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Walk'N reacted to Xwatt in Community Update #10 - Xwatt Departs
Ahoy,
I thought now would be a suitable time for a community update, as the title suggests I have a major announcement to make, and the last community update was in March, so I think the time is right to give the community an update about the current situation at AW.
Xwatt Leaves Core Staff
As the title of this community update suggests, I will be stepping down from CS. The main reason for this is that my own personal schedule has been getting increasingly busy and with that, I feel that I cannot the devote the time to AW that it deserves, therefore the sensible decision would be to step down. @Ryko always puts it best, real life comes first and must be given priority. I'd like to thank @Mark T for giving me the opportunity to become a Core Staff member, and I would like to thank the current CS team, and the staff team for the support they have given me over the years. But most importantly, I would like to thank you, the community, for backing me and supporting the decisions I have made in the past few years in an effort to positively move this community forward.
On a brighter note, I would like to congratulate @MidnightRunner and @Norris, our new members to the Core Staff team. I have no doubt that these two will be able to make a positive impact to AW for years to come, and they have my full backing for any decision they will make. Midnight will be taking over the role of AWE manager, and Norris will be taking over the role of Public manager. I would like you all the congratulate these two, and I want you to support them wholly as you have supported myself.
I&A4
The development of I&A4 is now back into full swing, and masses of progress has been made in priming it for public release. Just under a week ago, we completed a full 100% run of the mission, highlighting the progress in stability and allowing for persistent mission progress over the span of a few days. Please continue to leave your feedback in the dedicated I&A4 feedback thread, it is immense help in aiding Ryko to develop the mission. Feedback can be anything from bugs and missing items, to your feedback in how you think mission should be played. All feedback is welcome, and ultimately will shape the end product for the mission.
AWE and Gamenights:
AWE has had a ton of progress since the last community update in March, and we will continue to support the growth and development of the server for the foreseeable future. Currently, the server is rotating maps and factions after every one run of Liberation, and this method is aiding in keeping player retention, compared to the two runs that we did in the past. Support has been mostly positive for the switch back to CUP and ACRE, and we will continue to listen to community feedback about how we can better improve the server. Be sure to attend our Liberation Sunday events, in which you can find information for that in the events section of the forum.
As for Midnights campaigns, we are currently in a transition period between moving towards a new campaign in both the Tuesday, and Friday operations. For the Tuesday campaign, this will be moving towards a zombie orientated mission, and the Friday campaign will be moving back to the PMC series, and more information about that can be found here:
Alongside Midnights missions, we have two gamenights from @BenjaminHL planned, keep an eye out on the events section of the forum for the dates of those missions.
Final Note:
As always I want to thank the community for helping us to move forward in a positive direction. I want to thank the donators for their continued support in keeping AW financially stable, even during a pandemic where peoples income may be reduced. Being a community powered by your donations is a portrayal of the support you have for our community, and we will continue to make the suggestions and needs of our community the focal point before any major decisions are made.
On a more personal note, I would like to thank all of you for the support you have given me as Core Staff for the past few years. I have absolutely loved it, and it is with regret that I have to step down, but I am in no doubt that this community will continue to live on and prosper, as it has done since it has been founded. I would like to give my personal congratulations to @MidnightRunner and @Norris, both of you have my full backing, and I am excited to see the progression of AW a few years down the line from now.
Thank you all,
Xwatt & The CoreStaff Team.
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Walk'N reacted to SiegeSix in Iron Front US Campaign Week 6 16/10/2020 @ 18:00 UTC
Mission Name:
Iron front US Campaign Week 6
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset IFA Ahoy.html
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18:00 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 42 (2 Squads of 12, an 8 man weapons team, 4 man tank crew and 6 man command element)
Situation
As of our last assault in the Ardennes, we've managed to put the germans on the run. Command believes they're gathering a larger force to try and retake these bridges and halt our assault.
However, we're taking advantage of the situation and trying to cross as many assets across the river before a possible counter-attack will halt this advance. In the height of these terrors, our platoon is sent to defend the advancing forces' flank and to launch a possible counter-offensive.
