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Colby

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  1. Like
    Colby reacted to Ryko in AWE FUTURE   
    Long term conceptual plan is to create a RHS / TFAR / ACE version of IA4 which can run on EU3.
  2. Like
    Colby reacted to GhostDragon in AWE FUTURE   
    Hello all
     
    The state of the enhanced server is worryingly quiet. We have listened to the community many times and the outcry for a smaller mod-set was wanted, we delivered and yet the status barely changed. So we have decided to close the server for a short period of time, this will allow us to take the time out to look into the modset, mission and overall direction of the server. We will keep you updated as to the status of the server here.
     
    The server will close on the evening of sunday 27th january. We hope it will be back soon to offer a new modded arma experience for you all to enjoy.
  3. Like
    Colby reacted to Jorgensen73 in AWE FUTURE   
    Looking forward to the rebirth of AWE. ❤️
  4. Like
    Colby reacted to Jenkins in [CLOSED] *FESTIVE GIVEAWAY*   
    THE GIVEAWAY IS NOW CLOSED.
     
    Congratulations to the following members:
     
     1.) @Colby
     2.) @D.Devil
     3.) @Noah_Hero
     4.) @TheScar
     5.) @Minipily
     6.) @Johnson
     7.) @ansin11
     8.) @Igor
     
    As there was less than 10 giveaway participants, the remaining prize pot will be shared equally among the winners.
     
    Thanks for taking part!
    - JJ
  5. Like
    Colby reacted to kennychr in MSO 2018   
    Just a short thrown togheter compiliation of what I had recorded from the MSO
     
     
     
  6. Haha
    Colby reacted to TheScar in Ho Ho Ho!   
    Merry Xmas to you too gaming bug ?
     
     
    Also,to not offend anyone with questionable funny pictures directly,i put em in spoilers :
    (click at your own risk)
     
    NSFW:
     
    ... i did warn you,yet YOU alone clicked it !
    ?
  7. Like
    Colby got a reaction from Jenkins in [CLOSED] *FESTIVE GIVEAWAY*   
    What a great way to be generous 
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     

  8. Like
    Colby reacted to Jenkins in [CLOSED] *FESTIVE GIVEAWAY*   
    Ahoy Chaps!
     
    We've almost reached that time of the year again, the festive period is all about giving and sharing with others.
    As such, I have decided to give back to the community.
     
    From the until 23rd December 2018 until the 30th December 2018, I will be giving 10 free gifts to the members of this community.
     
    To qualify, all you need to do is post one screenshot or video that summarizes your Arma 3 experience in 2018.
     
    You must also meet the following requirements;
    1. Be a member of the AhoyWorld forum.
    2. Have at least 40 hours across all AW servers.
     
     
    Those of you selected for the giveaway will have the choice of the following rewards;
        - An Arma 3 DLC bundle of your choice (See Steam DLC Marketplace)
                            *Or*
        - £10 Added to your Steam wallet.
     
     
    Thank you for your time gents and enjoy the rest of this festive season!
    - Jenkins
  9. Sad
    Colby reacted to Chuck in Time to move on   
    Hello Guys and Girls,
     
    It's time for me to leave and pass the baton over to someone else. I've got a very busy time coming up as I'm planning on joining the Royal Navy as an Aeronautical Engineer in 2019. I'm currently training to get through the fitness and swimming tests. They are looking for 2.4km in 9 minutes so I've got a lot of work to do!
     
    I first joined this community back in September 2015, after watching Luetins famous Invade and Annex tutorial. I did a bit of flying and loved it. I thought it would be hilarious to dress up as a civilian complete with fedora and fly people around. Someone said I look like Chuck Norris because of the beard, so next time I was online I changed my name and I guess it somewhat stuck with me? Fact - I've never watched any of Chuck Norris' films.
     
    I worked my way up from Member to Field Ambassador to Spartan to Admin and finally to Core Staff around this time last year.
     
    Ill remain as is, to see through the launch of I&A4 which is hopefully going to be soon if the BETA tests go well in the very near future. After the release ill go back to member. I plan on still sticking my head in the door every now and then depending on when I'll be free.
     
