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Minipily reacted to Ryko in I&A 4 secondary (side) missions and sub-objectives
10 to 15 minutes? Sheesh. I'm going to split the difference and go between 180 and 360 seconds.
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Minipily got a reaction from Ryko in I&A 4 secondary (side) missions and sub-objectives
Side Mission Request:
Destroy EMP Device: The enemy have deployed a highly sophisticated EMP device capable of disabling vehicles and other pieces of equipment. This must be found and destroyed before the enemy can move it to the frontlines. Vehicles in the mission zone will shut down and devices such as nightvision will fail.
Not sure if something like this is possible? I was thinking in terms of vehicles, when they enter the zone, the vehicles run out of fuel or otherwise shut down and the weapon systems onboard cannot be used. Also not sure if nightvision can be made to not work when inside the mission zone.
Again, an ambitious and fun sounding mission I thought, but outside of mods, I'm unsure of how practical this could be?
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Sub Objective Request:
Destroy Enemy Scrambler: The enemy have deployed a highly sophisticated Scrambler in the AO which is scrambling our Bluforce Trackers. This must be found and destroyed!
Effectively for this, when it spawns, place a large and highly opaque black shape on the map in the sub objective area (size of your choice). This would effectively mean that the players would not be able to see targets that have been spotted in this area and would not be able to see the landscape of this area.
I think that could be fun because it adds a level of mystery to some AO's. Where a Scrambler is active, players are left in the dark of if there is any friendlies, enemies or landscape features in that area until it is destroyed.
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Let me know what you think. Again, the Side Mission may be a bit ambitious but the Sub Objective is something I see on quite a lot of I&A missions and I believe it could bring some interesting gameplay.
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Minipily reacted to Stanhope in I&A 4 Beta Test Feedback
Some ideas:
Remove the perverse incentive from vortex Currently it's in Vortex' best interest to fly leisurely to the AO and speed back to base. As vortex gets points when flying people around. Instead have vortex earn points by dropping people of near an objective (maybe with a multiplier for distance to the objective) and for bringing them back to base.
Introduce a kill assist mechanic Currently you can do 99% of the damage to a vehicle but if it blows up on its own after that you get no points. At least with an assist mechanic (e.g. a hit event handler that pushes back the players uid into an array that's set on server on the affected object with setvariable) you'd get some points.
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Minipily reacted to Ryko in I&A 4 Beta Test Feedback
It'd be a post-release implementation and I'm not even sure it's possible. Aircraft can have customizable loadouts but it's not as easy with vehicles that don't have pylons. There may be away to alter vehicle ammo loadouts.
Yep, I'm well aware of this issue. Killing infantry is pretty straightforward as far as recording kills, but for vehicles Arma is a lot more tricky. I have tried to implement some exception cases that track who "hit" the vehicle last when it died, so as to award the reward points to someone, but that doesn't seem to work reliably. The larger problem is connecting a hit to a kill; there are cases where you can shoot a vehicle but not kill it, but then a second later it dies from arma physics.
The ideal way would be to intercept the score table and equate that back to reward points, as that system seems to work 100% effectively, but Arma has no commands that let you parse that data back out, as far as I'm aware.
That's not ideal behaviour, and all I can say is that I do go to some great lengths to try and spawn enemy units out of the reasonable visual range of players. Enemies only spawn during the creation of an AO, or when they are spawned via ambient AI, but in both cases, logic is in place to choose infantry spawn locations that are at least 500m distant from any player.
That said, I can imagine a case where ambient spawns in response to a specific player, and that 500m parks in the vicinity of another player, but again, it's meant to avoid that scenario.
This is indeed by design and for that very reason, and it's carried over from I&A3.
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Minipily got a reaction from applechaser in I&A 4 secondary (side) missions and sub-objectives
Side Mission Request:
Destroy EMP Device: The enemy have deployed a highly sophisticated EMP device capable of disabling vehicles and other pieces of equipment. This must be found and destroyed before the enemy can move it to the frontlines. Vehicles in the mission zone will shut down and devices such as nightvision will fail.
Not sure if something like this is possible? I was thinking in terms of vehicles, when they enter the zone, the vehicles run out of fuel or otherwise shut down and the weapon systems onboard cannot be used. Also not sure if nightvision can be made to not work when inside the mission zone.
Again, an ambitious and fun sounding mission I thought, but outside of mods, I'm unsure of how practical this could be?
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Sub Objective Request:
Destroy Enemy Scrambler: The enemy have deployed a highly sophisticated Scrambler in the AO which is scrambling our Bluforce Trackers. This must be found and destroyed!
