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Johnson

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  1. Like
    Johnson got a reaction from RiverWolf in Iron front US Campaign Week 7 23/10/2020 @ 18:00 UTC   
    I might have to join the good fight, finally. Better late than never I hope.
  2. Like
    Johnson reacted to Minipily in Squad Leader 101   
    Welcome, in this guide I will explain my thoughts and advice on what are the fundamentals of being a Squad Leader in SQUAD.
     
    Firstly, SQUAD is a team game. Teamwork and communication is key, and a team that does not adhere to these two basic principles, is not a good one. All teams need one thing to uphold this and maintain the balance; this is where the Squad Leader comes in.
     
    I will split this guide up into seperate chunks for easy reference and reading. These will be:
     
    i. Introduction
    ii. Earning the Stripes
    1. Squad Leader Basics
    2. The Squad Leader
    3. R.O.P.E.
    4. Rallies and Fobs
    5. Infantry Tactics
    6. Leadership I
    7. Leadership II
    8. Callouts
     
    i. Introduction
     
     
    ii. Earning the Stripes
     
     
    1. Squad Leader Basics
     
     
    2. The Squad Leader
     
     
    3. R.O.P.E.
     
     
    4. Rallies and Fobs
     
     
    5. Infantry Tactics
     
     
    6. Leadership I
     
     
    7. Leadership II
     
     
    8. Callouts
     
     
    *Credit to Vance for inspiration.
  3. Thanks
    Johnson got a reaction from Walk'N in AhoyWorld's SQUAD Server Launch!   
    Hey all,

    As some of you may have already seen or heard, AhoyWorld will be making an official return to SQUAD with our very own public server! Thanks to the efforts of @GhostDragon, we should be up and running shortly with new Squad Moderators on standby to help out in ensuring that everything runs smoothly.
     
    Many of you will have noticed a recent spike in SQUAD activity both in and out of this community. This is largely due to the increasing playerbase and active development of SQUAD. It is for this reason that staff deem now the perfect time for AhoyWorld to get a piece of that action! Our own server will not only give existing AhoyWorld SQUAD players a home, but also provides the opportunity for new members to join the community.
     
    However, effort will need to be made in order to get the ball rolling, so we encourage all AW/SQUAD players to join the fun on our server once it's up and running.
     
    Stay posted for updates on AhoyWorld's SQUAD server and I look forward to seeing you all in the field very soon!
     
     
     
    P.S. SQUAD is dropping a big update within a week, so be ready for plenty of action.
  4. Like
    Johnson got a reaction from Mark T in AhoyWorld's SQUAD Server Launch!   
    Hey all,

    As some of you may have already seen or heard, AhoyWorld will be making an official return to SQUAD with our very own public server! Thanks to the efforts of @GhostDragon, we should be up and running shortly with new Squad Moderators on standby to help out in ensuring that everything runs smoothly.
     
    Many of you will have noticed a recent spike in SQUAD activity both in and out of this community. This is largely due to the increasing playerbase and active development of SQUAD. It is for this reason that staff deem now the perfect time for AhoyWorld to get a piece of that action! Our own server will not only give existing AhoyWorld SQUAD players a home, but also provides the opportunity for new members to join the community.
     
    However, effort will need to be made in order to get the ball rolling, so we encourage all AW/SQUAD players to join the fun on our server once it's up and running.
     
    Stay posted for updates on AhoyWorld's SQUAD server and I look forward to seeing you all in the field very soon!
     
     
     
    P.S. SQUAD is dropping a big update within a week, so be ready for plenty of action.
  5. Like
    Johnson got a reaction from Lindi in AhoyWorld's SQUAD Server Launch!   
    Hey all,

    As some of you may have already seen or heard, AhoyWorld will be making an official return to SQUAD with our very own public server! Thanks to the efforts of @GhostDragon, we should be up and running shortly with new Squad Moderators on standby to help out in ensuring that everything runs smoothly.
     
    Many of you will have noticed a recent spike in SQUAD activity both in and out of this community. This is largely due to the increasing playerbase and active development of SQUAD. It is for this reason that staff deem now the perfect time for AhoyWorld to get a piece of that action! Our own server will not only give existing AhoyWorld SQUAD players a home, but also provides the opportunity for new members to join the community.
     
