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Gambit

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  1. Like
    Gambit reacted to MidnightRunner in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    Honestly, I'm sick of being polite, I'm sick of trying to be fair in this fucking witch hunt. 

    You of all people, our ex community referee, should understand the burden of proof.
    The burden of proof was never satisfied, you would know this is you stayed around long enough to see the detailed report to staff from CS.
     
    I am also very disappointed that many "pillars of the community" would have been passing around a document supposed to be privy to Core Staff only. 
    There is only 2 places that could come form, the person who filed the report or the poor member of Core Staff who resigned after being disagreed with.  
     
    Fuck this victim complex. You among others tried to undermine the application of Ahoyworlds principles in some failed attempt to get your own way. The mob mentality ruled.
    But no Core Staff taking time to properly investigate and not just blindly ban people without evidence makes us the bad guys.
     
    Get real.
     
  2. Like
    Gambit got a reaction from Mikael in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    You all know me, im not chiming in on everything on the forums, and when i do i usually make some ppl mad, thats almost a given, but you cant make scrambled eggs without breaking some (l)eggs, so here are my 2 cents, as a simple member who cares.
     
    I understand both sides of the argument, and without pulling in personal experience from interactions with the multitude of ppl i met here and my personal conclusions about said ppl's characters, i agree with the CS decision, although it is definitely a "damned if you do, damned if you dont" case. It should be clear, accusations are not enough, no matter how strongly we agree with said accusations and how strongly we feel its right. It would be nice, but sadly, we cant. I would have been banned for multiple lifetimes on the grounds of pissing ppl off if that would be the case

    On the united front of CS, well @Xwatt, me and you go way back on disagreeing and agreeing on millions of things, and with your phrasing i cant agree. The drama lama is dancing amongst CS and you chose your words poorly in this instance painting a dark tone future. Cheer up bud, everything will be allright.
     
    Personally i think the ppl will prevail, friendships will survive, and to be fair... i dont give a f*ck about who plays where and with who. On the other hand, if somebody has a role, and accepts a certain package of responsibilities in another community i find it hardly beliveable to uphold two rule sets on two communities, have the same amount of focus and enthusiasm on both places at the same time, and with every job, if you cant do it you are either honest about it and say it, step down.
     
    I, personally, think, no matter what, a CS decision should be respected, im pretty sure they put their time in it (just looking at how much time has passed since the report and the conclusion, seeing the core staff channel filled, mods being kidnapped from other channels with the sentence of "hey, do you have a minute to talk"), and we all have lives, jobs, that demands our attention, and just to remind everyone, CS was chosen specifically because of their skillset to juggle their responsibilities, so blaming CS for "the lack of swift action" is uncalled for. Please be respectful as you called everyone to do so, and as former CS you should know what its like to have responsibilities on multiple fronts, how much sacrifice is goint into maintaining a community. Plus if its not an open and shut case, discussions has to happen, the more ppl involved the longer the discussions will take, etc etc. Whats more important, stopping the drama quickly or being thorough, cant have both, back to damned if you do damned if you dont.
     
    Blaming gamenight player turnout on the commmunity being torn apart by petty drama and bruised egos is another thing. Before the whole drama, gamenights had different turnouts, i have my reasons why i dont attend every gamenight, but to list a few, theme is not interesting for me (lasers and arma doesnt mix for me), some mission expectations are a no for me (ie pvp focused, forced to something i dont want to), i dont enjoy the zeus' playstyle running the gamenight, im fed up with arma in general for a week, installed game i have in my library since 2013 and booted it up for the first time and got sucked into it, and the list goes on.
    Ppl look for big scale operatons, more milsim, etc, and yet the gamenights were frequently disrespected, "just for the memes", doing stupid things like mass tk at the end, etc. Thats why the turnouts are low, trust was ruined by differing expectations, not because we cant have more milsim, or cant have big scale missions, and need to find another community to satisfy that need. To be fair, i dont want to sit and do hoops in virtual boot camp, once was enough. I strongly advise ppl who crave for that to get off yer ass and find the neares recruiting office and sign up for real. If i wanted ppl to call me sir every damn minute, i would have never left. Thats my take on tryhard milsim armchair generals. Wanna do it like for real? Do it for real then.
     
    On the transparency note, it goes both ways. If you dont tell CS when there might be potential conflict of interest, there will be fallout when (not if, its a when because ppl will talk) they find out. If you dont have anything to hide,.... thats up for the reader's interpretation. Ive been open about playing other games, with other ppl, or other servers if ppl ask (i know, sacrilege) and i dont hold, never intend to, any responsible position in this community other than being the guy who says stuff nobody dares to. I can understand not spreading the drama far and wide, contain it to staff who has to make a decision, nobody else, just like the ban appeals. (i might be partially better off than most of ya, im not in discord so i missed the daily *pling, pling* drama updates and side dms of "have you heard..", i have enough drama in my life hence why im not on discord)
     
    Blaming CS for NOT discussing the whole drama WHILE the investigation and conversations WAS STILL IN PROGRESS is a bad route to go down. I would much rather have a clear, consice decision, with clear path on how CS ended up on a decision then have constant update and backtracking on previous updates about the drama while in progress just to shove it out the doors and inform everyone hows it going. Im pretty sure thats what made ppl fed up with the issue and just tired to the point when they dont even want to log on, cuz they dont want another "hey have you heard that x told..."
    For example, if i get banned i would much rather have an explanation from yall why, instead of me looking at a forum link to appeal a ban and explain why i think its unjust (i dont think i need to bring up specific cases, right?). I can stand behind CS decision of innocent until proven guilty and the proof of burden lies with the accusator instead of the accused, proper examination of evidence instead of rushed decision because thats what the community wants. I have seen thousands of situations in my career where you leave the decision up to the masses it will always produce a huge bias. Its not about whats right, its about what can be proven.

    On the other hand i find it funny that outreach doing the reverse outreach instead of trying to implement what other playstyle you want here. I mean, cmon, the whole point of EU1 is if you want to play a certain style, you will find some random ppl wanting the same tagging along, how much harder is it to ask whos in, lets do it... or at least try. Much harder to build something from nothing, than get in on something already built. But thats just my opinion.
     
    On the front of "divide within CS" and "not a monarchy", well, thats what democracy is, there will always be divide amongst ppl, even on the smallest and most meaningless matters. If you call for a united front of CS, thats a dictatorship in disguise. Whos voice should be the one to follow? The problem lies with ppl not handling said divide, just "you dont agree with me? well see ya then...poof" instead of trying to reach a concensus and understand every move is a precedent setting case, rules applied, community will look back years later for guidance.
     
    Its said to see ppl go, oldtimers aswel. Not everything will ever go however you want it, and the sooner yall accept it, the sooner yall get over the drama lama. Welcome to real life. I know this will hurt some feelings, and you all know what my stance on that is.
     
    Life will find a way, ppl will come and play arma, AW stood for a long time and sure it will still be here when arma5 releases, heck not uncommon to see eu1 filled to the brim on some days and have 15-20 ppl on prarie fire at the same time. So i think the turnout on different gamenights is more of a reflection on the style and theme appealing to a more foused subset of interest rather than struggling to get new players to engage. I know i personally skipped gamenights just because it wasnt for my taste. Having those smaller number gamenights can show the interest of the community, and they are good to satisfy the needs of the few for their sacrifice on attending the more populated and laid back gamenights.
     
    That being said, the community lives because of the players, not because who is at the reins and what decisions they make if they make it by the rules and apply it equally fair instead of going for what feels right. And thats why i personally think whoever is on any responsible role and holds another at a different community will not have the time to mingle and get to know the community, keep their fingers on the pulse of the community.
     
    And yes, i think the incentivicasion of recruitment (attaining zeus or admin priviledges with said medals on a webprofile insted of meritocracy at least thats what i heard from multiple credible sources, but i dont know much about that other community, thankfully have no personal experience with them, not here to advertise their greatness on how they handle things, to be frank i dont care at all) is bad enough, but its down to individual cases. I can understand the time needed to evaluate said cases, and happy to see it thoroughly investigated instead of applying a blanket ban/no ban statement rushed out the doors just to please the masses with pitchforks and torches. Lack of discussion and information, i see no reason to involve for example me in the decision, its the rules, agree or disagree, im here to have fun not get involved in drama, so i have no issue about not knowing what was happening and why until a decision was made. And if you ever ask me to sit down and read the gods knows however many pages of accumulate evidence and screenshots and all that crap, i'll beat you to death with a god damn rubber ducky.
     
    Most importantly, if we cant be honest with ourselves and admit when we made a mistake, how do we ask others to be honest with us. Losing years of friendships doesnt worth it. In my opinion, the ppl causing the issue moved on, unhindered by the drama, so why are we still spinning on this, just to make our days miserable? I say
     
    #DramaLamaGoAway
     
    Im still around on TS, and ill be as long as fun ppl are around, made some friends disagreed with them on a lot of things and agreed on a few more, and im not about to sacrifice the possibility of meeting new ones just because i have to sort out the not so friendly ones or have some disagreement sometimes. Even tho i disagree with you @Xwatt on a few points and how your call to open discussion's tone is shaping some ppls opinion already without prior knowledge on what actually happened or with partial information, i still think you are an honourable c*nt, we can agree to disagree sometimes.
     