Effectively for this, when it spawns, place a large and highly opaque black shape on the map in the sub objective area (size of your choice). This would effectively mean that the players would not be able to see targets that have been spotted in this area and would not be able to see the landscape of this area.
I think that could be fun because it adds a level of mystery to some AO's. Where a Scrambler is active, players are left in the dark of if there is any friendlies, enemies or landscape features in that area until it is destroyed.
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Let me know what you think. Again, the Side Mission may be a bit ambitious but the Sub Objective is something I see on quite a lot of I&A missions and I believe it could bring some interesting gameplay.
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Minipily reacted to Stanhope in [AWE] Liberation 2.0 release SUNDAY 11/10/20 @ 17:30 UTC
AW Liberation 2.0 release
This Sunday we'll be release AW Liberation 2.0, the changelog can be found in the changelog topic and the modset can be found here. From now on we'll change maps, enemy factions and friendly faction whenever a map is completed.
Mission Summary
This Sunday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command. These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.
Modset Required
The modset can be found here:
Mission Runtime
Roughly 2 hours with a chance to carry on open-ended
Area of operations
Chernarus
Friendly Forces
Randomly picked at mission start
Opposing Forces
Randomly picked at mission start
Mission
Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.
Objective
TBD by Acting Command on Sunday
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Minipily got a reaction from MidnightRunner in Squad Leader 101
Welcome, in this guide I will explain my thoughts and advice on what are the fundamentals of being a Squad Leader in SQUAD.
Firstly, SQUAD is a team game. Teamwork and communication is key, and a team that does not adhere to these two basic principles, is not a good one. All teams need one thing to uphold this and maintain the balance; this is where the Squad Leader comes in.
I will split this guide up into seperate chunks for easy reference and reading. These will be:
i. Introduction
ii. Earning the Stripes
1. Squad Leader Basics
2. The Squad Leader
3. R.O.P.E.
4. Rallies and Fobs
5. Infantry Tactics
6. Leadership I
7. Leadership II
8. Callouts
i. Introduction
ii. Earning the Stripes
1. Squad Leader Basics
2. The Squad Leader
3. R.O.P.E.
4. Rallies and Fobs
5. Infantry Tactics
6. Leadership I
7. Leadership II
8. Callouts
*Credit to Vance for inspiration.
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Minipily got a reaction from RiverWolf in Squad Leader 101
Welcome, in this guide I will explain my thoughts and advice on what are the fundamentals of being a Squad Leader in SQUAD.
Firstly, SQUAD is a team game. Teamwork and communication is key, and a team that does not adhere to these two basic principles, is not a good one. All teams need one thing to uphold this and maintain the balance; this is where the Squad Leader comes in.
I will split this guide up into seperate chunks for easy reference and reading. These will be:
i. Introduction
ii. Earning the Stripes
1. Squad Leader Basics
2. The Squad Leader
3. R.O.P.E.
4. Rallies and Fobs
5. Infantry Tactics
6. Leadership I
7. Leadership II
8. Callouts
i. Introduction
ii. Earning the Stripes
1. Squad Leader Basics
2. The Squad Leader
3. R.O.P.E.
4. Rallies and Fobs
5. Infantry Tactics
6. Leadership I
7. Leadership II
8. Callouts
*Credit to Vance for inspiration.
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Minipily got a reaction from Jenkins in Squad Leader 101
Welcome, in this guide I will explain my thoughts and advice on what are the fundamentals of being a Squad Leader in SQUAD.
Firstly, SQUAD is a team game. Teamwork and communication is key, and a team that does not adhere to these two basic principles, is not a good one. All teams need one thing to uphold this and maintain the balance; this is where the Squad Leader comes in.
I will split this guide up into seperate chunks for easy reference and reading. These will be:
i. Introduction
ii. Earning the Stripes
1. Squad Leader Basics
2. The Squad Leader
3. R.O.P.E.
4. Rallies and Fobs
5. Infantry Tactics
6. Leadership I
7. Leadership II
8. Callouts
i. Introduction
ii. Earning the Stripes
1. Squad Leader Basics
2. The Squad Leader
3. R.O.P.E.
4. Rallies and Fobs
5. Infantry Tactics
6. Leadership I
7. Leadership II
8. Callouts
*Credit to Vance for inspiration.
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Minipily got a reaction from Miksi in Squad Leader 101
Welcome, in this guide I will explain my thoughts and advice on what are the fundamentals of being a Squad Leader in SQUAD.
Firstly, SQUAD is a team game. Teamwork and communication is key, and a team that does not adhere to these two basic principles, is not a good one. All teams need one thing to uphold this and maintain the balance; this is where the Squad Leader comes in.
