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TheToxicPixels

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  1. Like
    TheToxicPixels reacted to Ryko in RHS v0.4 is out! Update the repo stat! :)   
    Lots of great fixes and actual content improvements as well!
     
    USA:
     
    ADDED IN 0.4M27 IAR rifle
    M9 Beretta handgun
    F-22 (Scar and nes4day)
    CH-53E (Rocket and CUP)
    New M136 model (TF47)
    SMAW (TF47)
    Added new SPC Camelbak model
    Added USMC Assaultman role (MOS 0351)
    Added new collimator effect to M68CCO & M552 Eotech
    Added M1A2SEPv2 TUSK II groups
    Added door handling script for C130
    Added auto target track for UH1Y
    Adding Glock 17 as placeable item in Zeus.
    Added wearable ESS goggles
    Added more MICH helmets
    66mm Smoke Projectile
    Added Coyote and Woodland DUKE Antennae textures
    M252 mortar
    M119 howitzer
    Stinger pod
    Static TOW
    Redish-Orangish tracer for M240
    Added hidden selections for M4
    Added travel lock to M109
    New TOW missile models
    New AN-M14 TH3 effects
    New OpsCore models
    Interim M240 magazines
    Flare launcher modes (Ctrl+C to change to timed mode)
    Added proper reload animations for M203 & M320
    Added compatibility with Lesh's Tow Mod
    M259 smoke launcher for M113 IMPROVED IN 0.4^ Added M113 FFV rear hatch positions and added rear ramp anim
    ^ Added magic antirollbar parameters to US tracked vehicles in order to prevent silly AI flips
    ^ Added travel lock to M109
    ^ Infantry hitpoint system up to 1.54 spec.
    ^ Infantry limb damage
    ^ Weapon string consistency
    ^ Changed (and sometimes added) vehicles ui pictures in A3 style
    ^ Added new turret turn limits for M1 tanks
    ^ Tweaked mass of 6rnd grenade packs
    ^ Tweaked initSpeed of M576 buckshot
    ^ Tweaked/added ui icons for uniforms
    ^ Shadow for AN/PEQ-15/M952V
    ^ Tweaked UH1Y hud
    ^ Small spelling mistakes in cfgHints.hpp
    ^ Javelin can lock on air targets
    ^ Added missing Author tags
    ^ M320 is no longer visible in holster slot
    ^ Tweaked M1911 holster scale & holster offset point to fit (for now) bis vests
    ^ Some tweaks to FCS code
    ^ 82nd and Mountain patches lowered not to float over the uniform.
    ^ Tweaked M113 driver anim
    ^ Added custom pip handler for M113
    ^ Re-enabled bolt action for m2010 - works with bipods now. hold fire button in order to halt rechambering animation
    ^ M320GL now has fire selector set to F instead of S
    ^ M113 M2 ammo belt clipping in first person
    ^ New AN-M14 TH3 effects
    ^ Tweaked M4 sounds
    ^ Uploaded Kimi fixed HMD
    ^ Bradley textures with correct camo colors
    ^ Tweaked armor structural for transport helis
    ^ Removed old lenses on all ACOG variants and replaced with shiny new ones
    ^ Leupold Mk4 Spotting scope uses now H59
    ^ Added new M113 gunner anims
    ^ Flipped direction of icon_ch47f_ca.paa
    ^ Fixed shadowLOD bugs for several M16s/M4A1
    ^ maxSpeed for M1A2
    ^ Cleaned up gear and weapon lods for optimization.
    ^ 40mm smoke rounds now use the correct 40mm slug model when fired
    ^ Added thermal map to M113
    FIXED IN 0.4@ Fixed effects on static M2 machine gun & HMMWV M2 muzzle flash
    @ Update US Army D & WD groups
    @ M109 now has FireGeometry and Hitpoints set up correctly.
    @ Fixed M107 popup error
    @ M113 M2 reload feed cover animation
    @ Fixed minefield module
    @ Fixed bradley wheels dustpos
    @ Fixed FFAR ballistic
    @ Humvee LOD switching issues
    @ Fixed desert M6A2 in woodland tank groups
    @ Fixed HMMWV destruction from 12.7 rounds
    @ Fixed some UH1Y FLIR screen errors
    @ Fixed M109 commander FFV position
    @ Added usePiP=1; param for UH1Y Observer - should prevent strange head twisting
    @ Fixed Bradley door handler
    @ Fixed IK curve rpt errors
    @ Changed IR lock for TOW launcher since without that, AI refuse to engage enemies
    @ Fixed some "Error compiling '0.5 * (HitEngine1 + HitEngine2)' in 'HitEngine1'" rpt errors
    @ Fixed some heat refractions effects for MG's
    @ Fixed missing rvmat for AH1Z
    @ Disabled attachments on M32 GL
    @ fixed descriptionshort for 7.62x51 M240 100 rounds belt mags
    @ Fixes to M1 FCS code
    @ Fixed FROG first-person hand position
    @ workaround for directionStabilization quirks
    @ Fixed ramp selection on M2A
    @ UH-60M correct crew classes.
    @ Fixed glass textures submarine like view
    @ Fixed color issues with ballistic glasses
    @ Fixed potential C130 explosion during paradrop
    @ Fixed alpha issue for ACOG family
    @ Fixed C130 ramp anims not visible from cargo lod
    @ Fixed C130 turret inheritance
    @ 40mm smoke rounds now use the correct 40mm slug model when fired
    @ Fixed unarmed M113 FFV proxy placement in lods
    @ Magnified scope ranging (Mildot/ELCAN/H59)
    @ Fixed M113 commander slot in editor
    @ Fixed M113 driver proxies in pilot lod
    @ Fixed M113 glass movement in res lods
    @ Hovering dump pouch fixed on some SPC variants.
    @ removed duplicate strings to clean RPT
    REMOVED IN 0.4Removed HEMTT A2
    Hide FR & MARSOC groups until done. Russia:
     