    Cheers
  3. Like
    Gambit got a reaction from Noah_Hero in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    You all know me, im not chiming in on everything on the forums, and when i do i usually make some ppl mad, thats almost a given, but you cant make scrambled eggs without breaking some (l)eggs, so here are my 2 cents, as a simple member who cares.
     
    I understand both sides of the argument, and without pulling in personal experience from interactions with the multitude of ppl i met here and my personal conclusions about said ppl's characters, i agree with the CS decision, although it is definitely a "damned if you do, damned if you dont" case. It should be clear, accusations are not enough, no matter how strongly we agree with said accusations and how strongly we feel its right. It would be nice, but sadly, we cant. I would have been banned for multiple lifetimes on the grounds of pissing ppl off if that would be the case

    On the united front of CS, well @Xwatt, me and you go way back on disagreeing and agreeing on millions of things, and with your phrasing i cant agree. The drama lama is dancing amongst CS and you chose your words poorly in this instance painting a dark tone future. Cheer up bud, everything will be allright.
     
    Personally i think the ppl will prevail, friendships will survive, and to be fair... i dont give a f*ck about who plays where and with who. On the other hand, if somebody has a role, and accepts a certain package of responsibilities in another community i find it hardly beliveable to uphold two rule sets on two communities, have the same amount of focus and enthusiasm on both places at the same time, and with every job, if you cant do it you are either honest about it and say it, step down.
     
    I, personally, think, no matter what, a CS decision should be respected, im pretty sure they put their time in it (just looking at how much time has passed since the report and the conclusion, seeing the core staff channel filled, mods being kidnapped from other channels with the sentence of "hey, do you have a minute to talk"), and we all have lives, jobs, that demands our attention, and just to remind everyone, CS was chosen specifically because of their skillset to juggle their responsibilities, so blaming CS for "the lack of swift action" is uncalled for. Please be respectful as you called everyone to do so, and as former CS you should know what its like to have responsibilities on multiple fronts, how much sacrifice is goint into maintaining a community. Plus if its not an open and shut case, discussions has to happen, the more ppl involved the longer the discussions will take, etc etc. Whats more important, stopping the drama quickly or being thorough, cant have both, back to damned if you do damned if you dont.
     
    Blaming gamenight player turnout on the commmunity being torn apart by petty drama and bruised egos is another thing. Before the whole drama, gamenights had different turnouts, i have my reasons why i dont attend every gamenight, but to list a few, theme is not interesting for me (lasers and arma doesnt mix for me), some mission expectations are a no for me (ie pvp focused, forced to something i dont want to), i dont enjoy the zeus' playstyle running the gamenight, im fed up with arma in general for a week, installed game i have in my library since 2013 and booted it up for the first time and got sucked into it, and the list goes on.
    Ppl look for big scale operatons, more milsim, etc, and yet the gamenights were frequently disrespected, "just for the memes", doing stupid things like mass tk at the end, etc. Thats why the turnouts are low, trust was ruined by differing expectations, not because we cant have more milsim, or cant have big scale missions, and need to find another community to satisfy that need. To be fair, i dont want to sit and do hoops in virtual boot camp, once was enough. I strongly advise ppl who crave for that to get off yer ass and find the neares recruiting office and sign up for real. If i wanted ppl to call me sir every damn minute, i would have never left. Thats my take on tryhard milsim armchair generals. Wanna do it like for real? Do it for real then.
     
    On the transparency note, it goes both ways. If you dont tell CS when there might be potential conflict of interest, there will be fallout when (not if, its a when because ppl will talk) they find out. If you dont have anything to hide,.... thats up for the reader's interpretation. Ive been open about playing other games, with other ppl, or other servers if ppl ask (i know, sacrilege) and i dont hold, never intend to, any responsible position in this community other than being the guy who says stuff nobody dares to. I can understand not spreading the drama far and wide, contain it to staff who has to make a decision, nobody else, just like the ban appeals. (i might be partially better off than most of ya, im not in discord so i missed the daily *pling, pling* drama updates and side dms of "have you heard..", i have enough drama in my life hence why im not on discord)
     
    Blaming CS for NOT discussing the whole drama WHILE the investigation and conversations WAS STILL IN PROGRESS is a bad route to go down. I would much rather have a clear, consice decision, with clear path on how CS ended up on a decision then have constant update and backtracking on previous updates about the drama while in progress just to shove it out the doors and inform everyone hows it going. Im pretty sure thats what made ppl fed up with the issue and just tired to the point when they dont even want to log on, cuz they dont want another "hey have you heard that x told..."
    For example, if i get banned i would much rather have an explanation from yall why, instead of me looking at a forum link to appeal a ban and explain why i think its unjust (i dont think i need to bring up specific cases, right?). I can stand behind CS decision of innocent until proven guilty and the proof of burden lies with the accusator instead of the accused, proper examination of evidence instead of rushed decision because thats what the community wants. I have seen thousands of situations in my career where you leave the decision up to the masses it will always produce a huge bias. Its not about whats right, its about what can be proven.

    On the other hand i find it funny that outreach doing the reverse outreach instead of trying to implement what other playstyle you want here. I mean, cmon, the whole point of EU1 is if you want to play a certain style, you will find some random ppl wanting the same tagging along, how much harder is it to ask whos in, lets do it... or at least try. Much harder to build something from nothing, than get in on something already built. But thats just my opinion.
     
    On the front of "divide within CS" and "not a monarchy", well, thats what democracy is, there will always be divide amongst ppl, even on the smallest and most meaningless matters. If you call for a united front of CS, thats a dictatorship in disguise. Whos voice should be the one to follow? The problem lies with ppl not handling said divide, just "you dont agree with me? well see ya then...poof" instead of trying to reach a concensus and understand every move is a precedent setting case, rules applied, community will look back years later for guidance.
     
    Its said to see ppl go, oldtimers aswel. Not everything will ever go however you want it, and the sooner yall accept it, the sooner yall get over the drama lama. Welcome to real life. I know this will hurt some feelings, and you all know what my stance on that is.
     
    Life will find a way, ppl will come and play arma, AW stood for a long time and sure it will still be here when arma5 releases, heck not uncommon to see eu1 filled to the brim on some days and have 15-20 ppl on prarie fire at the same time. So i think the turnout on different gamenights is more of a reflection on the style and theme appealing to a more foused subset of interest rather than struggling to get new players to engage. I know i personally skipped gamenights just because it wasnt for my taste. Having those smaller number gamenights can show the interest of the community, and they are good to satisfy the needs of the few for their sacrifice on attending the more populated and laid back gamenights.
     
    That being said, the community lives because of the players, not because who is at the reins and what decisions they make if they make it by the rules and apply it equally fair instead of going for what feels right. And thats why i personally think whoever is on any responsible role and holds another at a different community will not have the time to mingle and get to know the community, keep their fingers on the pulse of the community.
     
    And yes, i think the incentivicasion of recruitment (attaining zeus or admin priviledges with said medals on a webprofile insted of meritocracy at least thats what i heard from multiple credible sources, but i dont know much about that other community, thankfully have no personal experience with them, not here to advertise their greatness on how they handle things, to be frank i dont care at all) is bad enough, but its down to individual cases. I can understand the time needed to evaluate said cases, and happy to see it thoroughly investigated instead of applying a blanket ban/no ban statement rushed out the doors just to please the masses with pitchforks and torches. Lack of discussion and information, i see no reason to involve for example me in the decision, its the rules, agree or disagree, im here to have fun not get involved in drama, so i have no issue about not knowing what was happening and why until a decision was made. And if you ever ask me to sit down and read the gods knows however many pages of accumulate evidence and screenshots and all that crap, i'll beat you to death with a god damn rubber ducky.
     
    Most importantly, if we cant be honest with ourselves and admit when we made a mistake, how do we ask others to be honest with us. Losing years of friendships doesnt worth it. In my opinion, the ppl causing the issue moved on, unhindered by the drama, so why are we still spinning on this, just to make our days miserable? I say
     
    #DramaLamaGoAway
     
    Im still around on TS, and ill be as long as fun ppl are around, made some friends disagreed with them on a lot of things and agreed on a few more, and im not about to sacrifice the possibility of meeting new ones just because i have to sort out the not so friendly ones or have some disagreement sometimes. Even tho i disagree with you @Xwatt on a few points and how your call to open discussion's tone is shaping some ppls opinion already without prior knowledge on what actually happened or with partial information, i still think you are an honourable c*nt, we can agree to disagree sometimes.
     
    Cheers
  4. Like
    Gambit got a reaction from JJ Cakes in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    You all know me, im not chiming in on everything on the forums, and when i do i usually make some ppl mad, thats almost a given, but you cant make scrambled eggs without breaking some (l)eggs, so here are my 2 cents, as a simple member who cares.
     
    I understand both sides of the argument, and without pulling in personal experience from interactions with the multitude of ppl i met here and my personal conclusions about said ppl's characters, i agree with the CS decision, although it is definitely a "damned if you do, damned if you dont" case. It should be clear, accusations are not enough, no matter how strongly we agree with said accusations and how strongly we feel its right. It would be nice, but sadly, we cant. I would have been banned for multiple lifetimes on the grounds of pissing ppl off if that would be the case

    On the united front of CS, well @Xwatt, me and you go way back on disagreeing and agreeing on millions of things, and with your phrasing i cant agree. The drama lama is dancing amongst CS and you chose your words poorly in this instance painting a dark tone future. Cheer up bud, everything will be allright.
     
