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Gambit

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Everything posted by Gambit

  1. not monitoring, brought to attention, when it was relevant, at the time of the original "incident", i brought it up, to demonstrate the twofaced approach and friendly "we could get together and coexist" bullshit. couldnt back then, hence ppl left, wouldnt work now, as per previous posts shown nothing changed as for me, i couldnt care less where ppl play, said it back then, saying it now again. if they find a place where they are happy, im happy. what boils my blood is, some ppl werent happy here, made it very public they dont want to be mixing with the plebs, and now trying to crawl back to the very place they themselves left after berating it, claiming membership in a community theyve never truly made an effort to be part of. if you ask me, i would be the happiest if certain individuals would go and just play someplace else and never look back, best of luck. im not mad about recruiting, take whoever wants to go, they would go with or without incentives. but for some reason, when a discussion about certain absent corestaff members and questions arise, somehow eeeeevery one of yous crawl out of the woodworks, with the support "reactions" to the isolated groups posts and mocking reactions to anything else, like it always happened, thinking we are talking about you. nah, i know im not alone with this, but i for sure forgot you lot existed, not relevant anymore. i wasnt going to reply to siege's post, because i saw nothing that we never knew or needed to explain, yet some mocking had to be done right? and then the audacity to consider THAT, part of the community? couldnt let that slip as ive said earlier, you lot chose to be part of another community, shape that, make the best of it, good luck. as per the original intent (as best i could piece it together) we know certain corestaff members arent as active as they were before, nothing new there, life changes, what can you do, im certain there is a removal after specific time period, but one thing is for sure, its voluntary, some days might not permit some staff members to be active as life gets in the way, and they sacrifice their free time. simply, as i see it, the servers are up and running, problems fixed in matter of hours tops, nothing to really complain about. the incident was closed, and had community meetings, a streamlined decision-action protocol made public would be nice, but ultimately, every ban, as on eu1 is considered and treated on a case-by-case basis, which i have no problem with, so that concludes the "would be nice but not necessary" argument, im sure corestaff had a discussion about it, and might have an internal document or an agreement, just to get everyone on the same page and dont have to go off on gut feelings, which if kept under the lids, is for a good reason (for one, not making it public would make it harder to find and exploit loopholes)
  2. i've been holding back, not wanting to reignite a useless and dead conversation, since Siege didnt make a point, i didnt think it would warrant a reply, but the audacity here... so you say you have many friends and come back to meet them, because you wouldnt meet them elsewhere. who got over to the other community? 99.9% of mso, mini even got the recruiter award for it, and yall still got the steam group dont you? and before you mention yall part of the community, you were never part of it. mso was dead meme, sound overdrive with the lead 2 singers, you lot forced your way into eu3 AFTER the community built it up. need i remind you, mso was adjacent, never mixed with the "eu1 plebs" (yes, that is a quote, not naming names, you know who you are) -or the mission which was streamed, and clearly captured when all of you shat on everyone, berated them for 2 hours ON STREAM, and collectively decided, to "fuck everybody, we do our own thing" then clearly disregarded everyone, fucked off with a plane and left the rest stranded (glorious teamplay moment right there, the pinnacle of arma milsim, or wasnt something along these lines the summary blurb of mso?), -or the other regular gamenight, where "fuck them, ive got who i care about right here" -or the massive advertisement campaign, when all of yous joined with the unit patch on, profile and all, then shittalked in the far corner, away from the "plebs". guess what, you werent that sneaky. so, the point is, yall just sit in nav deck, circlejerk eachother, which you could do in the other community TS, you could make your own discord serever, its free. you dont mingle, you dont even try to get to know the community you call yourself part of, every single time you lot joined previous gamenights, with the sole intent of memeing and disrupting it. interesting to see, the mso havent changed a bit, trying to carve a piece of the accomplishments out of somebody else's work... i had many many late night run-ins with newcomers, who jumped into nav deck first, and you lot bullied them out of there in minutes, with fuck offs and more, then they jumped channels and found me and JJ sitting there, and told us all about it, asked if the community is like that. i personally dont want any of you to be the first experience of anybody who joins AW. scratch that, i dont want you to be any part of their experience. you chose to be part of another community, be there, form that. dont try to tell everyone you are still AW members when you cant even recognize the regulars' voices, although you chill on the same TS, for years.