Assets:
Ground vehicles and tanks are available at spawn area.
Friendly Forces:
US Army
Enemy Forces:
German Wehrmacht
Civilians:
I severely doubt it.
Mission
Halt the german counter-offensive and push them back.
Execution
Objectives:
Do not let the germans past the town in the north.
Movement Plan:
At Commanders discretion
Rules of Engagement:
Enemies may be engaged on sight based on current squad orders
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commander's discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radios are only available to a select few. Lead elements have limited scope to move these around to maintain the command structure and organisation.
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Walk'N reacted to Johnson in AhoyWorld's SQUAD Server Launch!
Hey all,
As some of you may have already seen or heard, AhoyWorld will be making an official return to SQUAD with our very own public server! Thanks to the efforts of @GhostDragon, we should be up and running shortly with new Squad Moderators on standby to help out in ensuring that everything runs smoothly.
Many of you will have noticed a recent spike in SQUAD activity both in and out of this community. This is largely due to the increasing playerbase and active development of SQUAD. It is for this reason that staff deem now the perfect time for AhoyWorld to get a piece of that action! Our own server will not only give existing AhoyWorld SQUAD players a home, but also provides the opportunity for new members to join the community.
However, effort will need to be made in order to get the ball rolling, so we encourage all AW/SQUAD players to join the fun on our server once it's up and running.
Stay posted for updates on AhoyWorld's SQUAD server and I look forward to seeing you all in the field very soon!
P.S. SQUAD is dropping a big update within a week, so be ready for plenty of action.
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Walk'N reacted to MidnightRunner in Iron front US Campaign Week 1 11/09/2020 @ 17:30 UTC
Nobody reads the F***ing briefings but everyone notices the one thing I forget to update
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Walk'N reacted to MidnightRunner in Iron front US Campaign Week 1 11/09/2020 @ 17:30 UTC
Mission Name:
Iron front US Campaign Week 1
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset IFA Ahoy.html
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 38 (2 Squads of 12, an 8 man weapons team and 6 man command element)
Situation
Soldiers, Sailors, and Airmen of the Allied Expeditionary Force!
You are about to embark upon the Great Crusade, toward which we have striven these many months. The eyes of the world are upon you. The hope and prayers of liberty-loving people everywhere march with you. In company with our brave Allies and brothers-in-arms on other Fronts, you will bring about the destruction of the German war machine, the elimination of Nazi tyranny over the oppressed peoples of Europe, and security for ourselves in a free world.
Your task will not be an easy one. Your enemy is will trained, well equipped and battle-hardened. He will fight savagely.
But this is the year 1944! Much has happened since the Nazi triumphs of 1940-41. The United Nations have inflicted upon the Germans great defeats, in open battle, man-to-man. Our air offensive has seriously reduced their strength in the air and their capacity to wage war on the ground. Our Home Fronts have given us an overwhelming superiority in weapons and munitions of war, and placed at our disposal great reserves of trained fighting men. The tide has turned! The free men of the world are marching together to Victory!
I have full confidence in your courage, devotion to duty and skill in battle. We will accept nothing less than full Victory!
Good luck!
Assets:
A small supply of ground vehicles available at the MSP
Friendly Forces:
US army
Enemy Forces:
German Wehrmacht
Civilians:
Large civilian presence to be expected.
Mission
Drop into Nazi held France in the early hours of the morning. Our goal? to capture the crucial crossroad village of Neaville. We are to disrupt any German reinforcements heading to the beaches of Normandy.
Execution
Objectives:
1. Drop into occupied France
2. Regroup and capture the village of Neaville
3. Prevent any German reinforcements from reaching the Normandy beachhead
Movement Plan:
At Commanders discretion
Rules of Engagement:
Enemies may be engaged on sight based on current squad orders
Civilians are present in the area so collateral damage is to be kept to a minimum.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radios are only available to a select few. Lead elements have limited scope to move these around to maintain the command structure and organisation.