    ADDED IN 0.4Added PAK-FA (Thanks to Lyotchik-Snayper for his cockpit)
    PSO-1M21 Reticle
    GSh-30-1
    AS Val
    9x39mm SP5 & SP6
    5.45x39 & 7.62x39 subsonic ammunition
    VG-40MD smoke shell
    GDM40 & VG40MD gear picture
    Icon for RVA
    RGO hand grenade
    Added 'vest' with pistol holster only (for drivers mainly)
    New balaclava models
    VDV Desert EMR Uniform & Fieldcap
    Add VDV Desert troops
    Add VDV Recon troops
    Tigr-M
    GAZ-233014 STS
    Added NV to T-90
    Added armed UAZs for insurgents
    SSh-68 helmet
    EMR 6Sh92 back by popular demand
    GP25 round visible during reloading
    Gorka-R Uniforms (green and yellow)
    Added grenades for the PG-25
    Added buoyancy parameter to geometry of amphibious vehicles (btrs/bmps,etc) (Note: amphibious vehicles still do not work correctly)
    Added gunner & commander FFV to BMD4 & Sprut-SD
    Added antiwater to BTRs
    Added antiwater to PTS-M
    added wip BMP insurgent skin
    Added working driver HUD to BMP-3
    Added ML and Flora variants of 6B23 Vydra-3M
    Added test version of 6B23 w/ Vydra-3M
    Added auto target tracking system to Sosna-U - hold for min 1 sec lase key to acquire target. need to be in thermal mode in last optic mode (АСЦ ГОТ should be visible in right upper corner)
    Added T-90A groups
    Added Headset Spetsnaz Vest
    Added shadows to EKP-1
    Added new collimator effects to PK-AS, 1P63 & EKP-1
    Added turret blow off to T-80
    AK-103 GP25 variants
    More Russian Decals (Aviation)
    AK-104 and AK-105
    Russian Navy Squadron Decal
    Add toolboxes to Russian tracked vehicles.
    New Zeus missions.
    D30 howitzer
    Podnos mortar
    Igla AA Pod
    Metis 9K115
    R-74M2, R-77 and R-77M missile models.
    2DP tactical flashlight
    New AKM and PK sounds
    Flare launcher modes (Ctrl+C to change to timed mode)
    Added compatibility with Lesh's Tow Mod
    Optic tinting
    Field manual entries for ground radar and shtora
    New Tigrs camo versions added IMPROVED IN 0.4^ UAZ doors can now be shot out.
    ^ Retreading script control variables
    ^ Infantry hitpoint system up to 1.54 spec.
    ^ Infantry limb damage
    ^ Short AK variants have reduced muzzle velocity
    ^ Decal definitions moved to configs
    ^ Added magic antirollbar param to russian vehicles to limit flipping
    ^ Helmet balaclavas replaced
    ^ Added drive gun lock for 2S3
    ^ Added salvo modes for BM-21
    ^ 3D17 shell trajectory
    ^ Moved a little bit folded AK
    ^ Uniform textures dirtied up
    ^ Moved SVD aimpoint closer
    ^ T-72B and T-72B3 now each have there own PhysX file
    ^ Tweaked AA missiles max speed
    ^ Tweaked T-80 snorkel script
    ^ Changed armor structural for Mi-8 & Ka-60
    ^ Imporved 6Sh92 digi texture
    ^ Improved BMP-3 interior
    ^ Disabled reloading in tanks with autoloaders
    ^ Configured GP-25 rounds into reload animations.
    ^ Improved EMR cap texture
    ^ Improved Les textures
    ^ Ka-52 Vikhr missiles can now engage air targets.
    ^ Fixed Mi-24 cockpit holes