    I'd like to thank Mark T, we joined roughly at the same time and rose through the ranks at roughly the same pace, we recommended each other to the next role up and supported each other throughout. So thanks, Mark.
     
    Its been great spending my time with you lot and it's unfortunate that I can't dedicate the time that I used to be able to!
     
    My replacement will be announced tomorrow. talk about jumping in my grave
  10. Sad
    Colby reacted to itsmemario in Farawell my friends!   
    The time has come for me to say goodbye for this awesome community! im simply running out of time and i need to take long brake from gaming atleast until summer.
    special thanks to @Lindi for good times and making me feel young again. thank you @Xwatt @Geb @Stanhope @Norris @Patrik_swe and even @TheScar for random what just happened moments it was nice to play with you, i wish you best luck and good times on server!
     
    @Ryko Goodjob with IA4, you have spent so many hours to create something new and because of that i have to salute you!
     
    And for rest of the community, thank you all! ❤️
  11. Like
    Colby got a reaction from GhostDragon in PROPS TO Midnight Runner   
    I agree ?
  12. Haha
    Colby reacted to TheScar in Community Update#3   
    no AW-Borat mankini ?
    no AW bra´s also ?
    clearly a missing feature ...  yet
     

     
    Also,why so small logo on all of em - i mean,cmon if we go full nerdie supportive then have it BIG on the BACKSIDE too
    And what about pics of Staff,maybe while ending a mighty dragon with a sword up close ... and beards
    Or,i can send summertime pics of myself on the beach,too
    Everyone likes to have a scar,right ?
     
  13. Like
    Colby reacted to Mark T in Community Update#3   
    We are looking into other payment options like paysafe card etc but I am waiting to see what Mike from Invision brings out first:

     
    Finally a sneak peak of our Merch store :

     
    Hopefully everything will be finalised and ready for the next community update.
     
    I would like to take this opportunity to thank everyone who has donated these last few weeks, with your contribution we now have enough in the pot to last us until mid 2019, hopefully we can now rely on our monthly goals and use this as a last resort.
    Again, Thank you all.
     
    AW Team.
  14. Like
    Colby reacted to Johnson in Ballistic Test (1)   
    I thought I would run some more bullet ballistic tests using Bohemia's traceBullets function since I haven't tested vanilla, RHS and SMA weaponry in a while. I will likely do more tests in the future comparing more mods or weaponry and perhaps even make a Dslyecxi-style video to demonstrate this visually.
     
    In the test I simply fired a few different types of rounds from a some vanilla and modded weaponry against a several 2-3 inch thick layers of plywood and then screenshotted the ballistic outcomes.
     
    Bear in mind that this is an extremely simple demonstration of a very complex Arma 3 system. If you wish to see a more detailed explenation of the game's ballistic featuers, I suggest you check out Dslyecxi's video here.
     
     
     
     
     
     
    The colour of the bullet's trajectory indicates its velocity as a percentage of the initial speed that it leaves the barrel at (muzzle velocity). The slower the bullet, the less damage it is likely to inflict upon its target / less chance of penetrating more materials.
     
    Colour chart:
    75%+
    50-75%
    25-50%
    ~25%
     
     
     
     
     
     
     
    (Vanilla) 5.56x45mm NATO --- (Vanilla) TRG-21/TAR-21

    Pretty impressive trajectory and penetration considering the target could be hidden behind six wooden fences and you would be able to hit it a still very effective round. Heavy drop off at the end as the round likely breaks up. Bearing in mind that Bohemia do not state the exact designation or what type of 5.56 round is available in the default game, so this could be some futuristic 2035 technology.
     
     
     
     
    (Vanilla) 6.5x39mm NATO --- MX

    Slightly more efficient than vanilla 5.56, especially towards the end of its journey. Not much else to say, pretty impressive all around. Perhaps this is a factor as  to why NATO made the change to 6.5mm Grendel in the Arma 3 universe.
     
     
     
     
    (Vanilla) 7.62x39mm --- (Vanilla) AKM

    Realistically impressive penetration considering the age of the rifle and the round, supposing it is not a modernised version. Again, no exact designation or type specified for the ammo.
     
