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TheToxicPixels

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Everything posted by TheToxicPixels

  1. How's life everyone, what have I missed?
  2. You were a great admin Pero!
  3. Yea Tanoa's going to be in huge demand once it launches.
  4. I'll wait and see on the performance before buying it after exams.
  5. Welcome to ahoy world!
  6. So Soziop4th wanted a bug report from me in a formatted manner, capable for him to read. Let's just say that's kind of hard with the general quality of this mission, it's fantastic. The only bug thing I kind of found was the suspension on the transport we were given first. But i'm sure everyone knows of that one and its mod side, nothing to do with the mission. Some of the classes didn't contain ear plugs, which would had be nice to mute out the sound of the machine gun next to me.... Also the assistant automatic rifleman could use a little more body armour, like seriously he was going into battle with a sweat shirt.
  7. So you can get 3 months of free reddit gold by downloading and logging into their new app during this week. Which basically gives you a ton of extra features on the website.
  8. Hello, so as some of you may be aware, we are now in British Summer Time. That means we are 1 hour ahead of GMT. So when planning gamenight times / turning upto gamenights be aware of this. Turing up an hour early is good however... (Posting this due to my recent gamenight with people turing up early and Mr Collider gamenight meaning to be at 8:00 BST I believe.)
  9. I never understood why they didn't start from sctrach with Dayz standalone on the Arma 3 Engine.
  10. <blockquote class="imgur-embed-pub" lang="en" data-id="FidZknJ"><a href="//imgur.com/FidZknJ">View post on imgur.com</a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script>
  11. Do you recon we could get a discounted package for ahoyworld?
  12. Hi, I was wondering how one can pay for ahoyworld coins and what the conversion rate is with this implimentation? As with all things in gaming there has to be a way to speed up the process of earning these coins? Also could we see these implementations into EU1 and EU2? Maybe KSP? Do we have to pay per minute of sever usage? Lastly what is the cost of each round and the price of fuel for each vehicle?
  13. Purposed Saturday Night Gamenight! Operation: Gauntlet v 0.42D Map: Zargabad Altis Time of operation start: 7:00 PM GMT Time of preparation: 6:30 PM GMT Hello all, we will be playing the most upto version of Gauntlet for this gamenight. This Gamenight will sevre two purposes 1 to get people onto EU3 at a designed time so we can have a large force in play and 2 to allow new people to EU3 to squad up with experienced members and learn. So if you've been wanting to try out EU3, or just have any questions, this gamenigt will hopefully allow you to have them answered. There is the question of do you want training on the sign up form, if you select this then you will be put with experienced members of EU3 in order for you to be able to learn well playing. Click here to sign up! The roles are either leadership or for vehicles, if I've forgot something crucial please comment with the role you would prefer. Arsenal will be allowed, along with join in progress. Sign up is key for those who want to take charge. Respawning is allowed, however units can only be deployed to the area of operation in waves, subject to commands approval. This is to simulate a re-enforcement system/to get rid of vortex transporting one guy. Normal game night rules apply, if you can’t cope with waiting to get back into the area of operations or planning please to not join. For info on how to get the mods click here.
  14. Hello Volkert. There are a number of options to look at, we have two main non-modded severs, EU1 and EU2 which run the invade and annex missions. These involve the capture of towns on atlis, against various AI units. EU1 regualry has around 60 players on it and offers a varity of large scale battles. People who play on this sever co-opertivily are often on team speak leading to some small scale squads. However EU3 offers the most co-opertivie gameplay in my opinion. It is our modded sever and currently runs guantlett, a mission structure ofcourse a varity of modded maps, leading to some intense fights against AI in a structure manner. Everyone on this sever is on teamspeak leading to fully co-operation, under the radio system of acre. Information on EU3 http://www.ahoyworld.co.uk/eu3_front.html How to download Mods for Eu3 http://www.ahoyworld.co.uk/eu3_howto.html EU3 Rules and Regulations http://www.ahoyworld.co.uk/eu3_regulations.html Feel free to ask any questions.
  15. Hello, so I thought I would weigh in with my opinions on the idea of the stepping stone sever. This basically being from my understanding eu1/eu2 with acre and ace, running the Invade and Annex mission file. Through having these two modules implemented, arguably the most noticeable changes from the non-moded severs to moded severs. I believe this would be a great idea, as it offers the players who play daily on eu1 and eu2 a more in-depth and rewarding experience, without the seriousness and set up of eu3. I notice regularly when i'm on that the eu1 channels have more than 10 players on, and without the radio channels of acre this would seem like a cluster situation when trying to communicate. This implementation would stop this. From zissou's post there are regularly 420 people who roughly connect to eu1 each day ( can't remember the exact numbers) thus this wouldn't hurt the amount of people playing on that sever. With the argument that this sever would take away from the eu3 player base, this simply isn't true, the players this sever would serve wouldn't play on eu3 in the first place, the would stick to eu1/2 without this sever. However this being a stepping stone sever may have the affect of these players then moving onto eu3 once they get use to the systems and the more serious nature of gameplay which acre and ace implement into the sever. This does affect eu3, but only through providing the opertunity for people to eventually come over, therefore it's a positive affect. People have mentioned who would set up this sever, pay for it, admin it etc... this isn't suppose to be set in stone yet, this is the ideas box after all, meant for people to give across ideas for improving the community experience and gameplay opportunities throughout the sever. These questions can be worked out once the idea is agreed on fully by the staff of this place. Everyone is also entitled to their thoughts and views on the ideas listed in this section, everyone is part of the same community even if it doesn't affect them, however censorship of peoples ideas should never take place, just because they don't agree with your opinion doesn't mean there wrong. In the past ahoyworld hasn't been afraid to set up new severs if the support is there for them. Lets look at the recent squad severs or even go back to the excile severs which we had up in the past when that mod was popular. We even had ksp severs at one point which a few members use to play on. I would also like to get rid of the idea that eu3 is a huge step up for players who regularly play on eu1/eu2. In reality if you are playing on eu1/eu2 in a relativity co-operative manner, such as the zesus gamenights, then the step up isn't huge at all. The gameplay is relatively similar, with the main change being acre and ace. Yes there are weapon and vehicle mods but these are mainly visual. The changes of ACRE and ACE can be learnt in training gamenights which i'll be willing to help in again once exams are over in the summer, hence why i'm away a lot at the moment. The 20 GB of mods can be downloaded overnight, I don't really see the issue here. I know that people don't like overally controlling squad leaders or team leaders who come across as spiteful, but these people shouldn't be part of the eu3 experience, so any problem with people acting elite over being veteran players should be reports. In conclusion I believe a stepping stone sever would easy the transition for players from eu1 / eu2 to eu3. Through learning acre and ace without the other mods, It may encourage people to then go on and try the full experience of eu3 without the huge step up which is sometimes off-putting to players.
  16. PsiSyndicate is just terrible.
  17. Ahoy Welcome to the community
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