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Cellhawk

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  1. Like
    Cellhawk reacted to fir_nev in EU#3 Media topic   
    Happy fir_nev cannot stop dancing after mission is over.
     

  2. Like
    Cellhawk reacted to Blue-958- in Apache Helicopter in School   
    Pretty much as the title suggests, a British Army Air Corps Apache attack helicopter (AH-64 Longbow), landed on the school field, the pilot was an ex-member of the cadet force at the school which goes some way to explaining why they brought the beast to our rugby field. Took some videos and pics which I'm sure some of you will be interested to see. Enjoy...
        Landing: http://youtu.be/XuhTsEQzjzs
      Take Off:
      Short Bit of Flight: Won't let me embed 3 vids so here's the link: https://youtu.be/R7M7a0CUmSY   30mm M230E1 Chain Gun:   Just another pic:   NB: I was given marshalling duty of the younger kids which explains all the little high-pitched voices
  3. Like
    Cellhawk reacted to DerRoteKoyote in Apache Helicopter in School   
    no we need a other one
     

     
     
     
    or better for the mountains you can carry it with a truck test it in the BWmod if you wont
     

  4. Like
    Cellhawk reacted to fir_nev in ArmA 3 Screenies & Videos Thread   
    I thought it was just a mission but no...
     
  5. Like
    Cellhawk reacted to David in Ahoy PVP/Tournament   
    Feel free to make a poll about it as we're all ears. The likelyhood however is the playable areas would be small enabling you to jump in and out and it wouldn't require heavy planning.
  6. Like
    Cellhawk reacted to Origins in Prevent Instant Death Thread - Post Thoughts inside.   
    Well, if you haven't already noticed we have implemented in the Ace Prevent Instant Death option.
     
    This post is here to post your thoughts and opinions.
  7. Like
    Cellhawk reacted to Colsta in Iron Front (mod )   
    Rising Storm 2
  8. Like
    Cellhawk reacted to DerRoteKoyote in Iron Front (mod )   
    No there is a new rising storm coming this year with vietnam theme
  9. Like
    Cellhawk got a reaction from Pac Of Man in Ahoy PVP/Tournament   
    I think people would be interested in a PvP server, aye.
    There might be hackers though.
     
    Suggestion would be making a poll, but only after admin's approvement, since there's no reason to make a poll about something that might be denied anyway.
  10. Like
    Cellhawk got a reaction from Pungmar in Changing the Server Group in TS3.   
    Eternity. 
  11. Like
    Cellhawk reacted to DerRoteKoyote in Do Not Put Medics At Risk!   
    Mhhh Minefield whats that ;P
     
    most of the guys they go in a minefield dosent now thats a minefield or they dont care so we need blockers  ...

  12. Like
    Cellhawk reacted to Ryko in Insurgency update (0.23)   
    Hi folks,
     
    Here's what's happening for the next version (0.23) of Insurgency:
    Turned the helicopter crew (Sierra) into a Pilot/Co-pilot crew, and added an additional 2-man group (Romeo), so now there are 4 helicopter crew in total (2 pilots, 2 co-pilots). Changed 3x Little Birds to 2x UH-1Y (unarmed) Hueys and 1x Little Bird (M6-HM). Added Tango squad.  This three-man team is a recon squad, dressed in Takistani clothing and armed to match; they will be able to travel icognito in Fallujah in order to surveil the operation areas.  They don't show up on your map as BLUFOR, so coordination will be key (they do have a PRC148 to communicate with MARSOC); if they get too close to OPFOR, their cover will be blown.  Civilians treat them as regular OPFOR, as will Independent resistance fighters. Added Whiskey squad as Platoon Command. This two-man team consists of the Platoon Commander and a JTAC radio operator to coordinate with Romeo and Sierra. Added an 8-man squad on the Independent side; this is just in case we have another run on the server.  So now there are 45 slots in total.  If need be I'll add more Independent squads. Fixed a few loadouts: The Medic has a lot more medical supplies (thanks Minipily), the Sniper has a PRC-343 and a new scope (Kahlia). Added para-drops for helicopter cargo, as you can see here:
     
    More to come!  Hopefully I'll be in a position to host another game night this coming Friday.
     
    -R
  13. Like
    Cellhawk reacted to Colsta in Limited Arsenal Discussion   
    Teach me, senpai.
  14. Like
    Cellhawk reacted to Ryko in Multiplayer Mission Making   
    The primary tip I would give would be, make sure to test your mission in a dedicated server environment; testing it locally is great, but everything changes when you're running it on a dedicated server like EU3.
     