    However, effort will need to be made in order to get the ball rolling, so we encourage all AW/SQUAD players to join the fun on our server once it's up and running.
     
    Stay posted for updates on AhoyWorld's SQUAD server and I look forward to seeing you all in the field very soon!
     
     
     
    P.S. SQUAD is dropping a big update within a week, so be ready for plenty of action.
  6. Like
    Johnson got a reaction from FrOzT in AhoyWorld's SQUAD Server Launch!   
    Hey all,

    As some of you may have already seen or heard, AhoyWorld will be making an official return to SQUAD with our very own public server! Thanks to the efforts of @GhostDragon, we should be up and running shortly with new Squad Moderators on standby to help out in ensuring that everything runs smoothly.
     
    Many of you will have noticed a recent spike in SQUAD activity both in and out of this community. This is largely due to the increasing playerbase and active development of SQUAD. It is for this reason that staff deem now the perfect time for AhoyWorld to get a piece of that action! Our own server will not only give existing AhoyWorld SQUAD players a home, but also provides the opportunity for new members to join the community.
     
    However, effort will need to be made in order to get the ball rolling, so we encourage all AW/SQUAD players to join the fun on our server once it's up and running.
     
    Stay posted for updates on AhoyWorld's SQUAD server and I look forward to seeing you all in the field very soon!
     
     
     
    P.S. SQUAD is dropping a big update within a week, so be ready for plenty of action.
  7. Like
    Johnson got a reaction from Minipily in AhoyWorld's SQUAD Server Launch!   
    Hey all,

    As some of you may have already seen or heard, AhoyWorld will be making an official return to SQUAD with our very own public server! Thanks to the efforts of @GhostDragon, we should be up and running shortly with new Squad Moderators on standby to help out in ensuring that everything runs smoothly.
     
    Many of you will have noticed a recent spike in SQUAD activity both in and out of this community. This is largely due to the increasing playerbase and active development of SQUAD. It is for this reason that staff deem now the perfect time for AhoyWorld to get a piece of that action! Our own server will not only give existing AhoyWorld SQUAD players a home, but also provides the opportunity for new members to join the community.
     
    However, effort will need to be made in order to get the ball rolling, so we encourage all AW/SQUAD players to join the fun on our server once it's up and running.
     
    Stay posted for updates on AhoyWorld's SQUAD server and I look forward to seeing you all in the field very soon!
     
     
     
    P.S. SQUAD is dropping a big update within a week, so be ready for plenty of action.
  8. Like
    Johnson reacted to FrOzT in [AWMSO - ATTENDANCE POLL] "Operation Chingades" - Chapter Two: Finale   
    voted unsure, but i'll more than likely be there...
  9. Thanks
    Johnson got a reaction from Noah_Hero in Campaign Seven [Tembelan] - Operation Chingados   
    FRAGMENTARY ORDER 15082020
    (Reference BASE ORDER for Operation Chingados)
     
     
  10. Like
    Johnson reacted to kennychr in [EU6] Operation Chingados Chapter 2 Saturday 08-08 1700 UTC   
    Operation Chingados
     

    Backstory for the campaign
    Welcome to the beautiful Tembelan island located in the gulf of mexico, which used to be a military training island before it was decommissioned. The island has since the decommissioning been opened up for civilians to settle and the Mexican police use the islands ex-army base as a training facility as well as housing the islands police force.
     
    In later years the Los Zetas cartel has taken over most of the island pushing the police force back to the South of the island. They are currently using the island as a haven for drug production,human trafficking and gun smuggling.
     
    A joint operation consisting of DEA,CIA and FEADS has been green lit,in an effort to cripple and stop the operation that Los Zetas is running.
     

     
    Assets
     
    Playable slots: 24+
     
    Player faction: Joint CIA and DEA element.
     
