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Mouldy

AW Admin
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  1. Like
    Mouldy got a reaction from Chuck in Enhanced Server Update   
    Hi everyone, I'm Mouldy, and I'd like to give a quick introduction for those of you who may not know much about me.
     
    I started playing on Ahoyworld EU#3 Modded in September 2015.  It was exactly the kind of community I had been looking for: a public server with radio-environment mods, and a focus on more realistic squad-level gameplay.  In May of 2016, I was invited to become a moderator for what is now the Enhanced community, and I've been here ever since.  
     
    With introductions out of the way, Colsta has recently stepped down as AWE Team Lead, and I am excited to take over the position during this pivotal moment in AWE history.
     
    AWE, at its core, has always emphasized teamwork, having fun, and player driven creativity.  The mods that we employ on the server are in pursuit of this idea, but recently player sentiment has shifted. Many in our community have decided that our current modset is too bloated, to the point of being almost unusable by the average player.  Of all the different kinds of people that come to play on the AWE server, everyone who has approached us has said the same thing: "We want less mods."
     
    The Enhanced Moderators are in full agreement with the community.  
     
    We have heard your ideas, discussed some of our own, and decided on a course of action that we would like to take with the server.  These are changes that the community has asked for, and the mod team has agreed is a direction that we should pursue for AWE.
     
    The revised modset for AWE will be trimmed down significantly in the next repo update. We are looking at the minimum requirements for our ideal AWE experience.  Mainstays like TFAR, ACE, RHS, and a few choice maps will remain. But practically everything else is going to be cut from our modset.
     
    This will bring the repo size down to around 16GB(from 30+), which is much more palatable for prospective players, and we hope to capitalize on this with more promotion and events once these changes are live.
     
    We would love to hear the community's feedback in regards to these proposed changes in the Enhanced subforum, please visit the official thread here.
     
    The AWE Mod team has some more ideas that we're excited to explore, but we're not quite ready to announce anything yet!
     
    Thank you all for choosing Ahoyworld, and our Enhanced server.
  2. Like
    Mouldy got a reaction from Zeexe in Enhanced Server Update   
    Hi everyone, I'm Mouldy, and I'd like to give a quick introduction for those of you who may not know much about me.
     
    I started playing on Ahoyworld EU#3 Modded in September 2015.  It was exactly the kind of community I had been looking for: a public server with radio-environment mods, and a focus on more realistic squad-level gameplay.  In May of 2016, I was invited to become a moderator for what is now the Enhanced community, and I've been here ever since.  
     
    With introductions out of the way, Colsta has recently stepped down as AWE Team Lead, and I am excited to take over the position during this pivotal moment in AWE history.
     
    AWE, at its core, has always emphasized teamwork, having fun, and player driven creativity.  The mods that we employ on the server are in pursuit of this idea, but recently player sentiment has shifted. Many in our community have decided that our current modset is too bloated, to the point of being almost unusable by the average player.  Of all the different kinds of people that come to play on the AWE server, everyone who has approached us has said the same thing: "We want less mods."
     
    The Enhanced Moderators are in full agreement with the community.  
     
    We have heard your ideas, discussed some of our own, and decided on a course of action that we would like to take with the server.  These are changes that the community has asked for, and the mod team has agreed is a direction that we should pursue for AWE.
     
    The revised modset for AWE will be trimmed down significantly in the next repo update. We are looking at the minimum requirements for our ideal AWE experience.  Mainstays like TFAR, ACE, RHS, and a few choice maps will remain. But practically everything else is going to be cut from our modset.
     
    This will bring the repo size down to around 16GB(from 30+), which is much more palatable for prospective players, and we hope to capitalize on this with more promotion and events once these changes are live.
     
    We would love to hear the community's feedback in regards to these proposed changes in the Enhanced subforum, please visit the official thread here.
     
    The AWE Mod team has some more ideas that we're excited to explore, but we're not quite ready to announce anything yet!
     
    Thank you all for choosing Ahoyworld, and our Enhanced server.
  3. Like
    Mouldy got a reaction from Johnson in Enhanced Server Update - Feedback   
    For now, only the repo will be changing.  Stiletto will need to be reverted slightly but no major reworks are being planned at this time.
     
