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Schubz reacted to MidnightRunner in The Parthian Incident Week 3 04/06/2020 @18:00UTC
Mission Name:
The Parthian Incident Week 3
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset Parthian Incident.html
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18:00 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 45 (31 USMC, 14 VDV)
Situation
After the events of the previous mission fighting has intensified between the Russian backed government forces and the US backed revolutionaries. Neither the US or the Russians have made any signs of backing down and with stories leaking to the press about direct confrontations between the countries forces all eyes are on the region.
The region hangs in the balance. Currently it is unclear who will be the victor as the government forces struggle to contain the revolutionaries expansion.
Assets:
Redacted for mission security
Non player Factions Involved:
Iranian government forces
Iranian revolutionary forces
Civilians:
Civilian presence to be expected, concentrated in built up areas and centred around villages.
Mission
Redacted for mission security
Execution
Objectives:
Redacted for mission security
Movement Plan:
At Commanders discretion
Rules of Engagement:
Rules of engagement are dependant on objectives and commanders orders
Civilians are present in the area so collateral damage is to be kept to a minimum.
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Schubz reacted to Gambit in Guide - Transport Helicopter Guide
This is just a 101 guide, if enough ppl shoews interest in it i am willing to expand on advanced techniques and attack helicopter variants. Again, if anybody has any questions or need a few poiters or live demonstration just find me in game, on forum or discord and we will figure something out
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Schubz reacted to Stanhope in Invade & Annex DLC Maps Version History & Feedback thread
Right to catch up a bit: too many units garrisoning in one building will be fixed in the next update, the AA missiles of the jet should be fixed in the next update, max distance from FOB for side missions will be looked into, and bamboo cages will be fixed in the next update.
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Schubz reacted to Nibbs in Prairie Fire I&A
Firstly, I'm loving the Prairie fire, I&A, thanks so much for making it for us.
I'm not sure if the current utilisation you guys see on it, is enough for you to want to invest much time into it currently, but thought I'd make a suggestion.
Problem 1:
The F4C Phantom requires (Skill + a good server ping + the server to decide to play nice + luck) to land on the carrier, people have been complaining they trap the wire, but the plane doesn't decelerate fast enough
Problem 2:
The FSG gunner needs to spend an extremely large amount of time driving all the backroads (likely in the slow ammo truck) to be able to set up in range (4km max) of a AO. Which is extremely frustrating, when you know on top of all that work, you still need someone to request mortar support for you to be able to be put to work. This is especially problematic at night when you're the most crucial support asset for providing illumination
Proposed solution:
Move the Hueys to spawn at the main base (near Lac My)
Remove the carrier, and turn Maxwell field into the spawn point for CAS assets
Add a M101 105mm Howitzer and Ammunition container near the airstrip, but just outside of base protection range of the support base
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Schubz reacted to Lindi in CAS change
I like the idea of readily usable CAS, since it was historically widely used in the Vietnam conflict. Conserving the team work aspect of calling in the CAS like we do on normal I&A3 as well.
Perhaps some sort of implementation, like your suggestion, could work depending on how much coding and black magic is involved.
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Schubz reacted to Norris in Invade & Annex 3 Prairie Fire 23/05/2021.
INVADE & ANNEX 3 PRAIRIE FIRE ADDITION
Launching: Sunday 23rd May @ 04:00 UTC on EU 2
23/05/2021
Server Details:
IP: 176.9.8.125
Port: 2602
TS address: ts.ahoyworld.net or join here
Discord: Join here
Server Slots: 61
Allowed Mods: click here
Slots & Assets
Server Rules
AhoyWorld General + I&A Ruleset applies
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Schubz reacted to Norris in Invade & Annex DLC Maps Version History & Feedback thread
This thread is used to see the change log of Invade & Annex Prairie Fire and the place to provide feedback.
