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Xwatt

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  1. Confused
    Xwatt reacted to Moto in Unsung 11th Armoured Deployment Week 11 10/04/2020 @ 17:30 UTC   
    @LH5 @Xwatt what we thinkin
  2. Like
    Xwatt got a reaction from RiverWolf in AhoyWorld Antistasi Server   
    After some research and testing, we feel the game mode antistasi itself is not viable to be left up persistently, as the actions of a single player can easily ruin the experience for all, and putting the rest of the people back to square one (intentionally killing the officer.) We feel it would be ideal for a weekly gamenight, as it would require heavy moderating for a successful mission.
     
    On the other hand, we have been looking into other similar types of missions, and we feel KP Liberation would be an ideal gamemode to run persistently. Currently, we are still testing the mission back end, and with it being open source, we can make changes to the mission and adapt it to our playerbase. 
     
    For the first two or so missions we may run them on a game night, so we can build up an FOB and introduce people who have not played the gamemode to the mechanics of Liberation. We will provide you with more information when we are ready for a public release.
  3. Like
    Xwatt got a reaction from Schubz in AhoyWorld Antistasi Server   
    After some research and testing, we feel the game mode antistasi itself is not viable to be left up persistently, as the actions of a single player can easily ruin the experience for all, and putting the rest of the people back to square one (intentionally killing the officer.) We feel it would be ideal for a weekly gamenight, as it would require heavy moderating for a successful mission.
     
    On the other hand, we have been looking into other similar types of missions, and we feel KP Liberation would be an ideal gamemode to run persistently. Currently, we are still testing the mission back end, and with it being open source, we can make changes to the mission and adapt it to our playerbase. 
     
    For the first two or so missions we may run them on a game night, so we can build up an FOB and introduce people who have not played the gamemode to the mechanics of Liberation. We will provide you with more information when we are ready for a public release.
  4. Thanks
    Xwatt got a reaction from MidnightRunner in AhoyWorld Antistasi Server   
    After some research and testing, we feel the game mode antistasi itself is not viable to be left up persistently, as the actions of a single player can easily ruin the experience for all, and putting the rest of the people back to square one (intentionally killing the officer.) We feel it would be ideal for a weekly gamenight, as it would require heavy moderating for a successful mission.
     
    On the other hand, we have been looking into other similar types of missions, and we feel KP Liberation would be an ideal gamemode to run persistently. Currently, we are still testing the mission back end, and with it being open source, we can make changes to the mission and adapt it to our playerbase. 
     
    For the first two or so missions we may run them on a game night, so we can build up an FOB and introduce people who have not played the gamemode to the mechanics of Liberation. We will provide you with more information when we are ready for a public release.
  5. Thanks
    Xwatt got a reaction from Tomatosvk in AhoyWorld Antistasi Server   
    Thank you for your suggestion.
     
    We are now discussing this idea backend and will inform you in this thread once a decision is made. 
  6. Thanks
    Xwatt got a reaction from THE PUNISHER in AhoyWorld Antistasi Server   
    Thank you for your suggestion.
     
    We are now discussing this idea backend and will inform you in this thread once a decision is made. 
  7. Haha
    Xwatt got a reaction from Jonas in 105th | John Cuttler   
    105th | John Cuttler,
     
    I do really find it despicable how you can come here and claim that what you said was an accident. To show you yourself I will let the logs speak for themselves.
     
    The fact that you had the audacity to verbally harass two admins, myself and Lindi, and then to come here and say that what did was entirely an accident doesn't really seem to make yourself very truthful, let alone even warranting a second chance. The Rules are clear cut, and you violated the following;
     
    On that Note,
     
    Ban Appeal Unsuccsesful
  8. Thanks
    Xwatt got a reaction from Mascant in Community Update #9   
    Ahoy, 
     
    In this hectic period inside and outside of our community, I feel now is a good time to keep you all updated about all the changes and updates we have to share with you that we have been working on over the past few weeks and months here at Ahoyworld.
     
    Server Upgrades
    I won't say much more in this then what has already been mentioned in a recent announcement in the news section of our forums. In short we are in exciting times here at Ahoyworld, where thanks to the generosity of our community, you have facilitated the ability for us to upgrade our servers, so we can continue to sustain this community for the many years to come. Undoubtedly though this not something that is cheap to do, and upgrading has took a bite into our reserves, and as we transition from server to server, our monthly price will increase drastically due us having to pay for both servers while we transition over, and the associated building cost for the system further increases our monthly paying price. For this, we have drafted a fundraising goal of €250. We understand this is not a small asking price, and we are not expecting people to go out their way and donate lots of money, instead we are asking for your continued support, and using our subscription model can be a viable way to do this.

    With the upgrade of our servers, this means our ip's for our servers will be changing. We will continue to supply plenty of warnings and information to our playerbase, to ensure we give our players a fair amount of transitioning time. Once we are ready to share our new ip's, we will clearly outline where they can be located publicly. All server related information will be found in the following thread.
     
     
    Gamenights
    We will continue to supply weekly gamenight's to our playerbase, and continue to welcome new players that want to get involved. The spike in player numbers in recent game nights is a portrayal that these are a hit amongst the community, and we will continue to host these missions on a weekly basis.
     