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Walk'N reacted to MidnightRunner in Friday Night WW2 Hype
As the title suggests, we have been working on a WW2 campaign which will begin on the 11th of September.
This campaign will involve two story lines from two different Zeus's.
@SiegeSix and myself will be alternating Fridays and story lines.
The first story line, my missions, will follow an airbourne division from their D-Day drop into France.
The second story line, Siege's missions, starting on the 18th, will follow an Infantry division from landing at the beaches of Normandy.
The plan is to run these campaigns for approx 8-10 weeks.
Modset:
Arma 3 Preset IFA Ahoy.html
Points to note:
We will be alternating week to week between airbourne and infantry units Based on the recent pole carried out the modset uses Acre instead of TFAR, however for the standard rifleman this will have no impact as you will not have a radio anyway Modset is a little larger than normal but the mods required to make this work add a lot of assets and more than a few maps, we have tried to limit it as much as we can
As usual if you have any questions or comment please let me know.
Midnight
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Walk'N reacted to Noah_Hero in Campaign Seven [Tembelan] - Operation Chingados
FRAGMENTARY ORDER 04072020
Reference BASE ORDER for Operation Chingados.
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Walk'N reacted to Minipily in [EU3] Friday PMC OPs starting soon
It isn't about fitting in.
It's about looking cool.
"I own 5 sets of Oakleys."
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Walk'N got a reaction from applechaser in [EU3] Friday PMC OPs starting soon
French gear?
something like "13hours" is planned?
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Walk'N reacted to MidnightRunner in Unsung 11th Armoured 20/03/2020
Hey All,
There will be no Unsung mission this Friday. I have a family engagement to attend so will not be around.
Missions will resume next week.
We have 3 missions left in Vietnam before we move to our next campaign.
I will have details of this for you in the next few days.
Later,
Midnight
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Walk'N got a reaction from Minipily in Next Friday Night Campaign: What will it be?
- G5 Sahel (Sahara) vs terrorist/djihadist group (ask @mastif0...)
- Peace keeping in Ivory Coast, Chad, Congo,...
- Ebola outbreak control (or else...)
Africa is often forgot in our games
Narcotic war also in South America...
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Walk'N got a reaction from Schubz in Next Friday Night Campaign: What will it be?
- G5 Sahel (Sahara) vs terrorist/djihadist group (ask @mastif0...)
- Peace keeping in Ivory Coast, Chad, Congo,...
- Ebola outbreak control (or else...)
Africa is often forgot in our games
Narcotic war also in South America...
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Walk'N got a reaction from ansin11 in Next Friday Night Campaign: What will it be?
- G5 Sahel (Sahara) vs terrorist/djihadist group (ask @mastif0...)
- Peace keeping in Ivory Coast, Chad, Congo,...
- Ebola outbreak control (or else...)
Africa is often forgot in our games
Narcotic war also in South America...
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Walk'N got a reaction from MidnightRunner in Next Friday Night Campaign: What will it be?
- G5 Sahel (Sahara) vs terrorist/djihadist group (ask @mastif0...)
- Peace keeping in Ivory Coast, Chad, Congo,...
- Ebola outbreak control (or else...)
Africa is often forgot in our games
Narcotic war also in South America...
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Walk'N reacted to MidnightRunner in Next Friday Night Campaign: What will it be?
@Walk'N between you wanting French units and others wanting BAF units I have a lot to include haha
@Lindi Good shout, I'll keep that in mind, we can always do a WW2 campaign at a later date.
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Walk'N reacted to MidnightRunner in Next Friday Night Campaign: What will it be?
Hey All,
Since we have just 4-5 weeks left in Vietnam, it is time to start looking at what will be our next campaign.
I have been looking at several options some of which I have done a bit of work creating templates & campaign ideas.
That said I want to know what you guys want to play.
Before I give the options in the poll I want to list some obvious exclusions from the options and the reasons for this.
