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Kirk76

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  1. Like
    Kirk76 reacted to Minipily in Other Games Sub Channels   
    +1 on a social area!
     
    I don't want to be restricted to making a new channel if it HAS to be for a game.
  2. Like
    Kirk76 reacted to Josh in Other Games Sub Channels   
    I support fragg on that one. Create a social channels area for people to chat and chill etc
  3. Like
    Kirk76 reacted to Fraggloid in Other Games Sub Channels   
    It appears that section is also being used for social channel creation; perhaps a new social area with the option to create subchannels would help?
  4. Like
    Kirk76 reacted to Chuck in Arma 3 3-year anniversary!   
    Nah I had no idea, but yeah we probably won't get arma 4 for a while yet I'm still on the hype train though
    Sent from my hamster that lives in my motherboard box
  5. Like
    Kirk76 reacted to Chuck in Arma 3 3-year anniversary!   
    Damn didn't know that, Arma 4 hype train anyone?
  6. Like
    Kirk76 reacted to Eggmuffin in [HOW TO] Mortars   
    The mumbling made it really tricky to follow, but other than that, it's a good guide. I'll definitely try it out.
  7. Like
    Kirk76 reacted to maxxykang312 in [HOW TO] Mortars   
    Im gonna start using mortars now, really helpful post!!!
  8. Like
    Kirk76 reacted to Reidy in TFAR   
    Now if I am not mistaken, ACRE was implemented after Christmas of 2015. There was many issues to begin with and we were told to wait and report bugs and the issues will be ironed out soon. Yes the issues were ironed out but then after ~1-2 weeks of bug free use the next bugs came about etc, etc. The short story is from my perspective, and others who I have spoken to all agree that we seem to be jumping from issue to issue and ACRE has been real unreliable however yes when it works its really nice. However the majority of the time it doesn't run smoothly.
     
    Secondly if I'm not mistaken there was a poll a while back of which the result favoured TFAR was that just ignored? I used to play here ALOT however ACREs many and tedious bugs got too frustrating and I took a break. Now I am back and ACRE is still here with more bugs after the others were fixed. TFAR I am sure wouldn't be completely bug free however from many experiences its a dam sight more reliable to ACRE.
     
    Does anyone have any other thoughts on this? 
  9. Like
    Kirk76 reacted to Johnson in The Dragon Awakens...   
    Finally! A worth opponent...
    (Mi-28)

     
    Prepare EU#3, its about to get saucy.
     
    RHS IS LOVE. RHS IS LIFE.
  10. Like
    Kirk76 reacted to Copey in FAO All EU3 AWE Players: Acre, Radio Issues, etc.   
    Let me first start off with a big thank you to all of our players from the EU3 AWE team. We really appreciate your continuing support, especially when we roll out big updates and experience some issues with it. Also I need to say a big thanks for the constant feedback being given to us on how these changes are affecting things on server, keep it coming.
     
    However, I have to address a specific issue withing this post, Acre. This is a public service announcement, so to speak, as well as a request.
     
    Before you connect to EU3 AWE next time:
     
    1. Make sure you have Acre updated to the new, correct version (2.2). This includes the teamspeak .dll files.
    2. Make sure you have TFAR deactivated. Acre and TFAR conflict, causing lots of bugs.
     
    And please, make sure you check!
     
    If you still experience issues please post them in this thread. Include what this issue was, who it affected, what you were doing, what they were doing, and any other relevant information. As well as this please include the version with sub-release (press j ingame and the mission file name will tell you). The current version is 48C. 
     
    To keep you updated with what we are doing to try and tackle the radio issues currently being faced, we will post any updates specific to Acre, in this thread, so keep an eye on it. As of the time of writing we have amended a setting within 48D so that radio antenna directions are ignored with regard to interference. In addition to this radios are now only available from the arsenal, within the miscellaneous tab of inventories. The static radio box has been removed. 
     
    Sub-release 48D will be activated on the server shortly.
     
    We are aware of a specific issue regarding the radios and boats, please continue to use the boats, and if this error occurs again after performing the above mentioned actions, post it!
     
    Again, Thanks for your continuing cooperation and support,
     
    Copey
  11. Like
    Kirk76 reacted to S0zi0p4th in REPO INFO (Maintenance Notice)   
    And EU#3 repo done and released 
     Make sure you read the EU#3 thread about version 48 off gauntlett
  12. Like
    Kirk76 reacted to Minipily in We're back!   
    Aaaaand im in hospital and shit.
     