    Further down the line, we are looking towards expanding the variety of gamemodes/missions available on AWE, but that's really all I can say on that at this time.
  4. Thanks
    Mouldy got a reaction from Adshield in Enhanced Server Update   
    Hi everyone, I'm Mouldy, and I'd like to give a quick introduction for those of you who may not know much about me.
     
    I started playing on Ahoyworld EU#3 Modded in September 2015.  It was exactly the kind of community I had been looking for: a public server with radio-environment mods, and a focus on more realistic squad-level gameplay.  In May of 2016, I was invited to become a moderator for what is now the Enhanced community, and I've been here ever since.  
     
    With introductions out of the way, Colsta has recently stepped down as AWE Team Lead, and I am excited to take over the position during this pivotal moment in AWE history.
     
    AWE, at its core, has always emphasized teamwork, having fun, and player driven creativity.  The mods that we employ on the server are in pursuit of this idea, but recently player sentiment has shifted. Many in our community have decided that our current modset is too bloated, to the point of being almost unusable by the average player.  Of all the different kinds of people that come to play on the AWE server, everyone who has approached us has said the same thing: "We want less mods."
     
    The Enhanced Moderators are in full agreement with the community.  
     
    We have heard your ideas, discussed some of our own, and decided on a course of action that we would like to take with the server.  These are changes that the community has asked for, and the mod team has agreed is a direction that we should pursue for AWE.
     
    The revised modset for AWE will be trimmed down significantly in the next repo update. We are looking at the minimum requirements for our ideal AWE experience.  Mainstays like TFAR, ACE, RHS, and a few choice maps will remain. But practically everything else is going to be cut from our modset.
     
    This will bring the repo size down to around 16GB(from 30+), which is much more palatable for prospective players, and we hope to capitalize on this with more promotion and events once these changes are live.
     
    We would love to hear the community's feedback in regards to these proposed changes in the Enhanced subforum, please visit the official thread here.
     
    The AWE Mod team has some more ideas that we're excited to explore, but we're not quite ready to announce anything yet!
     
    Thank you all for choosing Ahoyworld, and our Enhanced server.
  5. Like
    Mouldy got a reaction from SkullCollector in Enhanced Server Update   
    Hi everyone, I'm Mouldy, and I'd like to give a quick introduction for those of you who may not know much about me.
     
    I started playing on Ahoyworld EU#3 Modded in September 2015.  It was exactly the kind of community I had been looking for: a public server with radio-environment mods, and a focus on more realistic squad-level gameplay.  In May of 2016, I was invited to become a moderator for what is now the Enhanced community, and I've been here ever since.  
     
    With introductions out of the way, Colsta has recently stepped down as AWE Team Lead, and I am excited to take over the position during this pivotal moment in AWE history.
     
    AWE, at its core, has always emphasized teamwork, having fun, and player driven creativity.  The mods that we employ on the server are in pursuit of this idea, but recently player sentiment has shifted. Many in our community have decided that our current modset is too bloated, to the point of being almost unusable by the average player.  Of all the different kinds of people that come to play on the AWE server, everyone who has approached us has said the same thing: "We want less mods."
     
    The Enhanced Moderators are in full agreement with the community.  
     
    We have heard your ideas, discussed some of our own, and decided on a course of action that we would like to take with the server.  These are changes that the community has asked for, and the mod team has agreed is a direction that we should pursue for AWE.
     
    The revised modset for AWE will be trimmed down significantly in the next repo update. We are looking at the minimum requirements for our ideal AWE experience.  Mainstays like TFAR, ACE, RHS, and a few choice maps will remain. But practically everything else is going to be cut from our modset.
     
    This will bring the repo size down to around 16GB(from 30+), which is much more palatable for prospective players, and we hope to capitalize on this with more promotion and events once these changes are live.
     
    We would love to hear the community's feedback in regards to these proposed changes in the Enhanced subforum, please visit the official thread here.
     
    The AWE Mod team has some more ideas that we're excited to explore, but we're not quite ready to announce anything yet!
     