     
    Mission
    TBA
     
    Arma 3 launcher preset.
    war_on_drugs_modlist.html
     
  11. Like
    Johnson got a reaction from Minipily in [official poll] TFAR vs. ACRE on AWE (read!)   
    PLEASE READ BEFORE VOTING! (poll closes 13:00UTC 20/08/20)
     
    It come to staff's attention that the age old discussion regarding the choice of radio mod used on AWE has recently resurfaced. Staff have decided to let the players choose the outcome of this debate through a poll. This post has also been compiled to provide an unbiased comparison of the two options (TFAR or ACRE) for any members who are unclear of their choices. It should be noted that if the server switches to ACRE, staff measures will be made to ease the player transition from TFAR (i.e guides, advice, troubleshooting, etc. etc.).
     
     
     
    While the comparisons between the two mods may go much more in depth, we believe these to be the main points of interest:
     
     
    TFAR
    Pros
    - Already known well by everyone on the server
    - Simple and easy to use in the sense of practicality
    - Less hardcore in the sense of functionality (very clear radio transmissions, more powerful radio ranges, alternative channels, less terrain/weather interference)
    Cons
    - Creates multiple mod-related issues for several players
    - Could be considered to be boring or unengaging due to its simplicity
    - Radios could be considered to be too powerful and provoke less engagement with Team Leaders, Squad Leaders, Radio Operators etc. etc.
    - Plugin installer could be difficult for new players to locate
     
     
    ACRE
    Pros
    - Known well by several (but not all) AWE and MSO players
    - Even more simple than TFAR in the sense of practicality (eg. no frequencies just channels)
    - The same features as TFAR + more (vehicle infantry radios, shared radios, antenna directions, weather effects, configurable settings for the server)
    - Has an auto-installer making it much easier for new players to join
    - More Active Delevopment (ACRE has been updated 2 months ago, TFAR has been updated 2 years ago)
    Cons
    - Would require players to learn the new mod + key rebinding to replicate TFAR keys
    - Could be considered too hardcore (more realistic radios and effects meaning more interference and more for the user to deal with)
    - Can still produce mod problems like TFAR (although much less often so far on the MSO)
     
     
     
  12. Like
    Johnson reacted to Lindi in [official poll] TFAR vs. ACRE on AWE (read!)   
    I'm going to say either one is fine for me. My very limited experience with ACRE made me feel it is a very solid mod and I believe the range/signal limitations could add a layer of challenge/team play that we've not seen before.

    I rather enjoyed the unsung campaign as well where the radios were limited and squads had to stick with their team leaders if they wanted to be part of the action.
  13. Thanks
    Johnson got a reaction from Karate Pyjamas in [official poll] TFAR vs. ACRE on AWE (read!)   
    PLEASE READ BEFORE VOTING! (poll closes 13:00UTC 20/08/20)
     
    It come to staff's attention that the age old discussion regarding the choice of radio mod used on AWE has recently resurfaced. Staff have decided to let the players choose the outcome of this debate through a poll. This post has also been compiled to provide an unbiased comparison of the two options (TFAR or ACRE) for any members who are unclear of their choices. It should be noted that if the server switches to ACRE, staff measures will be made to ease the player transition from TFAR (i.e guides, advice, troubleshooting, etc. etc.).
     
     
     
    While the comparisons between the two mods may go much more in depth, we believe these to be the main points of interest:
     
     
    TFAR
    Pros
    - Already known well by everyone on the server
    - Simple and easy to use in the sense of practicality
    - Less hardcore in the sense of functionality (very clear radio transmissions, more powerful radio ranges, alternative channels, less terrain/weather interference)
    Cons
    - Creates multiple mod-related issues for several players
    - Could be considered to be boring or unengaging due to its simplicity
    - Radios could be considered to be too powerful and provoke less engagement with Team Leaders, Squad Leaders, Radio Operators etc. etc.
    - Plugin installer could be difficult for new players to locate
     
     
    ACRE
    Pros
    - Known well by several (but not all) AWE and MSO players
    - Even more simple than TFAR in the sense of practicality (eg. no frequencies just channels)
    - The same features as TFAR + more (vehicle infantry radios, shared radios, antenna directions, weather effects, configurable settings for the server)
    - Has an auto-installer making it much easier for new players to join
    - More Active Delevopment (ACRE has been updated 2 months ago, TFAR has been updated 2 years ago)
    Cons
    - Would require players to learn the new mod + key rebinding to replicate TFAR keys
    - Could be considered too hardcore (more realistic radios and effects meaning more interference and more for the user to deal with)
    - Can still produce mod problems like TFAR (although much less often so far on the MSO)
     