    ^ Holstered pistols are now visible on crew officer & commander vests
    ^ RSP-30 are no longer visible in holdsters
    ^ Replaced RSP-30 with makarov for commander units
    ^ Commander turrets in tanks & IFV are now properly occupied by commander units
    ^ Minor tweaks to BMP-3 models (hatches, shadows, etc)
    ^ Improved eye memory points for all AKs and SVDs
    ^ Changed T-90A turret rotation speed since it's using 2E42-4 stabilizer
    ^ PTS-M floats
    ^ Improved Su-25 Crow Decal
    ^ Lowered terrainCoef for UAZ
    ^ Raised normalSpeedForwardCoef to prevent too slow offroad speeds
    ^ Improved collimator effect for T-72B NSVT
    ^ Replaced random Headgear script - should not have scarfs on pilots anymore
    ^ Cleaned up and optimized weapons further.
    ^ Changed (and sometimes added) vehicles ui pictures in A3 style
    ^ Tweaked some scripts to use remoteExec instead bis_fnc_mp
    ^ Unified lead calculating functions
    ^ Added zamerny memory point to T-80U series tanks since guided missiles were targeting lower part of hull
    ^ Increased slightly UAZ & Ural armor to prevent almost insta death from 12.7 rnds
    ^ Added usePIP param to Tochka-U & BM-21 to prevent head twisting
    ^ Tweaked lead values for some weapons
    ^ Retreading script now on all supporting vehicles.
    ^ Tigr has openable doors/FFV positions.
    ^ Increased PSNR-5K FOV from 30 to 42
    ^ Weapon string consistency
    FIXED IN 0.4@ Fixed typo at BTR cfg
    @ Fixed T-90A antenna.
    @ Fixed BTR-70 weird seat proxy position
    @ Fix to sound muffling
    @ Fixed curator scope for patchless uniforms
    @ Fixed BMD-2M FCS
    @ Added some missing mags to virtual arsenal
    @ AK-103 NPZ GP-25 can now load GP rounds.
    @ Updated mags and fixes for VDV units.
    @ BMP-1/2 PhysX
    @ T-72B3/T-90 MaxSpeed
    @ PTS-M PhysX
    @ T-80/U PhysX
    @ Fixed BTR driver visibility
    @ Fixed some missing sounds in radio protocol (wip)
    @ RGN impact sounds
    @ T72B3, T90A, BMP3 late & M have now EMR crews
    @ Fixed some visual bugs in Plissa/Agava FCS
    @ Fixed missing barrel in gunner lod for T-72 with TPD-K1 sight
    @ Fixed T-72 indep flag removal script
    @ Fixed T-72 traverse sound (bad sample compression)
    @ Fixed minefield module
    @ Fixed Mi-24 sound configuration
    @ Fixed commander mem point for T-90 commander
    @ Fixed BTR-80 recoil
    @ Fixed dangerCrew.fsm throwing errors about unknown dangercause (caused by introduction of suppressive fire by BIS in 1.40)
    @ Fixed some "Error compiling '0.5 * (HitEngine1 + HitEngine2)' in 'HitEngine1'" rpt errors
    @ Fixed TR8 PIP variant scripts
    @ Missing headlight proxies for rhs_btr60.p3d
    @ Magnified scope ranging (PSO/1P29/PGO)
    @ AK-103 NPZ GP-25 can now load GP rounds.
    @ Silencers no longer reduce muzzle velocity
    REMOVED IN 0.4Disabled AINET until better solution is found
    Removed thermal monitor from early bmp3s visible in cargo view
  2. Like
    TheToxicPixels reacted to Josh in Squad Servers   
    Hello guys!
     