1. Iron Front A3, the WW2 mod. I left this out as we are currently running a historical campaign and I didn't think going straight into another was a great idea
2. Star Wars: Opposition. Mod is not available on steam, the mouse don't play games with copyright, which would require players to source it online or AW to host it, which is just asking for trouble. Obviously neither option is ideal. I will revisit this option if a better solution becomes available.
Links to the main mod for each option:
HALO: Operation Trebuchet
Starship Troopers: Opposition
Mass Effect: Opposition
Aftermath: The Fallout mod
Warhammer 40k: There is Only War
For anything I've missed or any comments please leave them below or send to me directly.
Thanks,
Midnight
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Walk'N got a reaction from MidnightRunner in Unsung 11th Armoured Deployment Week 6 28/02/2020 @ 18:30 UTC
At least I didn't wasted all assets for nothing...
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Walk'N reacted to MidnightRunner in Unsung 11th Armoured Deployment Week 6 28/02/2020 @ 18:30 UTC
Mission Name:
Unsung 11th Armoured Deployment Week 5
Server Details:
IP: 136.243.150.72:
Port: 2302
Mods Required:
TFAR_Beta, CBA_A3, Unsung, Ace, AceX
HTML preset:
Ahoy Unsung.html
Recommended Mods:
ShackTac User Interface
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18.30 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 39 (3 Squads of 11, command, and vortex )
Role Descriptions for Platoon and Lead elements:
Situation
Following a successful assault on the enemy positions around the village of Hoa Hoi, you withdrew to FBS Scobie to rearm and rest.
Through documents found on site, and aerial reconnaissance carried out by Vortex we have identified the location of the landing zone the NVA are now using to bring men and equipment into the area. Your next task is to push North from the FSB through enemy held territory and disable the enemies ability to use this method of reinforcement. Thanks to our recent efforts to aid the civilian population we have gained further intel. We know that their is no civilian presence in the area except for possible prisoners. We have also learned the enemy hold a QRF style force in the area of what was FSB Toby before it was abandoned. Finally, we know from descriptions by civilians and reports from pilots that the NVA have setup several ZSU style AA positions in and around the heliport at Hoa Hien.
Friendly Forces:
US 11th Armored Cavalry Regiment
Army of the Republic of Vietnam (A.R.V.N.)
Assets:
UH-1D Iroquois (Slick) X 4
UH-1C/M21 X 2 (Armed Huey)
CH-47A Chinook X 2
A-7D Corsair II(CAS) X 2
A-1H Skyraider (CAS) X 2
AH-1G Cobra X 1
M-113 ACAV (M2)
M-113 ACAV (Transport)
M-577 Ambulance
Various ground transport and support vehicles
Enemy Forces:
National Liberation Front (Việt Cộng)
People's Army of Vietnam (P.A.V.N.)
Civilians:
Civilians are concentrated around towns and villages.
Mission
Push North and destroy the enemy heliport at Hoa Hien. Watch out for QRF from the area of FSB Toby.
Execution
Objectives:
Assault the heliport at Hoa Hien.
Clear the AA threat from the ZSU cannons.
Movement Plan:
At Commanders discretion
Rules of Engagement:
Armed personnel may be engaged on sight.
Civilians are present in the area so collateral damage is to be kept to a minimum.
Only buildings clearly being used for a military purpose may be engaged.
Civilian life must be protected (Hearts and minds)
Optional Tasks:
Provide any necessary support to civilians in the area.
Admin & Logistics
Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
Good Morning Vietnam!!
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Walk'N reacted to JANXOL in War for Altis - Act 1 Mission 7 Modded Zeus Ops 23.02.20 @ 17:30 UTC
Date:
23.02.2020
17:30 UTC
Expected mission length: 120+ min (might be over or under)
Act 1 - Prelude to a Nightmare
Finale
It is now clear that the signal we have uncovered was a ploy by The Templar, who wished to test the skill and determination of his enemy. While the original objectives of the mission couldn't be completed, Altian armed forces managed to rescue several officers captured by Freedom or insurgents during last weeks. The engagement has proven that The Templar and his forces will not be an easy enemy to beat. Regardless, while their threat remains serious, there is an even greater danger looming over the islands now.