    @JANXOL War For Altis gamenight's will be continuing as usual, Every Sunday at 17:30 UTC and new gamenight announcements will be found in the events section of the forum.  https://forums.ahoyworld.net/forum/27-events/
     
     
    As for @MidnightRunner Vietnam gamenight's we are in the final stretch of these missions, with 3 weeks left. A poll has been run in the following thread about what theme the gamenights will be moving to next. 
     
    After a conclusive decision, the next campaign will be a contemporary campaign with a real world setting, and further information will be announced in the events section of the forum, so keep your eyes out for information about the upcoming campaign as we move closer to the final week of the Vietnam Operations.
     
    MSO have now begun their sixth campaign on Altis, and more information can be found about that in the following thread:
    Main MSO gamenight's are ran on Saturday, at 18:00UTC. The MSO team have made an open invitation to our game-night players and public playerbase about joining along in their sessions, I will refer you to the following thread for more information on this topic:
     
    For More Information about MSO or how to join, do not hesitate to contact @Johnson or @kennychr, and they will be more than happy to answer any questions you may have about joining the MSO operations.
     
    Mission Testing
    I&A4 beta testing will resume as normal from next week, and please keep an eye on our discord for time announcement's of when we will be hosting beta tests. We are in the final bug crushing phase of I&A4, and we hope you are enjoying the next iteration of Invade and Annex.
     
    Preliminary talks have begun backend about transitioning the mission over to AWE, and we will share more information as talks and testing progresses.
     
    @Ryko has begun testing of a new gamemode called Operation Chimera. In short this is a PVP/PVE gamemode. There is an attacking team who attacks laid out objectives, and a team that must defend them. The Attacking team is more of a special operations force, who get night visions and suppressors and UAV support, allowing them to defeat objectives using Stealth. (once the mission starts it will begin at night, with it gradually moving to sunrise dependant on the time taken for the objectives to be complete.) The defending team on the other hand are more conventional forces, and do not have gear such as NVG's, and therefore must rely on flares, solid communication and strategical placement to spot the enemy forces.  The defending team also get's AI fire teams that aid them in defending the objectives. We recommend hopping along and trying it out for yourself to get the full experience.
     
    The timing of these missions will be announced on discord, often 2 to 3 hours before the start of the event. Operation Chimera uses the War For Altis Modset, and the link to the workshop playlist can be found here
     
    Final Note
    As you can see above, this is a very exciting (and busy!) time here at Ahoyworld, and we want to personally thank you for your ongoing and continued support. We will continue to update you all publicly as we get new information to share, and hope that you will continue to support us for the forseeable future. It is the members that make this community, and we cannot stress your importance and significance enough.
     
    Yours Truly,
    Ahoyworld Core Staff
  9. Like
    Xwatt reacted to Gambit in Unsung 11th Armoured Deployment Week 9 27/03/2020 @ 18:30 UTC   
    you were saying?
  10. Like
    Xwatt reacted to Lindi in Unsung 11th Armoured Deployment Week 9 27/03/2020 @ 18:30 UTC   
    I am looking forward to this, I'm in need of some rest and relaxation in the form of Unsung PTSD after a week like this!
  11. Like
    Xwatt got a reaction from LH5 in Community Update #9   
    Ahoy, 
     
    In this hectic period inside and outside of our community, I feel now is a good time to keep you all updated about all the changes and updates we have to share with you that we have been working on over the past few weeks and months here at Ahoyworld.
     
    Server Upgrades
    I won't say much more in this then what has already been mentioned in a recent announcement in the news section of our forums. In short we are in exciting times here at Ahoyworld, where thanks to the generosity of our community, you have facilitated the ability for us to upgrade our servers, so we can continue to sustain this community for the many years to come. Undoubtedly though this not something that is cheap to do, and upgrading has took a bite into our reserves, and as we transition from server to server, our monthly price will increase drastically due us having to pay for both servers while we transition over, and the associated building cost for the system further increases our monthly paying price. For this, we have drafted a fundraising goal of €250. We understand this is not a small asking price, and we are not expecting people to go out their way and donate lots of money, instead we are asking for your continued support, and using our subscription model can be a viable way to do this.

    With the upgrade of our servers, this means our ip's for our servers will be changing. We will continue to supply plenty of warnings and information to our playerbase, to ensure we give our players a fair amount of transitioning time. Once we are ready to share our new ip's, we will clearly outline where they can be located publicly. All server related information will be found in the following thread.
     
     
    Gamenights
    We will continue to supply weekly gamenight's to our playerbase, and continue to welcome new players that want to get involved. The spike in player numbers in recent game nights is a portrayal that these are a hit amongst the community, and we will continue to host these missions on a weekly basis.
     
    @JANXOL War For Altis gamenight's will be continuing as usual, Every Sunday at 17:30 UTC and new gamenight announcements will be found in the events section of the forum.  https://forums.ahoyworld.net/forum/27-events/
     
     
    As for @MidnightRunner Vietnam gamenight's we are in the final stretch of these missions, with 3 weeks left. A poll has been run in the following thread about what theme the gamenights will be moving to next. 
     