  3. "both sense" yeah right. votes, not personal opinion im sure
  4. and for the privacy consious, discord has no end-to-end encryption, not even in direct messages, plus their voice comm quality is abysmal
  5. you could try to set a custom state tracking variable, checking for the crew seats https://community.bistudio.com/wiki/fullCrew crew is only the pilot, bird is empty...more than 1 crew, bird is ready to drop off. once you set your variable no need to check again, so even if all of em gets killed along the way, you complete the dropoff reading your variable and switching it back, just dont forget to reset (more like initialize on spawn) it when player dies
  6. just my 2 cents, look at awe, we have rotation there, its deserted when a shitty (or ppl just not interested in) faction rotation is on. that will happen to eu1 aswell, but those will never come back (if lets say their first introduction is indep against csat armor).... eu1 should be eu1. with that said im not against rotating eu2, if is not that popular, you got your answer right there, without killing eu1 and its reputation for being one of the best if not the best starter server
  7. one year's "punishment" for that is just not enough
  8. AW MVP 2021: @MidnightRunner AW Most Friendly Admin/Moderator/Spartan 2021: @possiblyEOD AW Most Helpful Admin/Moderator/Spartan 2021: @Whigital thousands of lines of coke..i mean code for i&a AW Most Active Staff Member 2021: @chicken_no6 the guardian of eu1 AW Strictest Staff Member 2021: @MidnightRunner AiMCoEfFiCiEnT hurr durr AW Best Team Player 2021: @RiverWolf AW Most Helpful Member *Non Staff* 2021: AW Most Friendly Member 2021: @Art3misZA (vote wasnt influenced by bribes, gifts or blackmail, i promise) AW Tacti-cool member 2021 : @Rickard the trend setter for Guerillas AW Underrated Member 2021: @chicken_no6 all the stuff you do on eu1 goes mostly unnoticed bud, time to say thank you AW Most Incoherent Member 2021: AW DAAASSS BOOOOT 2021 - The drunkest member of 2021: AW Best/Worst Pilot 2021: best: @Whigital worst: Murph AW Best Voice 2021: Murph, just because the built in natural voicechanger to randomly switch to discount batman most of the year AW Funniest Person on Team Speak 2021: AW Worst Joke 2021 : @LH5 Hi back shall never die....although @Rickard got really close second by nominating me as most friendly member, good one bud AW Best Moment 2021 (can be in-game, on Teamspeak or Forum): waaaaay too many to just pick one AW Best Forum Post 2021 (please put URL in): AW Dankest Meme Post In Discord 2021: ------ AW Best Driver 2021: AW Worst Driver 2021: @Xwatt wasnt around too often, but for the brief time, made sure we never forget AW Best Fail 2021: AW Best Ban of 2021: all of em AW TeamSpeak Channel 2021: hard choice, but setup room - awe ...runner up, lido deck for out of context ark while 6 ppl plays 7 different games AW Best Screenshot 2021: AW Best/Worst Call-out 2021: @JJ Cakes mid sentence "whoup" and silence AW Candidate for the Hague 2021: @Sho_Iwaizumi its a given at this point until the trial goes through AW Role Model 2021: Senor @JJ Cakes AW Best Shot/Worst 2021: best at being worst intentionally @MidnightRunner Thanks for the company. Lockdowns, struggles and all the problems, yet yall still here. A lot of us were alone the whole year, but never lonely.
  9. More AA subobjs, increased respawn time on transport birds, very limited and rare cas assets, all made it in because eu1 is supposedly infantry focused. Then why discourage movement in infantry with extreme weapon sway if you move more than 10 meters (the bobbing effect is still there, that remains, just the recovery will be shorter) Make it extremely hard to enjoy infantry, the sneaking around getting close type, crawl 3 meters out of stamina, get extreme sway for insanely long time, encourage only one working strategy of camping with a shit ton of ammo, and frustration will be the cause of turnover or trolling How should we know if we only play the what if game, instead of testing it. Not that weapon sway coefficient has only an on and off setting, it can be a fraction between 0 and 1.