(Updated to also be the place for feedback relating to any other DLC maps used on EU2)
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Schubz reacted to Bomer in Task Force Aegis - Matterhorn 22/05/2021
Mission Name:
Task Force Aegis - Matterhorn
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
AWE Aegis.html
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18:00 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 40
Situation
One month ago the Jerusalem cease fire was signed ending the Altian Civil war. NATO Peacekeepers are sent to the island ensure a peaceful transition and uphold the cease fire.
A German detachment supported by the Royal Airforce has been sent to FOB Matterhorn in Syrta on the western part of the island. They have their work cut out for them as prior to their arrival a number of prominent Syrta locals were captured by rogue FIA fighters.
Assets:
1x WY-55 Hellcat with observation pod. Callsign Wyvern
1x AWC-301 Nyx. Callsign Sigfried
Friendly Forces:
Nato Peacekeeping forces
-German
-British
Altis Armed Forces
Enemy Forces:
FIA and other insurgent cells
Civilians:
Civilian presence to be expected. Many Altians have gone out to rural areas to look for their homes. Furthermore FIA has a number of civilian hostages.
Mission
Find and rescue Syrta Locals
Execution
Objectives:
Find FIA insurgents
Rescue Hostages
Gather any intel you can find.
Movement Plan:
At Commanders discretion
Rules of Engagement:
Rules of engagement are dependent on objectives and commanders orders
Civilians are present in the area so collateral damage is to be kept to a minimum.
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Schubz reacted to Moto in Task Force Aegis - Matterhorn 22/05/2021
Even made a fake facebook post 10/10
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Schubz reacted to MidnightRunner in Baisc Arma Keyboard Controls For New Players
I have a full PDF copy of this in my Arma root folder along with a game manual.. I think it is part of the game install
For me it is in:
SteamLibrary\steamapps\common\Arma 3
arma3_manual.pdf
arma3_keyboard_layout.pdf
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Schubz reacted to RiverWolf in Baisc Arma Keyboard Controls For New Players
Found this deep in my bookmarks, hope it helps new players as it did myself.
Original can be found here http://cdn.akamai.steamstatic.com/steam/apps/107410/manuals/Arma_3_keylayout_ENG.pdf?t=1478619759
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Schubz reacted to MidnightRunner in The Parthian Incident Week 1 14/05/2020 @18:00UTC
Mission Name:
The Parthian Incident Week 1
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset Parthian Incident.html
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18:00 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 45 (31 USMC, 14 VDV)
Situation
With the Americans withdrawing from certain middle eastern countries, they have the logistical task of moving their valuable assets out of country. One aircraft carrying a specifically valuable asset to the US airbase in the UAE was hit by a surface to air missile and crash landed somewhere near the Iranian coastline in the Persian Gulf. Iranian authorities have denied access to their territory to recover the aircraft and it's cargo. US forces have ignored this and are staging to enter Iranian territory without their permission.
It seems the Russian government are also aware of the item lost by the Americans and have sent a VDV detachment to attempt to recover it for themselves. The Russian relationship with the Iranians is much better than their American counterparts but even still, their presence is also unwelcomed.
Assets:
Redacted for mission security
Friendly Forces:
Redacted for mission security
Enemy Forces:
Redacted for mission security
Civilians:
Civilian presence to be expected, concentrated in built up areas and centred around villages.
Mission
Redacted for mission security
Execution
Objectives:
Redacted for mission security
Movement Plan:
At Commanders discretion
Rules of Engagement:
Rules of engagement are dependant on objectives and commanders orders
Civilians are present in the area so collateral damage is to be kept to a minimum.
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Schubz reacted to WinterMute in Mike Force - SOG Prairie Fire.
The possibility of running Prairie Fire goodness is being looked into. In the mean time, we are seeing astonishing levels of player-hosted Prairie Fire, you can usually find a session by popping onto TS and looking at the custom channels people have made
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Schubz got a reaction from possiblyEOD in a very belated Hello !
welcome, "rugby". yes, we all some kind of familiar to that tag. glad to know you joined the forum and ofc have you all around on the servers. ♥️
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Schubz got a reaction from pmcrugby in a very belated Hello !
welcome, "rugby". yes, we all some kind of familiar to that tag. glad to know you joined the forum and ofc have you all around on the servers. ♥️
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Schubz reacted to TheScar in ArmA 3 Screenies & Videos Thread
dayum - this dead corpse gotta get some good revive´ing !
