Ryko Posted December 6, 2015 Share Posted December 6, 2015 setCustomAimCoef is an Arma function that lets you change how much sway exhibits on aim (Arma wiki); in my testing, 1 is normal, 0.5 is very generous to the player: so perhaps something in the realm of 0.7? Also, since the fatigue system includes a stamina bar in the top right, perhaps we can remove @st_stamina_bar from the repository as redundant? While we're at it, we could remove @st_map_gestures as useless (and perhaps also redundant as I believe ACE 3.4 includes it). -R In fact, if there is some intention to customize the stamina system for Gauntlet or Valiant, then this is the go-to page: https://community.bistudio.com/wiki/Arma_3_Stamina TheToxicPixels 1 Link to comment Share on other sites More sharing options...
TheToxicPixels Posted December 6, 2015 Share Posted December 6, 2015 It would be nice to get rid of the St_Stamina_bar Link to comment Share on other sites More sharing options...
PERO Posted December 7, 2015 Share Posted December 7, 2015 When doing some testing on Saturday, I think st_staminabar measures Fatigue and new ingame hud measures Stamina. But st_stamina bar could be removed IMO. As of changing stamina params, it needs to be checked how much does ACE change does values (if any). Plus, I think all params are reset after the player respawns. Link to comment Share on other sites More sharing options...
Rave Posted December 8, 2015 Share Posted December 8, 2015 As i understand it teh stamina is fine as it is - as long as you have a proper combat load. Not 15 magazines etc. Or a Mawws and 10 rounds etc. Link to comment Share on other sites More sharing options...
GhostDragon Posted December 8, 2015 Share Posted December 8, 2015 its just the scope sway is way too crazy you walk 100m then you cant hit a barn while prone haha Link to comment Share on other sites More sharing options...
Ryko Posted December 8, 2015 Author Share Posted December 8, 2015 I have no problem with the fatigue system - I would probably keep it as is. I do have a problem with the scope sway. I have been testing a mission with the coef set to 0.7 and it is way less punishing. -R Link to comment Share on other sites More sharing options...
Amentes Posted December 8, 2015 Share Posted December 8, 2015 Agree with Ryko. Link to comment Share on other sites More sharing options...
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