I will split this guide up into seperate chunks for easy reference and reading. These will be:
i. Introduction
ii. Earning the Stripes
1. Squad Leader Basics
2. The Squad Leader
3. R.O.P.E.
4. Rallies and Fobs
5. Infantry Tactics
6. Leadership I
7. Leadership II
8. Callouts
i. Introduction
ii. Earning the Stripes
1. Squad Leader Basics
2. The Squad Leader
3. R.O.P.E.
4. Rallies and Fobs
5. Infantry Tactics
6. Leadership I
7. Leadership II
8. Callouts
*Credit to Vance for inspiration.
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Minipily got a reaction from Noah_Hero in Squad Leader 101
Welcome, in this guide I will explain my thoughts and advice on what are the fundamentals of being a Squad Leader in SQUAD.
Firstly, SQUAD is a team game. Teamwork and communication is key, and a team that does not adhere to these two basic principles, is not a good one. All teams need one thing to uphold this and maintain the balance; this is where the Squad Leader comes in.
I will split this guide up into seperate chunks for easy reference and reading. These will be:
i. Introduction
ii. Earning the Stripes
1. Squad Leader Basics
2. The Squad Leader
3. R.O.P.E.
4. Rallies and Fobs
5. Infantry Tactics
6. Leadership I
7. Leadership II
8. Callouts
i. Introduction
ii. Earning the Stripes
1. Squad Leader Basics
2. The Squad Leader
3. R.O.P.E.
4. Rallies and Fobs
5. Infantry Tactics
6. Leadership I
7. Leadership II
8. Callouts
*Credit to Vance for inspiration.
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Minipily reacted to Norris in Squad Leader 101
Props to @Minipily for this amazing guide! Great job Mini!!!
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Minipily got a reaction from Xwatt in Squad Leader 101
Welcome, in this guide I will explain my thoughts and advice on what are the fundamentals of being a Squad Leader in SQUAD.
Firstly, SQUAD is a team game. Teamwork and communication is key, and a team that does not adhere to these two basic principles, is not a good one. All teams need one thing to uphold this and maintain the balance; this is where the Squad Leader comes in.
I will split this guide up into seperate chunks for easy reference and reading. These will be:
i. Introduction
ii. Earning the Stripes
1. Squad Leader Basics
2. The Squad Leader
3. R.O.P.E.
4. Rallies and Fobs
5. Infantry Tactics
6. Leadership I
7. Leadership II
8. Callouts
i. Introduction
ii. Earning the Stripes
1. Squad Leader Basics
2. The Squad Leader
3. R.O.P.E.
4. Rallies and Fobs
5. Infantry Tactics
6. Leadership I
7. Leadership II
8. Callouts
*Credit to Vance for inspiration.
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Minipily got a reaction from Johnson in Squad Leader 101
Welcome, in this guide I will explain my thoughts and advice on what are the fundamentals of being a Squad Leader in SQUAD.
Firstly, SQUAD is a team game. Teamwork and communication is key, and a team that does not adhere to these two basic principles, is not a good one. All teams need one thing to uphold this and maintain the balance; this is where the Squad Leader comes in.
I will split this guide up into seperate chunks for easy reference and reading. These will be:
i. Introduction
ii. Earning the Stripes
1. Squad Leader Basics
2. The Squad Leader
3. R.O.P.E.
4. Rallies and Fobs
5. Infantry Tactics
6. Leadership I
7. Leadership II
8. Callouts
i. Introduction
ii. Earning the Stripes
1. Squad Leader Basics
2. The Squad Leader
3. R.O.P.E.
4. Rallies and Fobs
5. Infantry Tactics
6. Leadership I
7. Leadership II
8. Callouts
*Credit to Vance for inspiration.
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Minipily reacted to Johnson in AhoyWorld's SQUAD Server Launch!
Hey all,
As some of you may have already seen or heard, AhoyWorld will be making an official return to SQUAD with our very own public server! Thanks to the efforts of @GhostDragon, we should be up and running shortly with new Squad Moderators on standby to help out in ensuring that everything runs smoothly.
Many of you will have noticed a recent spike in SQUAD activity both in and out of this community. This is largely due to the increasing playerbase and active development of SQUAD. It is for this reason that staff deem now the perfect time for AhoyWorld to get a piece of that action! Our own server will not only give existing AhoyWorld SQUAD players a home, but also provides the opportunity for new members to join the community.
However, effort will need to be made in order to get the ball rolling, so we encourage all AW/SQUAD players to join the fun on our server once it's up and running.
