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Eggmuffin

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ArmA 3

  • ArmA 3 Player Name
    Eggmuffin

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  1. A regular infantry squad carries a couple of AT4's that can deal with things on Fallujah. There's no real need for either HAT nor MAT there. As for Johnson's request. You could argue that the MAAWS requires more skill, however it is also a far more versatile tool, which I consider a bad thing. I am thinking about the balance of forces on the server. The limitations inherent in the Javelin means that the team utilizing it has to move and act in a way more appropriate for a support group (which they are). They have to maintain distance and concealment, rather than going hunting in between buildings and such. I am in favour of any proposition to maintain the appropriate roles of each team, and I feel that allowing extended use of the M3 MAAWS would accomplish the opposite.
  2. Can you remove some of the uniform options as well? Would that cut down on the arsenal loading times? If nothing else, it'd speed up the accessorizers.
  3. Give me a call if you need more bodies in picture. I can't capture, though. I'm barely running ARMA as it is.
  4. I assumed its primary purpose would be that of an aid station. It's not substantial enough for an FOB.
  5. I like it. I suggest it be put under command of the platoon medic. I assume it will serve the same purpose as the in-base medical tents? If so, will it come pre-loaded with the required medical supplies?
  6. It's a simple question: Do we need it? No. No we don't.
  7. The mumbling made it really tricky to follow, but other than that, it's a good guide. I'll definitely try it out.
  8. I'm terribly sorry I overslept, and didn't attend the last gamenight. I promise that won't happen again. And surely the mission should be called "FORD the river"?
  9. Are you quite finished with your unreasonable rant? I have tried to find the mod in question, and have been unable to do so. I didn't realize you were expecting progress reports on a tight schedule. Did you want them in triplicate, as well? Signed by an adjudicator? I came up empty, and didn't find any reason to mention it, because it's not a big deal. It's a teensy tiny little detail that you've managed to blow out of all proportion. As for my complaining, it's been well founded, and when I have been in a position to do something about it, I have. And yes, when I feel like my fun is being sabotaged, I take a break and come back to the game later. Because that's what this is, mate, a game. It's supposed to be fun. And if it isn't, then there's little purpose in continuing playing it, right? You do the same, we all do, because we all have better things to do than engage in what becomes a thankless, unpaid job when the clowning get out of hand. Now, I'm quite finished with this ridiculous circus, so I'd appreciate it if you stopped looking for things to take offense at, and I'll be willing to pretend this didn't happen. (And yes, I'm aware of the irony of calling Stuffedsheep out on a rant... in a rant.)
  10. Looks like an NV scope. 3x zoom, if I recall. Perfectly sensible choice for a marksman.
  11. I never said it wasn't good enough, it's a perfectly serviceable addition to the server, I simply made a suggestion. I'm not the one who needs to untwist his knickers here, mate.
  12. I think it's obvious, but I'm apparently wrong. Otherwise we wouldn't be having this conversation.
  13. A physical finger pointing on a map is a big, obvious thing that's easy to follow, and its movements are easy to predict for any observer. ARMA, however, is a computer game. Reality does not apply, so we must make do with what we have. The purpose of the mod is to make it quicker and easier to illustrate simple, short instructions, and the mod in its current state, isn't as good at that as it could be. Realism has its place, but arguing that a magic glowy dot is more realistic than a magic glowy line is without basis in realism at all. It's a tool that should hopefully do the job of one we would have, in the real world, but that we simply can't have in ARMA.
  14. It looks good, but that little glow is too small, and disappears and reappears too quickly. It would have been better if it traced a path on the map which remained for as long as the button was pressed. I know there is at least one other mod that does this, but I have no idea what it's called.
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