MidnightRunner Posted February 4, 2020 Share Posted February 4, 2020 Mission Name: [EU2] Unsung 11th Armoured Deployment Week 3 Server Details: IP: 136.243.150.72: Port: 2302 Mods Required: TFAR_Beta, CBA_A3, Unsung, Ace, AceX HTML preset: Ahoy Unsung.html Recommended Mods: ShackTac User Interface TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 39 (3 Squads of 11, command, and vortex ) Situation After a successful patrol as far as FSB Scobie and an uneventful trip to Firebase 1ATF, our platoon was hoping for a well earned rest. Unfortunately as the fog started to roll in on our first night of rest an alarm was sounded. The enemy are using the cover of darkness to try and over run our defences. Our platoon has been assigned with the defence of the Northern section of the perimeter. The perimeter is lined with spotlights to aid with identifying the enemy. The Firebase also has a mortar squad which can provide HE or flares on predesignated positions. Friendly Forces: US 11th Armored Cavalry Regiment Army of the Republic of Vietnam (A.R.V.N.) Assets: UH-1D Iroquois (Slick) X 4 UH-1C/M21 X 2 (Armed Huey) CH-47A Chinook X 2 A-7D Corsair II(CAS) X 2 A-1H Skyraider (CAS) X 2 AH-1G Cobra X 1 M-113 ACAV (M2) M-113 ACAV (Transport) M-577 Ambulance Various ground transport and support vehicles Enemy Forces: National Liberation Front (Việt Cộng) People's Army of Vietnam (P.A.V.N.) Civilians: Civilians are concentrated around towns and villages. Mission Prepare to defend the Northern perimeter of Firebase 1ATF. The enemy are attacking under the cover of night. Be vigilant and protect our light sources without them the enemy may overwhelm our position. Mortar support is available, they have predesignated targets with HE and flare rounds available. Execution Objectives: Defend the Northern flank of Firebase 1ATF at Nui Dat Do not let the base fall to enemy forces Movement Plan: At Commanders discretion Rules of Engagement: Armed personnel may be engaged on sight. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Optional Tasks: Provide any necessary support to civilians in the area. Admin & Logistics Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained. Good Morning Vietnam!! Xwatt and Walk'N 1 1 Link to comment Share on other sites More sharing options...
Walk'N Posted February 5, 2020 Share Posted February 5, 2020 12 hours ago, MidnightRunner said: The Firebase also has a mortar squad which can provide HE or flares on predesignated positions Manned by AI or Humans? Whatever, I probably won't be there (95%) Link to comment Share on other sites More sharing options...
MidnightRunner Posted February 5, 2020 Author Share Posted February 5, 2020 Set to ai by default but if we have the numbers then they can be manned by players Link to comment Share on other sites More sharing options...
Gluipertje Posted February 5, 2020 Share Posted February 5, 2020 Might be able to come MidnightRunner 1 Link to comment Share on other sites More sharing options...
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