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LH5

AW Admin
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Posts posted by LH5

  1. This ban appeal had me confused as there was no ban report and you stated being already unbanned so I looked into it.

     

    The ban was supposed to be a kick as a final warning but ban was hit instead, a mistake that has been made by many of us as they are so close together hence why you were "unbanned already". However once I looked into this I saw your previous exploits on server under your other names and have reapplied a permanent ban.

     

    You have played on our server for a while and racked up a fair few warnings, kicks and a ban under your other names. I shall place the 2 most notable names I have found so you know what i'm talking about.

     

    Clintwood: you were well warned for offences then kicked for teamkilling, ramming assets, disabling friendly heli's, insulating other players then later temp banned.

    Agent1: you went on a roll harassing a player and insulting them for almost 30 minutes straight before being kicked.

     

    So I think its fair to say you should be well versed in our rules and that racism is no joke.

     

    I pass this on to @Lindi for anything that follows.

  2.  

    RUSH Equal US factions (PvP)

    BLUFOR & OPFOR will have the same loadout choices but different camo patterns/types

     

    Map: Stratis, Semi Urban

     

    Server Details: 

    IP: 116.202.224.207

    Port: 2302

     

    Required Mods:

     

    RUSH_AW.html

     

    TS address: ts.ahoyworld.net

    Short TS brief at 17:30UTC

     

    Mission length:

    2-3 games (rotating teams after each match)

    Mission length expected to be 80-120 minutes

    First match will start promptly at 17:30UTC

     

    Player slots and squad composition:

    Disclaimer: The minimum amount of players needed for the game night to go ahead on the day is 8 players.

    60 player slots (2 teams of 30) 

    2 man command element (SL & Marksman), 4x 7 man teams (TL, Medic, AR, LAT, Grenadier, 2xRifleman)

     

    Mission:

    BLUFOR must destroy 2 out of 3 of the objectives in each of the three areas. OPFOR must defend the objectives. If BLUFOR can destroy the objectives, OPFOR is pushed back to their next area. BLUFOR has a limited number of tickets and time

     

    Time and Ticket limit

    • 40 minutes per game.
    • BLUFOR has 40 respawn tickets, upon destroying one objective box BLUFOR receives a ticket bonus.
    • OPFOR has no ticket limit

    Arming and Disarming objectives:

    • BLUFOR are to arm the objective box's using an add-action (approx 30 sec to arm)
    • OPFOR can defuse the objective box using an add-action (approx 15 sec to disarm)

    Rearm:

    • BLUFOR and OPFOR can scavenge for ammo, medical and grenades of dead body's using an add-action.
    • OPFOR members can fully rearm once of each objective box if the box is not armed.
    • BLUFOR and OPFOR can pick up each others weapons of the ground if things get desperate (this feature is not to be used to trade weapons or avoid roles)

    Support assets:

    • BLUFOR Squad Lead has access to 1 Darter UAV
    • BLUFOR Teamlead's have access to supply drops through the vanilla support menu

    Play area:

    • Each sector size ranges from 300x300 to 700x200
    • Any spawn camping and or exploits to get outside of the play area is strictly forbidden.

                                  

    Communication & Structure:

    BLUFOR & OPFOR will be split equally (give or take 1 slot if we have an uneven number of players)

    Radio channels are preset for each squad/team. Platoon has limited discretion for change but squad structure is to be maintained.