    Personally i think the ppl will prevail, friendships will survive, and to be fair... i dont give a f*ck about who plays where and with who. On the other hand, if somebody has a role, and accepts a certain package of responsibilities in another community i find it hardly beliveable to uphold two rule sets on two communities, have the same amount of focus and enthusiasm on both places at the same time, and with every job, if you cant do it you are either honest about it and say it, step down.
     
    I, personally, think, no matter what, a CS decision should be respected, im pretty sure they put their time in it (just looking at how much time has passed since the report and the conclusion, seeing the core staff channel filled, mods being kidnapped from other channels with the sentence of "hey, do you have a minute to talk"), and we all have lives, jobs, that demands our attention, and just to remind everyone, CS was chosen specifically because of their skillset to juggle their responsibilities, so blaming CS for "the lack of swift action" is uncalled for. Please be respectful as you called everyone to do so, and as former CS you should know what its like to have responsibilities on multiple fronts, how much sacrifice is goint into maintaining a community. Plus if its not an open and shut case, discussions has to happen, the more ppl involved the longer the discussions will take, etc etc. Whats more important, stopping the drama quickly or being thorough, cant have both, back to damned if you do damned if you dont.
     
    Blaming gamenight player turnout on the commmunity being torn apart by petty drama and bruised egos is another thing. Before the whole drama, gamenights had different turnouts, i have my reasons why i dont attend every gamenight, but to list a few, theme is not interesting for me (lasers and arma doesnt mix for me), some mission expectations are a no for me (ie pvp focused, forced to something i dont want to), i dont enjoy the zeus' playstyle running the gamenight, im fed up with arma in general for a week, installed game i have in my library since 2013 and booted it up for the first time and got sucked into it, and the list goes on.
    Ppl look for big scale operatons, more milsim, etc, and yet the gamenights were frequently disrespected, "just for the memes", doing stupid things like mass tk at the end, etc. Thats why the turnouts are low, trust was ruined by differing expectations, not because we cant have more milsim, or cant have big scale missions, and need to find another community to satisfy that need. To be fair, i dont want to sit and do hoops in virtual boot camp, once was enough. I strongly advise ppl who crave for that to get off yer ass and find the neares recruiting office and sign up for real. If i wanted ppl to call me sir every damn minute, i would have never left. Thats my take on tryhard milsim armchair generals. Wanna do it like for real? Do it for real then.
     
    On the transparency note, it goes both ways. If you dont tell CS when there might be potential conflict of interest, there will be fallout when (not if, its a when because ppl will talk) they find out. If you dont have anything to hide,.... thats up for the reader's interpretation. Ive been open about playing other games, with other ppl, or other servers if ppl ask (i know, sacrilege) and i dont hold, never intend to, any responsible position in this community other than being the guy who says stuff nobody dares to. I can understand not spreading the drama far and wide, contain it to staff who has to make a decision, nobody else, just like the ban appeals. (i might be partially better off than most of ya, im not in discord so i missed the daily *pling, pling* drama updates and side dms of "have you heard..", i have enough drama in my life hence why im not on discord)
     
    Blaming CS for NOT discussing the whole drama WHILE the investigation and conversations WAS STILL IN PROGRESS is a bad route to go down. I would much rather have a clear, consice decision, with clear path on how CS ended up on a decision then have constant update and backtracking on previous updates about the drama while in progress just to shove it out the doors and inform everyone hows it going. Im pretty sure thats what made ppl fed up with the issue and just tired to the point when they dont even want to log on, cuz they dont want another "hey have you heard that x told..."
    For example, if i get banned i would much rather have an explanation from yall why, instead of me looking at a forum link to appeal a ban and explain why i think its unjust (i dont think i need to bring up specific cases, right?). I can stand behind CS decision of innocent until proven guilty and the proof of burden lies with the accusator instead of the accused, proper examination of evidence instead of rushed decision because thats what the community wants. I have seen thousands of situations in my career where you leave the decision up to the masses it will always produce a huge bias. Its not about whats right, its about what can be proven.

    On the other hand i find it funny that outreach doing the reverse outreach instead of trying to implement what other playstyle you want here. I mean, cmon, the whole point of EU1 is if you want to play a certain style, you will find some random ppl wanting the same tagging along, how much harder is it to ask whos in, lets do it... or at least try. Much harder to build something from nothing, than get in on something already built. But thats just my opinion.
     
    On the front of "divide within CS" and "not a monarchy", well, thats what democracy is, there will always be divide amongst ppl, even on the smallest and most meaningless matters. If you call for a united front of CS, thats a dictatorship in disguise. Whos voice should be the one to follow? The problem lies with ppl not handling said divide, just "you dont agree with me? well see ya then...poof" instead of trying to reach a concensus and understand every move is a precedent setting case, rules applied, community will look back years later for guidance.
     
    Its said to see ppl go, oldtimers aswel. Not everything will ever go however you want it, and the sooner yall accept it, the sooner yall get over the drama lama. Welcome to real life. I know this will hurt some feelings, and you all know what my stance on that is.
     
    Life will find a way, ppl will come and play arma, AW stood for a long time and sure it will still be here when arma5 releases, heck not uncommon to see eu1 filled to the brim on some days and have 15-20 ppl on prarie fire at the same time. So i think the turnout on different gamenights is more of a reflection on the style and theme appealing to a more foused subset of interest rather than struggling to get new players to engage. I know i personally skipped gamenights just because it wasnt for my taste. Having those smaller number gamenights can show the interest of the community, and they are good to satisfy the needs of the few for their sacrifice on attending the more populated and laid back gamenights.
     
    That being said, the community lives because of the players, not because who is at the reins and what decisions they make if they make it by the rules and apply it equally fair instead of going for what feels right. And thats why i personally think whoever is on any responsible role and holds another at a different community will not have the time to mingle and get to know the community, keep their fingers on the pulse of the community.
     
    And yes, i think the incentivicasion of recruitment (attaining zeus or admin priviledges with said medals on a webprofile insted of meritocracy at least thats what i heard from multiple credible sources, but i dont know much about that other community, thankfully have no personal experience with them, not here to advertise their greatness on how they handle things, to be frank i dont care at all) is bad enough, but its down to individual cases. I can understand the time needed to evaluate said cases, and happy to see it thoroughly investigated instead of applying a blanket ban/no ban statement rushed out the doors just to please the masses with pitchforks and torches. Lack of discussion and information, i see no reason to involve for example me in the decision, its the rules, agree or disagree, im here to have fun not get involved in drama, so i have no issue about not knowing what was happening and why until a decision was made. And if you ever ask me to sit down and read the gods knows however many pages of accumulate evidence and screenshots and all that crap, i'll beat you to death with a god damn rubber ducky.
     
    Most importantly, if we cant be honest with ourselves and admit when we made a mistake, how do we ask others to be honest with us. Losing years of friendships doesnt worth it. In my opinion, the ppl causing the issue moved on, unhindered by the drama, so why are we still spinning on this, just to make our days miserable? I say
     
    #DramaLamaGoAway
     
    Im still around on TS, and ill be as long as fun ppl are around, made some friends disagreed with them on a lot of things and agreed on a few more, and im not about to sacrifice the possibility of meeting new ones just because i have to sort out the not so friendly ones or have some disagreement sometimes. Even tho i disagree with you @Xwatt on a few points and how your call to open discussion's tone is shaping some ppls opinion already without prior knowledge on what actually happened or with partial information, i still think you are an honourable c*nt, we can agree to disagree sometimes.
     
    Cheers
  5. Like
    Gambit got a reaction from Bomer in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    You all know me, im not chiming in on everything on the forums, and when i do i usually make some ppl mad, thats almost a given, but you cant make scrambled eggs without breaking some (l)eggs, so here are my 2 cents, as a simple member who cares.
     
    I understand both sides of the argument, and without pulling in personal experience from interactions with the multitude of ppl i met here and my personal conclusions about said ppl's characters, i agree with the CS decision, although it is definitely a "damned if you do, damned if you dont" case. It should be clear, accusations are not enough, no matter how strongly we agree with said accusations and how strongly we feel its right. It would be nice, but sadly, we cant. I would have been banned for multiple lifetimes on the grounds of pissing ppl off if that would be the case

    On the united front of CS, well @Xwatt, me and you go way back on disagreeing and agreeing on millions of things, and with your phrasing i cant agree. The drama lama is dancing amongst CS and you chose your words poorly in this instance painting a dark tone future. Cheer up bud, everything will be allright.
     
    Personally i think the ppl will prevail, friendships will survive, and to be fair... i dont give a f*ck about who plays where and with who. On the other hand, if somebody has a role, and accepts a certain package of responsibilities in another community i find it hardly beliveable to uphold two rule sets on two communities, have the same amount of focus and enthusiasm on both places at the same time, and with every job, if you cant do it you are either honest about it and say it, step down.
     
    I, personally, think, no matter what, a CS decision should be respected, im pretty sure they put their time in it (just looking at how much time has passed since the report and the conclusion, seeing the core staff channel filled, mods being kidnapped from other channels with the sentence of "hey, do you have a minute to talk"), and we all have lives, jobs, that demands our attention, and just to remind everyone, CS was chosen specifically because of their skillset to juggle their responsibilities, so blaming CS for "the lack of swift action" is uncalled for. Please be respectful as you called everyone to do so, and as former CS you should know what its like to have responsibilities on multiple fronts, how much sacrifice is goint into maintaining a community. Plus if its not an open and shut case, discussions has to happen, the more ppl involved the longer the discussions will take, etc etc. Whats more important, stopping the drama quickly or being thorough, cant have both, back to damned if you do damned if you dont.
     