     
     
  14. Like
    Johnson reacted to SiegeSix in Advanced Towing   
    Mod/map name :  Advanced Towing
    Describe what it is:  A tool that allows vehicles to tow other vehicles.
    Provide a link to the mod/map:  https://steamcommunity.com/sharedfiles/filedetails/?id=639837898
    Concisely tell us why you think it will improve the server, or player experience, by implementing it:
    Useful for when units need to move immobile vehicles. An example could be Alpha immobolizing three vehicles and they only got 2 working vehicles left. They or logi could go out there and tow the vehicles back to base/FOB. Another example could be when/if Logi has to return damaged vehicles from the battlefield. The vehicle might be lacking fuel or has damage that renders it undrivable. This mod would help find a suitable solution to often regular problem.
  15. Like
    Johnson reacted to Minipily in Grad Trenches   
    I recommend adding Grad Trenches.
     
    It is a small mod with a lot to offer. It will allow us to build more complex trenches that will benefit not just infantry, but also vehicles as they will be able to hull down anywhere. Additionally, it copies the texture of the ground so that trenches will look more uniform and not a complete eye sore.
     
    Mod link: https://steamcommunity.com/sharedfiles/filedetails/?id=1224892496
     
    Mod size: 15mb
  16. Like
    Johnson reacted to kennychr in [EU6]Zeus Operation Chingados Chapter 1 Week 1 Saturday 27-06 1700 UTC   
    Operation Chingados

     
    Backstory for the campaign
    Welcome to the beautiful Tembelan island located in the gulf of mexico, which used to be a military training island before it was decommissioned. The island has since the decommissioning been opened up for civilians to settle and the Mexican police use the islands ex-army base as a training facility as well as housing the islands police force.
     
    In later years the Los Zetas cartel has taken over most of the island pushing the police force back to the South of the island. They are currently using the island as a haven for drug production,human trafficking and gun smuggling.
     
    A joint operation consisting of DEA,CIA and FEADS has been green lit,in an effort to cripple and stop the operation that Los Zetas is running.
     

     
    Assets
     
    Playable slots: 24
     
    Player faction: Joint CIA and DEA element.
     
     
    Mission
    As you have just touched down on Tembelan Int. Airport on the grounds that you are on vacation, you are to link up with the field operations officer. He will have more information and tasks for you once you get to the safehouse.
     
    Arma 3 launcher preset.
    LINK
     
  17. Like
    Johnson reacted to kman in War for Altis - Act 3 Mission 2 Modded Zeus Ops 24.05.20 @ 16:30 UTC   
    Role: PLT
    Zeus: @JANXOL
    ASL: @Jenkins BSL: @Johnson
    Vortex: @Xwatt, @Mouldy
     
    That was suprisingly smooth. I was worried that sending Bravo alone searching for MANPADS - unable to be assisted until they found them - could end badly, but Johnson held it together, at least until they ran into that Katusha-Technical from hell.
     
    Alpha also did excellent, coordinating with Vortex for very effective assault on the eastern command post and later utilizing the same Katusha for pummeling enemy FOB.
    Moving Alpha west by Air, to quickly re-deploy against FOB was risky, but luckily worked. We skipped guerillas in the forest, that Janxol no doubt lovingly placed to ambush us.
     
    Vortex juggled CAS/reinserts well. I guess you owe The Hind an apology Xwatt, it kicked ass.
     
    PS: I didn't realized until the mission was on the way, how small the AO actually is, so initial LZ was danger close to enemy positions, which Vortex fortunately called out.
     