    Must be my withdrawal from Ahoy, I shall sue.
  13. Like
    Kirk76 reacted to David in We're back!   
    We've been working hard the past week to bring the site back, everything seems to be in order now so here it is. 
     
    If you missed the email/facebook/tweet/reddit/word of mouth for whatever reason you should know our database was compromised. You should reset your password here and elsewhere if it's the same. 
  14. Like
    Kirk76 reacted to Amentes in AW Enhanced Steering Committee   
    So does this mean we might get a second look over an F16 mod?
  15. Like
    Kirk76 reacted to Vlk in AW Enhanced Steering Committee   
    Sent from my iPhone using a phone app that is really irritating because it constantly advertises itself.
  16. Like
    Kirk76 reacted to Josh in AW Enhanced Steering Committee   
  17. Like
    Kirk76 reacted to Colsta in AW Enhanced Steering Committee   
    I cannot think of a better team to lead EU3.
  18. Like
    Kirk76 reacted to GhostDragon in AW Enhanced Steering Committee   
    Look forward to the direction and input with you guys in the future
    Sent from my Nexus 6 using a phone app that is really irritating because it constantly advertises itself.
  19. Like
    Kirk76 reacted to Ryko in AW Enhanced Steering Committee   
    After several years of being involved with EU3, Christiansen has moved on to spearhead the realism unit on EU6 (AHOSEC - now being called the 124th Marines). This has left a void in AhoyWorld Enhanced in terms of direction and development.  In order to create a sense of direction and accountability, and to make sure the direction of the Enhanced community is not led by a single person, we are instituting a three-person steering committee.
     
    This committee will be staffed by Ryko, SkullCollector and Hobnob.
     
    While the steering committee will be ultimately responsible for deciding the format, direction and style of the Ahoyworld Enhanced experience, this will not be done in isolation.  Rather, the committee will collate requests and suggestions from AWE players and staff and push them through discussion on the AhoyWorld Forum.  The forum will be the central hub for the discussion and decisions relating to all changes to the Ahoyworld Enhanced format.
     
    The Steering Committee will address questions of new game MODs, new maps, and alterations to the format of the mission(s) played on the Enhanced server.  Any player or staff member can bring an issue up for discussion.  A member of the steering committee will assign a date in the future where discussion will be concluded, and a decision will be taken at that time.  This date will be a minimum of two weeks.  Some issues may be decided immediately if they are significantly contrary to the intention of the experience.  While discussion of any issues raised is encouraged across all players and staff, ultimately, the steering committee will decide on how these issues will be addressed.
     
    For greater clarity, the Steering committee has no supervisory authority over other AhoyWorld Moderators and Admins: their role is specifically related to the direction and implementation of the AhoyWorld Enhanced experience.  Rules enforcement will still be conducted by all Moderators and Admins, and any arbitration of bans still goes through the regular community process.

    For further information, please direct any questions to Ryko, SkullCollector and Hobnob.
  20. Like
    Kirk76 got a reaction from VVARHEAD in New Squad.xml server   
    can this be updated? i want my membership and there is currently no way to get it
  21. Like
    Kirk76 reacted to David in ACRE or TFAR   
    Given the outcome of the poll was very close I am running this one as a decider, vote for what you want to use on EU3. It will run until the 2nd of July at which point we'll count.
     
    TFAR is more user friendly and will automatically move you into the game channel and radio quality is defined by range.
     
    ACRE will not move you into the channel automatically and is less user friendly, also voice quality affected by terrain.
  22. Like
    Kirk76 reacted to PiranhA in AhoyWorld Summer Meetup 2016!   
    Seems nice.
    Is it possible to pay with Ahoycoins?
  23. Like
    Kirk76 reacted to Johnson in Scope Mounting   
    Just a small request for the misc. mod 'Mount' by LAxemann which adds a fairly short but satisfying animation for adding, removing or swapping sights on your rifle.

    I think its a pretty cool mod especially for EU3 since I always see people bringing like 3 scope variants to each AO in their backpack and swapping them instantly in combat. This mods adds that little bit of immersion or realism into this idea that I think is already needed in the game!
     
    http://www.armaholic.com/page.php?id=25962
  24. Like
    Kirk76 reacted to Jochem in Scope Mounting   
    +1, moar realism
  25. Like
    Kirk76 reacted to Blue-958- in Scope Mounting   
    Looks good +1
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