Yesterday, Wednesday 05.12.2018 at around 17.30 CET+1 i broke the Camels neck by reaching >500.000 points in total
since i stepped a foot on EU1# quite some time ago.
source : EU1# gametracker stats
There s not much to add (by me) so i drop some quotes of people of interest regarding this glorious moment :
Vivat !
veni vidi vici
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Schubz reacted to pmcrugby in a very belated Hello !
A few of you may know who I am ;). I go by PMCRUGBY in-game but you can call me 'PMC' or 'RUGBY' or 'That Guy' I don't really mind what I'm called. I'm 16 almost 17, live in the south of the UK. I tend to play EU3 and the game nights. Discord is the best place to reach me (as you can see, despite playing on Ahoyworld since January I am only saying Hi now.) I'm down as PMCRUGBY on Ahoyworld's discord or my unique ID is Pat Riss#6969. Hope to see anyone I haven't already met ingame!!
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Schubz reacted to SkullCollector in [AWE] Frontlines Wednesday - #5 - NEXT: 12-05-21 @ 1730 UTC
We're rallying for another mid-week bout of Frontlines!
Mission Length
~2 hours, with a chance to carry on open-ended
Leadership Sign-up
https://forms.gle/uvz2mY3zaqAzjBgUA
If you would like to lead, signing up will give us and you a chance to organise plans and manage expectations! Leader picks will be messaged ahead of time for a pre-brief.
Every slot is still open and available for join-in-progress.
Situation
Mission
Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
Execution
At CMD’s discretion.
Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
Admin / Logistics
Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
Command / Signal
Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
Squad leaders are responsible for the operational effectiveness of their teams.
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Schubz reacted to Stryker990 in Frontlines Feedback Thread
Another thing i just thought about while looking at the factory setup screen is that it would be helpfull if the name of factories on the left change color depending on what they are producing (white = nothing, Green = supplies, Yellow = fuel and red = ammo) that way you can see at a glance how many factories are on what resource and you dont have to select each one and check the product
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Schubz reacted to MidnightRunner in [Finale] Vietnam 2: Napalm Boogaloo Week 11 07/05/2020 @18:00UTC
Mission Name:
Vietnam Campaign Week 11 [Finale]
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset AW Unsung ZEN.html
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18:00 UTC ***Note time change due to daylight savings***
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 44 (3 Squads of 11, Vortex, Hammer and a 4 man command element)
Situation
With the enemy counter attack halted it is time for us to drive them from this area. Fortuitously, our intel boys have narrowed down the location of the enemy command post for the entire region.
Assets:
2 x IH-1D Iroquois
2 x UH-1C/M21
3 x A-7D Corsair II
1 x A-4E Skyhawk
1 x M-48A3 Patton MBT
Friendly Forces:
US Armed Forces
Enemy Forces:
North Vietnamese Army
Viet Cong
Civilians:
Civilian presence to be expected, concentrated in built up areas and centred around villages.
Mission
Push the NVA out of this region and destroy their command post.
Execution
Objectives:
Push the NVA troops back across the river
Find and destroy their command post, capture any officers you can.
Engage and destroy any enemy positions or infrastructure encountered
Movement Plan:
At Commanders discretion
Rules of Engagement:
Enemies may be engaged on sight based on current squad orders
Civilians are present in the area so collateral damage is to be kept to a minimum.
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Schubz got a reaction from RiverWolf in ArmA 3 Screenies & Videos Thread
AWE Frontlines May 2nd 2021 USMC @ Takistan
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Schubz got a reaction from MidnightRunner in ArmA 3 Screenies & Videos Thread
AWE Frontlines May 2nd 2021 USMC @ Takistan