     
     
     
    (RHS) 5.56x45mm NATO [M855] --- (RHS) M4A1

    Pretty damn poor penetration when compared to the vanilla 5.56, however a still very effective round for shooters who don't happen to have x-ray vision. The United States Armed Forces standardised M855 ball ammunition in October of 1980, meaning this is a very old round in comparison to the time period of Arma 3. Keeping this in mind, both vanilla 5.56 and RHS' M855 can find a place together in the game realistically, due to the fact that the vanilla 5.56 round is likely a much more modernised version of NATO's 5.56 calibre and therefore perform way better than a round that is half a century older. In other words, comparison between these two rounds should not revolve around balancing as they are from completely different time periods and not really competitive.
     
     
     
     
    (RHS) 5.56x45mm NATO [M855A1 EPR] --- (RHS) M4A1

    Now were talking; a certain improvement over the round's predecessor... shame it took more than 30 years. Standardised in 2010, M855A1 Enhanced Performance Round was a direct result of the U.S military's concerns for the 5.56's lack of materiel penetration. Certainly more comparable to vanilla ammunition and perhaps even equally as competitive. Side note on this photo, I was aiming a bit too far downwards as you can see from the heavy drop. This means that the angle of penetration was increased and therefore the effective penetration of the round was reduced. More simply, should the trajectory have been a bit flatter, the round would likely have performed better.
     
     
     
     
    (RHS) 7.62x39mm [57-N-231(89)] --- (RHS) AKM

    So that's why Russia keeps 7.62x39 lying around. Nearing the effectiveness of 2035 ammunition, the Soviet 57-N-231 (1989 variant) performs admirably and comparably to the vanilla version of the round. Keep in mind that this round is quite large and although the vanilla 5.56 may penetrate more than RHS' 7.62, it certainly won't hurt as much if it hits you. I used the 1989 version of the round since the original version is near obsolete in it's role of penetration, unlike M855 which is not made to punch through walls. RHS have some very modern rounds to compliment there weaponry, I just chose a round I would expect to be comparable to vanilla and SMA. Russian 5.45x39mm 7N22 would likely penetrate into the fourth box and maybe even out the other side, so be sure not to assume that RHS does not have tools to satiate your need to destroy.
     
     
     
     
    (SMA) 5.56x45mm NATO [M855A1 EPR] --- (SMA) M4A1 blk

    I've always been sceptical of criticism towards Red Hammer Studios (RHS) when compared to Specialist Military Arms (SMA) and I think this photo pretty much sums it up. A fair few members of AhoyWorld have stated that RHS is under-powered and noncompetitive when facing vanilla-asset factions such as PLA. Personally I have always found that through testing and experience, it isn't that RHS is under-powered but that SMA is over-powered. This test only confirmed my suspicions. A clear difference can be drawn between RHS and SMA weaponry through this screenshot. While each mod's version of the exact same weapon and ammunition have been demonstrated, SMA's M855A1 is clearly more effective in penetration that RHS' own version. SMA's M855A1 penetrates better than vanilla 2035 5.56mm and 2035 6.5mm while being a round that is 20 years older. Additionally, due to my dreadful aim, I fired low once more - meaning that, as described previously, the round may have even penetrated even more walls than it did. It may have even gone out the other side of the final box and kept on going, considering where the round stopped. It only had 1 more wall left to penetrate.
     
     
     
     
     
     
     
     
    These simple tests were mainly intended to update existing knowledge of ballistics, but also to deflect and appease notions of poor RHS performance. Of course these tests were extremely basic and can be used for not much more than a first step in comparing mods, I just thought it might be cool to see.
     
    If the post is recieved well I'll likely do more, or just a video. Maybe comparing BAF or keeping it just within the current modpack (mostly RHS). Then it could be used to inform players as to which rounds/weapons are most effective at certain tasks.
  15. Like
    Colby reacted to GhostDragon in Enhanced Server Update   
    Here is the modset we are going to start with: 

  16. Like
    Colby reacted to GhostDragon in Enhanced Server Update - Feedback   
    Later today I will add a spoiler that shows what mods are going to be in the new, lighter, modset.