    After a conclusive decision, the next campaign will be a contemporary campaign with a real world setting, and further information will be announced in the events section of the forum, so keep your eyes out for information about the upcoming campaign as we move closer to the final week of the Vietnam Operations.
     
    MSO have now begun their sixth campaign on Altis, and more information can be found about that in the following thread:
    Main MSO gamenight's are ran on Saturday, at 18:00UTC. The MSO team have made an open invitation to our game-night players and public playerbase about joining along in their sessions, I will refer you to the following thread for more information on this topic:
     
    For More Information about MSO or how to join, do not hesitate to contact @Johnson or @kennychr, and they will be more than happy to answer any questions you may have about joining the MSO operations.
     
    Mission Testing
    I&A4 beta testing will resume as normal from next week, and please keep an eye on our discord for time announcement's of when we will be hosting beta tests. We are in the final bug crushing phase of I&A4, and we hope you are enjoying the next iteration of Invade and Annex.
     
    Preliminary talks have begun backend about transitioning the mission over to AWE, and we will share more information as talks and testing progresses.
     
    @Ryko has begun testing of a new gamemode called Operation Chimera. In short this is a PVP/PVE gamemode. There is an attacking team who attacks laid out objectives, and a team that must defend them. The Attacking team is more of a special operations force, who get night visions and suppressors and UAV support, allowing them to defeat objectives using Stealth. (once the mission starts it will begin at night, with it gradually moving to sunrise dependant on the time taken for the objectives to be complete.) The defending team on the other hand are more conventional forces, and do not have gear such as NVG's, and therefore must rely on flares, solid communication and strategical placement to spot the enemy forces.  The defending team also get's AI fire teams that aid them in defending the objectives. We recommend hopping along and trying it out for yourself to get the full experience.
     
    The timing of these missions will be announced on discord, often 2 to 3 hours before the start of the event. Operation Chimera uses the War For Altis Modset, and the link to the workshop playlist can be found here
     
    Final Note
    As you can see above, this is a very exciting (and busy!) time here at Ahoyworld, and we want to personally thank you for your ongoing and continued support. We will continue to update you all publicly as we get new information to share, and hope that you will continue to support us for the forseeable future. It is the members that make this community, and we cannot stress your importance and significance enough.
     
    Yours Truly,
    Ahoyworld Core Staff
  12. Thanks
    Xwatt got a reaction from applechaser in Community Update #9   
    Ahoy, 
     
    In this hectic period inside and outside of our community, I feel now is a good time to keep you all updated about all the changes and updates we have to share with you that we have been working on over the past few weeks and months here at Ahoyworld.
     
    Server Upgrades
    I won't say much more in this then what has already been mentioned in a recent announcement in the news section of our forums. In short we are in exciting times here at Ahoyworld, where thanks to the generosity of our community, you have facilitated the ability for us to upgrade our servers, so we can continue to sustain this community for the many years to come. Undoubtedly though this not something that is cheap to do, and upgrading has took a bite into our reserves, and as we transition from server to server, our monthly price will increase drastically due us having to pay for both servers while we transition over, and the associated building cost for the system further increases our monthly paying price. For this, we have drafted a fundraising goal of €250. We understand this is not a small asking price, and we are not expecting people to go out their way and donate lots of money, instead we are asking for your continued support, and using our subscription model can be a viable way to do this.

    With the upgrade of our servers, this means our ip's for our servers will be changing. We will continue to supply plenty of warnings and information to our playerbase, to ensure we give our players a fair amount of transitioning time. Once we are ready to share our new ip's, we will clearly outline where they can be located publicly. All server related information will be found in the following thread.
     
     
    Gamenights
    We will continue to supply weekly gamenight's to our playerbase, and continue to welcome new players that want to get involved. The spike in player numbers in recent game nights is a portrayal that these are a hit amongst the community, and we will continue to host these missions on a weekly basis.
     
    @JANXOL War For Altis gamenight's will be continuing as usual, Every Sunday at 17:30 UTC and new gamenight announcements will be found in the events section of the forum.  https://forums.ahoyworld.net/forum/27-events/
     
     
    As for @MidnightRunner Vietnam gamenight's we are in the final stretch of these missions, with 3 weeks left. A poll has been run in the following thread about what theme the gamenights will be moving to next. 
     
    After a conclusive decision, the next campaign will be a contemporary campaign with a real world setting, and further information will be announced in the events section of the forum, so keep your eyes out for information about the upcoming campaign as we move closer to the final week of the Vietnam Operations.
     
    MSO have now begun their sixth campaign on Altis, and more information can be found about that in the following thread:
    Main MSO gamenight's are ran on Saturday, at 18:00UTC. The MSO team have made an open invitation to our game-night players and public playerbase about joining along in their sessions, I will refer you to the following thread for more information on this topic:
     
    For More Information about MSO or how to join, do not hesitate to contact @Johnson or @kennychr, and they will be more than happy to answer any questions you may have about joining the MSO operations.
     
    Mission Testing
    I&A4 beta testing will resume as normal from next week, and please keep an eye on our discord for time announcement's of when we will be hosting beta tests. We are in the final bug crushing phase of I&A4, and we hope you are enjoying the next iteration of Invade and Annex.
     