    Hosting your own virtual dedicated server is easy.  Just download TADST, a small program which lets you easily configure and launch Arma's built in dedicated server program.  You can develop the mission locally, but get it to a point and export it as a PBO, then run a dedicated server and see if it works as you expect.
     
    You'll save yourself a lot of headaches by working this way.
     
    -R
  15. Like
    Cellhawk reacted to fir_nev in Do Not Put Medics At Risk!   
    I am pretty sure that players of AhoyWorld playing medics in EU 1 & 2 know what they should and should not do.
     
    My biggest worry is when medics risk their lives going into minefields to revive downed soldiers.
     
    In my opinion, operating near minefields, medics should:
    operate in, at least, groups of three tell any nearby rifleman / SL (if available) to drag the casualty out be the last person to enter On the other hand, personnel(s), near minefields, should:
    volunteer to enter if you see medics at the perimeter not rush in if you see a medic already inside (let the medic complete the revives alone) I witnessed at least 2 unlucky medics killed by mines triggered by onrushing medic(s) or non-medical personnel(s) this week try to extract the nearest downed medic first I know that this is just a simulator which we enjoy playing but it does not hurt practising. I look forward to your inputs and opinions from other Corpsman/Medic. Do point out any mistakes.
     
    Much appreciated.
  16. Like
    Cellhawk reacted to kamaradski in NEW EU#3 SERVER   
    TL:DR - The Ip-address & Port for EU#3 change to: 136.243.150.72:2302
     
    New dedicated server to host Ahoyworld Arma3 EU#3 & Space engineers !
     
    Donated to Ahoyworld by Christiansen (yes fully paid from his own pocket, so THANKS CHRIS !!) we are proud to announce we have a brand new dedicated server up and running.
     
    Name of this server:
    - Keeping the shiptheme of our other servers (Flagship & LaCapitana) This server will be called: Valliant

    Purpose of this server:
    - Dedicated Space Engineers instance
    - Arma3 EU#3
     
    What is it ?
    - Bare-metal dedicated server hosted in a German datacenter
    - Intel® Core™ i7-6700 Quad-Core Skylake
    - 32 GB DDR4 RAM
    - 2 x 500 GB SATA 6 Gb/s SSD
    - Windows 2012 R2
     
    Why EU#3 ?
    Moving EU#3 (resource intensive with all mods etc..) will leave more CPU power available on Flagship for EU#1 & EU#2, while having the opportunity to dedicate 4 CPU's of the new server only to EU#3. Performance should therefore increase for all our Arma instances.
     
    Make sure to say thanks to Chris for this server when you happen to bump into him, and please post any performance related comments in this thread while we fine-tune the new setup.
  17. Like
    Cellhawk reacted to Someone in Hello, Someone signing in   
    Who am I?
    Hello, I'm "Someone", a 23 year old Swedish engineering student. When I'm not all busy with math I love to play me some Arma.

    My Arma experience
    I've played Arma for a while now, can't really remember how long. I began playing Arma 2 for the Dayz mod, but shortly after realized that there was so much more to the game than just Dayz. I've played plenty of King Of The Hill, Wasteland, Dayz mod, Dayz SA, Epoch etc. I'm happiest in a fixed weapon helicopter and have spent most of my time in the pawnee or similar helicopters, but when I can't fly I also like to play as some kind of sniper/marksman.

    So why am I here?
    I've played Arma 3 for over 1000 hours now, but it feels as if I'm missing out on the more "hardcore" content. I have been wanting to try something different for a good while now, something which require more teamplay and coordination. A friend, "Anyone" showed me the Ahoyworlds Invade and Annex servers and they seem to be exactly what I'm looking for. A place to learn how to better coordinate and play together as a team, a place to grow as a player and perhaps even as a person.

    I guess that's all there is to say, I really hope that I'll grow into this community

    Lots of love, Someone <3
  18. Like
    Cellhawk reacted to Cyteless in Hi all   
    Hey.
     
    I've been playing Arma since A2's release day, so I'm still a bit of a newbie in terms of BIS' series (if you go back to OFP!), but I'm heavily invested in this game. I've been playing milsim in a group for the past 6 years, but from watching a few videos of you guys on your modded server, you seem like a good group to play with for some fun when I'm not playing with my regulars.
     