  10. i can understand both sides, but imo, the problem is that two tactics are present on eu1, namely 1.) park outside the AO, bring a hunter with plenty of ammo, and just lob bullets / rockets until the AO is cleared. 2.) get in, move, dash from cover to cover, clearing houses, get caught on a crossing, sprint to cover, struggle with weapon sway for 2-5 minutes and pray to whatever gods you pray to save you from getting dinked the problem lies in the weapon sway coefficient, that makes 1.) more viable... reducing weapon sway coefficient will still penalize heavy loadouts (sway coefficient doesnt eliminate the sway, just reduces the time its hindering effect after a short sprint, which if you go with 2.) is necessary, for example across a street, or to nearest cover), coefficient works in tandem with stamina, if you burn stamina faster the sway will be exponentially higher, and occure more frequently (since you run out of stamina almost immediately with the heaviest loadout) in my opinion, if 2.) is at least equally profiatble and workable, then the sniper squads with hunters who are afraid their score will suffer will be incentivised to get closer, get involved... my 2 cents... plus, if it doesnt work and can not be made to work, no harm no foul, it can be changed in the next update, its not like several hundreds of code has to be changed to achieve this effect, lets say after a month of fiddling with it in trial runs (acre switch on eu3 and gamenights anyone? giving it a chance to see if it works or not? ring a bell?)
  11. ACE NVG (Dslyecxi's video on it a few years ago, he made the first iteration and donated it to the ACE team) is greatly influenced on what goggles you have and what are the weather conditions. There is a wide range in between the best and worst case scenarios, but generally speaking, more overcast and fog, nvg less useful. I dont know the exact nvg settings on server, but the film grain effect can be toned down, which helps with the worst cases, although it wont help with the lighting conditions. The BettIR mod might help, but my experience with it tells me it wont solve the bitching, since it relies on dynamic lighting settings on client side, plus the contrast/brightness settings, which will not be influenced by it. To quickly run through, in magnitude of influence on ace nvg visibility, weather conditions (overcast, rain, fog) matters the most, then ambient lighting, then weapon mounted ir illum. Dynamic lighting settings control the latter two (number of ir illum visible at once, aka those little lasers have been raised by the ace nvg system compared to vanilla so dynamic lighting wont really screw with that), so if the weather is on the better end of the spectrum, then you will experience less of a problem with flickering lights and suddenly losing illum or flares not lighting up because of the amoung of lights already displayed. IMO, the first things that players who experience problems with nvgs could do is, check their settings, play around with brightness and contrast in game and on the monitor aswell. To help that, on the server side, settings of film grain could be toned down or almost eliminated, and making sure the weather conditions most likely end up on the better case scenario side at nighttimes (less than 30% overcast, no fog, little to no rain). If and when i find some time (most likely over the weekend if i wont forget) ill make a spreadsheet about the nvgs, or if any of you are bored enough and want to help, start it, before i get to it, happy days
  12. hate to break it to ya bud, but LAMBS is not the problem there. if anything LAMBS make the ai more toned down in terms of the info they have and how they act upon it (they will suppress the last known position - for example you pop out from around a corner and back, the ai makes a decision to suppress you so they spray that area - instead of the vanilla behaviour of tracking you through a wall and hit you on the other side) granted, the ai can communicate to other ai groups about the info they have, plus adding the factor of tfar and maybe ai hearing it might be possible to track your location fairly accurately (as a human would be able to) i suspect its the map, that causing the problem, vanilla AI doesnt count a lot of objects as feasible cover or concealment (hell, on some mod maps they flat out ignore buildings and they can see through it), LAMBS does add a lot more extra objects into that, for some reason not even LAMBS can pick up things on the map (which would be ignored by vanilla AI anyway, so taking LAMBS out would make the problem even worse) all in all, im defending LAMBS, and want to clarify that your problems origin is definitely not the AI behaviour tree, its more likely that the map and how it was made is the cause... just for info, LAMBS add more objects into the AI list to use as cover, and enhance some fuzzy decision trees to make it more clear and readable for the onlooker. doesnt affect the AIs ability to see or ignore buildings in terms of tracking you (thats map issue) and this is why i think if you take out LAMBS more maps will be problematic and unplayable... bad combo of weapons, armor values, map, rather than lambs causing the ai to be snipers (thats not what LAMBS do) my 2 cents, as a programmer i hate when ppl blame something that they dont have any knowledge about what it does. i suggest you load up the editor, try it our for yourself, with and without lambs (mod has some nifty debug features where it states what the ai is about to do and what state are they in you can observe that in zeus) AW dev team cant do shit about maps being badly configured and edited
  13. @Noah_Hero my sources and the information about attaining certain perks with those medals came from outside of AW, just to make it clear... i didnt take it as face value, i trust those who gave me the information, but im fully aware the information could be and very well might be either outdated, or second hand, hence i stressed the point of due process
  14. agree, but thats not on CS did you ever discuss with regulars or plain members what was happening in a player ban? because its the same, just one or two levels beyont plain member.... on the same resonsibility and power level information should not be passed around, only a higher power can pass judgement...