    Preliminary talks have begun backend about transitioning the mission over to AWE, and we will share more information as talks and testing progresses.
     
    @Ryko has begun testing of a new gamemode called Operation Chimera. In short this is a PVP/PVE gamemode. There is an attacking team who attacks laid out objectives, and a team that must defend them. The Attacking team is more of a special operations force, who get night visions and suppressors and UAV support, allowing them to defeat objectives using Stealth. (once the mission starts it will begin at night, with it gradually moving to sunrise dependant on the time taken for the objectives to be complete.) The defending team on the other hand are more conventional forces, and do not have gear such as NVG's, and therefore must rely on flares, solid communication and strategical placement to spot the enemy forces.  The defending team also get's AI fire teams that aid them in defending the objectives. We recommend hopping along and trying it out for yourself to get the full experience.
     
    The timing of these missions will be announced on discord, often 2 to 3 hours before the start of the event. Operation Chimera uses the War For Altis Modset, and the link to the workshop playlist can be found here
     
    Final Note
    As you can see above, this is a very exciting (and busy!) time here at Ahoyworld, and we want to personally thank you for your ongoing and continued support. We will continue to update you all publicly as we get new information to share, and hope that you will continue to support us for the forseeable future. It is the members that make this community, and we cannot stress your importance and significance enough.
     
    Yours Truly,
    Ahoyworld Core Staff
  13. Like
    Xwatt got a reaction from Schubz in Community Update #9   
    Ahoy, 
     
    In this hectic period inside and outside of our community, I feel now is a good time to keep you all updated about all the changes and updates we have to share with you that we have been working on over the past few weeks and months here at Ahoyworld.
     
    Server Upgrades
    I won't say much more in this then what has already been mentioned in a recent announcement in the news section of our forums. In short we are in exciting times here at Ahoyworld, where thanks to the generosity of our community, you have facilitated the ability for us to upgrade our servers, so we can continue to sustain this community for the many years to come. Undoubtedly though this not something that is cheap to do, and upgrading has took a bite into our reserves, and as we transition from server to server, our monthly price will increase drastically due us having to pay for both servers while we transition over, and the associated building cost for the system further increases our monthly paying price. For this, we have drafted a fundraising goal of €250. We understand this is not a small asking price, and we are not expecting people to go out their way and donate lots of money, instead we are asking for your continued support, and using our subscription model can be a viable way to do this.

    With the upgrade of our servers, this means our ip's for our servers will be changing. We will continue to supply plenty of warnings and information to our playerbase, to ensure we give our players a fair amount of transitioning time. Once we are ready to share our new ip's, we will clearly outline where they can be located publicly. All server related information will be found in the following thread.
     
     
    Gamenights
    We will continue to supply weekly gamenight's to our playerbase, and continue to welcome new players that want to get involved. The spike in player numbers in recent game nights is a portrayal that these are a hit amongst the community, and we will continue to host these missions on a weekly basis.
     
    @JANXOL War For Altis gamenight's will be continuing as usual, Every Sunday at 17:30 UTC and new gamenight announcements will be found in the events section of the forum.  https://forums.ahoyworld.net/forum/27-events/
     
     
    As for @MidnightRunner Vietnam gamenight's we are in the final stretch of these missions, with 3 weeks left. A poll has been run in the following thread about what theme the gamenights will be moving to next. 
     
    After a conclusive decision, the next campaign will be a contemporary campaign with a real world setting, and further information will be announced in the events section of the forum, so keep your eyes out for information about the upcoming campaign as we move closer to the final week of the Vietnam Operations.
     
    MSO have now begun their sixth campaign on Altis, and more information can be found about that in the following thread:
    Main MSO gamenight's are ran on Saturday, at 18:00UTC. The MSO team have made an open invitation to our game-night players and public playerbase about joining along in their sessions, I will refer you to the following thread for more information on this topic:
     
    For More Information about MSO or how to join, do not hesitate to contact @Johnson or @kennychr, and they will be more than happy to answer any questions you may have about joining the MSO operations.
     
    Mission Testing
    I&A4 beta testing will resume as normal from next week, and please keep an eye on our discord for time announcement's of when we will be hosting beta tests. We are in the final bug crushing phase of I&A4, and we hope you are enjoying the next iteration of Invade and Annex.
     
    Preliminary talks have begun backend about transitioning the mission over to AWE, and we will share more information as talks and testing progresses.
     
    @Ryko has begun testing of a new gamemode called Operation Chimera. In short this is a PVP/PVE gamemode. There is an attacking team who attacks laid out objectives, and a team that must defend them. The Attacking team is more of a special operations force, who get night visions and suppressors and UAV support, allowing them to defeat objectives using Stealth. (once the mission starts it will begin at night, with it gradually moving to sunrise dependant on the time taken for the objectives to be complete.) The defending team on the other hand are more conventional forces, and do not have gear such as NVG's, and therefore must rely on flares, solid communication and strategical placement to spot the enemy forces.  The defending team also get's AI fire teams that aid them in defending the objectives. We recommend hopping along and trying it out for yourself to get the full experience.
     