Stay posted for updates on AhoyWorld's SQUAD server and I look forward to seeing you all in the field very soon!
P.S. SQUAD is dropping a big update within a week, so be ready for plenty of action.
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Minipily got a reaction from RiverWolf in Iron front US Campaign Week 1 11/09/2020 @ 17:30 UTC
Mission was insanely fun, unironically the best AW mission I've played in the past few months. Again I'd recommend the options for some roles to be able to switch weapons. As a leader, I'd much prefer a M1 Garand over an M1 Thompson, just for the simple reason of wanting to be able to shoot an enemy more than 20 yards away! Other than that, fun mission and looking forward to the next one.
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Minipily got a reaction from Schubz in Iron front US Campaign Week 1 11/09/2020 @ 17:30 UTC
Mission was insanely fun, unironically the best AW mission I've played in the past few months. Again I'd recommend the options for some roles to be able to switch weapons. As a leader, I'd much prefer a M1 Garand over an M1 Thompson, just for the simple reason of wanting to be able to shoot an enemy more than 20 yards away! Other than that, fun mission and looking forward to the next one.
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Minipily got a reaction from kman in PMC Ops Hell Week 6 28/08/2020 @ 17:30 UTC
Honestly, I wouldn't start your message by saying *Your callsign - to ....*
In the heat of battle, if someone just hears command first on the radio, they might assume its someone calling for command. First call the elements that you are trying to call, then say who you are. That way it will immediately get their attention. I feel that's a better way to do it generally.
So rather than "Command to all elements" just say "All elements, this is command" or start off with a respective unit name.
Shit happens on comms and its something we're all constantly learning and getting better with, at least the op was for the most part a success.
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Minipily got a reaction from Xwatt in PMC Ops Hell Week 6 28/08/2020 @ 17:30 UTC
Honestly, I wouldn't start your message by saying *Your callsign - to ....*
In the heat of battle, if someone just hears command first on the radio, they might assume its someone calling for command. First call the elements that you are trying to call, then say who you are. That way it will immediately get their attention. I feel that's a better way to do it generally.
So rather than "Command to all elements" just say "All elements, this is command" or start off with a respective unit name.
Shit happens on comms and its something we're all constantly learning and getting better with, at least the op was for the most part a success.
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Minipily reacted to SiegeSix in PMC Ops Hell Week 6 28/08/2020 @ 17:30 UTC
ISR is fitted to help with this if needed
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Minipily reacted to Xwatt in Framework For Mission Creators
Ahoy,
The following is a framework that are we releasing to aid future gamenight creators for Ahoyworld. These incorporate tools and features that are a standard across our missions, that you can incorporate into your own gamenight to align it with our standards. Credits to @Stanhope
The Features Of The Framework Include:
- TFAR Comptability (included but not required - sets default radio channels)
- Includes Admin Tools and Gamenight tools functionality
- Reapplies loadouts units had in the editor upon every spawn
- Contains 2 headless client slots
- Contains logging for friendly fire incidents, grenade throws and launchers being fired
- Readme compatibility, allowing staff/spartans to have zeus access
How To Use:
Replace the ".VR" at the end to the map of your choice. The framework can be used on any map.
(e.g change ".VR" to ".altis" and it will be compatible to use on Altis.
(Outdated look below for newest version)
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Minipily got a reaction from Karate Pyjamas in Whats your setup like?
Suppose I'll add to this with my PC RIG that I've had since like 2010/11 and has run like an absolute dream ever since.
She's an ol' girl but has a heart of goddamn titanium gold.
Case: Dell XPS case, not sure on the actual name.
CPU: Intel Core I7-3770 @ 3.40ghz
RAM: 12GB Ram, nothing fancy, factory standard
GPU: Nvidia GTX 1060ti
SSD 1 (OS): Kingston SSD A400 Solid State Drive (2.5 Inch SATA 3), 240 GB
SSD 2 (V for Vidya): Samsung 860 EVO 1 TB SATA 2.5" Internal SSD
Not sure on the other internals, it's literally all factory standard stuff and has never gone wrong. Only things that have ever broke are 2 cheap HDD's that I used to use before I discovered the beauty of SSD's, since switching to them, I've not had any issues. She just gets dusty and requires a bit of cleaning every odd couple of months so I don't start smelling burning.
Peripherals:
Old Monitor: LG TV, somewhere in the 30-40" area running at a measly 1366x768 resolution. Had that up until today where I got my upgrade. TV ran fine other than a quite weak resolution, still enough to kick ass on most the games I played. Now using the old TV as a side dish to my PS4.