With the Russian ultimatum and absolute refusal of US forces to comply with it, war is now almost certain. NATO forces cooperate with Altian government and high command in an effort to put together a plan of defense for the archipelago, but time is short and resources are scarce. The presence of insurgents on the island is not making things easier either. As days pass and Russian and Gatekeeper forces circle the archipelago in a standoff with American task force, diplomats on both sides still attempt to avoid the escalation of the crisis. Their efforts bring no fruit however. Diplomacy failed, and so it seems war is inevitable. As the time set by Russian ultimatum draws ever closer, fear can be felt across the archipelago. Fear amongst the populace, and amongst the soldiers who will soon stand against the might of the bear.
As sun sets on the final day of peace, a sudden large scale cyber-attack cripples the Altian defense net. Radars, communications and CICs across the archipelago are affected. While it is originally suspected that Freedom and insurgent forces are involved, it quickly became apparent they would be unable to conduct an electronic warfare operation of this magnitude. It appears that Gatekeeper's shiny tech is involved, which can only mean one thing: Altis was infiltrated by enemy forces and the cyber-attack is a preparation for imminent invasion when the ultimatum ends. With merely an hour left before the time set by the Russians, a group of Altian soldiers ventures out in a desperate attempt to restore communications before it is too late. The prelude has ended - nightmare is now upon us.
The Altian doomsday clock is showing midnight...
The Assets
Player faction: Altian military (with US support)
Player slots: 31
- PLATCO - 4 man command element + BRDM-2UM command vehicle
- 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each (4-man fireteam, 3-man maneuver team + engineer - effectively two 4-man fireteams)
- Hammer - 3-man US vehicle crew operating Bradley IFV
- 2xM2A3
- 1xM117
- Various wheeled transport vehicles
The mission
You must find and destroy the enemy equipment used to jam our communications and facilitate the cyber-attack. Time is short and the invasion imminent. We have merely an hour before the end of the ultimatum. It is all up to you.
The modset:
The modset didn't change, but I'm putting it here for anyone who might need it: https://steamcommunity.com/sharedfiles/filedetails/?id=1944287184
Hope to see you there!
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Walk'N reacted to MidnightRunner in Unsung 11th Armoured Deployment Week 5 21/02/2020 @ 18:30 UTC
Mission Name:
Unsung 11th Armoured Deployment Week 5
Server Details:
IP: 136.243.150.72:
Port: 2302
Mods Required:
TFAR_Beta, CBA_A3, Unsung, Ace, AceX
HTML preset:
Ahoy Unsung.html
Recommended Mods:
ShackTac User Interface
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18.30 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 39 (3 Squads of 11, command, and vortex )
Role Descriptions for Platoon and Lead elements:
Situation
After a successful assault of an enemy logistics station and an devastating strike on the enemy command position friendly A.R.V.N.forces have been able to move in and secure several villages to the North pushing back against the North Vietnamese forces. The local populace are very grateful for our help of late and they seem to be turning in our favour once again. We are seeking to use this new momentum we have gained to push further to the North east. Surveillance has identified several enemy positions near the village of Hoa Hoi. We are tasked with moving East to Hoa Hoi and clearing it out. Along the way you are to perform any task as you see fit to increase security in the area.
Friendly Forces:
US 11th Armored Cavalry Regiment
Army of the Republic of Vietnam (A.R.V.N.)
Assets:
UH-1D Iroquois (Slick) X 4
UH-1C/M21 X 2 (Armed Huey)
CH-47A Chinook X 2
A-7D Corsair II(CAS) X 2
A-1H Skyraider (CAS) X 2
AH-1G Cobra X 1
M-113 ACAV (M2)
M-113 ACAV (Transport)
M-577 Ambulance
Various ground transport and support vehicles
Enemy Forces:
National Liberation Front (Việt Cộng)
People's Army of Vietnam (P.A.V.N.)