    With Squad arriving on Steam at 08:00 GMT Tomorrow it’s with pleasure that we announce we already have two Squad servers up  and running.
     
    Capitana (US) and Flagship (EU) have been live since the start of the weekend. We will still be playing with the slot amounts but we’re looking over the 60 marker.
     
    Feel free to join the teamspeak channels. The In-game ones are muted to force in-game VON usage.
     
    Have fun and enjoy the game!

    -AhoyWorld Staff
  3. Like
    TheToxicPixels reacted to Ryko in Community Meeting: 19/12/15 1400   
    9am my time on a Saturday morning? Hmm...
     
    If this could be recorded for posterity though, it'd be quite valuable I'm sure.
     
    -R
  4. Like
    TheToxicPixels reacted to Decarbonizer in Good afternoon soldiers   
    Hi
    My name is Dan aka Decarbonizer
     
    Ive been playing ARMA3 for quite sometime, both here on AHOY WORLD and some clan server in Australia
     
    Im a young fella of 36years and I love playing on AHOY WORLDs servers because of the type of players that is playing on there
     
     I prefer SIM games over so many others and this community have been so welcoming and Ive even gotten some friends
     
    I am hoping to join tonights event
     
    Decarbonizer out
  5. Like
    TheToxicPixels reacted to Minipily in Tank Crew Slots in EU1   
    You should see about joining EU3 sometime.
     
    I command armored vehicles fairly frequently there and am also happy to see others interested in vehicle warfare, particularly those that are experienced in the tactics.
  6. Like
    TheToxicPixels reacted to razgriz33 in Community Meeting: 19/12/15 1400   
    Dear AhoyWorld-iers,
     
    I invite you all to attend a community meeting on Teamspeak, commencing 19th of December at 1400UTC.
     
    At the meeting I'll be running through some of the recent changes along with a summary of this year at AhoyWorld and explain why we've done what we've done. As this is a generalised meeting, almost a presentation really, I would ask that any questions or concerns you have first raise the attention of the appropriate manager then if you feel it requires my attention send me a private message. I may just answer it at the meeting.
  7. Like
    TheToxicPixels reacted to Chuck in [GAMENIGHT] Operation Steel Tiger - Gamenight (12/12/15)   
    Didn't seem to go your way tonight Toxic, I like the mission so I'm looking forward to when we can play it again!
     
    Chuck
  8. Like
    TheToxicPixels reacted to Josh in Squad gamenight Tuesday 15th   
    Hey folks, I'll be hosting a squad gamenight on the release day, Tuesday 15th. 
     