    I'm big into scripting for Arma, and I'm currently working on a dynamic civilian-behaviour FSM and a dialogue-tree in the vein of an action-RPG to go with it - plan for this is to allow players to play in believable, "living" environments during counter-insurgency operations, getting HUMINT from the civs on enemy locations or w/e, as well as seeing the civpop doing more than their usual getting in the way, or standing frozen in the middle of a gunfight! I'll be getting the first iteration working for my group, and maybe I'll get a public release eventually for you guys to try out too! Don't hold me on that, though, I usually get distracted by the next cool idea that pops into my head and I leave my big projects on the shelf, haha.
     
    I'm also very interested in making Arma's AI better. I'm nowhere near enough to being experienced to working on an AI solution, certainly not to the level of Genesis and his VCom AI mod, but that's the goal I have in sight to eventually get to. I think everyone knows the AI's in desperate need of a bit of help!
     
    Anyways, I'll eventually get around to downloading all the EU3 mods, and I might pop on and see you lot soon.
  19. Like
    Cellhawk reacted to PiranhA in Solar Eclipse   
    Instead we can put chuck in a chopper and let him block the sun, no mod needed...
  20. Like
    Cellhawk reacted to asdasdasdsadasd in Zeus PvP w/Luetin: What did you think? (Feedback)   
    Hey guys! Luetin's stream ended a couple hours ago, but I thought I'd put the discussion up anyways. Tonight was a lot of fun for me, and went fairly well for a first time doing PvP. I thought I would tell you guys some of my experiences during it. I must apologize beforehand if my typing seems fairly low-level, as it is not one of my strong suits.
     
    Joining: After managing to seize a slot on CSAT, it was a nice welcome to see the different teams organizing and having a sense of coordination, as opposed to regular Zeus missions on EU2. The limited gear options was also a plus, because it made the squads more role-dependent, and everyone understanding the importance of their designated role. Of course, you can easily find this on EU3, but that's expected. 
     
    Another thing I found myself disliking but somehow enjoying was the forced first person. I'm in the bad habit of using third-person a lot, but having it forced sort of introduced me to some parts of ArmA I haven't experienced really. Being in a vehicle and not knowing on the outside was pretty exciting, and so was tactically checking your corners because you didn't have third-person view to save you from the risk. This made driving armored vehicles a pain, but luckily I didn't have to experience that much. 
     
    Mission 1: NATO Attack/CSAT Defend
     
    I enjoyed this mission a lot. I found the staging and planning done by my team quite impressive. We had possession over a Kamysh, and we discussed many possible locations and the benefits of putting it there. Eventually, we settled on hiding it behind a ridge. This plan went south after being flanked from the East by large numbers of NATO. Fortunately, I managed to gun a few down before the Kamysh was blown by a PCML missile. This led to an intense firefight between my team and several NATO soldiers. This went on for a while until my computer crashed, ending my experience in the first mission. Overall, the mission was great.
     
    Mission 2: Experimental weapon

    I had managed to rejoin the CSAT team in time for this mission, although I was part of another team (led by RoyalSertr). Although my team lead the CSAT victory, I myself found myself in a tower with a teammate sniping scattered NATO soldiers. After CSAT gained possession of the truck, I regrouped with the rest of team and escorted the Objective Vehicle back to base, only encountering very small resistance. Overall, the mission was great.
     
    Mission 3: CSAT Attack/NATO Defend
     
    This mission is where things started to go south for my team and the rest of CSAT. A Helicopter transported the entirety of CSAT forces and was dropped off in different locations, all far from the objective. Due to lack of communication, my team was split off. While traveling large distances in an attempt to regroup, my area was heavily shelled by mortar fire. I had managed to take down an enemy spotter, which lead to me being shelled and shot in return. Returning to the AO was an issue. It was a length distance away, and my team leader insisted we waited for Heli. This took quite some time, as I later found out our friendly heli was grounded, and my team and many others waited quite some time for a ride. After a helicopter was finally available, space was limited and our team was split once again. We finally managed to get to the AO with 5 minutes left on the clock just to be mowed down by a static HMG at an extreme range. 
     
    I did not enjoy this mission as much for obvious reasons, and would like to point out some of the unfair differences as opposed to the first mission.
    No respawn tents/sleeping bags. The first mission had these available, allowing for a more sustained flow of troops. Long distance. The AO was about 12km away from the CSAT base, and in order to get there by land, a detour around the ocean was required, even increasing the distance more. A trip in a faster vehicle would've taken roughly 10-15 minutes, and our team leader wouldn't stand for that. This wouldn't have been so bad if our side wasn't only limited to one pilot. Static weapons. In the first mission, CSAT did not have this available. Static weapons in the hands of real players fighting against non-aimbot AI is extremely powerful, and NATO had an abundance of these weapons. Also, the numerous mortars were also very deadly to CSAT forces. Terrain advantage. The steep mountains and thick trees gave NATO a perfect defensive position, making it hard to be spotted but easy to spot. This made using heavier vehicles harder, especially with the forced first-person. However, I still had fun during the mission, and it was overall okay.
     
