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Lone

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About Lone

  • Birthday 01/02/1998

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    Male
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    w72ph

ArmA 3

  • ArmA 3 Player Name
    Lone

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  1. As has been stated, eu#1 and #2 are public servers, the map spotting had been implemented for a long time and suits the casual playstyle of our playerbase. For now this idea is rejected but if you can somehow bring us proof of support from the community we will re evaluate.
  2. Ima buy it, but I don't get online very often anymore
  3. Forwarded to the correct Devs, we'll get back to you.
  4. Lone

    Restructuring CAS

    Buddy, If anyone isn't listening here its you, you've been told over and over with reasoning behind why the suggestions just don't fit on our server and you keep coming back with the same points. As I said, this will not be implemented or looked into further, I encourage the submission of ideas but the dogmatic manner with which you are presenting this helps no-one. When the jet update is released we may look into this but for now the idea has been rejected.
  5. Lone

    Restructuring CAS

    The buzzard is either used poorly and then you have to play without cas, or if I pilot knows what he's doing, overused to the point of no return. This is a moot discussion, the Dev team will not be implementing this change as it throws up too many issues, the current cas system has vastly improved on I&a 2 and we're not going to go back a step.
  6. Lone

    Restructuring CAS

    The Dev teams, and my own opinions match that of stanhope, with the implementation of the points system (if it is approved) you will be able to purchase the buzzard, until then it is too powerful and prone to abuse to replace the greyhawk.
  7. Noted, and has been put up for discussion with the devs.
  8. Lone

    Rewards Rework

    This indeed means that the special vehicles may not spawn, another point of contention here in the ideas box has been reworking the FOB's, as they don't seem balanced or, well, working so we'll see. With the parachute drop, the issue you raised was discussed by the admin team. One possible solution we came up with was they are only place let once the radio tower is down, making it a bigger target and giving pilots dibs on most inserts for at least the 1st half of the AO (unless you have a dedicated tower squad on). Another was to make them not last very long, just enough time for a squad to,say, undertake a risky manuvre and regroup with their squad again inside the AO. Thanks for all the feedback guys and keep it coming! If your running out of ideas relevant to the point system, what else would you like changed/improved for the next iteration of I&A?
  9. If that does not work, try using direct connect and put in one of our ip's. When I'm home I'll get them for you, or you can ask any other friendly member. Also welcome, try not to break anything!
  10. Lone