New Monitor: Gigabyte AORUS FI27Q 27 Inch IPS QHD (2560 x 1440) 165 Hz FreeSync/G-Sync Compatible Gaming Monitor
Keyboard: Corsair K70 RGB MK.2 Mechanical Gaming Keyboard (Cherry MX Silent Switches: Linear and Quiet, Per Key Multi-Colour RGB Backlighting, Aluminium Chassis
Mouse: Rii RM200 Wireless mouse with RGB
Headset: HyperX Cloud II Gaming Headset PC/PS4/Mac/Mobile, Gunmetal Grey
Desk Pad: TITANWOLF XXL RGB Gaming Mouse Pad - 800x300 mm - Mouse Mat - XXXL Extended Large LED Mousepad - 11 Multi colors and effect modes - Non-Slip Base - Wolf Design
That's about it really. Up until recently; my monitor, my keyboard and my mouse were all quite cheap stuff, but they worked absolutely fine and were enough to meet my needs.
The computer runs well, running most games I play on Ultra settings at at least 60fps. Normally on ArmA III, I can run it on ultra settings at about 100fps, only time I experience lag is when on certain multiplayer servers, but that is due to server FPS rather than my own, ArmA can be a pain like that.
I'll leave some pictures, my bedroom got renovated just last week so this is all just a work in progress, I will eventually be running 2x monitors and will probably play around with the set up, I'll also have some picture frames set up so teh walls aren't so dull. Overall though, apart from getting a new gaming PC (which I'm on the fence about at the minute considering how well mine runs), my set up is about 70% complete. Excuse the picture quality, I don't understand the pro settings on my Huawei despite having a qualification in Professional Photography (I think I just cheesed the qualification in return for college parties)
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Minipily got a reaction from WinterMute in Whats your setup like?
Suppose I'll add to this with my PC RIG that I've had since like 2010/11 and has run like an absolute dream ever since.
She's an ol' girl but has a heart of goddamn titanium gold.
Case: Dell XPS case, not sure on the actual name.
CPU: Intel Core I7-3770 @ 3.40ghz
RAM: 12GB Ram, nothing fancy, factory standard
GPU: Nvidia GTX 1060ti
SSD 1 (OS): Kingston SSD A400 Solid State Drive (2.5 Inch SATA 3), 240 GB
SSD 2 (V for Vidya): Samsung 860 EVO 1 TB SATA 2.5" Internal SSD
Not sure on the other internals, it's literally all factory standard stuff and has never gone wrong. Only things that have ever broke are 2 cheap HDD's that I used to use before I discovered the beauty of SSD's, since switching to them, I've not had any issues. She just gets dusty and requires a bit of cleaning every odd couple of months so I don't start smelling burning.
Peripherals:
Old Monitor: LG TV, somewhere in the 30-40" area running at a measly 1366x768 resolution. Had that up until today where I got my upgrade. TV ran fine other than a quite weak resolution, still enough to kick ass on most the games I played. Now using the old TV as a side dish to my PS4.
New Monitor: Gigabyte AORUS FI27Q 27 Inch IPS QHD (2560 x 1440) 165 Hz FreeSync/G-Sync Compatible Gaming Monitor
Keyboard: Corsair K70 RGB MK.2 Mechanical Gaming Keyboard (Cherry MX Silent Switches: Linear and Quiet, Per Key Multi-Colour RGB Backlighting, Aluminium Chassis
Mouse: Rii RM200 Wireless mouse with RGB
Headset: HyperX Cloud II Gaming Headset PC/PS4/Mac/Mobile, Gunmetal Grey
Desk Pad: TITANWOLF XXL RGB Gaming Mouse Pad - 800x300 mm - Mouse Mat - XXXL Extended Large LED Mousepad - 11 Multi colors and effect modes - Non-Slip Base - Wolf Design
That's about it really. Up until recently; my monitor, my keyboard and my mouse were all quite cheap stuff, but they worked absolutely fine and were enough to meet my needs.
The computer runs well, running most games I play on Ultra settings at at least 60fps. Normally on ArmA III, I can run it on ultra settings at about 100fps, only time I experience lag is when on certain multiplayer servers, but that is due to server FPS rather than my own, ArmA can be a pain like that.
I'll leave some pictures, my bedroom got renovated just last week so this is all just a work in progress, I will eventually be running 2x monitors and will probably play around with the set up, I'll also have some picture frames set up so teh walls aren't so dull. Overall though, apart from getting a new gaming PC (which I'm on the fence about at the minute considering how well mine runs), my set up is about 70% complete. Excuse the picture quality, I don't understand the pro settings on my Huawei despite having a qualification in Professional Photography (I think I just cheesed the qualification in return for college parties)