    Mission 4: Experimental weapon
     
    I found this mission experience similar to that of the second mission, but there were a few things I disliked about it. For the most part, he fact that you only had to get in the vehicle and not successfully get it back to base was very disappointing. This basically removed the dynamics of the mission and turned it more into a race. I didn't even reach the compound before the mission was over and didn't see a single enemy. This overall mission for me was fair.
     
    Mission 5: Team deathmatch
     
    This mission was a sort of comedy hour for my side as well had the brilliant idea of taking off our uniforms and going in our undergarments. After the mission started, our team took defensive positions in a large house to the west side of the town. We spent most of our time suppressive enemies and launching grenades. This was short went on for quite some time until we were flanked and poor communication lead to our team being massacred. Overall, it was still enjoyable for myself, and I consider the mission went great.
     
    Overall:
     
    These Zeus missions were very enjoyable, even more so than some of the recent ones I've participated in. I haven't played ArmA for long, and this was the first time I have ever done PvP. I got to experience some of the things about ArmA I haven't done before. Luetin did a wonderful job with the missions, and I anxiously wait for the next one. There were a few things I recommend go into the next PvP event.
    More slots per team. A 25v25 would be more exciting, but 20v20 is good still. More roles, such as Explosive Specialist or Medic would be cool to add. Assigned roles ahead of time, for certain slots such as Team Leader and Pilot. Different mission types only available for PvP would also be cool to have.  
    So tell me guys, how did the event go for you? And what did you think of it? I would love to hear the NATO perspective. 
     
    Thanks!
  21. Like
    Cellhawk got a reaction from PERO in Acre, Arsenal and radios   
    Observation: Taking a working radio, saving it in the arsenal and loading it during the session works. As soon as you log out and log in, radio doesn't work. If you're playing and save a radio in the arsenal, it should last for the whole game session at least.
    After you log in later, just throw out your non-working one, take another working one (from crate, or someone's default loadout), save it and use it for the length of your playing session again. Should be simple enough. 
     
    Another observation confirmed:
    If you are on CCH-Description channel (Any), anyone can hear you on that radio, but you can't hear them. Again, just get the working one from the crate/default loadout.
     
    Doesn't seem to apply on 343. Those work kind of perfectly for me.
  22. Like
    Cellhawk reacted to razgriz33 in Admin on AhoyWorld server ArmA 3   
    Welcome to the community and congratulations on your first post. Thanks for your interest, we'll see how you progress. 
  23. Like
    Cellhawk reacted to Ryko in INSURGENCY EU3 GAME NIGHT - FRI JAN 15 20:00GMT   
    Time of preparation @ TS: 20:00 GMT (15:00 EST)
    Time of operation start: 20:30 GMT
    Time of operation end: 22:30 GMT
    Type of gameplay: CO-OP
    Mods: EU#3 Repository Mods
     
    After much ado, version 0.22 of my Insurgency mission is almost ready to roll out - I am planning to have it ready for this coming Friday, and need a bunch of people to stress test it!
     
    This mission is based on Project Reality's "Insurgency" game mode, but a lot more detailed.  In a nutshell: the city of Fallujah is overrun by insurgent forces, and your MARSOC team has a mission to take out several weapons caches hidden in the city.  You don't know where they are exactly, but you have a vague idea, and gathering intel will help you narrow down their exact location.  You have two hours to accomplish your objective.
     
    41 signups! Good job folks!
     
    Here's some video highlights from a pre-Alpha test:
     

     
    I will be posting the mission briefing details tomorrow, for those of you who want to read all about it before showing up.
     
    Looking forward to seeing you!
     
    -R
  24. Like
    Cellhawk reacted to Ryko in More Insurgency shenanigans   
    From Wednesday's pre-alpha test:
     

  25. Like
    Cellhawk reacted to Josh in Acre, Arsenal and radios   
    Okay folks were aware of an issue where when you load a radio from one of your Arsenal load outs it causes ID issues with the radio.
    So please do not save or load radios via the Arsenal.
    If you need a radio we have filled the inventory of the Arsenal with radios for you to grab.
    Thank you! Please spread the word.
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