    Ill aim aim to host it at 18:00 gmt on the eu1 squad server.
     
    this is assuming the game releases before then. If it is later than I will delay the gamenight!
     
     
    cant wait to see you all on the battlefield
  9. Like
    TheToxicPixels reacted to Pvt. Zwerger in [GAMENIGHT] Operation Steel Tiger - Gamenight (12/12/15)   
    Can´t join
    tfw you are on a real military exercise and wish to be playing some EU3   
  10. Like
    TheToxicPixels reacted to Icy in [GAMENIGHT] Operation Steel Tiger - Gamenight (12/12/15)   
    That`s alot of Air support!
  11. Like
    TheToxicPixels reacted to Radfahrer in AhoyWorld End of Year Awards 2015!   
    Imma makin´ this short on all of yall behalves and such .
     
    AHOY WORLD IS BEST WORLD  !
     
     
    I R done  
  12. Like
    TheToxicPixels reacted to Fraggloid in [GAMENIGHT] Operation Steel Tiger - Gamenight (12/12/15)   
    *Crosses fingers and hopes for something other than grenadier for once*
     

  13. Like
  14. Like
    TheToxicPixels reacted to PERO in [GAMENIGHT] Operation Steel Tiger - Gamenight (12/12/15)   
    If I am around, I could help you with Zeus stuff.
  15. Like
    TheToxicPixels reacted to razgriz33 in How to host an event on AhoyWorld.   
    Here's How, this document will be kept up to date
     
     
     
     

  16. Like
    TheToxicPixels reacted to Parachut in Gday all   
    Gday all, I made an account to see if  I can help out others with issues when it comes to their servers and hope to receive help when I pull an all nighter to get something tiny to work on my server. I've been playing Arma since about 2012 and have put countless hours into Arma 2 OA and Arma 3. I've recently bought a server and am in the process of setting up an Invade & Annex server. 

    Thought I may as well throw in a few things about me. I'm 17 and hail from a small island in the middle of nowhere called Australia and have been into computers most of my life, never thought I'd get into scripting or anything of the sort but I'm enjoying the challenge that comes with it. 
     
    So hopefully I can lend a hand if anyone needs it.
     
    Feel free to hit me up if you need anything.
     
    Steam: Parachut
     
    Cheers.
    - Parachut
  17. Like
    TheToxicPixels reacted to Ryko in 1.54 fatigue system fix (if people are hot-fixing Gauntlet, perhaps include this)   
    setCustomAimCoef is an Arma function that lets you change how much sway exhibits on aim (Arma wiki); in my testing, 1 is normal, 0.5 is very generous to the player: so perhaps something in the realm of 0.7?
     
    Also, since the fatigue system includes a stamina bar in the top right, perhaps we can remove @st_stamina_bar from the repository as redundant?
     
    While we're at it, we could remove @st_map_gestures as useless (and perhaps also redundant as I believe ACE 3.4 includes it).
     
    -R


    In fact, if there is some intention to customize the stamina system for Gauntlet or Valiant, then this is the go-to page:
     
    https://community.bistudio.com/wiki/Arma_3_Stamina
  18. Like
    TheToxicPixels reacted to Jim in Commanding workshop: Squad Leader & Team Leader   
    I found last nights exercise really enlightening. I leapt the ranks from usually running around as a grunt to commander of Hammer, Talon, Vortex, A1, A2, B1 & B2.
     
    Thanks to Ryko's wise words I think it went ok! And special thanks to Kolev, VLK & ToxicPixel the teamleaders of infinite patience. Here's a quick debrief with the points I found worth keeping in mind for any new CMD player.
     
     
     
    We were tasked with clearing a town/oil field. TOPTIP - identify WP in town - but as Ryko said - don't plan too much as the plan will quickly fall apart once we get there.
     
    Mission Plan
    Move by Humvee convoy to dismount at Hammer's OW position
    There's only one Humvee at base - A2 are in it and are waiting to depart, CMD, A1 & B2 pile into the Vortex Blackhawk. I can barely hear A2 over the radio with the heli engines roaring. A2 eventually get the message to move out - maybe they didn't and only left because they saw the black hawk leaving...
     