    Thank you all for choosing Ahoyworld, and our Enhanced server.
  6. Thanks
    Mouldy got a reaction from Colsta in Enhanced Server Update   
    Hi everyone, I'm Mouldy, and I'd like to give a quick introduction for those of you who may not know much about me.
     
    I started playing on Ahoyworld EU#3 Modded in September 2015.  It was exactly the kind of community I had been looking for: a public server with radio-environment mods, and a focus on more realistic squad-level gameplay.  In May of 2016, I was invited to become a moderator for what is now the Enhanced community, and I've been here ever since.  
     
    With introductions out of the way, Colsta has recently stepped down as AWE Team Lead, and I am excited to take over the position during this pivotal moment in AWE history.
     
    AWE, at its core, has always emphasized teamwork, having fun, and player driven creativity.  The mods that we employ on the server are in pursuit of this idea, but recently player sentiment has shifted. Many in our community have decided that our current modset is too bloated, to the point of being almost unusable by the average player.  Of all the different kinds of people that come to play on the AWE server, everyone who has approached us has said the same thing: "We want less mods."
     
    The Enhanced Moderators are in full agreement with the community.  
     
    We have heard your ideas, discussed some of our own, and decided on a course of action that we would like to take with the server.  These are changes that the community has asked for, and the mod team has agreed is a direction that we should pursue for AWE.
     
    The revised modset for AWE will be trimmed down significantly in the next repo update. We are looking at the minimum requirements for our ideal AWE experience.  Mainstays like TFAR, ACE, RHS, and a few choice maps will remain. But practically everything else is going to be cut from our modset.
     
    This will bring the repo size down to around 16GB(from 30+), which is much more palatable for prospective players, and we hope to capitalize on this with more promotion and events once these changes are live.
     
    We would love to hear the community's feedback in regards to these proposed changes in the Enhanced subforum, please visit the official thread here.
     
    The AWE Mod team has some more ideas that we're excited to explore, but we're not quite ready to announce anything yet!
     
    Thank you all for choosing Ahoyworld, and our Enhanced server.
  7. Thanks
    Mouldy got a reaction from Noah_Hero in Enhanced Server Update   
    Hi everyone, I'm Mouldy, and I'd like to give a quick introduction for those of you who may not know much about me.
     
    I started playing on Ahoyworld EU#3 Modded in September 2015.  It was exactly the kind of community I had been looking for: a public server with radio-environment mods, and a focus on more realistic squad-level gameplay.  In May of 2016, I was invited to become a moderator for what is now the Enhanced community, and I've been here ever since.  
     
    With introductions out of the way, Colsta has recently stepped down as AWE Team Lead, and I am excited to take over the position during this pivotal moment in AWE history.
     
    AWE, at its core, has always emphasized teamwork, having fun, and player driven creativity.  The mods that we employ on the server are in pursuit of this idea, but recently player sentiment has shifted. Many in our community have decided that our current modset is too bloated, to the point of being almost unusable by the average player.  Of all the different kinds of people that come to play on the AWE server, everyone who has approached us has said the same thing: "We want less mods."
     
    The Enhanced Moderators are in full agreement with the community.  
     
    We have heard your ideas, discussed some of our own, and decided on a course of action that we would like to take with the server.  These are changes that the community has asked for, and the mod team has agreed is a direction that we should pursue for AWE.
     
    The revised modset for AWE will be trimmed down significantly in the next repo update. We are looking at the minimum requirements for our ideal AWE experience.  Mainstays like TFAR, ACE, RHS, and a few choice maps will remain. But practically everything else is going to be cut from our modset.
     
    This will bring the repo size down to around 16GB(from 30+), which is much more palatable for prospective players, and we hope to capitalize on this with more promotion and events once these changes are live.
     
    We would love to hear the community's feedback in regards to these proposed changes in the Enhanced subforum, please visit the official thread here.
     
    The AWE Mod team has some more ideas that we're excited to explore, but we're not quite ready to announce anything yet!
     
    Thank you all for choosing Ahoyworld, and our Enhanced server.
  8. Like
    Mouldy got a reaction from itsmemario in Enhanced Server Update   
    Hi everyone, I'm Mouldy, and I'd like to give a quick introduction for those of you who may not know much about me.
     