    Blaming gamenight player turnout on the commmunity being torn apart by petty drama and bruised egos is another thing. Before the whole drama, gamenights had different turnouts, i have my reasons why i dont attend every gamenight, but to list a few, theme is not interesting for me (lasers and arma doesnt mix for me), some mission expectations are a no for me (ie pvp focused, forced to something i dont want to), i dont enjoy the zeus' playstyle running the gamenight, im fed up with arma in general for a week, installed game i have in my library since 2013 and booted it up for the first time and got sucked into it, and the list goes on.
    Ppl look for big scale operatons, more milsim, etc, and yet the gamenights were frequently disrespected, "just for the memes", doing stupid things like mass tk at the end, etc. Thats why the turnouts are low, trust was ruined by differing expectations, not because we cant have more milsim, or cant have big scale missions, and need to find another community to satisfy that need. To be fair, i dont want to sit and do hoops in virtual boot camp, once was enough. I strongly advise ppl who crave for that to get off yer ass and find the neares recruiting office and sign up for real. If i wanted ppl to call me sir every damn minute, i would have never left. Thats my take on tryhard milsim armchair generals. Wanna do it like for real? Do it for real then.
     
    On the transparency note, it goes both ways. If you dont tell CS when there might be potential conflict of interest, there will be fallout when (not if, its a when because ppl will talk) they find out. If you dont have anything to hide,.... thats up for the reader's interpretation. Ive been open about playing other games, with other ppl, or other servers if ppl ask (i know, sacrilege) and i dont hold, never intend to, any responsible position in this community other than being the guy who says stuff nobody dares to. I can understand not spreading the drama far and wide, contain it to staff who has to make a decision, nobody else, just like the ban appeals. (i might be partially better off than most of ya, im not in discord so i missed the daily *pling, pling* drama updates and side dms of "have you heard..", i have enough drama in my life hence why im not on discord)
     
    Blaming CS for NOT discussing the whole drama WHILE the investigation and conversations WAS STILL IN PROGRESS is a bad route to go down. I would much rather have a clear, consice decision, with clear path on how CS ended up on a decision then have constant update and backtracking on previous updates about the drama while in progress just to shove it out the doors and inform everyone hows it going. Im pretty sure thats what made ppl fed up with the issue and just tired to the point when they dont even want to log on, cuz they dont want another "hey have you heard that x told..."
    For example, if i get banned i would much rather have an explanation from yall why, instead of me looking at a forum link to appeal a ban and explain why i think its unjust (i dont think i need to bring up specific cases, right?). I can stand behind CS decision of innocent until proven guilty and the proof of burden lies with the accusator instead of the accused, proper examination of evidence instead of rushed decision because thats what the community wants. I have seen thousands of situations in my career where you leave the decision up to the masses it will always produce a huge bias. Its not about whats right, its about what can be proven.

    On the other hand i find it funny that outreach doing the reverse outreach instead of trying to implement what other playstyle you want here. I mean, cmon, the whole point of EU1 is if you want to play a certain style, you will find some random ppl wanting the same tagging along, how much harder is it to ask whos in, lets do it... or at least try. Much harder to build something from nothing, than get in on something already built. But thats just my opinion.
     
    On the front of "divide within CS" and "not a monarchy", well, thats what democracy is, there will always be divide amongst ppl, even on the smallest and most meaningless matters. If you call for a united front of CS, thats a dictatorship in disguise. Whos voice should be the one to follow? The problem lies with ppl not handling said divide, just "you dont agree with me? well see ya then...poof" instead of trying to reach a concensus and understand every move is a precedent setting case, rules applied, community will look back years later for guidance.
     
    Its said to see ppl go, oldtimers aswel. Not everything will ever go however you want it, and the sooner yall accept it, the sooner yall get over the drama lama. Welcome to real life. I know this will hurt some feelings, and you all know what my stance on that is.
     
    Life will find a way, ppl will come and play arma, AW stood for a long time and sure it will still be here when arma5 releases, heck not uncommon to see eu1 filled to the brim on some days and have 15-20 ppl on prarie fire at the same time. So i think the turnout on different gamenights is more of a reflection on the style and theme appealing to a more foused subset of interest rather than struggling to get new players to engage. I know i personally skipped gamenights just because it wasnt for my taste. Having those smaller number gamenights can show the interest of the community, and they are good to satisfy the needs of the few for their sacrifice on attending the more populated and laid back gamenights.
     
    That being said, the community lives because of the players, not because who is at the reins and what decisions they make if they make it by the rules and apply it equally fair instead of going for what feels right. And thats why i personally think whoever is on any responsible role and holds another at a different community will not have the time to mingle and get to know the community, keep their fingers on the pulse of the community.
     
    And yes, i think the incentivicasion of recruitment (attaining zeus or admin priviledges with said medals on a webprofile insted of meritocracy at least thats what i heard from multiple credible sources, but i dont know much about that other community, thankfully have no personal experience with them, not here to advertise their greatness on how they handle things, to be frank i dont care at all) is bad enough, but its down to individual cases. I can understand the time needed to evaluate said cases, and happy to see it thoroughly investigated instead of applying a blanket ban/no ban statement rushed out the doors just to please the masses with pitchforks and torches. Lack of discussion and information, i see no reason to involve for example me in the decision, its the rules, agree or disagree, im here to have fun not get involved in drama, so i have no issue about not knowing what was happening and why until a decision was made. And if you ever ask me to sit down and read the gods knows however many pages of accumulate evidence and screenshots and all that crap, i'll beat you to death with a god damn rubber ducky.
     
    Most importantly, if we cant be honest with ourselves and admit when we made a mistake, how do we ask others to be honest with us. Losing years of friendships doesnt worth it. In my opinion, the ppl causing the issue moved on, unhindered by the drama, so why are we still spinning on this, just to make our days miserable? I say
     
    #DramaLamaGoAway
     
    Im still around on TS, and ill be as long as fun ppl are around, made some friends disagreed with them on a lot of things and agreed on a few more, and im not about to sacrifice the possibility of meeting new ones just because i have to sort out the not so friendly ones or have some disagreement sometimes. Even tho i disagree with you @Xwatt on a few points and how your call to open discussion's tone is shaping some ppls opinion already without prior knowledge on what actually happened or with partial information, i still think you are an honourable c*nt, we can agree to disagree sometimes.
     
    Cheers
  6. Like
    Gambit got a reaction from Schubz in Guide - Transport Helicopter Guide   
    This is just a 101 guide, if enough ppl shoews interest in it i am willing to expand on advanced techniques and attack helicopter variants. Again, if anybody has any questions or need a few poiters or live demonstration just find me in game, on forum or discord and we will figure something out
  7. Like
    Gambit got a reaction from Pickle in Operation Bugout 27/12/2020 @ 19:00 UTC   
    first of all, thanks for the feedback in the ddebrief aswell, i made a few mistakes in the mission code, namely the respawn point not moving to the airfield and smaller, luckily unnoticed by you all tidbits. The missing file error you got was because i had to severly cut down on the custom sounds and more anomaly types and i accuentally cut one more in the final update of the mission, otherwise the mission file would have been 25+mb, and we all know how arma servers and mission file downloads are funky.
     
    On the discussing player decisions. Well, i can, because im not in any shape of form associated with AW staff stuff, im just a simple community member and i will say things nobody likes to hear.
    So i rewatched the stream from Frozt's pov, hmm... the comments from the start to the end about ditching everyone, general disrespect and just booking it, deliberately disobeying orders and deliberate lies, just disgusting. I will not make and sacrifice my own time to run another mission, hell, i wouldnt have done it in the first place if i knew this is the attitude. Specific target was "no man gets left behind". Noone. I dont care, flip the situation, how do you feel about that. This happened in the last hellenmaa mission (chads and russian invasion) that should have been a clue for me, but silly me, i thought the talks about teamwork after that incident actually meant something.
     
    So i have to say this. Absolute disgrace of a behaviour Charlie. Dont you dare talk about teamwork again, i would not trust you to walk my dog, let alone work with you, or god forbid let you lead a mission from command again. If you participated, or just stayed silent in the face of that behaviour, shame on you. I will not tolerate this type of behaviour from anybody, and lucky you i had no time to closely monitor you all... otherwise i would have called the whole thing off after 15 minutes.
    (one of the many disgusting behaviour on display https://clips.twitch.tv/ShortLachrymoseOysterPlanking ill leave the otherwise just berating comments out for now, stream is there you can find em all)
    If you will just disrespect the community, the staff, the command, and the mission maker's efforts, why show up at all?
     
    As for future ops from me, i have only 2 options left. Either i dont make any of them because of the displayed attitude will continue and just be a waste of my time, potentialy ruining everyone elses fun and invested time aswell
    OR
    specify that certain ppl are not allowed to participate.
     
     
    BTW Charlie, you went loud after 15 minutes, because even tho you were walking in a tight column which offers great flank security and the opportunity to keep the audio footrpint as light as possible, you managed to walk up next to an unsuspecting search party withing 50 meters, ai on 5% spot accuracy started firing at you. That set off all the teams, about 150 ai were on the hunt, then you ditched the others and left them to deal with the shit you stirred up.
    And the blue on blue incident? that was the russian guy NE (cant remember exactly, its on stream), you all whipped towards the friendly team on your north-ish (they were engaged by those AI on their east) and took potshots at them, they returned fire. Watch it on the stream. Frozt got the guy who hit Karate. Quick to judge and blame imo, but in light of the previous displayso n stream, cant say im surprised.
     