    We are awaiting on a mission update for compatibility but once that's complete the modset should go live soon after
  17. Haha
    Colby reacted to Adshield in Enhanced Server Update - Feedback   
    I much like this change.
  18. Like
    Colby reacted to Mouldy in Enhanced Server Update   
    Hi everyone, I'm Mouldy, and I'd like to give a quick introduction for those of you who may not know much about me.
     
    I started playing on Ahoyworld EU#3 Modded in September 2015.  It was exactly the kind of community I had been looking for: a public server with radio-environment mods, and a focus on more realistic squad-level gameplay.  In May of 2016, I was invited to become a moderator for what is now the Enhanced community, and I've been here ever since.  
     
    With introductions out of the way, Colsta has recently stepped down as AWE Team Lead, and I am excited to take over the position during this pivotal moment in AWE history.
     
    AWE, at its core, has always emphasized teamwork, having fun, and player driven creativity.  The mods that we employ on the server are in pursuit of this idea, but recently player sentiment has shifted. Many in our community have decided that our current modset is too bloated, to the point of being almost unusable by the average player.  Of all the different kinds of people that come to play on the AWE server, everyone who has approached us has said the same thing: "We want less mods."
     
    The Enhanced Moderators are in full agreement with the community.  
     
    We have heard your ideas, discussed some of our own, and decided on a course of action that we would like to take with the server.  These are changes that the community has asked for, and the mod team has agreed is a direction that we should pursue for AWE.
     
    The revised modset for AWE will be trimmed down significantly in the next repo update. We are looking at the minimum requirements for our ideal AWE experience.  Mainstays like TFAR, ACE, RHS, and a few choice maps will remain. But practically everything else is going to be cut from our modset.
     
    This will bring the repo size down to around 16GB(from 30+), which is much more palatable for prospective players, and we hope to capitalize on this with more promotion and events once these changes are live.
     
    We would love to hear the community's feedback in regards to these proposed changes in the Enhanced subforum, please visit the official thread here.
     
    The AWE Mod team has some more ideas that we're excited to explore, but we're not quite ready to announce anything yet!
     
    Thank you all for choosing Ahoyworld, and our Enhanced server.
  19. Like
    Colby reacted to Nibbs in Guide UAVs   
    This one is a lot more chaotic than the Blackfish guide, but I decided to keep it that way as it impresses the need to multitask on UAV, rather than editing it up into self contained chunks. This is purely a functional guide, so it does not describe the expected communication between players, I felt that is something best left to the individual, to learn with, and also does not describe the full extent of the UAV tricks. (such as abusing Darters and datalink to your squad) I was tempted to add them but I already knew this was gonna be a long vid as it was...
     
    I know this is going to be out of date real quick with I&A4, but I also got the impression that this may give some of the guys who are less familiar with the UAVs an idea of how the role works, and the multitasking nature of it, which maybe helps with balancing/testing whatever comes out of the role in I&A4.
     
     
  20. Like
    Colby reacted to Nibbs in Invade & Annex 3 Version History And Feedback Thread   
    Make Eu2 a server where everyone spawns as a pilot and everyone gets a wipeout, and EU1 will hopefully become free of people standing waiting for the Blackwasp to spawn 

    I'm just kidding, I miss EU2 as Tanoa too but the issue with not everyone having Apex, and not everyone's PCs handling Tanoa gracefully meant it was always low population whenever I checked it  Looking forwards to seeing what it becomes with I&A 4 then
  21. Like
    Colby reacted to GhostDragon in Invade & Annex 3 Version History And Feedback Thread   
    There are discussions ongoing regarding the direction of EU2 when I&A 4 comes out and we have a few ideas as to how we can mix up the game-play experience. We hope to have more information in the coming weeks, Keep an eye out on our news section to keep up to date! 
  22. Like
    Colby reacted to Nibbs in Guide - Blackfish   
    I got bored of watching terrible Blackfish pilots, so thought I'd make a quick video (including mistakes) of how to fly it on the server...
     
  23. Haha
  24. Haha
    Colby reacted to MoonFire in Alley of Death   
    @Minipily @KingFronXos @Johnson @HybridRage
     
     
  25. Like
    Colby reacted to BorderLive in Serbian Gamenight   
    Thanks to @Minipily and @Johnson for suggesting something different for a change. Was fun to play as the Serbs!
     
    Screenshots
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