    I started playing on Ahoyworld EU#3 Modded in September 2015.  It was exactly the kind of community I had been looking for: a public server with radio-environment mods, and a focus on more realistic squad-level gameplay.  In May of 2016, I was invited to become a moderator for what is now the Enhanced community, and I've been here ever since.  
     
    With introductions out of the way, Colsta has recently stepped down as AWE Team Lead, and I am excited to take over the position during this pivotal moment in AWE history.
     
    AWE, at its core, has always emphasized teamwork, having fun, and player driven creativity.  The mods that we employ on the server are in pursuit of this idea, but recently player sentiment has shifted. Many in our community have decided that our current modset is too bloated, to the point of being almost unusable by the average player.  Of all the different kinds of people that come to play on the AWE server, everyone who has approached us has said the same thing: "We want less mods."
     
    The Enhanced Moderators are in full agreement with the community.  
     
    We have heard your ideas, discussed some of our own, and decided on a course of action that we would like to take with the server.  These are changes that the community has asked for, and the mod team has agreed is a direction that we should pursue for AWE.
     
    The revised modset for AWE will be trimmed down significantly in the next repo update. We are looking at the minimum requirements for our ideal AWE experience.  Mainstays like TFAR, ACE, RHS, and a few choice maps will remain. But practically everything else is going to be cut from our modset.
     
    This will bring the repo size down to around 16GB(from 30+), which is much more palatable for prospective players, and we hope to capitalize on this with more promotion and events once these changes are live.
     
    We would love to hear the community's feedback in regards to these proposed changes in the Enhanced subforum, please visit the official thread here.
     
    The AWE Mod team has some more ideas that we're excited to explore, but we're not quite ready to announce anything yet!
     
    Thank you all for choosing Ahoyworld, and our Enhanced server.
  9. Like
    Mouldy got a reaction from Colby in Enhanced Server Update   
    Hi everyone, I'm Mouldy, and I'd like to give a quick introduction for those of you who may not know much about me.
     
    I started playing on Ahoyworld EU#3 Modded in September 2015.  It was exactly the kind of community I had been looking for: a public server with radio-environment mods, and a focus on more realistic squad-level gameplay.  In May of 2016, I was invited to become a moderator for what is now the Enhanced community, and I've been here ever since.  
     
    With introductions out of the way, Colsta has recently stepped down as AWE Team Lead, and I am excited to take over the position during this pivotal moment in AWE history.
     
    AWE, at its core, has always emphasized teamwork, having fun, and player driven creativity.  The mods that we employ on the server are in pursuit of this idea, but recently player sentiment has shifted. Many in our community have decided that our current modset is too bloated, to the point of being almost unusable by the average player.  Of all the different kinds of people that come to play on the AWE server, everyone who has approached us has said the same thing: "We want less mods."
     
    The Enhanced Moderators are in full agreement with the community.  
     
    We have heard your ideas, discussed some of our own, and decided on a course of action that we would like to take with the server.  These are changes that the community has asked for, and the mod team has agreed is a direction that we should pursue for AWE.
     
    The revised modset for AWE will be trimmed down significantly in the next repo update. We are looking at the minimum requirements for our ideal AWE experience.  Mainstays like TFAR, ACE, RHS, and a few choice maps will remain. But practically everything else is going to be cut from our modset.
     
    This will bring the repo size down to around 16GB(from 30+), which is much more palatable for prospective players, and we hope to capitalize on this with more promotion and events once these changes are live.
     
    We would love to hear the community's feedback in regards to these proposed changes in the Enhanced subforum, please visit the official thread here.
     
    The AWE Mod team has some more ideas that we're excited to explore, but we're not quite ready to announce anything yet!
     
    Thank you all for choosing Ahoyworld, and our Enhanced server.
  10. Like
    Mouldy got a reaction from Mark T in Enhanced Server Update   
    Hi everyone, I'm Mouldy, and I'd like to give a quick introduction for those of you who may not know much about me.
     