    Compare Frozt's streams from the last op (op sidestep) and this.
     
    To finish on a higher note
    For Command, Alpha and Bravo, kudos great job even your flank wasnt protected. Peeling back from engagements before you get pincered, holding them off long enough to set up another hasty fighting position for covering the retreating team. Thats teamwork, and its a shame that wasnt streamed. Great work and great fun, shame it was spoiled at the end, but hopefully not ruined forever.
  8. Sad
    Gambit got a reaction from SiegeSix in Operation Bugout 27/12/2020 @ 19:00 UTC   
    first of all, thanks for the feedback in the ddebrief aswell, i made a few mistakes in the mission code, namely the respawn point not moving to the airfield and smaller, luckily unnoticed by you all tidbits. The missing file error you got was because i had to severly cut down on the custom sounds and more anomaly types and i accuentally cut one more in the final update of the mission, otherwise the mission file would have been 25+mb, and we all know how arma servers and mission file downloads are funky.
     
    On the discussing player decisions. Well, i can, because im not in any shape of form associated with AW staff stuff, im just a simple community member and i will say things nobody likes to hear.
    So i rewatched the stream from Frozt's pov, hmm... the comments from the start to the end about ditching everyone, general disrespect and just booking it, deliberately disobeying orders and deliberate lies, just disgusting. I will not make and sacrifice my own time to run another mission, hell, i wouldnt have done it in the first place if i knew this is the attitude. Specific target was "no man gets left behind". Noone. I dont care, flip the situation, how do you feel about that. This happened in the last hellenmaa mission (chads and russian invasion) that should have been a clue for me, but silly me, i thought the talks about teamwork after that incident actually meant something.
     
    So i have to say this. Absolute disgrace of a behaviour Charlie. Dont you dare talk about teamwork again, i would not trust you to walk my dog, let alone work with you, or god forbid let you lead a mission from command again. If you participated, or just stayed silent in the face of that behaviour, shame on you. I will not tolerate this type of behaviour from anybody, and lucky you i had no time to closely monitor you all... otherwise i would have called the whole thing off after 15 minutes.
    (one of the many disgusting behaviour on display https://clips.twitch.tv/ShortLachrymoseOysterPlanking ill leave the otherwise just berating comments out for now, stream is there you can find em all)
    If you will just disrespect the community, the staff, the command, and the mission maker's efforts, why show up at all?
     
    As for future ops from me, i have only 2 options left. Either i dont make any of them because of the displayed attitude will continue and just be a waste of my time, potentialy ruining everyone elses fun and invested time aswell
    OR
    specify that certain ppl are not allowed to participate.
     
     
    BTW Charlie, you went loud after 15 minutes, because even tho you were walking in a tight column which offers great flank security and the opportunity to keep the audio footrpint as light as possible, you managed to walk up next to an unsuspecting search party withing 50 meters, ai on 5% spot accuracy started firing at you. That set off all the teams, about 150 ai were on the hunt, then you ditched the others and left them to deal with the shit you stirred up.
    And the blue on blue incident? that was the russian guy NE (cant remember exactly, its on stream), you all whipped towards the friendly team on your north-ish (they were engaged by those AI on their east) and took potshots at them, they returned fire. Watch it on the stream. Frozt got the guy who hit Karate. Quick to judge and blame imo, but in light of the previous displayso n stream, cant say im surprised.
     
    Compare Frozt's streams from the last op (op sidestep) and this.
     
    To finish on a higher note
    For Command, Alpha and Bravo, kudos great job even your flank wasnt protected. Peeling back from engagements before you get pincered, holding them off long enough to set up another hasty fighting position for covering the retreating team. Thats teamwork, and its a shame that wasnt streamed. Great work and great fun, shame it was spoiled at the end, but hopefully not ruined forever.
  9. Like
    Gambit got a reaction from Bomer in Operation Bugout 27/12/2020 @ 19:00 UTC   
    first of all, thanks for the feedback in the ddebrief aswell, i made a few mistakes in the mission code, namely the respawn point not moving to the airfield and smaller, luckily unnoticed by you all tidbits. The missing file error you got was because i had to severly cut down on the custom sounds and more anomaly types and i accuentally cut one more in the final update of the mission, otherwise the mission file would have been 25+mb, and we all know how arma servers and mission file downloads are funky.
     
    On the discussing player decisions. Well, i can, because im not in any shape of form associated with AW staff stuff, im just a simple community member and i will say things nobody likes to hear.
    So i rewatched the stream from Frozt's pov, hmm... the comments from the start to the end about ditching everyone, general disrespect and just booking it, deliberately disobeying orders and deliberate lies, just disgusting. I will not make and sacrifice my own time to run another mission, hell, i wouldnt have done it in the first place if i knew this is the attitude. Specific target was "no man gets left behind". Noone. I dont care, flip the situation, how do you feel about that. This happened in the last hellenmaa mission (chads and russian invasion) that should have been a clue for me, but silly me, i thought the talks about teamwork after that incident actually meant something.
     
    So i have to say this. Absolute disgrace of a behaviour Charlie. Dont you dare talk about teamwork again, i would not trust you to walk my dog, let alone work with you, or god forbid let you lead a mission from command again. If you participated, or just stayed silent in the face of that behaviour, shame on you. I will not tolerate this type of behaviour from anybody, and lucky you i had no time to closely monitor you all... otherwise i would have called the whole thing off after 15 minutes.
    (one of the many disgusting behaviour on display https://clips.twitch.tv/ShortLachrymoseOysterPlanking ill leave the otherwise just berating comments out for now, stream is there you can find em all)
    If you will just disrespect the community, the staff, the command, and the mission maker's efforts, why show up at all?
     
    As for future ops from me, i have only 2 options left. Either i dont make any of them because of the displayed attitude will continue and just be a waste of my time, potentialy ruining everyone elses fun and invested time aswell
    OR
    specify that certain ppl are not allowed to participate.
     
     
    BTW Charlie, you went loud after 15 minutes, because even tho you were walking in a tight column which offers great flank security and the opportunity to keep the audio footrpint as light as possible, you managed to walk up next to an unsuspecting search party withing 50 meters, ai on 5% spot accuracy started firing at you. That set off all the teams, about 150 ai were on the hunt, then you ditched the others and left them to deal with the shit you stirred up.
    And the blue on blue incident? that was the russian guy NE (cant remember exactly, its on stream), you all whipped towards the friendly team on your north-ish (they were engaged by those AI on their east) and took potshots at them, they returned fire. Watch it on the stream. Frozt got the guy who hit Karate. Quick to judge and blame imo, but in light of the previous displayso n stream, cant say im surprised.
     
    Compare Frozt's streams from the last op (op sidestep) and this.
     
    To finish on a higher note
    For Command, Alpha and Bravo, kudos great job even your flank wasnt protected. Peeling back from engagements before you get pincered, holding them off long enough to set up another hasty fighting position for covering the retreating team. Thats teamwork, and its a shame that wasnt streamed. Great work and great fun, shame it was spoiled at the end, but hopefully not ruined forever.
  10. Like
    Gambit got a reaction from Art3misZA in Operation Bugout 27/12/2020 @ 19:00 UTC   
    first of all, thanks for the feedback in the ddebrief aswell, i made a few mistakes in the mission code, namely the respawn point not moving to the airfield and smaller, luckily unnoticed by you all tidbits. The missing file error you got was because i had to severly cut down on the custom sounds and more anomaly types and i accuentally cut one more in the final update of the mission, otherwise the mission file would have been 25+mb, and we all know how arma servers and mission file downloads are funky.
     
    On the discussing player decisions. Well, i can, because im not in any shape of form associated with AW staff stuff, im just a simple community member and i will say things nobody likes to hear.
    So i rewatched the stream from Frozt's pov, hmm... the comments from the start to the end about ditching everyone, general disrespect and just booking it, deliberately disobeying orders and deliberate lies, just disgusting. I will not make and sacrifice my own time to run another mission, hell, i wouldnt have done it in the first place if i knew this is the attitude. Specific target was "no man gets left behind". Noone. I dont care, flip the situation, how do you feel about that. This happened in the last hellenmaa mission (chads and russian invasion) that should have been a clue for me, but silly me, i thought the talks about teamwork after that incident actually meant something.
     
    So i have to say this. Absolute disgrace of a behaviour Charlie. Dont you dare talk about teamwork again, i would not trust you to walk my dog, let alone work with you, or god forbid let you lead a mission from command again. If you participated, or just stayed silent in the face of that behaviour, shame on you. I will not tolerate this type of behaviour from anybody, and lucky you i had no time to closely monitor you all... otherwise i would have called the whole thing off after 15 minutes.
    (one of the many disgusting behaviour on display https://clips.twitch.tv/ShortLachrymoseOysterPlanking ill leave the otherwise just berating comments out for now, stream is there you can find em all)
    If you will just disrespect the community, the staff, the command, and the mission maker's efforts, why show up at all?
     
    As for future ops from me, i have only 2 options left. Either i dont make any of them because of the displayed attitude will continue and just be a waste of my time, potentialy ruining everyone elses fun and invested time aswell
    OR
    specify that certain ppl are not allowed to participate.
     