  15. well you see, damned if you do and damned if you dont. if you hide it, ooh that suspicious, if you dont, ooh thats recruiting... make up your mind then, what should have been done, and how it should have been handled. and just sayin, CS is the most scrutinized. dont you think its fair to say they take their time to reach a conclusion which will be disected in a forum thread started as soon as they make it public? and why do you think is a good option to have demotions handed out without proper discussion and evaluation. like for real, you handled player bans for so long, what if your decision making would have been hindered by another mod hopping in and dealing with it without discussing you, then you need to take the blame for it cuz you are the referee, you should present a united front, back up a decision which you had no knowledge about and violated proper procedures? how is that midnight became the bad guy in this shit? why cant ppl just admit they made a mistake, acting radther quickly without at least discussing with all CS to have that united front Xwatt was wishing to have? at what point we call a sunk cost fallacy on it and stop this bullshit? thankfully im not obliged to be more than an "average joe" yet still somehow feel i should have been more consious about what i share with who, maybe it will be held against me in the future for some reason... ffs, thats what my ex did, a true fcking archeologist, digging up shit from the past and concluding it was damning evidence in light of the present again, rules are rules, and just for information, anyone can set custom status tied to exe files, for example while im in my IDE editing code, my dicord status says "coding some shit", is that recruiting?
  16. @Lindi, ppl hiding their status on discord, going offline on steam to "hide" just to avoid fingers being pointed at them and "be a little more careful than the average joe"... see how much more suspicious that is? there is no right decision, just clear evidence or lack of. if you mix what feels morally right into this, then its just dictatorship. even the worst has the right to say their piece, which should be faced with evidence, and if the evidence is strong enough against it then an action can be carried out. facts over feelings.
  17. The problem boils down to this, at least as i see it. What feels true and morally right is not enough to ellicit instant action. The process is, as ive gathered is sit down, discuss with all the parties involved, core stits down, reaches a conclusion, carries out the verdict. If this process is switched up by mistake, or because of feelings or really strong hunch, then whats the point of a due process? Catch an admin on the wrong day, hurt some feelings and get banned? Is that how this should work? Rules are rules for a reason, applies to everyone, playing the judge and jury by ear all the time and just winging it is not a good future. Core staff, from all this event reconstruction, was handcuffed, cornered, had no other option but take their time to truly, deeply investigate instead of just keep an eye on it. Need to know basis is there for a reason. A mod shall not judge another mod, both should be equally scrutinized and held to the same standards, have earned the same respect of the community, both of their words carries the same weight, hence shall not be included in the process. To put simply, some decisions are above certain paygrades, that i can understand. Just like player reports, community members are not involved, it would be nice to have our opinions heard aswell, but how would that affect the length of the process, going around asking for opinions. Pillars uphold the values, all the time. Not at times when its conveniently easy.
  18. well, with totally discarding due process, theoretically, yes. Toss out the rules to prevent unforseen future events and how ppl would react, predict the future, thats a feat no CS has ever posessed... hindsight is 20/20... I think its better to have incidents thoroughly investigated rather than try to satisfy the feels. The aformentioned leak of a document and the conflicting personal recounts of events from multiple ppl (i heard, for some reason lot of you find me with "oh i had enough of this drama" and i frequently make the mistake of asking hows your day) leads me to the conclusion, the witchhunt as @MidnightRunner called it, turned into the game of "lost in translation", pass the bits and pieces of personal ideas/eperiences, colored with bias goes around, thats fcking gossip, and i dont want to be in a community which would ban me based on somebody having a massive chip on their shoulder and finding me in a bad mood then start gossipping around that im a bad influence (although its true, that doesnt count as evidence) and shall be removed from existence. Due process, everyone follows, everyone is up to the same scrutiny.... everyone fights, nobody quits. Its sad in this day and age, where shadowplay exists these kind of decisions must be made on personal recounts of events, forcing CS to take sides in a word against word battle is just plain stupid. As i've been saying, the cause of the drama is totally fine, not affected by it, and yet we are here, about a month later still bitching about what could have been done. Dont get me wrong, reflecting on mistakes (not gathering enough evidence before we cry wolf for example) is a good thing, blaming one person whos hands were tied because of the way it was handled initially and blaming @MidnightRunner for calling a decision and following due process on a broken and partial case is unfair on so many levels. Everyone makes mistakes, we are all humans, mopping up after some other's mistakes and getting the blame for it is an absolute slog, i am not surprised the mood has been below the frog's ass all around. I stand by due process, without it we all fall into chaos.