    The timing of these missions will be announced on discord, often 2 to 3 hours before the start of the event. Operation Chimera uses the War For Altis Modset, and the link to the workshop playlist can be found here
     
    Final Note
    As you can see above, this is a very exciting (and busy!) time here at Ahoyworld, and we want to personally thank you for your ongoing and continued support. We will continue to update you all publicly as we get new information to share, and hope that you will continue to support us for the forseeable future. It is the members that make this community, and we cannot stress your importance and significance enough.
     
    Yours Truly,
    Ahoyworld Core Staff
  14. Like
    Xwatt got a reaction from SkullCollector in Community Update #9   
    Ahoy, 
     
    In this hectic period inside and outside of our community, I feel now is a good time to keep you all updated about all the changes and updates we have to share with you that we have been working on over the past few weeks and months here at Ahoyworld.
     
    Server Upgrades
    I won't say much more in this then what has already been mentioned in a recent announcement in the news section of our forums. In short we are in exciting times here at Ahoyworld, where thanks to the generosity of our community, you have facilitated the ability for us to upgrade our servers, so we can continue to sustain this community for the many years to come. Undoubtedly though this not something that is cheap to do, and upgrading has took a bite into our reserves, and as we transition from server to server, our monthly price will increase drastically due us having to pay for both servers while we transition over, and the associated building cost for the system further increases our monthly paying price. For this, we have drafted a fundraising goal of €250. We understand this is not a small asking price, and we are not expecting people to go out their way and donate lots of money, instead we are asking for your continued support, and using our subscription model can be a viable way to do this.

    With the upgrade of our servers, this means our ip's for our servers will be changing. We will continue to supply plenty of warnings and information to our playerbase, to ensure we give our players a fair amount of transitioning time. Once we are ready to share our new ip's, we will clearly outline where they can be located publicly. All server related information will be found in the following thread.
     
     
    Gamenights
    We will continue to supply weekly gamenight's to our playerbase, and continue to welcome new players that want to get involved. The spike in player numbers in recent game nights is a portrayal that these are a hit amongst the community, and we will continue to host these missions on a weekly basis.
     
    @JANXOL War For Altis gamenight's will be continuing as usual, Every Sunday at 17:30 UTC and new gamenight announcements will be found in the events section of the forum.  https://forums.ahoyworld.net/forum/27-events/
     
     
    As for @MidnightRunner Vietnam gamenight's we are in the final stretch of these missions, with 3 weeks left. A poll has been run in the following thread about what theme the gamenights will be moving to next. 
     
    After a conclusive decision, the next campaign will be a contemporary campaign with a real world setting, and further information will be announced in the events section of the forum, so keep your eyes out for information about the upcoming campaign as we move closer to the final week of the Vietnam Operations.
     
    MSO have now begun their sixth campaign on Altis, and more information can be found about that in the following thread:
    Main MSO gamenight's are ran on Saturday, at 18:00UTC. The MSO team have made an open invitation to our game-night players and public playerbase about joining along in their sessions, I will refer you to the following thread for more information on this topic:
     
    For More Information about MSO or how to join, do not hesitate to contact @Johnson or @kennychr, and they will be more than happy to answer any questions you may have about joining the MSO operations.
     
    Mission Testing
    I&A4 beta testing will resume as normal from next week, and please keep an eye on our discord for time announcement's of when we will be hosting beta tests. We are in the final bug crushing phase of I&A4, and we hope you are enjoying the next iteration of Invade and Annex.
     
    Preliminary talks have begun backend about transitioning the mission over to AWE, and we will share more information as talks and testing progresses.
     
    @Ryko has begun testing of a new gamemode called Operation Chimera. In short this is a PVP/PVE gamemode. There is an attacking team who attacks laid out objectives, and a team that must defend them. The Attacking team is more of a special operations force, who get night visions and suppressors and UAV support, allowing them to defeat objectives using Stealth. (once the mission starts it will begin at night, with it gradually moving to sunrise dependant on the time taken for the objectives to be complete.) The defending team on the other hand are more conventional forces, and do not have gear such as NVG's, and therefore must rely on flares, solid communication and strategical placement to spot the enemy forces.  The defending team also get's AI fire teams that aid them in defending the objectives. We recommend hopping along and trying it out for yourself to get the full experience.
     
    The timing of these missions will be announced on discord, often 2 to 3 hours before the start of the event. Operation Chimera uses the War For Altis Modset, and the link to the workshop playlist can be found here
     
    Final Note
    As you can see above, this is a very exciting (and busy!) time here at Ahoyworld, and we want to personally thank you for your ongoing and continued support. We will continue to update you all publicly as we get new information to share, and hope that you will continue to support us for the forseeable future. It is the members that make this community, and we cannot stress your importance and significance enough.
     
    Yours Truly,
    Ahoyworld Core Staff
  15. Like
    Xwatt got a reaction from Kacper in Community Update #9   
    Ahoy, 
     
    In this hectic period inside and outside of our community, I feel now is a good time to keep you all updated about all the changes and updates we have to share with you that we have been working on over the past few weeks and months here at Ahoyworld.
     