    Talon is tasked with escorting A2's vic up to the A2
     
    Hammer had a good overwatch position from the SW. They called in targets and eventually I gave them permission to simply take out any technicals or BTRs on sight. A slight cop-out perhaps but it meant less radio chatter and I could concentrate on the infantry. This principal I applied to Talon - who I sent North to clear up the way for Bravo.
     
    We all get to the LZ and move out NE to some hastily dropped waypoints - one of which was in GROUP not SIDE and had to be retyped... TOPTIP make sure you place marks in SIDE - which I knew, and was told about and i had all intention of double checking but in the heat of the moment the odd one still slips by...
     
    B1 move west to regroup with a guy who may or may not have been wounded - there were 5 people on three radios all talking at once at one point - so I couldn't figure out what the matter was. The important thing was that they weren't taking fire so could be left alone. 
     
    A1 & 2 moved through and cleared their points. 
    Bravo caught up and swept the NE.
     
    B2 popped up on the map at some point (i should say at this point i was basically playing from the map - switching out to FPV only to change short range radio channel - and then quickly back to the map) thanks to canny squad leaders it was advised that B2 reinforce A1 who had taken a few causalities.
     
    Moving into the centre of the AO I overstretched the Alphas. Hammer persuaded me to order them into a new position to provide better OW for the stranded Alpha2. Orders sent! Alphas regroup and before I know it the AO is complete - we won! Quick LZ in GROUP SIDE. All in the chopper, not quite - one wounded walker left. BOOM - lets go
     
    In real life I run night clubs, bars, restaurants and events. I regularly have teams of 20-30 people in 4 or 5 departments to look after. The secret to my success in my career is to have good team leaders on the door, in the bar, on the floor, in the restaurant and in the kitchen. Give them a good order of service and let them loose on the night - feed them shots of tequila and Jack Daniels plus the odd line of coke if they drink too much, make sure they have fun and only jump in when they need help.
     
    The reason the operation went so well last night was that the squadleads were good and used their initiative to interpret vague movement marks on the maps into tactical advances and tangible results. - Have yourselves a tequila on me!
     
    Playing the CMD role is a bit like playing command & conquer but with fuzzier results and less interesting graphics! - Could we add a UAV operator slot to the command group? 
     
    The most important thing for EVERYONE to take from this is to keep the radio clear, and understand that if you are on the radio, there may be two other units on another channel passing information up. If there's no reply instantly then something may be happening. I'm going off to read up on radio protocol (i did my Yacht Master ticket and UHF radio exam in my teens so I can send a PANPAN and MAYDAY but there's a lot I need to (re)learn.
     
    Thanks again and I would recommend that everyone takes a turn at command - if only to learn what the higher-ups have to deal with!
  19. Like
    TheToxicPixels reacted to razgriz33 in Commanding workshop: Squad Leader & Team Leader   
    I think in leadership terms you are as strong as your weakest link. if you have a FTL that can't round up his team then the squad leader in effect has a weaker squad making the platoon weaker. looking at t'other game night i had an excellent team including a couple i didn't really know, the other team leader was on the ball and so was the  squad leader. it was awesome being able to trust the other fire team leader.
     
    yeah anyway, fingers crossed for some great results from this event and others in the future
  20. Like
    TheToxicPixels reacted to Ryko in Commanding workshop: Squad Leader & Team Leader   
    Yeah, we played EU3 today.  Apart from a few hiccups and some harder-to-kill enemies I think everything is largely intact.  Enough that we could at least run an op.  The outcome of the op is more or less immaterial... it's the journey rather than the destination.
  21. Like
    TheToxicPixels reacted to Pvt. Zwerger in Printable map of Arma maps   
    Hey
     
    so I was bored an decided to create a printable version of some Arma maps. 
    This form of a map would be my goal.
     
    At the moment im working on a Takistan map. Here is the first version.
     