    I started playing on Ahoyworld EU#3 Modded in September 2015.  It was exactly the kind of community I had been looking for: a public server with radio-environment mods, and a focus on more realistic squad-level gameplay.  In May of 2016, I was invited to become a moderator for what is now the Enhanced community, and I've been here ever since.  
     
    With introductions out of the way, Colsta has recently stepped down as AWE Team Lead, and I am excited to take over the position during this pivotal moment in AWE history.
     
    AWE, at its core, has always emphasized teamwork, having fun, and player driven creativity.  The mods that we employ on the server are in pursuit of this idea, but recently player sentiment has shifted. Many in our community have decided that our current modset is too bloated, to the point of being almost unusable by the average player.  Of all the different kinds of people that come to play on the AWE server, everyone who has approached us has said the same thing: "We want less mods."
     
    The Enhanced Moderators are in full agreement with the community.  
     
    We have heard your ideas, discussed some of our own, and decided on a course of action that we would like to take with the server.  These are changes that the community has asked for, and the mod team has agreed is a direction that we should pursue for AWE.
     
    The revised modset for AWE will be trimmed down significantly in the next repo update. We are looking at the minimum requirements for our ideal AWE experience.  Mainstays like TFAR, ACE, RHS, and a few choice maps will remain. But practically everything else is going to be cut from our modset.
     
    This will bring the repo size down to around 16GB(from 30+), which is much more palatable for prospective players, and we hope to capitalize on this with more promotion and events once these changes are live.
     
    We would love to hear the community's feedback in regards to these proposed changes in the Enhanced subforum, please visit the official thread here.
     
    The AWE Mod team has some more ideas that we're excited to explore, but we're not quite ready to announce anything yet!
     
    Thank you all for choosing Ahoyworld, and our Enhanced server.
  11. Like
    Mouldy got a reaction from Lindi in Enhanced Server Update   
    Hi everyone, I'm Mouldy, and I'd like to give a quick introduction for those of you who may not know much about me.
     
    I started playing on Ahoyworld EU#3 Modded in September 2015.  It was exactly the kind of community I had been looking for: a public server with radio-environment mods, and a focus on more realistic squad-level gameplay.  In May of 2016, I was invited to become a moderator for what is now the Enhanced community, and I've been here ever since.  
     
    With introductions out of the way, Colsta has recently stepped down as AWE Team Lead, and I am excited to take over the position during this pivotal moment in AWE history.
     
    AWE, at its core, has always emphasized teamwork, having fun, and player driven creativity.  The mods that we employ on the server are in pursuit of this idea, but recently player sentiment has shifted. Many in our community have decided that our current modset is too bloated, to the point of being almost unusable by the average player.  Of all the different kinds of people that come to play on the AWE server, everyone who has approached us has said the same thing: "We want less mods."
     
    The Enhanced Moderators are in full agreement with the community.  
     
    We have heard your ideas, discussed some of our own, and decided on a course of action that we would like to take with the server.  These are changes that the community has asked for, and the mod team has agreed is a direction that we should pursue for AWE.
     
    The revised modset for AWE will be trimmed down significantly in the next repo update. We are looking at the minimum requirements for our ideal AWE experience.  Mainstays like TFAR, ACE, RHS, and a few choice maps will remain. But practically everything else is going to be cut from our modset.
     
    This will bring the repo size down to around 16GB(from 30+), which is much more palatable for prospective players, and we hope to capitalize on this with more promotion and events once these changes are live.
     
    We would love to hear the community's feedback in regards to these proposed changes in the Enhanced subforum, please visit the official thread here.
     
    The AWE Mod team has some more ideas that we're excited to explore, but we're not quite ready to announce anything yet!
     
    Thank you all for choosing Ahoyworld, and our Enhanced server.
  12. Like
    Mouldy got a reaction from Joebillibob in Enhanced Server Update   
    Hi everyone, I'm Mouldy, and I'd like to give a quick introduction for those of you who may not know much about me.
     
    I started playing on Ahoyworld EU#3 Modded in September 2015.  It was exactly the kind of community I had been looking for: a public server with radio-environment mods, and a focus on more realistic squad-level gameplay.  In May of 2016, I was invited to become a moderator for what is now the Enhanced community, and I've been here ever since.  
     