    Server Upgrades
    I won't say much more in this then what has already been mentioned in a recent announcement in the news section of our forums. In short we are in exciting times here at Ahoyworld, where thanks to the generosity of our community, you have facilitated the ability for us to upgrade our servers, so we can continue to sustain this community for the many years to come. Undoubtedly though this not something that is cheap to do, and upgrading has took a bite into our reserves, and as we transition from server to server, our monthly price will increase drastically due us having to pay for both servers while we transition over, and the associated building cost for the system further increases our monthly paying price. For this, we have drafted a fundraising goal of €250. We understand this is not a small asking price, and we are not expecting people to go out their way and donate lots of money, instead we are asking for your continued support, and using our subscription model can be a viable way to do this.

    With the upgrade of our servers, this means our ip's for our servers will be changing. We will continue to supply plenty of warnings and information to our playerbase, to ensure we give our players a fair amount of transitioning time. Once we are ready to share our new ip's, we will clearly outline where they can be located publicly. All server related information will be found in the following thread.
     
     
    Gamenights
    We will continue to supply weekly gamenight's to our playerbase, and continue to welcome new players that want to get involved. The spike in player numbers in recent game nights is a portrayal that these are a hit amongst the community, and we will continue to host these missions on a weekly basis.
     
    @JANXOL War For Altis gamenight's will be continuing as usual, Every Sunday at 17:30 UTC and new gamenight announcements will be found in the events section of the forum.  https://forums.ahoyworld.net/forum/27-events/
     
     
    As for @MidnightRunner Vietnam gamenight's we are in the final stretch of these missions, with 3 weeks left. A poll has been run in the following thread about what theme the gamenights will be moving to next. 
     
    After a conclusive decision, the next campaign will be a contemporary campaign with a real world setting, and further information will be announced in the events section of the forum, so keep your eyes out for information about the upcoming campaign as we move closer to the final week of the Vietnam Operations.
     
    MSO have now begun their sixth campaign on Altis, and more information can be found about that in the following thread:
    Main MSO gamenight's are ran on Saturday, at 18:00UTC. The MSO team have made an open invitation to our game-night players and public playerbase about joining along in their sessions, I will refer you to the following thread for more information on this topic:
     
    For More Information about MSO or how to join, do not hesitate to contact @Johnson or @kennychr, and they will be more than happy to answer any questions you may have about joining the MSO operations.
     
    Mission Testing
    I&A4 beta testing will resume as normal from next week, and please keep an eye on our discord for time announcement's of when we will be hosting beta tests. We are in the final bug crushing phase of I&A4, and we hope you are enjoying the next iteration of Invade and Annex.
     
    Preliminary talks have begun backend about transitioning the mission over to AWE, and we will share more information as talks and testing progresses.
     
    @Ryko has begun testing of a new gamemode called Operation Chimera. In short this is a PVP/PVE gamemode. There is an attacking team who attacks laid out objectives, and a team that must defend them. The Attacking team is more of a special operations force, who get night visions and suppressors and UAV support, allowing them to defeat objectives using Stealth. (once the mission starts it will begin at night, with it gradually moving to sunrise dependant on the time taken for the objectives to be complete.) The defending team on the other hand are more conventional forces, and do not have gear such as NVG's, and therefore must rely on flares, solid communication and strategical placement to spot the enemy forces.  The defending team also get's AI fire teams that aid them in defending the objectives. We recommend hopping along and trying it out for yourself to get the full experience.
     
    The timing of these missions will be announced on discord, often 2 to 3 hours before the start of the event. Operation Chimera uses the War For Altis Modset, and the link to the workshop playlist can be found here
     
    Final Note
    As you can see above, this is a very exciting (and busy!) time here at Ahoyworld, and we want to personally thank you for your ongoing and continued support. We will continue to update you all publicly as we get new information to share, and hope that you will continue to support us for the forseeable future. It is the members that make this community, and we cannot stress your importance and significance enough.
     
    Yours Truly,
    Ahoyworld Core Staff
  16. Like
    Xwatt got a reaction from Stanhope in Community Update #9   
    Ahoy, 
     
    In this hectic period inside and outside of our community, I feel now is a good time to keep you all updated about all the changes and updates we have to share with you that we have been working on over the past few weeks and months here at Ahoyworld.
     
    Server Upgrades
    I won't say much more in this then what has already been mentioned in a recent announcement in the news section of our forums. In short we are in exciting times here at Ahoyworld, where thanks to the generosity of our community, you have facilitated the ability for us to upgrade our servers, so we can continue to sustain this community for the many years to come. Undoubtedly though this not something that is cheap to do, and upgrading has took a bite into our reserves, and as we transition from server to server, our monthly price will increase drastically due us having to pay for both servers while we transition over, and the associated building cost for the system further increases our monthly paying price. For this, we have drafted a fundraising goal of €250. We understand this is not a small asking price, and we are not expecting people to go out their way and donate lots of money, instead we are asking for your continued support, and using our subscription model can be a viable way to do this.

    With the upgrade of our servers, this means our ip's for our servers will be changing. We will continue to supply plenty of warnings and information to our playerbase, to ensure we give our players a fair amount of transitioning time. Once we are ready to share our new ip's, we will clearly outline where they can be located publicly. All server related information will be found in the following thread.
     
     
    Gamenights
    We will continue to supply weekly gamenight's to our playerbase, and continue to welcome new players that want to get involved. The spike in player numbers in recent game nights is a portrayal that these are a hit amongst the community, and we will continue to host these missions on a weekly basis.
     