  19. You all know me, im not chiming in on everything on the forums, and when i do i usually make some ppl mad, thats almost a given, but you cant make scrambled eggs without breaking some (l)eggs, so here are my 2 cents, as a simple member who cares. I understand both sides of the argument, and without pulling in personal experience from interactions with the multitude of ppl i met here and my personal conclusions about said ppl's characters, i agree with the CS decision, although it is definitely a "damned if you do, damned if you dont" case. It should be clear, accusations are not enough, no matter how strongly we agree with said accusations and how strongly we feel its right. It would be nice, but sadly, we cant. I would have been banned for multiple lifetimes on the grounds of pissing ppl off if that would be the case On the united front of CS, well @Xwatt, me and you go way back on disagreeing and agreeing on millions of things, and with your phrasing i cant agree. The drama lama is dancing amongst CS and you chose your words poorly in this instance painting a dark tone future. Cheer up bud, everything will be allright. Personally i think the ppl will prevail, friendships will survive, and to be fair... i dont give a f*ck about who plays where and with who. On the other hand, if somebody has a role, and accepts a certain package of responsibilities in another community i find it hardly beliveable to uphold two rule sets on two communities, have the same amount of focus and enthusiasm on both places at the same time, and with every job, if you cant do it you are either honest about it and say it, step down. I, personally, think, no matter what, a CS decision should be respected, im pretty sure they put their time in it (just looking at how much time has passed since the report and the conclusion, seeing the core staff channel filled, mods being kidnapped from other channels with the sentence of "hey, do you have a minute to talk"), and we all have lives, jobs, that demands our attention, and just to remind everyone, CS was chosen specifically because of their skillset to juggle their responsibilities, so blaming CS for "the lack of swift action" is uncalled for. Please be respectful as you called everyone to do so, and as former CS you should know what its like to have responsibilities on multiple fronts, how much sacrifice is goint into maintaining a community. Plus if its not an open and shut case, discussions has to happen, the more ppl involved the longer the discussions will take, etc etc. Whats more important, stopping the drama quickly or being thorough, cant have both, back to damned if you do damned if you dont. Blaming gamenight player turnout on the commmunity being torn apart by petty drama and bruised egos is another thing. Before the whole drama, gamenights had different turnouts, i have my reasons why i dont attend every gamenight, but to list a few, theme is not interesting for me (lasers and arma doesnt mix for me), some mission expectations are a no for me (ie pvp focused, forced to something i dont want to), i dont enjoy the zeus' playstyle running the gamenight, im fed up with arma in general for a week, installed game i have in my library since 2013 and booted it up for the first time and got sucked into it, and the list goes on. Ppl look for big scale operatons, more milsim, etc, and yet the gamenights were frequently disrespected, "just for the memes", doing stupid things like mass tk at the end, etc. Thats why the turnouts are low, trust was ruined by differing expectations, not because we cant have more milsim, or cant have big scale missions, and need to find another community to satisfy that need. To be fair, i dont want to sit and do hoops in virtual boot camp, once was enough. I strongly advise ppl who crave for that to get off yer ass and find the neares recruiting office and sign up for real. If i wanted ppl to call me sir every damn minute, i would have never left. Thats my take on tryhard milsim armchair generals. Wanna do it like for real? Do it for real then. On the transparency note, it goes both ways. If you dont tell CS when there might be potential conflict of interest, there will be fallout when (not if, its a when because ppl will talk) they find out. If you dont have anything to hide,.... thats up for the reader's interpretation. Ive been open about playing other games, with other ppl, or other servers if ppl ask (i know, sacrilege) and i dont hold, never intend to, any responsible position in this community other than being the guy who says stuff nobody dares to. I can understand not spreading the drama far and wide, contain it to staff who has to make a decision, nobody else, just like the ban appeals. (i might be partially better off than most of ya, im not in discord so i missed the daily *pling, pling* drama updates