    Rewards Rework

    Cool, Multi reply time Gamerbug! Players who participated will be people in a radius around the AO as it finishes I belive, for coding reasons, I realise this could be frustrating if you die (especially to somthing stupid like a TK) just before completion so any suggestion here would be nice. Gear/Weapons outside your class needs carful considering, I can see the merit of being able to purchase a satchel charge (if they where limited to EOD) but I dont like the idea of a medic being able to buy a high claibre rifle. Cryo! Point 1 - means that freindly vehicle spawns such as the Pawnee at FOB whatever it is would be removed as you can now purchase them. I like this idea however (its an outdated knowlege of I&A because no slammer spawns now anyway but oh well) Squad leader abuse would have to be stopped by defining a "squad" as a set number of players or above, as suggested by stanhope and lost. I dont really understand what you mean by this, but there is a merit to starting (with the closer AO's) with fewer assets and no points to sepnd yet and then slowly building up your team's arsenal as the AO's progress outward away from base. Point 6 means that once a high end asset is obtained, point gain is lowered to stop somone with a lammer slingshotting their pointcount out of orbit because thay have somthing cool. But what if there is no zeus/admin on, it happens more often than you think, I am currently firmly set in the idea that it should be limited and if somone has held onto an asset too long or is abusing its power, that is when a zeus (if available) would step in. I'm open to persuasion on this point of veiw - one thing that was suggested was to remove powerfull assets ability to be refuled or repaired so that they hav a shorter lifespan. I think possibly if you cut that to just preventing them from refueling it would give players a visible timer to work from and enable more assets to be shared. However it does sound mighty unfair depending on fuel consumtion. I would suggest that the darter is a low point cost purchase available to the UAV oporator only, along with other UAV's some things should still be role specific, for example only pilots can buy air assets. that said perhaps the darter should just be free in the arsenal as it is now. More discussion required As stanhope said, this would just take more jobs away from the pilots, if anyone is familiar with AWE and the supply depot system, i envisage somthing similar here. Stanhope! Bang on the head (I think) obviously this opic requires discussion. There are arguments for and against this, on one hand a persistence may increase player retention, and would allow a pilot to, say, play as infantry during the early stages of the server and swich to pilot when they have the points / need for a big ol huron or some such. However, as I said to Cryo, there is a merit to slowly building up assets over the course of invading the whole island. what does everyone think? Contentious point that needs more community discussion, as I said above I think limiting is a good idea, but if the community is set against it what can I say? I've covered this already, mabye the UAV op starts with free acces to darters but then must buy other UAV's this would make them worry more about the survivability of their greyhawks. this does however raise the question "How do UAV operators score points" because kills dont gain points we need to consider this carfully. Intersting point, my immediate reaction is class 2, as it is armour, but there is wiggle room here. I feel arty will either be plug in coords and hope or purchase and then activate later using laser deg or again coords but from the field. Your other points I awnsered when talking about Cryo's points. Lost! No big reply for you im afraid, I just agree especially the TK point. LET IT BE KNOWN, unlike the post above, all comments and ideas posted by me in this reply are mine and mine alone, they have not been discussed with the other members of the team and do not reperesent definitive fact about the system. When I am posting as the liason for the team it will be prefixed with a plural, for example - or Thank you all for your feedback and keep it coming!
  11. They are often very emotional, and emotion sparks emotion. I'm interested to hear his take on the reworked reward system.
  12. Alright Alright Alright, it's time for us to steer this topic in a direction, I need you motley lot to head over here and get your ideas on.
  13. Lone

    Rewards Rework

    Hello all, It's time for the admin team to ask your much-valued opinion, as many of you may have noticed the current reward system is viewed as sub-par by many long-term players and this has spurred the admin team into a careful discussion of our current options. What we are thinking about is a complete rework of the current reward system, and therefore I&A itself. Here's the down low on our current idea, subject to changes and open to criticism and suggestions: Remove non-standard vehicles from all default spawns (including FOB's and any other old spawning methods) Add a point-based system for the purchase of non-standard vehicles, points will be awarded for... Completing AO's, Main, Priority and Side (NOT individual kills) Transporting Troops Team-based actions, for example reviving or repairing Add a point-based system for the purchase of other combat aides, artillery strikes for example. Reward points are both individual and squad-based: so you can buy rewards as an individual, or donate your points to your squad so the squad leader can buy larger rewards. Reward squad-based play without penalizing solo play, for example, players complete a mission: All players on the server get 10 individual points All players who participated in the mission get 100 individual points All squads who participated in the mission gets 50 communal points Squad leader gets +25 points (These values are wildly speculative and subject to change) Reduce player point gain in non-standard vehicles to encourage their use as a support rather than a *Lets Complete the AO* (This also promotes a fairer distribution of assets amongst players). While players are mounted on certain vehicles, they accumulate points differently: 1st class : Armoured vehicles, vehicles with cannons : no points with active reward of that kind 2nd class : Medium vehicles, vehicles with guns : half points 3rd class : Transport vehicles : full points Limit the number of extreme assets (i.e. the Slammer) to prevent overuse. E.G. MAX 1 Heavy Tank MAX 1 Gunship class helicopter MAX 3 APC Class Vehicles etc... Here is a WIP list of proposed spawnable's, exact point costs yet to be discussed. As said above, we at AW value your opinions and feedback. When it comes to the up and coming next iteration of I&A, this is the place to air your grievances, ideas and comments. Thank you in advance,
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