    @JANXOL War For Altis gamenight's will be continuing as usual, Every Sunday at 17:30 UTC and new gamenight announcements will be found in the events section of the forum.  https://forums.ahoyworld.net/forum/27-events/
     
     
    As for @MidnightRunner Vietnam gamenight's we are in the final stretch of these missions, with 3 weeks left. A poll has been run in the following thread about what theme the gamenights will be moving to next. 
     
    After a conclusive decision, the next campaign will be a contemporary campaign with a real world setting, and further information will be announced in the events section of the forum, so keep your eyes out for information about the upcoming campaign as we move closer to the final week of the Vietnam Operations.
     
    MSO have now begun their sixth campaign on Altis, and more information can be found about that in the following thread:
    Main MSO gamenight's are ran on Saturday, at 18:00UTC. The MSO team have made an open invitation to our game-night players and public playerbase about joining along in their sessions, I will refer you to the following thread for more information on this topic:
     
    For More Information about MSO or how to join, do not hesitate to contact @Johnson or @kennychr, and they will be more than happy to answer any questions you may have about joining the MSO operations.
     
    Mission Testing
    I&A4 beta testing will resume as normal from next week, and please keep an eye on our discord for time announcement's of when we will be hosting beta tests. We are in the final bug crushing phase of I&A4, and we hope you are enjoying the next iteration of Invade and Annex.
     
    Preliminary talks have begun backend about transitioning the mission over to AWE, and we will share more information as talks and testing progresses.
     
    @Ryko has begun testing of a new gamemode called Operation Chimera. In short this is a PVP/PVE gamemode. There is an attacking team who attacks laid out objectives, and a team that must defend them. The Attacking team is more of a special operations force, who get night visions and suppressors and UAV support, allowing them to defeat objectives using Stealth. (once the mission starts it will begin at night, with it gradually moving to sunrise dependant on the time taken for the objectives to be complete.) The defending team on the other hand are more conventional forces, and do not have gear such as NVG's, and therefore must rely on flares, solid communication and strategical placement to spot the enemy forces.  The defending team also get's AI fire teams that aid them in defending the objectives. We recommend hopping along and trying it out for yourself to get the full experience.
     
    The timing of these missions will be announced on discord, often 2 to 3 hours before the start of the event. Operation Chimera uses the War For Altis Modset, and the link to the workshop playlist can be found here
     
    Final Note
    As you can see above, this is a very exciting (and busy!) time here at Ahoyworld, and we want to personally thank you for your ongoing and continued support. We will continue to update you all publicly as we get new information to share, and hope that you will continue to support us for the forseeable future. It is the members that make this community, and we cannot stress your importance and significance enough.
     
    Yours Truly,
    Ahoyworld Core Staff
  17. Like
    Xwatt got a reaction from MidnightRunner in Community Update #9   
    Ahoy, 
     
    In this hectic period inside and outside of our community, I feel now is a good time to keep you all updated about all the changes and updates we have to share with you that we have been working on over the past few weeks and months here at Ahoyworld.
     
    Server Upgrades
    I won't say much more in this then what has already been mentioned in a recent announcement in the news section of our forums. In short we are in exciting times here at Ahoyworld, where thanks to the generosity of our community, you have facilitated the ability for us to upgrade our servers, so we can continue to sustain this community for the many years to come. Undoubtedly though this not something that is cheap to do, and upgrading has took a bite into our reserves, and as we transition from server to server, our monthly price will increase drastically due us having to pay for both servers while we transition over, and the associated building cost for the system further increases our monthly paying price. For this, we have drafted a fundraising goal of €250. We understand this is not a small asking price, and we are not expecting people to go out their way and donate lots of money, instead we are asking for your continued support, and using our subscription model can be a viable way to do this.

    With the upgrade of our servers, this means our ip's for our servers will be changing. We will continue to supply plenty of warnings and information to our playerbase, to ensure we give our players a fair amount of transitioning time. Once we are ready to share our new ip's, we will clearly outline where they can be located publicly. All server related information will be found in the following thread.
     
     
    Gamenights
    We will continue to supply weekly gamenight's to our playerbase, and continue to welcome new players that want to get involved. The spike in player numbers in recent game nights is a portrayal that these are a hit amongst the community, and we will continue to host these missions on a weekly basis.
     
    @JANXOL War For Altis gamenight's will be continuing as usual, Every Sunday at 17:30 UTC and new gamenight announcements will be found in the events section of the forum.  https://forums.ahoyworld.net/forum/27-events/
     
     
    As for @MidnightRunner Vietnam gamenight's we are in the final stretch of these missions, with 3 weeks left. A poll has been run in the following thread about what theme the gamenights will be moving to next. 
     
    After a conclusive decision, the next campaign will be a contemporary campaign with a real world setting, and further information will be announced in the events section of the forum, so keep your eyes out for information about the upcoming campaign as we move closer to the final week of the Vietnam Operations.
     