     
    BTW Charlie, you went loud after 15 minutes, because even tho you were walking in a tight column which offers great flank security and the opportunity to keep the audio footrpint as light as possible, you managed to walk up next to an unsuspecting search party withing 50 meters, ai on 5% spot accuracy started firing at you. That set off all the teams, about 150 ai were on the hunt, then you ditched the others and left them to deal with the shit you stirred up.
    And the blue on blue incident? that was the russian guy NE (cant remember exactly, its on stream), you all whipped towards the friendly team on your north-ish (they were engaged by those AI on their east) and took potshots at them, they returned fire. Watch it on the stream. Frozt got the guy who hit Karate. Quick to judge and blame imo, but in light of the previous displayso n stream, cant say im surprised.
     
    Compare Frozt's streams from the last op (op sidestep) and this.
     
    To finish on a higher note
    For Command, Alpha and Bravo, kudos great job even your flank wasnt protected. Peeling back from engagements before you get pincered, holding them off long enough to set up another hasty fighting position for covering the retreating team. Thats teamwork, and its a shame that wasnt streamed. Great work and great fun, shame it was spoiled at the end, but hopefully not ruined forever.
  11. Thanks
    Gambit got a reaction from Karate Pyjamas in Operation Sidestep 18/12/2020 @ 19:00 UTC   
    @Noah_Hero to give you my point of view, AI was already on kind of low skill from the start (lower than default to account for the sneaky bits and spot distance, close engagements).
    The story of charlie went something like this. They took the W approach, half of the team got tasked with cutting off escapees from 1st objective, but that unfortunately put them in a position where they were between a qrf base (the garages with the gaz) and expecting enemies from two opposite direction. QRF mobilized, half of charlie, defending the crossroad hid behind a rock, enemies walked really close and they should have walked past, but AI hearing blown the cover, got hit really hard, 3 ppl went down. Alpha and bravo reinforced em in 2 minutes, great holding on to position by Artemis and Karate while stabilizing and defending the wounded.
     
    QRF garage compound got cleared, alpha and Bravo moved N, Charlie shifted a bit to W, stumbled upon a squad who were sent out to investigate why the Cave lost comms with the 1t objective and qrf forces. charlie decided to fall back to the qrf garages, reorganized, all the while the sniper team, Alpha and Bravo got into the second objective, dealing with AS VAL scouts. Thn Charlie took a path that led them to a big valley, they had to go around. Imo the fallback plus the misread map recon and path planning added enough delay to their arrival to the Cave. Then the helo crashed due to vortex ring state, alpha was sent out, chicken_no6 had to fly S to drop off Alpha, come back to the cave, fly back to base with the downed pilot and all this effort was wasted because unfortunately William's internet acted up and lost connection right there. Thats easily at least a 10-15 minute delay, nothing i could control and throwing more enemy units at the cave imo would have been more like a punishment rather than reward at this point (didn't want to delay the helos coming in with a firefight even further).
    Command decision to put alpha and bravo on the ground first was out of my hand, maybe those two teams pulled the trigger on the last objective a tad bit early, but i had a searching squad close to charlie and at this point delta. Maybe charlie felt they didn't contribute much, but their position and all their engagements were crutial, the crossroad N of 1st objective, they defended against 2 full squads of qrf forces, literally saving everyone else (they were on the lull on top of the 1st objective, qrf would have been undetected until really colse range due to terrain features) then after the move out on the 2nd objective, charlie met the other squad from the cave and dealt with them, if that didn't happen, that squad would have gone back to the cave right around the time of the helo extracts, possibly wreacking havoc there. Although your fights were away from the objective zones, your fights were key engagements, flanking squads and such, that would have caused bigger problems down the line. Maybe this context shines some light on the situation.
     
    Seemed like the fall back order was the one that put charlie just far enough away from the other teams that they couldnt get support quickly (nobody's fault really, general difference between leadership styles), all the while apha and bravo breezed through fights because they could work together and support their engagements. I highly recommend wathcing both karate's and frozt's perspective, that will show the two teams were involved in roughly the same amount of engagements, and imo equally important. Pay special attention in karate's version that the broken down house they use as cover N of the 1st objective is 50 meters from the qrf base, they even asked for permission to check it out, got denied, and just before that they dodged a patrol on the hill side. When they took up the cut-off position at the crossroads, they were flanked from the W and the 2 squads of qrf mobilized a few minutes later basically pinching them.  At every point while i was trying to help charlie to catch up, and ultimately the cave helo pickup was the planned "reset" point, in case the teams got into the delay spiral (i pulled Benny aside at the start and notified him about the last objective and the encouraged the use of the helos). That was shattered by unfortunate events really out of hand of anybody. We can play the game of "what if"s but at the end, its a game. Next time pick alpha early, seems like every commander likes to go down the abc and run out of tasks before they reach delta
     
    I'll take this into account for a probable next mission(s?).
     
     
  12. Like
    Gambit got a reaction from Lindi in Operation Sidestep 18/12/2020 @ 19:00 UTC   
    Sorry to disappoint with the aliens.... maybe next time, or maybe somebody else. Hopefully the spook level can be kept up with that aswell.

    Unfortunatley for charlie, they ended up as the anvil, getting hit every time, stumbling into contact after contact right after the 1st objective, dooming them into the combat->medicing up->combat cycle, delayed their movements and eventually got them left behind by the other teams. Unfortunate events seemed to follow charlie as the first round of extract helo had a little bit of a malfunction, further delaying the roll, denying the chance to reset on the last objective. 
     
    Good job everyone sneaking past the patrols, doing the execution style pop-pop (was pretty cool to watch a whole team drop), hiding from the trucks, ducking between patrols, threading the needle, and switching to be loud as the situation developed. Again, unfortunate events like a domino effect put in more and more wait time, which at the end staggered the teams pick-ups and relocations enough to have charlie completely (well, almost, they saw the emp wave and even got hit by it) miss out on the last objective.
     
    I was contemplating a 3rd vortex slot, but then decided against it convincing myself, the turn out wouldn't be more than 24 (thats 3 full birds), now i see i made an error there. As well as with the emp script, which i now know where it could be optimized. At least the fps seemed okay up until that point.
     
    As per enemies phasing through walls on the last objective, well, hand placed buildings, garrisoned ai and reacting to contact ungarrisoning them and arma features sometimes pushes a few of them through the walls.
     
    If Midnight wants to take another week off at some point, maybe i can revisit the alien theory with better scripts and less errors. Maybe.
     
    Thanks everyone
  13. Like
    Gambit got a reaction from Art3misZA in Operation Sidestep 18/12/2020 @ 19:00 UTC   
    Sorry to disappoint with the aliens.... maybe next time, or maybe somebody else. Hopefully the spook level can be kept up with that aswell.

    Unfortunatley for charlie, they ended up as the anvil, getting hit every time, stumbling into contact after contact right after the 1st objective, dooming them into the combat->medicing up->combat cycle, delayed their movements and eventually got them left behind by the other teams. Unfortunate events seemed to follow charlie as the first round of extract helo had a little bit of a malfunction, further delaying the roll, denying the chance to reset on the last objective. 
     
    Good job everyone sneaking past the patrols, doing the execution style pop-pop (was pretty cool to watch a whole team drop), hiding from the trucks, ducking between patrols, threading the needle, and switching to be loud as the situation developed. Again, unfortunate events like a domino effect put in more and more wait time, which at the end staggered the teams pick-ups and relocations enough to have charlie completely (well, almost, they saw the emp wave and even got hit by it) miss out on the last objective.
     
    I was contemplating a 3rd vortex slot, but then decided against it convincing myself, the turn out wouldn't be more than 24 (thats 3 full birds), now i see i made an error there. As well as with the emp script, which i now know where it could be optimized. At least the fps seemed okay up until that point.
     
    As per enemies phasing through walls on the last objective, well, hand placed buildings, garrisoned ai and reacting to contact ungarrisoning them and arma features sometimes pushes a few of them through the walls.
     
    If Midnight wants to take another week off at some point, maybe i can revisit the alien theory with better scripts and less errors. Maybe.
     
    Thanks everyone
  14. Like
    Gambit got a reaction from MidnightRunner in Operation Sidestep 18/12/2020 @ 19:00 UTC   
    Sorry to disappoint with the aliens.... maybe next time, or maybe somebody else. Hopefully the spook level can be kept up with that aswell.

    Unfortunatley for charlie, they ended up as the anvil, getting hit every time, stumbling into contact after contact right after the 1st objective, dooming them into the combat->medicing up->combat cycle, delayed their movements and eventually got them left behind by the other teams. Unfortunate events seemed to follow charlie as the first round of extract helo had a little bit of a malfunction, further delaying the roll, denying the chance to reset on the last objective. 
     
    Good job everyone sneaking past the patrols, doing the execution style pop-pop (was pretty cool to watch a whole team drop), hiding from the trucks, ducking between patrols, threading the needle, and switching to be loud as the situation developed. Again, unfortunate events like a domino effect put in more and more wait time, which at the end staggered the teams pick-ups and relocations enough to have charlie completely (well, almost, they saw the emp wave and even got hit by it) miss out on the last objective.
     
    I was contemplating a 3rd vortex slot, but then decided against it convincing myself, the turn out wouldn't be more than 24 (thats 3 full birds), now i see i made an error there. As well as with the emp script, which i now know where it could be optimized. At least the fps seemed okay up until that point.
     
    As per enemies phasing through walls on the last objective, well, hand placed buildings, garrisoned ai and reacting to contact ungarrisoning them and arma features sometimes pushes a few of them through the walls.
     