Civilians:
Civilians are concentrated around towns and villages.
Mission
Patrol out to the East to root out any enemy positions. Clear out Hoa Hoi and the surrounding area of enemy forces.
Execution
Objectives:
Patrol East.
Clear Hoa Hoi and the surrounding area.
Act on any intel received.
Movement Plan:
At Commanders discretion
Rules of Engagement:
Armed personnel may be engaged on sight.
Civilians are present in the area so collateral damage is to be kept to a minimum.
Only buildings clearly being used for a military purpose may be engaged.
Civilian life must be protected (Hearts and minds)
Optional Tasks:
Provide any necessary support to civilians in the area.
Admin & Logistics
Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
Good Morning Vietnam!!
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Walk'N reacted to MidnightRunner in [EU2] Unsung 11th Armoured Deployment Week 4 14/02/2020 @ 18:30 UTC
Mission Name:
[EU2] Unsung 11th Armoured Deployment Week 4
Server Details:
IP: 136.243.150.72:
Port: 2302
Mods Required:
TFAR_Beta, CBA_A3, Unsung, Ace, AceX
HTML preset:
Ahoy Unsung.html
Recommended Mods:
ShackTac User Interface
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18.30 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 39 (3 Squads of 11, command, and vortex )
Role Descriptions for Platoon and Lead elements:
Situation
Following the successful defence of the FSB at Nui Dat we had several days of rest and recuperation. We now have been tasked with meeting the village elders from Xa Binh Ba who have requested a meeting with us. This is a good opportunity to improve relations with the local population. Your task is to meet with the elders convince them to share any information they can give us and to then act on that information in whatever way you see fit.
Friendly Forces:
US 11th Armored Cavalry Regiment
Army of the Republic of Vietnam (A.R.V.N.)
Assets:
UH-1D Iroquois (Slick) X 4
UH-1C/M21 X 2 (Armed Huey)
CH-47A Chinook X 2
A-7D Corsair II(CAS) X 2
A-1H Skyraider (CAS) X 2
AH-1G Cobra X 1
M-113 ACAV (M2)
M-113 ACAV (Transport)
M-577 Ambulance
Various ground transport and support vehicles
Enemy Forces:
National Liberation Front (Việt Cộng)
People's Army of Vietnam (P.A.V.N.)
Civilians:
Civilians are concentrated around towns and villages.
Mission
Meet with the elders of Xa Binh Ba to gain intel on the local area. Act on that intel in whatever way you see necessary.
Execution
Objectives:
Meet with the Elders
Retrieve any available intel
Act on any intel received.
Movement Plan:
At Commanders discretion
Rules of Engagement:
Armed personnel may be engaged on sight.
Civilians are present in the area so collateral damage is to be kept to a minimum.
Only buildings clearly being used for a military purpose may be engaged.
Civilian life must be protected (Hearts and minds)
Optional Tasks:
Provide any necessary support to civilians in the area.
Admin & Logistics
Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
Good Morning Vietnam!!
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Walk'N reacted to MidnightRunner in [EU2] Unsung 11th Armoured Deployment Week 3 07/02/2020 @ 18:30 UTC
Mission Name:
[EU2] Unsung 11th Armoured Deployment Week 3
Server Details:
IP: 136.243.150.72:
Port: 2302
Mods Required:
TFAR_Beta, CBA_A3, Unsung, Ace, AceX
HTML preset:
Ahoy Unsung.html
Recommended Mods:
ShackTac User Interface
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18.30 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 39 (3 Squads of 11, command, and vortex )
Situation
After a successful patrol as far as FSB Scobie and an uneventful trip to Firebase 1ATF, our platoon was hoping for a well earned rest. Unfortunately as the fog started to roll in on our first night of rest an alarm was sounded. The enemy are using the cover of darkness to try and over run our defences. Our platoon has been assigned with the defence of the Northern section of the perimeter. The perimeter is lined with spotlights to aid with identifying the enemy. The Firebase also has a mortar squad which can provide HE or flares on predesignated positions.
