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About Gambit

  • Birthday 08/03/1987

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ArmA 3

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  1. just my 2 cents: i saw the "you are not allowed to take major objectives with low player numbers" suggestion. Well, dont make it a 24/7 mission then. I can't wrap my head around how the server is open and still want to make it play as a gamenight. Sure, work together when there are a lot of ppl around, self organizing is a thing. It happens naturally within a group of ppl with a certain mentality, but its not going to work like that. If the server is open 24/7 and you put the "rules" in place, that means only certain ppl who can join ad certain times can have fun, everyone else is "robbing the community". Thats, in my opinion, elitism, not welcoming, not open to the community, and doesnt facilitate growth, just makes ppl get the fck out, since they are not allowed to play, unless they join at specific times and do whatever is allowed to be done. Its a game, treat is as a game, if you want to take an objective, mark it on the map (maybe have some persistent marks placed, or organize on the forum) but still, it relies on common courtesy to not touch those. If you lot say "can you pretty please not take that objective" the mature enough players will find their own fun elsewhere, but cracking down on those who are willing to put effort in and want to actively try to find their own fun is kind of like "your fun is wrong, fall in line or get out". I find the "creed" inclusive, chill, welcoming community disregarded, how strictly not fun centered some of the suggestions are. Not picking on this exact one, but in general, i get the wibe of "me,me,me, i want to do that, i want to do that and if you touch it you are an evil man and you are not allowed in this community get out". Which i find disturbing, not in line with supposed AW mentality, at least not that i experienced and liked before.
  2. @WinterMute Since the whole terrain is 5kmx5km, i dont think we need a detailed map
  3. imagine this: you spend hours to infiltrate csat base, gather resources, work hard, then sign off with pride in your work. then next day you hop on to enjoy the fuits of your endevours and find out that one random blew up everything and wasted everything, csat found your base because a troll fired mortars from it, 5 kajman spawncamping you... all it takes is one troll and 5 minutes to ruin everyone's work what im trying to say is it sounds good, but actually without constant moderation it would be just infuriating. the only way i could imagine to run this or something similar would be like a gamenight-like, once or twice in a week at set times, with moderators online, run it for a few hours and then close it, just to pick it up where you left off last week. thats the only way you or anybody could prevent it from being destroyed by one man who just wants to see the world burn
  4. Gambit

    Armor Crew

    emphasis on GAME. just because the real military does it, its not necessarily applicable in a game, considering the arma engine has limitations, plus EU1 is a casual environment.
  5. Gambit


    Lead by example. @Lindi : "nobody said it cant be a bad example eh?"
  6. im surprised by the fact that @Xwatt ran to the god damn blackhawk's copilot seat (left side) every...single...time to get in, then run around to the right side https://www.twitch.tv/ahoyworld/clip/OriginalFairLlamaOhMyDog
  7. 1. Saving PVT Gravity, next mission has to happen 2. Bad intel from the top 3. That bastard 4. M113s needs hugging too, dont judge, its *insert current year here*
  8. im more scared of a 5 man team ambush on the road then treating the wounded for 30 mins type of scenario
  9. ah, a man of culture, using the scroll wheel option to get out of a helicopter instead of smashing V wasn't even that close, next time i'll show you close
  10. Updated the document with crew roles and resposibilities (few pages, section 7.), bumped up the version number to 0.4, the pdf is not updated, so grab it from the link.
  11. fyi, official BI description says, after the DLC overhaul the DAGR still has the capability to lock on laser+ir guidance in a 30 degree cone to lock on laser+ir (yes, ir grenades too) guidance, so pretty much it acts as dumbfire but can make minor adjustments
  12. video illustration of the event when @Walk'N gets control of the katyusha
  13. okay, my idea dump wasnt meant to criticize your balancing skills and your objective to keep 55 players' fun in sight. And believe me i know what the intention was/is with the AAA battery. But i think we can both agree, there are not always competent pilots and Scar - who kills jets in a kuma faster than any base defense system - around on the server, considering that and the increased threat of the jet spawn update and continued tweaking pose we might be able to say that the chance of 55 infantry being killed mid air significantly raised in certain hours of the day (ofc not all infantry dies at once, but ive seen cases when it took more than 7 transport runs until one eventually made it and continued to slowly get the ratio of 1in3 runs successful to the ao while a bunch stood around at base and a few began using hunters which there are not many since ppl load em up with at and drive around their personal arsenal, i assume that was the day when reportedly -paraphrasing here-"a lot of ppl complained about the jets"). Logistical support, ammobrops and slingloading is there i know, but if a transport who can fly close to the ground and dont even have to touch down while ppl eject is having a hard time because of the jets, well, imagine what a slingloading huron/ghosthawk would experience because of the altitude floor requirement and speed limit. You might say, well, load a crate in and do that, but there are times, when helicopters at the base sitting on the pad get constantly barraged by a wandering tigris, who decides that the AO is boring, lets drive 500 meters out of the circle and engage the empty helicopters siggint there, and jets trying to engage inside the protection zone, and if that doesnt work and wasted all their ammunition on the invisible forcefield, then just ram you out of the sky. you might say we have CAP jets for this reason, well, their life expectancy is around 5 min after takeoff, not just because there are too many enemy jets, you know what im talking about. I know there is a lot more to being a pilot than transporting ppl, a lot to do on the map doesnt necessarily means there is a lot of chance to do it in that environment. Regarding the vehicle users, i would say driving 2.5-3 klicks aint that much more than driving 800-1200 meters, occasionally they get the wrong end of the stick too, they can be sitting on that very overwatch hill i meantioned in the pilot scenario, then the new AO spawns right under them. Happened more than a few times. I merley offered a possible way to try to balance the situation out, bouncing ideas, maybe spark even a third way to solve it. I suggested something, a possible route or goal, not exact solution, which would probably increase quality of life for 5 and get them shot down a little less (i wasnt saying take out all AA so autohover landing will be safe, but prevent the situations like constantly getting shot down if you leave the h-barriers) one could say would increase the quality of life for the 55 others, who probably doesnt like the idea of getting shot down every single time they get in a heli and leave the landing pad for solid 20 minutes or as alternative try to get a hunter when the AT rolling ammobox gets blown up. If you threathen to take away a pilot slot if i make a suggestion which probably goes against certain set ideas, then why would i offer a different viewpoint in the future. I was reluctant to type out my suggestion, and i see it was somewhat useless to do it. Consider it case closed, you wont hear it again from me i promise, i dont want to argue about nothing.
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