and side dms of "have you heard..", i have enough drama in my life hence why im not on discord) Blaming CS for NOT discussing the whole drama WHILE the investigation and conversations WAS STILL IN PROGRESS is a bad route to go down. I would much rather have a clear, consice decision, with clear path on how CS ended up on a decision then have constant update and backtracking on previous updates about the drama while in progress just to shove it out the doors and inform everyone hows it going. Im pretty sure thats what made ppl fed up with the issue and just tired to the point when they dont even want to log on, cuz they dont want another "hey have you heard that x told..." For example, if i get banned i would much rather have an explanation from yall why, instead of me looking at a forum link to appeal a ban and explain why i think its unjust (i dont think i need to bring up specific cases, right?). I can stand behind CS decision of innocent until proven guilty and the proof of burden lies with the accusator instead of the accused, proper examination of evidence instead of rushed decision because thats what the community wants. I have seen thousands of situations in my career where you leave the decision up to the masses it will always produce a huge bias. Its not about whats right, its about what can be proven. On the other hand i find it funny that outreach doing the reverse outreach instead of trying to implement what other playstyle you want here. I mean, cmon, the whole point of EU1 is if you want to play a certain style, you will find some random ppl wanting the same tagging along, how much harder is it to ask whos in, lets do it... or at least try. Much harder to build something from nothing, than get in on something already built. But thats just my opinion. On the front of "divide within CS" and "not a monarchy", well, thats what democracy is, there will always be divide amongst ppl, even on the smallest and most meaningless matters. If you call for a united front of CS, thats a dictatorship in disguise. Whos voice should be the one to follow? The problem lies with ppl not handling said divide, just "you dont agree with me? well see ya then...poof" instead of trying to reach a concensus and understand every move is a precedent setting case, rules applied, community will look back years later for guidance. Its said to see ppl go, oldtimers aswel. Not everything will ever go however you want it, and the sooner yall accept it, the sooner yall get over the drama lama. Welcome to real life. I know this will hurt some feelings, and you all know what my stance on that is. Life will find a way, ppl will come and play arma, AW stood for a long time and sure it will still be here when arma5 releases, heck not uncommon to see eu1 filled to the brim on some days and have 15-20 ppl on prarie fire at the same time. So i think the turnout on different gamenights is more of a reflection on the style and theme appealing to a more foused subset of interest rather than struggling to get new players to engage. I know i personally skipped gamenights just because it wasnt for my taste. Having those smaller number gamenights can show the interest of the community, and they are good to satisfy the needs of the few for their sacrifice on attending the more populated and laid back gamenights. That being said, the community lives because of the players, not because who is at the reins and what decisions they make if they make it by the rules and apply it equally fair instead of going for what feels right. And thats why i personally think whoever is on any responsible role and holds another at a different community will not have the time to mingle and get to know the community, keep their fingers on the pulse of the community. And yes, i think the incentivicasion of recruitment (attaining zeus or admin priviledges with said medals on a webprofile insted of meritocracy at least thats what i heard from multiple credible sources, but i dont know much about that other community, thankfully have no personal experience with them, not here to advertise their greatness on how they handle things, to be frank i dont care at all) is bad enough, but its down to individual cases. I can understand the time needed to evaluate said cases, and happy to see it thoroughly investigated instead of applying a blanket ban/no ban statement rushed out the doors just to please the masses with pitchforks and torches. Lack of discussion and information, i see no reason to involve for example me in the decision, its the rules, agree or disagree, im here to have fun not get involved in drama, so i have no issue about not knowing what was happening and why until a decision was made. And if you ever ask me to sit down and read the gods knows however many pages of accumulate evidence and screenshots and all that crap, i'll