Friendly Forces:
US 11th Armored Cavalry Regiment
Army of the Republic of Vietnam (A.R.V.N.)
Assets:
UH-1D Iroquois (Slick) X 4
UH-1C/M21 X 2 (Armed Huey)
CH-47A Chinook X 2
A-7D Corsair II(CAS) X 2
A-1H Skyraider (CAS) X 2
AH-1G Cobra X 1
M-113 ACAV (M2)
M-113 ACAV (Transport)
M-577 Ambulance
Various ground transport and support vehicles
Enemy Forces:
National Liberation Front (Việt Cộng)
People's Army of Vietnam (P.A.V.N.)
Civilians:
Civilians are concentrated around towns and villages.
Mission
Prepare to defend the Northern perimeter of Firebase 1ATF. The enemy are attacking under the cover of night. Be vigilant and protect our light sources without them the enemy may overwhelm our position. Mortar support is available, they have predesignated targets with HE and flare rounds available.
Execution
Objectives:
Defend the Northern flank of Firebase 1ATF at Nui Dat
Do not let the base fall to enemy forces
Movement Plan:
At Commanders discretion
Rules of Engagement:
Armed personnel may be engaged on sight.
Civilians are present in the area so collateral damage is to be kept to a minimum.
Only buildings clearly being used for a military purpose may be engaged.
Civilian life must be protected (Hearts and minds)
Optional Tasks:
Provide any necessary support to civilians in the area.
Admin & Logistics
Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
Good Morning Vietnam!!
-
Walk'N reacted to MidnightRunner in [EU2] Unsung 11th Armoured Deployment Week 2 31/01/2020 @ 18:30 UTC
Mission Name:
[EU2] Unsung 11th Armoured Deployment Week 2
Server Details:
IP: 136.243.150.72:
Port: 2302
Mods Required:
TFAR_Beta, CBA_A3, Unsung, Ace, AceX
HTML preset:
Ahoy Unsung.html
Recommended Mods:
ShackTac User Interface
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18.30 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 39 (3 Squads of 11, command, and vortex )
Situation
Now that the immediate threat to FSB Arrow is over we can continue with our security efforts. Your orders are to patrol along the Eastern side of the province towards FSB Scobie and root out any enemy presence you find along the way. You will leave FSB Arrow and head North along the MSR through the friendly held town of "Dat Do" and several other villages before you reach your destination. Be watchful for enemy ambushes and civilians in need of aid.
Friendly Forces:
US 11th Armored Cavalry Regiment
Army of the Republic of Vietnam (A.R.V.N.)
Assets:
UH-1D Iroquois (Slick) X 4
UH-1C/M21 X 2 (Armed Huey)
CH-47A Chinook X 2
A-7D Corsair II(CAS) X 2
A-1H Skyraider (CAS) X 2
AH-1G Cobra X 1
M-113 ACAV (M2)
M-113 ACAV (Transport)
M-577 Ambulance
Various ground transport and support vehicles
Enemy Forces:
National Liberation Front (Việt Cộng)
People's Army of Vietnam (P.A.V.N.)
Civilians:
Civilians are concentrated around towns and villages.
Mission
Launch a patrol from FSB Arrow towards FSB Scobie, our next safe zone. Along the way you will investigate and respond to any enemy presence. The goal is to increase security in the area and break up enemy operations.
Execution
Objectives:
Patrol from FSB Arrow
Head North along the MSR to FSB Scobie
Investigate any enemy presence
Movement Plan:
At Commanders discretion
Rules of Engagement:
Armed personnel may be engaged on sight.
Civilians are present in the area so collateral damage is to be kept to a minimum.
Only buildings clearly being used for a military purpose may be engaged.
Civilian life must be protected (Hearts and minds)
Optional Tasks:
Provide any necessary support to civilians in the area.
Admin & Logistics
Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
Good Morning Vietnam!!