    PPS: @Geb I noticed you had some problems seeing bleeding wounds on Icze when we were saving him. Are you using Medical menu when looking on patients?
    It can be hard to see the wounds, if you use only the radial ACE interaction.
  18. Like
    Johnson reacted to Noah_Hero in Campaign Six [Altis]   
    OPERATIONS ORDER 25042020
     
  19. Thanks
    Johnson got a reaction from SkullCollector in [Guide] (RHS: AFRF) The RPG-7V2 and its ammunition   
    updated: 22/04/20

    Introduction:
     
    About the RPG-7V2's ammunition:
     
    How to use the RPG-7V2's ammunition:
     
  20. Like
    Johnson got a reaction from LH5 in [Guide] (RHS: AFRF) The RPG-7V2 and its ammunition   
    updated: 22/04/20

    Introduction:
     
    About the RPG-7V2's ammunition:
     
    How to use the RPG-7V2's ammunition:
     
  21. Like
    Johnson got a reaction from RiverWolf in [Guide] (RHS: AFRF) The RPG-7V2 and its ammunition   
    updated: 22/04/20

    Introduction:
     
    About the RPG-7V2's ammunition:
     
    How to use the RPG-7V2's ammunition:
     
  22. Thanks
    Johnson got a reaction from Schubz in [Guide] (RHS: AFRF) The RPG-7V2 and its ammunition   
    updated: 22/04/20

    Introduction:
     
    About the RPG-7V2's ammunition:
     
    How to use the RPG-7V2's ammunition:
     
  23. Like
    Johnson reacted to WinterMute in [EU6] Saturday's 1730UTC (MSO + EU#2) Gamenights Invitation!   
    At some point over the weekend the question was asked about how I found the MSO and this thread is the smoking gun, @whoever it was that was asking that question.
     
    Not yet willing to "commit" to a persistent slot as my current sense of "how available I am on Arma" is a bit messed up due to The Incident, but Roma's cool.
  24. Like
    Johnson got a reaction from Schubz in AWE media distribution   
    Only a few months too late to be a topical meme and a few months too soon to be trailer materiel:
     
     
  25. Like
    Johnson got a reaction from RiverWolf in [EU6] Saturday's 1730UTC (MSO + EU#2) Gamenights Invitation!   
    Hello fellow AW ArmA players!

    You may not have heard of us or know anything about the AWMSO, but our two groups are more alike than we think!

    Myself,@kennychr and other MSO members have been thinking a lot recently about how we could attract some like-minded Arma players into the AW Multi-Session Operations. Although we have a decent turnout for most missions, we all know for a fact that it's the more the merrier when it comes to Arma, so we are cordially inviting anyone who is interested in gamenight-style missions along to join our usual MSO players for our primary weekend-campaign operations!
     
     

    We know that most Arma players just like having a bit of fun in their free time and don't want to be tied to anything too serious or dedicated, so we've decided to try out a sort of "hybridisation" between our two AhoyWorld playerbases.

    Anyone who is interested in these campaign-based gamenights would be more than welcome to tag along for the ride; either to simply get their fill of teamwork-oriented Arma, or to see how they like the MSO playstyle should they want to join into "the suck" more seriously.

    You would be under no pressure to perform beyond any standards higher than your usual EU#2 operations, meaning that, as long as you are willing to stick to the AW rules and are happy to work as one big team, you'll fit right in.
     
    The way it would essentially work is:
    - You will join into non-permanent roles ("reserve role") that you will be under no pressure to use with our mission's player-progression/campaign saving system (ALiVE).
    - You will either tag along with some of the MSO members in permanent roles ("regular role") or stay in an element of your own, should you have a leader and/or sufficient numbers.
    - You will be treated no differently than you would in your usual EU#2 operations and used as efficiently as every other player on the server. We'll all be kicking ass together as one combined unit.

    We may also have a test-server up before the operations start for people who want to make sure their mods are working correctly and/or to have a bit of a practise.
     
     

    If this sounds like something you and your friends would be interested in, shout out int he replies to this post, along with any comments or questions you may have!
     
    This will be the first attempt to join our two groups, so we will be more than happy to receive any suggestions either before, during or after our events!
     
    For more information about what the AhoyWorld Multi-Session Operations actually are and how to download and install the mods, please refer to this post (you guys can skip Step 1 obviously and go straight to installing the mods):
     
    Information about our upcoming campaign (Campaign Six) can be found here:
     
     
     
     
     
    I also took some quick screenshots from the mission which can be seen in this spoiler:
     
     
     
     
     

    Campaign Six trailer (loud-sound warning!):
     
     
     
     
    Hope to see you all there!
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