    The scale of the map is 1:8243. (1cm on the map = 8243cm in Arma) For a better understanding 1cm on the map = 82.429m in Arma.
    I know that the scale is pretty stupid at the moment, but im Trying to get it to a better scale. (1:100 or so)  
     
    If you want you can print it and assemble it, just be aware that it is the first version. So it can have some problems. 
    To assemble the map just print out all 32 pages (use a good printer for the best results) and glue them together with some tape on the back.
     
    If you experience some problems or if you have some questions just contact me.
     
    Feedback and improvement suggestions are welcome and needed
     
    And tell me which maps you also want to see in a printable form
  22. Like
    TheToxicPixels reacted to Minipily in EU #3 Tutorials   
    I'm happy to help out with the guides and it would be my pleasure to help make and possibly direct a vehicle guide for pilots and tankers.
     
    I'm also really experienced in Ace advanced medical if you want some in depth information about it.
     
    I'm sure Johnson would love to make one for MAT too.
     
    Give me a good ol' poke on TS or add me on Steam: "Minipily" if you wanna talk about it.
     
    I'd recommend talking to staff, it might be possible to make a playlist and add it to the Ahoy World YouTube Channel, would help it be seen.
  23. Like
    TheToxicPixels reacted to Lone in EU #3 Tutorials   
    HI, I made an EU #3 Basic tutorial, watch this space as more tutorials, especially leadership / Role specific ones to follow.
     
    I will also add, in brief here for new players, log onto Teamspeak, and then join the server, the TFAR Plugin will move you into the EU #3 channel as you load in. If your in game and not in the right channel, in TS go to settings - plugins and then re-load all.
     
    Here is a link to the loadouts I use, as exported by the arsenal : https://docs.google.com/document/d/1FdtX6r3ANBXEb-2d7AoXKzMGfIwISNCMe1zCTIfrvng/edit?usp=sharing
     
    How to Eu#3 Basic -:- https://youtu.be/_2rKh3kVXLw
     
    How to Role Select -:- https://youtu.be/6LaAEnJryvs
     
    How to Teamplay -:- COMING SOON
     
    How to Radio -:- COMING SOON
     
    How to Team and Squad Lead -:- COMING SOON
     
    How to Platoon Command -:- COMING SOON
     
    How to Medic -:- COMING SOON
     
    How to HAT + MAT -:- In consideration
     
    How to MMG -:- In consideration
     
    How to Logistics -:- In consideration
     
    How to Pilot -:- In consideration
     
    How to Vehicle Crew -:- In consideration
     
    Other specialist roles?
     
    At this moment in time (as well as helping VERY new players) I'm looking for recommendation's on the format, quality and help from anyone and everyone on writing scripts, and recording footage for role specific stuff, especially roles I'm really not proficient in myself (Marksman, MAT, Hammer etc).
     
    Thanks in advance for any and all help,
    Lone.
  24. Like
    TheToxicPixels reacted to Ryko in Commanding workshop: Squad Leader & Team Leader   
    Where: EU3
    When: Thursday, December 3, 7PM GMT (2PM EST)
    What: We've been talking about command training in this thread, and after liaising with TheToxicPixels, Lone, and many others, we've decided on a way that we can run a workshop.
     
    We'll run a Gauntlet mission as normal; anyone is free to attend.  Myself and any other experienced Squad / Team Leaders will fill out those roles; anyone who is interested in learning how & why we do what we do is free to listen in on the alternate radio channel (100).  We'll run a simple (hopefully) op, and then debrief after it's done.  For the next op, we'll re-slot and take volunteers on the SL & TL slots, then myself and the other experienced folks will participate in the rifleman slots (or whatever) and observe and assist.  This will be a very learn-by-doing workshop, with people around you who want to help you succeed, rather than a talk it out workshop.  Rinse & repeat for as many times as people are interested and available.
     
    I'll be recording during both rounds, and we'll post it for posterity.
     
    Add a reply if you're interested in participating, either as a mentor or training participant, and if you're available that night; if it's not a good night for people, we can reschedule.
     
    -R
  25. Like
    TheToxicPixels reacted to Despite in AhoyWorld has an ArmA3 Unit!   
    <--- #StoodaChance
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