beat you to death with a god damn rubber ducky. Most importantly, if we cant be honest with ourselves and admit when we made a mistake, how do we ask others to be honest with us. Losing years of friendships doesnt worth it. In my opinion, the ppl causing the issue moved on, unhindered by the drama, so why are we still spinning on this, just to make our days miserable? I say #DramaLamaGoAway Im still around on TS, and ill be as long as fun ppl are around, made some friends disagreed with them on a lot of things and agreed on a few more, and im not about to sacrifice the possibility of meeting new ones just because i have to sort out the not so friendly ones or have some disagreement sometimes. Even tho i disagree with you @Xwatt on a few points and how your call to open discussion's tone is shaping some ppls opinion already without prior knowledge on what actually happened or with partial information, i still think you are an honourable c*nt, we can agree to disagree sometimes. Cheers
  20. first of all, thanks for the feedback in the ddebrief aswell, i made a few mistakes in the mission code, namely the respawn point not moving to the airfield and smaller, luckily unnoticed by you all tidbits. The missing file error you got was because i had to severly cut down on the custom sounds and more anomaly types and i accuentally cut one more in the final update of the mission, otherwise the mission file would have been 25+mb, and we all know how arma servers and mission file downloads are funky. On the discussing player decisions. Well, i can, because im not in any shape of form associated with AW staff stuff, im just a simple community member and i will say things nobody likes to hear. So i rewatched the stream from Frozt's pov, hmm... the comments from the start to the end about ditching everyone, general disrespect and just booking it, deliberately disobeying orders and deliberate lies, just disgusting. I will not make and sacrifice my own time to run another mission, hell, i wouldnt have done it in the first place if i knew this is the attitude. Specific target was "no man gets left behind". Noone. I dont care, flip the situation, how do you feel about that. This happened in the last hellenmaa mission (chads and russian invasion) that should have been a clue for me, but silly me, i thought the talks about teamwork after that incident actually meant something. So i have to say this. Absolute disgrace of a behaviour Charlie. Dont you dare talk about teamwork again, i would not trust you to walk my dog, let alone work with you, or god forbid let you lead a mission from command again. If you participated, or just stayed silent in the face of that behaviour, shame on you. I will not tolerate this type of behaviour from anybody, and lucky you i had no time to closely monitor you all... otherwise i would have called the whole thing off after 15 minutes. (one of the many disgusting behaviour on display https://clips.twitch.tv/ShortLachrymoseOysterPlanking ill leave the otherwise just berating comments out for now, stream is there you can find em all) If you will just disrespect the community, the staff, the command, and the mission maker's efforts, why show up at all? As for future ops from me, i have only 2 options left. Either i dont make any of them because of the displayed attitude will continue and just be a waste of my time, potentialy ruining everyone elses fun and invested time aswell OR specify that certain ppl are not allowed to participate. BTW Charlie, you went loud after 15 minutes, because even tho you were walking in a tight column which offers great flank security and the opportunity to keep the audio footrpint as light as possible, you managed to walk up next to an unsuspecting search party withing 50 meters, ai on 5% spot accuracy started firing at you. That set off all the teams, about 150 ai were on the hunt, then you ditched the others and left them to deal with the shit you stirred up. And the blue on blue incident? that was the russian guy NE (cant remember exactly, its on stream), you all whipped towards the friendly team on your north-ish (they were engaged by those AI on their east) and took potshots at them, they returned fire. Watch it on the stream. Frozt got the guy who hit Karate. Quick to judge and blame imo, but in light of the previous displayso n stream, cant say im surprised. Compare Frozt's streams from the last op (op sidestep) and this. To finish on a higher note For Command, Alpha and Bravo, kudos great job even your flank wasnt protected. Peeling back from engagements before you get pincered, holding them off long enough to set up another hasty fighting position for covering the retreating team. Thats teamwork, and its a shame that wasnt streamed. Great work and great fun, shame it was spoiled at the end, but hopefully not ruined forever.