    With introductions out of the way, Colsta has recently stepped down as AWE Team Lead, and I am excited to take over the position during this pivotal moment in AWE history.
     
    AWE, at its core, has always emphasized teamwork, having fun, and player driven creativity.  The mods that we employ on the server are in pursuit of this idea, but recently player sentiment has shifted. Many in our community have decided that our current modset is too bloated, to the point of being almost unusable by the average player.  Of all the different kinds of people that come to play on the AWE server, everyone who has approached us has said the same thing: "We want less mods."
     
    The Enhanced Moderators are in full agreement with the community.  
     
    We have heard your ideas, discussed some of our own, and decided on a course of action that we would like to take with the server.  These are changes that the community has asked for, and the mod team has agreed is a direction that we should pursue for AWE.
     
    The revised modset for AWE will be trimmed down significantly in the next repo update. We are looking at the minimum requirements for our ideal AWE experience.  Mainstays like TFAR, ACE, RHS, and a few choice maps will remain. But practically everything else is going to be cut from our modset.
     
    This will bring the repo size down to around 16GB(from 30+), which is much more palatable for prospective players, and we hope to capitalize on this with more promotion and events once these changes are live.
     
    We would love to hear the community's feedback in regards to these proposed changes in the Enhanced subforum, please visit the official thread here.
     
    The AWE Mod team has some more ideas that we're excited to explore, but we're not quite ready to announce anything yet!
     
    Thank you all for choosing Ahoyworld, and our Enhanced server.
  13. Like
    Mouldy got a reaction from Stanhope in Enhanced Server Update - Feedback   
    That is correct Stan, I believe the only mod we are currently planning to keep, that wasn't mentioned in the newspost, is ShackTac UI.
  14. Like
    Mouldy got a reaction from Johnson in Enhanced Server Update   
    Hi everyone, I'm Mouldy, and I'd like to give a quick introduction for those of you who may not know much about me.
     
    I started playing on Ahoyworld EU#3 Modded in September 2015.  It was exactly the kind of community I had been looking for: a public server with radio-environment mods, and a focus on more realistic squad-level gameplay.  In May of 2016, I was invited to become a moderator for what is now the Enhanced community, and I've been here ever since.  
     
    With introductions out of the way, Colsta has recently stepped down as AWE Team Lead, and I am excited to take over the position during this pivotal moment in AWE history.
     
    AWE, at its core, has always emphasized teamwork, having fun, and player driven creativity.  The mods that we employ on the server are in pursuit of this idea, but recently player sentiment has shifted. Many in our community have decided that our current modset is too bloated, to the point of being almost unusable by the average player.  Of all the different kinds of people that come to play on the AWE server, everyone who has approached us has said the same thing: "We want less mods."
     
    The Enhanced Moderators are in full agreement with the community.  
     
    We have heard your ideas, discussed some of our own, and decided on a course of action that we would like to take with the server.  These are changes that the community has asked for, and the mod team has agreed is a direction that we should pursue for AWE.
     
    The revised modset for AWE will be trimmed down significantly in the next repo update. We are looking at the minimum requirements for our ideal AWE experience.  Mainstays like TFAR, ACE, RHS, and a few choice maps will remain. But practically everything else is going to be cut from our modset.
     
    This will bring the repo size down to around 16GB(from 30+), which is much more palatable for prospective players, and we hope to capitalize on this with more promotion and events once these changes are live.
     
    We would love to hear the community's feedback in regards to these proposed changes in the Enhanced subforum, please visit the official thread here.
     
    The AWE Mod team has some more ideas that we're excited to explore, but we're not quite ready to announce anything yet!
     
    Thank you all for choosing Ahoyworld, and our Enhanced server.
  15. Like
    Mouldy got a reaction from GhostDragon in AWE still up and running?   
    Nice to see you again, Jasman.  We're still here!
     
    Our current map rotation includes Malden, Altis, Stratis, Lythium, Tembelan, and Bozcaada, and sometimes Gorgona or Kunduz.
     