    MSO have now begun their sixth campaign on Altis, and more information can be found about that in the following thread:
    Main MSO gamenight's are ran on Saturday, at 18:00UTC. The MSO team have made an open invitation to our game-night players and public playerbase about joining along in their sessions, I will refer you to the following thread for more information on this topic:
     
    For More Information about MSO or how to join, do not hesitate to contact @Johnson or @kennychr, and they will be more than happy to answer any questions you may have about joining the MSO operations.
     
    Mission Testing
    I&A4 beta testing will resume as normal from next week, and please keep an eye on our discord for time announcement's of when we will be hosting beta tests. We are in the final bug crushing phase of I&A4, and we hope you are enjoying the next iteration of Invade and Annex.
     
    Preliminary talks have begun backend about transitioning the mission over to AWE, and we will share more information as talks and testing progresses.
     
    @Ryko has begun testing of a new gamemode called Operation Chimera. In short this is a PVP/PVE gamemode. There is an attacking team who attacks laid out objectives, and a team that must defend them. The Attacking team is more of a special operations force, who get night visions and suppressors and UAV support, allowing them to defeat objectives using Stealth. (once the mission starts it will begin at night, with it gradually moving to sunrise dependant on the time taken for the objectives to be complete.) The defending team on the other hand are more conventional forces, and do not have gear such as NVG's, and therefore must rely on flares, solid communication and strategical placement to spot the enemy forces.  The defending team also get's AI fire teams that aid them in defending the objectives. We recommend hopping along and trying it out for yourself to get the full experience.
     
    The timing of these missions will be announced on discord, often 2 to 3 hours before the start of the event. Operation Chimera uses the War For Altis Modset, and the link to the workshop playlist can be found here
     
    Final Note
    As you can see above, this is a very exciting (and busy!) time here at Ahoyworld, and we want to personally thank you for your ongoing and continued support. We will continue to update you all publicly as we get new information to share, and hope that you will continue to support us for the forseeable future. It is the members that make this community, and we cannot stress your importance and significance enough.
     
    Yours Truly,
    Ahoyworld Core Staff
  18. Like
    Xwatt reacted to TheScar in Covid-19   
    ... shots fired !
    😎
  19. Like
    Xwatt reacted to MidnightRunner in Covid-19   
    @Lindi "Do as I say, not as I do" haha
  20. Like
    Xwatt reacted to MidnightRunner in Unsung 11th Armoured Deployment Week 8 13/03/2020 @ 18:30 UTC   
    Thanks @Karate Pyjamas appreciate it.
  21. Like
    Xwatt reacted to Gambit in War for Altis - Act 2 Mission 1 Modded Zeus ops 1.03.20 @ 17:30 UTC   
    im surprised by the fact that @Xwatt ran to the god damn blackhawk's copilot seat (left side) every...single...time to get in, then run around to the right side
     
    https://www.twitch.tv/ahoyworld/clip/OriginalFairLlamaOhMyDog
  22. Thanks
    Xwatt reacted to JANXOL in ACE Basic Handbook   
    Here's something we've made to make it handier for people unfamiliar with ACE to learn basic stuff. It can be used both as quick reference and more in-depth read and should cover anything you need to get started and join a zeus op using ace.
     
    ACE 3 Basic Handbook.pdf
     
     
    Prepared by myself and @Jenkins, with visual design by @Xwatt. Also includes some of the charts made by @Stanhope.
     
  23. Like
    Xwatt reacted to Moto in War for Altis - Act 1 Mission 7 Modded Zeus Ops 23.02.20 @ 17:30 UTC   
    Wondering when will Russia present us with a nuclear winter?
  24. Like
    Xwatt reacted to Moto in War for Altis - Act 1 Mission 7 Modded Zeus Ops 23.02.20 @ 17:30 UTC   
    I'll try to keep the "Didn't explode" streak going
  25. Like
    Xwatt reacted to Switch in Whats your setup like?   
    PC Specs:
     
    - GPU: 11GB NVIDIA GEFORCE RTX 2080Ti
    - CPU: Intel® Core™ i9-9900K (5.0GHz)
    - RAM: 32GB Corsair VENGEANCE DDR4 3000MHz
    - Motherboard: ASUS® ROG STRIX Z390-I
    - Hard Drive 1: 500GB SEAGATE BARRACUDA 2.5" SSD
    - Hard Drive 2: 4TB SEAGATE BARRACUDA SATA-III 3.5" HDD
    - Hard Drive 3: 5TB External Seagate Backup Plus
    - OS: Genuine Windows 10 Home 64 Bit
    - PSU: CORSAIR 750W TXm SERIES™ SEMI-MODULAR 80 PLUS®
    - Case: NZXT H200 GAMING CASE (BLACK)
     
    Peripherals:

    - Monitors: 2x AOC 2461W (1920x1080@60Hz)
    - Headset: Corsair HS50 Gaming Headset
    - Keyboard: Razer Deathstalker Chroma RGB
    - Mouse: Corsair Sabre RGB Gaming Mouse
    - Webcam: Logitech C920 1080p Webcam
    - Microphone: Blue Snowball
    - Internet Speed:https://i.imgur.com/MPvieW4.png
     
    Max settings with about 120 fps  
     
    EDIT: This is how it looks at my new house, bare in mind I haven't finished my cable management yet at my desk, but my PC is all managed  
     


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