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Stryker990

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  1. https://forum.dcs.world/topic/229397-easter-egg-dcs-jf-17-high-alpha-research-vehicle-harv/ can we has?
  2. Gazelle L Soganlug (CTLD) HOT is in fact not hot but a cold start
  3. a hotstart for JF-17 batumi would be nice and now arco has the same problem of not showing up in the comm menu as texaco had b4
  4. 2 Bugs both regarding A2A refuel: 1. Tanker "Texaco" doesnt show up in the comm menu so you cant contact em to refuel (tried it with F-15C which has simplified radio and i couldnt see it in the comm menu) 2. Tanker "Arco" uses Tacan frequency "16X" which it shares with nearby batumi
  5. Addition to my taro inf transport pod thing: might be of interest to make entering those inf. pods trigger a popup that informs the occupant that the vehicle chat cant be seen by the pilot and direct chat has to be used to communicate with the pilot. That would make it easier for the pilot and possibly avoid confusion tho that is just optional.
  6. can we have the taru troop transport pods as well? That way you can use the Taru more often and when needed change to logi with the repair/refuel/rearm pods
  7. Here are some things for the woodland USMC Some gear for the woodland USMC has the wrong camo Folded MP7 for pistolslot: i requested that one b4 but it appears it was forgotten but i would like to see it in the arsenal since it makes it easier to save and load loadouts with the MP7 in the pistolslot. Currently we have to load a normal MP7, fold it and then go in the arsenal to load a loadout with a folded MP7 just a small QoL thing. Big Radio backpack: It would be nice to have a Radiopack with more item space. We only have the relatively small versions atm. M249 100Rnd Magazines: if you want to take some extra ammo but a full 200rnder is to much or more importantly if you want 5.56 AP ammo
  8. Another thing i just thought about while looking at the factory setup screen is that it would be helpfull if the name of factories on the left change color depending on what they are producing (white = nothing, Green = supplies, Yellow = fuel and red = ammo) that way you can see at a glance how many factories are on what resource and you dont have to select each one and check the product
  9. Folded MP7: i mean who wants a glock or m9 if you can have mp7 in pistolslot MP7 Suppressor: pls? Bugreport: Unable to recycle huron containers. Multiple people tried to and didnt get an option 2x QoL Suggestion regarding the View distance options in the AW Mod: 1. Make it so that you "confirm" the desired view distance with a button press instead of auto updating constantly to prevent it just setting itself to 500m if you type in a numberthat is less than 500. If you for example start typing 2-0-0-0 it will see 2m is less than 500m and autoset itself to that and you have to fight it to get the distance you want. My idea would be either you press enter to confirm the distance or there is a button in the menu itself. 2. Not sure if that is possible but split the air view distance into plane and chopper view distance since in general you dont need the kind of distance in a transport chopper that you use on a CAS plane and that way you dont have to change it every time you switch between the two.
  10. Bugreport: The Ch-53 selfdestructs if you unload crates not sure what causes it i thought it might spawn the crates to close and inside the chopper but doesnt look like it
  11. some little stuff that might be work adding to the USMC faction as it is now: 5.56 rhs flashhiders: For those that don't wanna use suppressors but still don't wanna get blinded by muzzleflashes from their own rifle at night. Pilot and Heli pilot coveralls: currently we dont have any G-force reducing clothes for pilots ATragMX Ballistic Computer: For those that know how to use it Chemlight Shield: Alternative to the maglite as a maplight since an assembled chemlight shield is lighter and illuminates more of the map AN-M14 Incendiary Grenades: Great demolition alternative to explosives for vehicles M8541A + AN/PVS-27 Nightvision Sniper Scope: Would give us a Sniper/Marksman scope for use on the mk11 which we could use at night
  12. Would make parajumping more viable even if we only have normal choppers 90% of the time
  13. One of the underused features on the I&A3 are the supply crates you can load into your chopper at mainbase. While they have a wider range of supplies in them than i expected some of the ammotypes are not represented (AK ammo or missiles like the vorona) and in general there is not enough of some ammotypes to adequatly supply a bigger group of people. I understand that we have a empty supplybox at the vehicle liftzone at mainbase which we can fill with the help of steve senior and bring to the battlefield. However the fact that you can only slingload it makes it quite a i would call it clumsy method of supply as you have to content with the occasional desync ripping the crate off your chopper and having to fly rather high for the box to not get destroyed hitting the ground. We already have the loadable crate from steve senior so i would ask if we could get the ability to load in that customfilled ammobox into the aircraft either in a similar manner as the standard steven senior crates or have them attach in the cargobox of larger aircraft which have a cargobay like the huron, mohawk, xian and possibly the vehicle transport blackfish.
  14. We got News that the Livonian Defense Force has offered to ship us some their Zamak Utility Trucks for the Wareffort against CSAT and AAF on Altis. I would like put forth the Idea to add LDF Zamaks to mainbase. The Zamak while identical in terms of function to the Hemtt is airliftable by Blackfish in all of its versions which would make it easier for Vortex to provide the guys in the field with better access to logistic support. To counter the "LDF is independent" argument Livonia is a official NATO member and as far as i understand it its only classified as a independent because of the DLCs storyline (which is apparently not even lore canon?).
  15. Reading through the arma wiki i found out that you can give the mk6 mortar IR and Laser guided shells. so i would put forth the Idea to add the laserguided Shells to the mk6 mortar I&A3/4. it would give the FSG gunner opportunity to attack a wider range of targets if the caller has a laserdesignator with him (for example precision strikes on stationary or slow moving vehicles). The one thing im not sure is if it can even be implemented with mortars coming from the arsenal.
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