    If Midnight wants to take another week off at some point, maybe i can revisit the alien theory with better scripts and less errors. Maybe.
     
    Thanks everyone
  15. Like
    Gambit got a reaction from Schubz in Operation Sidestep 18/12/2020 @ 19:00 UTC   
    Sorry to disappoint with the aliens.... maybe next time, or maybe somebody else. Hopefully the spook level can be kept up with that aswell.

    Unfortunatley for charlie, they ended up as the anvil, getting hit every time, stumbling into contact after contact right after the 1st objective, dooming them into the combat->medicing up->combat cycle, delayed their movements and eventually got them left behind by the other teams. Unfortunate events seemed to follow charlie as the first round of extract helo had a little bit of a malfunction, further delaying the roll, denying the chance to reset on the last objective. 
     
    Good job everyone sneaking past the patrols, doing the execution style pop-pop (was pretty cool to watch a whole team drop), hiding from the trucks, ducking between patrols, threading the needle, and switching to be loud as the situation developed. Again, unfortunate events like a domino effect put in more and more wait time, which at the end staggered the teams pick-ups and relocations enough to have charlie completely (well, almost, they saw the emp wave and even got hit by it) miss out on the last objective.
     
    I was contemplating a 3rd vortex slot, but then decided against it convincing myself, the turn out wouldn't be more than 24 (thats 3 full birds), now i see i made an error there. As well as with the emp script, which i now know where it could be optimized. At least the fps seemed okay up until that point.
     
    As per enemies phasing through walls on the last objective, well, hand placed buildings, garrisoned ai and reacting to contact ungarrisoning them and arma features sometimes pushes a few of them through the walls.
     
    If Midnight wants to take another week off at some point, maybe i can revisit the alien theory with better scripts and less errors. Maybe.
     
    Thanks everyone
  16. Like
    Gambit got a reaction from Karate Pyjamas in Operation Sidestep 18/12/2020 @ 19:00 UTC   
    Sorry to disappoint with the aliens.... maybe next time, or maybe somebody else. Hopefully the spook level can be kept up with that aswell.

    Unfortunatley for charlie, they ended up as the anvil, getting hit every time, stumbling into contact after contact right after the 1st objective, dooming them into the combat->medicing up->combat cycle, delayed their movements and eventually got them left behind by the other teams. Unfortunate events seemed to follow charlie as the first round of extract helo had a little bit of a malfunction, further delaying the roll, denying the chance to reset on the last objective. 
     
    Good job everyone sneaking past the patrols, doing the execution style pop-pop (was pretty cool to watch a whole team drop), hiding from the trucks, ducking between patrols, threading the needle, and switching to be loud as the situation developed. Again, unfortunate events like a domino effect put in more and more wait time, which at the end staggered the teams pick-ups and relocations enough to have charlie completely (well, almost, they saw the emp wave and even got hit by it) miss out on the last objective.
     
    I was contemplating a 3rd vortex slot, but then decided against it convincing myself, the turn out wouldn't be more than 24 (thats 3 full birds), now i see i made an error there. As well as with the emp script, which i now know where it could be optimized. At least the fps seemed okay up until that point.
     
    As per enemies phasing through walls on the last objective, well, hand placed buildings, garrisoned ai and reacting to contact ungarrisoning them and arma features sometimes pushes a few of them through the walls.
     
    If Midnight wants to take another week off at some point, maybe i can revisit the alien theory with better scripts and less errors. Maybe.
     
    Thanks everyone
  17. Haha
    Gambit got a reaction from Sho_Iwaizumi in Unsung 11th Armoured Deployment Week 11 10/04/2020 @ 17:30 UTC   
    coping with the nam fever
  18. Haha
    Gambit got a reaction from Lindi in Unsung 11th Armoured Deployment Week 11 10/04/2020 @ 17:30 UTC   
    coping with the nam fever
  19. Sad
    Gambit reacted to Xwatt in Community Update #10 - Xwatt Departs   
    Ahoy,
     
    I thought now would be a suitable time for a community update, as the title suggests I have a major announcement to make, and the last community update was in March, so I think the time is right to give the community an update about the current situation at AW.
     
    Xwatt Leaves Core Staff
    As the title of this community update suggests, I will be stepping down from CS. The main reason for this is that my own personal schedule has been getting increasingly busy and with that, I feel that I cannot the devote the time to AW that it deserves, therefore the sensible decision would be to step down. @Ryko always puts it best, real life comes first and must be given priority. I'd like to thank @Mark T for giving me the opportunity to become a Core Staff member, and I would like to thank the current CS team, and the staff team for the support they have given me over the years. But most importantly, I would like to thank you, the community, for backing me and supporting the decisions I have made in the past few years in an effort to positively move this community forward.
     
    On a brighter note, I would like to congratulate @MidnightRunner and @Norris, our new members to the Core Staff team. I have no doubt that these two will be able to make a positive impact to AW for years to come, and they have my full backing for any decision they will make. Midnight will be taking over the role of AWE manager, and Norris will be taking over the role of Public manager. I would like you all the congratulate these two, and I want you to support them wholly as you have supported myself.
     
    I&A4
    The development of I&A4 is now back into full swing, and masses of progress has been made in priming it for public release. Just under a week ago, we completed a full 100% run of the mission, highlighting the progress in stability and allowing for persistent mission progress over the span of a few days. Please continue to leave your feedback in the dedicated I&A4 feedback thread, it is immense help in aiding Ryko to develop the mission. Feedback can be anything from bugs and missing items, to your feedback in how you think mission should be played. All feedback is welcome, and ultimately will shape the end product for the mission.
     
     
    AWE and Gamenights:
    AWE has had a ton of progress since the last community update in March, and we will continue to support the growth and development of the server for the foreseeable future. Currently, the server is rotating maps and factions after every one run of Liberation, and this method is aiding in keeping player retention, compared to the two runs that we did in the past. Support has been mostly positive for the switch back to CUP and ACRE, and we will continue to listen to community feedback about how we can better improve the server. Be sure to attend our Liberation Sunday events, in which you can find information for that in the events section of the forum.
     
    As for Midnights campaigns, we are currently in a transition period between moving towards a new campaign in both the Tuesday, and Friday operations. For the Tuesday campaign, this will be moving towards a zombie orientated mission, and the Friday campaign will be moving back to the PMC series, and more information about that can be found here:
     
     
    Alongside Midnights missions, we have two gamenights from @BenjaminHL planned, keep an eye out on the events section of the forum for the dates of those missions.
     
    Final Note:
    As always I want to thank the community for helping us to move forward in a positive direction. I want to thank the donators for their continued support in keeping AW financially stable, even during a pandemic where peoples income may be reduced. Being a community powered by your donations is a portrayal of the support you have for our community, and we will continue to make the suggestions and needs of our community the focal point before any major decisions are made.
     
    On a more personal note, I would like to thank all of you for the support you have given me as Core Staff for the past few years. I have absolutely loved it, and it is with regret that I have to step down, but I am in no doubt that this community will continue to live on and prosper, as it has done since it has been founded. I would like to give my personal congratulations to @MidnightRunner and @Norris, both of you have my full backing, and I am excited to see the progression of AW a few years down the line from now.
     
    Thank you all,
    Xwatt & The CoreStaff Team.
     
  20. Like
    Gambit got a reaction from Schubz in PMC Ops Hell Week 6 28/08/2020 @ 17:30 UTC   
    Vortex is pretty autonomus in regards of picking LZs, we just need information. Most of it is gathered by the transported infantry and listening on the squad channels (at least thats how i do it) i rarely ask pltco for an LZ. A FAC is more accessible to gather confirmation on the gathered info, or a more direct and quick update but in my opinion not 100% necessary. If we have one ,happy days, if the ISR is otherwise heavly tasked understandable that he cant handle FAC.
     
    What i think contributes to information being ignored (conclusion from the long line of pltcos/sls so far) is when leading roles step into the fight. In my opinion the higher you are up the chain the more you have to remove yourself from the front line and focus on what is happening around you, shift the priority towards listening instead of dakka dakka away, spend time anticipating enemy positions and plan ahead accordingly, even plan the radio messages. Long, drawn out radio messages which clutter the plt channel comes from hasty reports, pressing the transmit button before knowing what to say. Trying to hit an enemy 300+ out who is ducking between cover and concealment sure makes ppl ignore radio chatter not to mention processing information, draws focus away from the big picture. In my opinion ISR being on plt net is beneficial, he has the most information. Even if the info is not specifically for you, if you are having some downtime, you can process that info and see how you can help out other teams and plan ahead, and avoid situations where a zsu rolls in on your flank and the whole squad is paniked because the info wasnt specifically prefixed with your squad's callsign and the squad who was protecting your flank was mowed down by it. This is the burden of a leadership role. Less pew pew more thinking. 
     
    I have one more personal opinion about how the second half was handled. Invasion begun, half of the platoon gave up at that point, started joking around, while others were still out there. And the things i heard, "shut it down" "make it stop" then "i didnt get any action for 40 minutes now" while sitting at the new respawn point. I dont like that, but that is just me. What if we flip the situation, you are the ones out there, how would you lot feel about us leaving you there, instead of mounting an effort to get some action just sit and complain about not getting any action. Teamwork being praised, advertised, and when i heard those sentences i was disappointed. Storytime about your legendary death has its own time, after the mission is finished. Maybe its just me, but i think teamwork begins when you start caring.
     