  21. @Noah_Hero to give you my point of view, AI was already on kind of low skill from the start (lower than default to account for the sneaky bits and spot distance, close engagements). The story of charlie went something like this. They took the W approach, half of the team got tasked with cutting off escapees from 1st objective, but that unfortunately put them in a position where they were between a qrf base (the garages with the gaz) and expecting enemies from two opposite direction. QRF mobilized, half of charlie, defending the crossroad hid behind a rock, enemies walked really close and they should have walked past, but AI hearing blown the cover, got hit really hard, 3 ppl went down. Alpha and bravo reinforced em in 2 minutes, great holding on to position by Artemis and Karate while stabilizing and defending the wounded. QRF garage compound got cleared, alpha and Bravo moved N, Charlie shifted a bit to W, stumbled upon a squad who were sent out to investigate why the Cave lost comms with the 1t objective and qrf forces. charlie decided to fall back to the qrf garages, reorganized, all the while the sniper team, Alpha and Bravo got into the second objective, dealing with AS VAL scouts. Thn Charlie took a path that led them to a big valley, they had to go around. Imo the fallback plus the misread map recon and path planning added enough delay to their arrival to the Cave. Then the helo crashed due to vortex ring state, alpha was sent out, chicken_no6 had to fly S to drop off Alpha, come back to the cave, fly back to base with the downed pilot and all this effort was wasted because unfortunately William's internet acted up and lost connection right there. Thats easily at least a 10-15 minute delay, nothing i could control and throwing more enemy units at the cave imo would have been more like a punishment rather than reward at this point (didn't want to delay the helos coming in with a firefight even further). Command decision to put alpha and bravo on the ground first was out of my hand, maybe those two teams pulled the trigger on the last objective a tad bit early, but i had a searching squad close to charlie and at this point delta. Maybe charlie felt they didn't contribute much, but their position and all their engagements were crutial, the crossroad N of 1st objective, they defended against 2 full squads of qrf forces, literally saving everyone else (they were on the lull on top of the 1st objective, qrf would have been undetected until really colse range due to terrain features) then after the move out on the 2nd objective, charlie met the other squad from the cave and dealt with them, if that didn't happen, that squad would have gone back to the cave right around the time of the helo extracts, possibly wreacking havoc there. Although your fights were away from the objective zones, your fights were key engagements, flanking squads and such, that would have caused bigger problems down the line. Maybe this context shines some light on the situation. Seemed like the fall back order was the one that put charlie just far enough away from the other teams that they couldnt get support quickly (nobody's fault really, general difference between leadership styles), all the while apha and bravo breezed through fights because they could work together and support their engagements. I highly recommend wathcing both karate's and frozt's perspective, that will show the two teams were involved in roughly the same amount of engagements, and imo equally important. Pay special attention in karate's version that the broken down house they use as cover N of the 1st objective is 50 meters from the qrf base, they even asked for permission to check it out, got denied, and just before that they dodged a patrol on the hill side. When they took up the cut-off position at the crossroads, they were flanked from the W and the 2 squads of qrf mobilized a few minutes later basically pinching them. At every point while i was trying to help charlie to catch up, and ultimately the cave helo pickup was the planned "reset" point, in case the teams got into the delay spiral (i pulled Benny aside at the start and notified him about the last objective and the encouraged the use of the helos). That was shattered by unfortunate events really out of hand of anybody. We can play the game of "what if"s but at the end, its a game. Next time pick alpha early, seems like every commander likes to go down the abc and run out of tasks before they reach delta I'll take this into account for a probable next mission(s?).
  22. Sorry to disappoint with the aliens.... maybe next time, or maybe somebody else. Hopefully the spook level can be kept up with that aswell. Unfortunatley for charlie, they ended up as the anvil, getting hit every time, stumbling into contact after contact right after the 1st objective, dooming them into the combat->medicing up->combat cycle, delayed their movements and eventually got them left behind by the other teams. Unfortunate events seemed to follow charlie as the first round of extract helo had a little bit of a malfunction, further delaying the roll, denying the chance to reset on the last objective. Good job everyone sneaking past the patrols, doing the execution style pop-pop (was pretty cool to watch a whole team drop), hiding from the trucks, ducking between patrols, threading the needle, and switching to be loud as the situation developed. Again, unfortunate events like a domino effect put in more and more wait time, which at the end staggered the teams pick-ups and relocations enough to have charlie completely (well, almost, they saw the emp wave and even got hit by it) miss out on the last objective. I was contemplating a 3rd vortex slot, but then decided against it convincing myself, the turn out wouldn't be more than 24 (thats 3 full birds), now i see i made an error there. As well as with the emp script, which i now know where it could be optimized. At least the fps seemed okay up until that point. As per enemies phasing through walls on the last objective, well, hand placed buildings, garrisoned ai and reacting to contact ungarrisoning them and arma features sometimes pushes a few of them through the walls. If Midnight wants to take another week off at some point, maybe i can revisit the alien theory with better scripts and less errors. Maybe. Thanks everyone
  23. 1. Actions have consquences 2. CHADS are tied down in Finland, they can blast away there *hint*
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