fail 2021: AW Best Ban of 2021: all of em AW TeamSpeak Channel 2021: hard choice, but setup room - awe ...runner up, lido deck for out of context ark while 6 ppl plays 7 different games AW Best Screenshot 2021: AW Best/Worst Call-out 2021: @JJ Cakes mid sentence "whoup" and silence AW Candidate for the Hague 2021: @Sho_Iwaizumi its a given at this point until the trial goes through AW Role Model 2021: Senor @JJ Cakes AW Best Shot/Worst 2021: best at being worst intentionally @MidnightRunner Thanks for the company. Lockdowns, struggles and all the problems, yet yall still here. A lot of us were alone the whole year, but never lonely.
  9. More AA subobjs, increased respawn time on transport birds, very limited and rare cas assets, all made it in because eu1 is supposedly infantry focused. Then why discourage movement in infantry with extreme weapon sway if you move more than 10 meters (the bobbing effect is still there, that remains, just the recovery will be shorter) Make it extremely hard to enjoy infantry, the sneaking around getting close type, crawl 3 meters out of stamina, get extreme sway for insanely long time, encourage only one working strategy of camping with a shit ton of ammo, and frustration will be the cause of turnover or trolling How should we know if we only play the what if game, instead of testing it. Not that weapon sway coefficient has only an on and off setting, it can be a fraction between 0 and 1.
  10. i can understand both sides, but imo, the problem is that two tactics are present on eu1, namely 1.) park outside the AO, bring a hunter with plenty of ammo, and just lob bullets / rockets until the AO is cleared. 2.) get in, move, dash from cover to cover, clearing houses, get caught on a crossing, sprint to cover, struggle with weapon sway for 2-5 minutes and pray to whatever gods you pray to save you from getting dinked the problem lies in the weapon sway coefficient, that makes 1.) more viable... reducing weapon sway coefficient will still penalize heavy loadouts (sway coefficient doesnt eliminate the sway, just reduces the time its hindering effect after a short sprint, which if you go with 2.) is necessary, for example across a street, or to nearest cover), coefficient works in tandem with stamina, if you burn stamina faster the sway will be exponentially higher, and occure more frequently (since you run out of stamina almost immediately with the heaviest loadout) in my opinion, if 2.) is at least equally profiatble and workable, then the sniper squads with hunters who are afraid their score will suffer will be incentivised to get closer, get involved... my 2 cents... plus, if it doesnt work and can not be made to work, no harm no foul, it can be changed in the next update, its not like several hundreds of code has to be changed to achieve this effect, lets say after a month of fiddling with it in trial runs (acre switch on eu3 and gamenights anyone? giving it a chance to see if it works or not? ring a bell?)
  11. ACE NVG (Dslyecxi's video on it a few years ago, he made the first iteration and donated it to the ACE team) is greatly influenced on what goggles you have and what are the weather conditions. There is a wide range in between the best and worst case scenarios, but generally speaking, more overcast and fog, nvg less useful. I dont know the exact nvg settings on server, but the film grain effect can be toned down, which helps with the worst cases, although it wont help with the lighting conditions. The BettIR mod might help, but my experience with it tells me it wont solve the bitching, since it relies on dynamic lighting settings on client side, plus the contrast/brightness settings, which will not be influenced by it. To quickly run through, in magnitude of influence on ace nvg visibility, weather conditions (overcast, rain, fog) matters the most, then ambient lighting, then weapon mounted ir illum. Dynamic lighting settings control the latter two (number of ir illum visible at once, aka those little lasers have been raised by the ace nvg system compared to vanilla so dynamic lighting wont really screw with that), so if the weather is on the better end of the spectrum, then you will experience less of a problem with flickering lights and suddenly losing illum or flares not lighting up because of the amoung of lights already displayed. IMO, the first things that players who experience problems with nvgs could do is, check their settings, play around with brightness and contrast in game and on the monitor aswell. To help that, on the server side, settings of film grain could be toned down or almost eliminated, and making sure the weather conditions most likely end up on the better case scenario side at nighttimes (less than 30% overcast, no fog, little to no rain). If and when i find some time (most likely over the weekend if i wont forget) ill make a spreadsheet about the nvgs, or if any of you are bored enough and want to help, start it, before i get to it, happy days
  12. hate to break it to ya bud, but LAMBS is not the problem there. if anything LAMBS make the ai more toned down in terms of the info they have and how they act upon it (they will suppress the last known position - for example you pop out from around a corner and back, the ai makes a decision to suppress you so they spray that area - instead of the vanilla behaviour of tracking you through a wall and hit you on the other side) granted, the ai can communicate to other ai groups about the info they have, plus adding the factor of tfar and maybe ai hearing it might be possible to track your location fairly accurately (as a human would be able to) i suspect its the map, that causing the problem, vanilla AI doesnt count a lot of objects as feasible cover or concealment (hell, on some mod maps they flat out ignore buildings and they can see through it), LAMBS does add a lot more extra objects into that, for some reason not even LAMBS can pick up things on the map (which would be ignored by vanilla AI anyway, so taking LAMBS out would make the problem even worse) all in all, im defending LAMBS, and want to clarify that your problems origin is definitely not the AI behaviour tree, its more likely that the map and how it was made is the cause... just for info, LAMBS add more objects into the AI list to use as cover, and enhance some fuzzy decision trees to make it more clear and readable for the onlooker. doesnt affect the AIs ability to see or ignore buildings in terms of tracking you (thats map issue) and this is why i think if you take out LAMBS more maps will be problematic and unplayable... bad combo of weapons, armor values, map, rather than lambs causing the ai to be snipers (thats not what LAMBS do) my 2 cents, as a programmer i hate when ppl blame something that they dont have any knowledge about what it does. i suggest you load up the editor, try it our for yourself, with and without lambs (mod has some nifty debug features where it states what the ai is about to do and what state are they in you can observe that in zeus) AW dev team cant do shit about maps being badly configured and edited
  13. @Noah_Hero my sources and the information about attaining certain perks with those medals came from outside of AW, just to make it clear... i didnt take it as face value, i trust those who gave me the information, but im fully aware the information could be and very well might be either outdated, or second hand, hence i stressed the point of due process
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