  21. Like
    Gambit reacted to MidnightRunner in PMC Ops Hell Week 4 14/08/2020 @ 17:30 UTC   
    Mission Name:
    PMC Ops Hell Week 3
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset PMC Hell.html    Note: Acex has been removed
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 35 (5 Teams of 6, command and vortex )
     
    Situation
    CHADS forces embark on an early morning raid targeting the capture of a high level member of the FLF.
     
    Assets:
    1 x MH-6M Littlebird
    1 x Bell UH-1H
    Various ground transport and support vehicles
     
    Friendly Forces:
    Finnish Maavoimat (Army)
     
    Enemy Forces:
    Militant Extremists group known as Suomen vapautusrintama or Finnish Liberation Front
     
    Civilians:
    Large civilian presence to be expected.
     
    Mission
    Move out and execute raids on the suspected locations of the target. 
     
    Execution
    Objectives:
    1.Raid the locations where the target is suspected of being.
    2. The target is to be captured alive.
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Return fire only.
    Civilians are present in the area so collateral damage is to be kept to a minimum.
    Only buildings clearly being used for a military purpose may be engaged.
    Civilian life must be protected (Hearts and minds)
     
     
    Admin & Logistics
     
    Joining Bug:
    I attempted to sort the issue where people got stuck on the loading screen. It appears to be related to squad XMLs. If you get stuck on the loading screen then back out to the main menu and disable your unit tag.
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.

     
     
  22. Like
    Gambit reacted to Xwatt in Field Ambassadors and AWE Veterans Overhaul   
    Ahoy all,
     
    With the return of AWE, the Staff team have been formulating ideas about how to better make use of the roles we have available. With this, we looked into how to better make use of the current Field Ambassador program, and how to reintroduce the AWE Veteran scheme, to identify and recognise players we see as ideal role models for the atmosphere we are trying to establish across our modded server. As always, I stress that these roles are not being reintroduced to create a sense of hierarchy, but to instead recognise players that go the extra mile to help newer players, enforce the ruleset and provide an enjoyable experience to their peers. As Field Ambassadors are a greater bar of entry then Veterans, they will have added benefits that the veteran programme does not provide. The benefits of being in both programmes are as followed:
     
    Field Ambassadors
    A Field Ambassador, is a player who is recognised by Staff, as being an role model who contributes frequently to the community.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
    - Access to the "mission makers" discord chat, used directly between Staff and Devs in communicating the current and future development of AW
    - Acces to AW Gitlab, to report issues and give feedback on opinions on "to be delayed" features that will/won't get added to our missions
     
    AWE Veteran
    An AWE Veteran, is an exemplary and experienced player who is recognised by Staff.
     
    -  Selected By Staff
    - Exclusive Teamspeak Tags
    - Exclusive XML
    - Access to a discord channel with Field Ambassadors and Veterans (where both will get access to mission testing and feedback discussion with Staff)
     
    We hope that by overhauling these schemes that it would both reward players that Staff believe to be making a positive impact on our servers, but also giving us a direct line in incorporating non-staff roles into the future development decisions we make at AW.
  23. Like
    Gambit reacted to MidnightRunner in PMC Ops Kunduz Week 5 05/06/2020 @ 17:30 UTC   
    Mission Name:
    PMC Ops Kunduz Week 5
     
    Server Details: Note new server IP details
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset PMC OPs.html
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 30 (4 Teams of 6, command, Phoenix Medivac and vortex )
     
     
    Situation
    An American UH-60 flying over the area with an AH-64D escort was struck by a missile and forced into an emergency landing.
    US command have revealed that a VIP was onboard the UH-60.  They have not revealed the identity of this person code name Foxhound but they have stated that this person is of vital importance and have requested that we extract this person. The Apache has been able to provide cover from a safe stand off position but they are reporting increased thermal activity in the area and will shortly require to head off station for refuel.
     
     
    Assets:
    1 x MH-6M Littlebird
    1 x AH-6M Little Bird
    1 x UH-60M
    1 x UH-60M MEV
    Various ground transport and support vehicles
     
    Friendly Forces:
    US Army 
     
    Enemy Forces:
    Insurgents, insurrectionist military forces and non allied tribal fighters 
     
    Civilians:
    Civilians are concentrated around towns and villages.
     
    Mission
     
     
    Find and secure the crash site. Evac the HVA code name Foxhound. If possible destroy the AA position
     
     
    Execution
    Objectives:
    Find and Secure the crash site.
    Safely evac code name Foxhound
    Optionally: Destroy the AA position
     
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Armed personnel may be engaged on sight.
    Civilians are present in the area so collateral damage is to be kept to a minimum.
    Only buildings clearly being used for a military purpose may be engaged.
    Civilian life must be protected (Hearts and minds)
     
     
    Admin & Logistics
     
    Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.

  24. Like
    Gambit reacted to MidnightRunner in PMC Ops Kunduz Week 4 29/05/2020 @ 17:30 UTC   
    Mission Name:
    PMC Ops Kunduz Week 4
     
    Server Details: Note new server IP details
    IP: 116.202.224.207
    Port: 2302
     
     
    Mods Required:
    Arma 3 Preset PMC OPs.html
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 30 (4 Teams of 6, command, Phoenix Medivac and vortex )
     
     
    Situation
    It seems that we may have stumbled on a larger plot when we discovered the military forces aiding the insurgents in the area. Once this information was passed up the channels it seemed to set off alarm bells somewhere. Within days a large scale military coup erupted and is engulfing the entire province. Insurrectionist forces have captured the city of Kunduz and the international airport there. Intel suggest that this coup was a long time in the making and that us stumbling upon the military aid to the insurgents has forced their hand and escalated their timeline.
     
    US forces along with loyalist military elements are attempting to retake the Northern province but are being hampered by enemy activity in our area. The insurrectionists have deployed AA and artillery positions somewhere in our AO. This has effectively cut off the US air route from their FOB in the South to Kunduz city in the North.
    As a result we are seeing increased insurgent activity in the area along with active military patrols.
     
    We have received a very lucrative contract to destroy both the AA and the arty positions. We can also claim bounties on any equipment or men captured/destroyed. From what we have learned the insurrectionist forces have access to a large number of military grade vehicles and static weapons. However, one small mercy is that the presence of US air superiority fighters has meant that the enemy have not been able to field any aircraft despite having many at their disposal. 
     
    We have also been assured that no loyalist military forces are in our area and that all uniformed military personnel are hostile.
     
     
    Assets:
    1 x MH-6M Littlebird
    1 x AH-6M Little Bird
    1 x UH-60M
    1 x UH-60M MEV
    Various ground transport and support vehicles
     
    Friendly Forces:
    US Army 
     
     
    Enemy Forces:
    Insurgents, insurrectionist military forces and non allied tribal fighters 
     
    Civilians:
    Civilians are concentrated around towns and villages.
     
    Mission
     
     
    We are to find and destroy enemy AA positions in order to open up the skies for US forces in their assault against the Northern city of Kunduz. As a secondary target we have been made aware of rocket artillery pieces being used in the area, if possible we are to also destroy/capture these.
     
     
    Execution
    Objectives:
    Find and destroy the enemy AA presence
    Capture/Destroy any rocket artillery
    Optionally: Weaken the enemy hold on the area in whatever way possible
     
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Armed personnel may be engaged on sight.
    Civilians are present in the area so collateral damage is to be kept to a minimum.
    Only buildings clearly being used for a military purpose may be engaged.
    Civilian life must be protected (Hearts and minds)
     
    Optional Tasks:
    None
     
    Admin & Logistics
     
    Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
     

  25. Thanks
    Gambit reacted to JJ Cakes in Wibbler Helicopter Transport Scenario + RHS-BAF   
    I did some hacking on Wibbler's Helicopter Transport scenario to include helicopters from popular mods so you can get some flight time in non-vanilla helicopters.  I left the Ghosthawk and Hummingbird in from vanilla since those are staples of EU1 and added more choppahs.  Figured I might as well share with Ahoy and feel free to move this if I posted in the wrong spot.
     
    This is now hosted on the Steam Workshop:
     
    Old link, don't use: https://steamcommunity.com/sharedfiles/filedetails/?id=2796584765
     
    NEW LINK USE THIS: https://steamcommunity.com/sharedfiles/filedetails/?id=2801907041
     
    Or just search for "AhoyWorld Helicopter" on Steam.
     
    What mods do I need?
    CBA_A3
    3CB BAF Vehicles
    RHSUSAF
    RHSAFRF
    RHSSAF
    RHSGREF
     
    What helicopters are there?
    Vanilla:
    Ghosthawk
    Hummingbird
    Blackfish
    X'ian
    Mowhawk
    Huron
    Taru
    Hellcat
    Orca
    Kajman
     
    From mods:
    CH 53-E
    HT48
    Ka-60
    Merlin HC4 24
    MH-6M Littlebird
    Mi24-P Hind
    Mi-8MTV-3
    UH-1Y
    UH-60M
    Wildcat AH1 Transport
     
    What else changed?
    Pilot is no longer in vanilla gear
    Spawned fireteam are US Army desert camo  and are team leader, AR, AR assist & rifleman instead of all riflemen (plus a bit of a skills bump)
    Added around 30 new LZ's.
     
    Who do I complain to if there's bugs or features I want?
    If there's a helicopter you really want to practice with and it's in one of those mods but not in the scenario, hit me up here or on Discord and I'll see what I can do.
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