    Most of the mods we use will be familiar, I'm trying to remember all that's changed since you last played. Some notable changes: The removal of Bluforce Tracker and its associated items, lots of new ace features including 'enhanced' nightvision and dslyexci's grenade script, the BAF modpack which adds a whole lot of British Armed Forces assets, and a few different vehicles, from Air superiority jets to LAV's.   People come and go(as evidenced by you!) but the server is still quite active on weekends, Friday nights in particular if you're looking for a good time to hop on.
     
    Hope to see you on the battlefield!
  16. Like
    Mouldy got a reaction from SkullCollector in [AWE][GAMENIGHT]Operation Nightfall on 13/4 at 1900 UTC   
    We've got an exciting mission by ShadowAce taking place in two weeks, sign up if you're interested!
  17. Thanks
    Mouldy got a reaction from ShadowAce11 in [AWE][GAMENIGHT]Operation Nightfall on 13/4 at 1900 UTC   
    We've got an exciting mission by ShadowAce taking place in two weeks, sign up if you're interested!
  18. Like
    Mouldy reacted to Vlk in AWE media distribution   
    Hi.
      After a discussion amogst the AWE moderator team in regards of recruiting more players to the server, we have decided on a method that will allow the players to give us the material that we can use in an attempt to be more active on the social channels such as Reddit, Youtube, Armaholic etc..
      To do this we have created a way that you can submit your videos to us so that we can review them and use them to aid in the advertising of the server.
     
     
    The process that we are going to use to gather footage is:
          1. Player captures footage and post it on  youtube channel or other video hosting website, preferably somewhat edited to shorten down idletime.
      2. Player then fills out this form: https://goo.gl/UiVR9V
      3. Moderators can then easily locate the footage and review the content and decide if we can use it and also download and edit it.
      If you would like to share your footage but not submit to be used within the advertising of the server you can post within this topic, only videos added to the form by the original creator will be considered by the administrative staff.
      Please be aware of a few things:
    Ahoyworld reserves the right to edit, distribute and use any information that is submitted to us trough the form in any way we feel is acceptable. We may request the raw footage so that we can edit it into a video with other content that has been uploaded to us.  
     
     
     
    Example video: https://www.youtube.com/watch?v=fjWWC0Yy1o0
     
  19. Like
    Mouldy got a reaction from GinCat in [GAMENIGHT] Operation Whiskey Delta   
    Great mission, Copey, and great job to Bravo! You guys rock.
  20. Like
    Mouldy got a reaction from Colsta in OPERATION BLACK DAGGER: Arma EU3 Co-Op/PVP Game Night: Thursday July 28, 1900 GMT (1500 EST)   
    Was really fun and intense, thanks for putting this gamenight together Ryko.  Would love to see more like this in the future.
  21. Like
    Mouldy got a reaction from lexota in EU#3 Intro Training - 14/05/16 1700 UTC   
    Excited to see some new faces, happy to help where I can.
  22. Like
    Mouldy got a reaction from Josh in EU#3 Intro Training - 14/05/16 1700 UTC   
    Excited to see some new faces, happy to help where I can.
  23. Like
    Mouldy reacted to Amentes in EU#3 Intro Training - 14/05/16 1700 UTC   
    Meet up @ TS/MissionPlanning: 1645 UTC
    Training start: 1700 UTC (apprx.)
    Training end: 1900 UTC (apprx.)
    Type of gameplay: Basic training, roundtable.
    Mods: EU#3 Repository Mods
     
    Basic training looks like this:
    Introduction - what it means to play on EU3 - how it's different from EU1 / other servers - what we expect from players.  Ie., the obligatory boring talky-talk part Radios - how to use ACRE - how to communicate well & efficiently - understanding how & why the radios work. Working as a team - formations, movement, cover, battle buddies, chain of command. ACE medical - how to treat your own injuries - how to help a medic (or other team members) treat another team members' injuries effectively. Signups not required
     
    After completed training, roundtable discussion on future training topics.
     
    There will be no specialized training for this session.
  24. Like
    Mouldy got a reaction from GhostDragon in EU#3 Media topic   
  25. Like
    Mouldy got a reaction from Ryko in EU#3 Media topic   
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