     

     

    Below is what the objective box's look like and approx objective locations:

     

    97709468_RUSHbox1.thumb.jpg.ca4ca72b4be0f7638964eadd89e543ec.jpg

     

    20200823181925_1.jpg.6346869ec07de9e044780b7e3db68f58.jpg

     

  3. RUSH Equal US factions (PvP)

    BLUFOR & OPFOR will have the same loadout choices but different camo patterns/types

     

    Map: Stratis, Semi Urban

     

    Server Details: 

    IP: 116.202.224.207

    Port: 2302

     

    Required Mods:

     

    RUSH_AW.html

     

    TS address: ts.ahoyworld.net

    Short TS brief at 17:30UTC

     

    Mission length:

    2-3 games (rotating teams after each match)

    Mission length expected to be 80-120 minutes

    First match will start promptly at 17:30UTC

     

    Player slots and squad composition:

    60 player slots (2 teams of 30)

    2 man command element (SL & Marksman), 4x 7 man teams (TL, Medic, AR, LAT, Grenadier, 2xRifleman)

     

    Mission:

    BLUFOR must destroy 2 out of 3 of the objectives in each of the three areas. OPFOR must defend the objectives. If BLUFOR can destroy the objectives, OPFOR is pushed back to their next area. BLUFOR has a limited number of tickets and time

     

    Time and Ticket limit

    • 40 minutes per game.
    • BLUFOR has 40 respawn tickets, upon destroying one objective box BLUFOR receives a ticket bonus.
    • OPFOR has no ticket limit

    Arming and Disarming objectives:

    • BLUFOR are to arm the objective box's using an add-action (approx 30 sec to arm)
    • OPFOR can defuse the objective box using an add-action (approx 15 sec to disarm)

    Rearm:

    • BLUFOR and OPFOR can scavenge for ammo, medical and grenades of dead body's using an add-action.
    • OPFOR members can fully rearm once of each objective box if the box is not armed.
    • BLUFOR and OPFOR can pick up each others weapons of the ground if things get desperate (this feature is not to be used to trade weapons or avoid roles)

    Support assets:

    • BLUFOR Squad Lead has access to 1 Darter UAV
    • BLUFOR Teamlead's have access to supply drops through the vanilla support menu

    Play area:

    • Each sector size ranges from 300x300 to 700x200
    • Any spawn camping and or exploits to get outside of the play area is strictly forbidden.

                                  

    Communication & Structure:

    BLUFOR & OPFOR will be split equally (give or take 1 slot if we have an uneven number of players)

    Radio channels are preset for each squad/team. Platoon has limited discretion for change but squad structure is to be maintained.

     

     

    Below is what the objective box's look like and approx objective locations:

     

    62453251_RUSHbox1.thumb.jpg.29810e1704197c05d55300ffec9408f3.jpg

     

    20200823181925_1.jpg.38ee68b789ccdabbb12440727320480c.jpg

  4. RUSH USMC vs Spetsnaz (PvP)

     

    Map: Stratis

     

    Server Details: 

    IP: 116.202.224.207

    Port: 2302

     

    Required Mods:

    RUSH_AW.html

     

    TS address: ts.ahoyworld.net

    Short TS brief at 17:30UTC

     

    Mission length:

    2-3 games (rotating teams after each match)

    Mission length expected to be 80-120 minutes

     

    Player slots and squad composition:

    60 player slots (2 teams of 30)

    2 man command element (SL & Rifleman), 4x 7 man teams (TL, Medic, AR, Marksman, Grenadier, 2xRifleman)

     

    Mission:

    BLUFOR must destroy 2 out of 3 of the objectives in each of the three areas. OPFOR must defend the objectives. If BLUFOR can destroy the objectives, OPFOR is pushed back to their next area. BLUFOR has a limited number of tickets and time

     

    Time and Ticket limit

    • 40 minutes per game.
    • BLUFOR has 40 respawn tickets, upon destroying one objective box BLUFOR receives a ticket bonus.
    • OPFOR has no ticket limit

    Arming and Disarming objectives:

    • BLUFOR are to arm the objective box's using an add-action (approx 30 sec to arm)
    • OPFOR can defuse the objective box using an add-action (approx 15 sec to disarm)

    Rearm:

    • BLUFOR and OPFOR can scavenge for ammo, medical and grenades of dead body's using an add-action.
    • OPFOR members can fully rearm once of each objective box if the box is not armed.
    • BLUFOR and OPFOR can pick up each others weapons of the ground if things get desperate (this feature is not to be used to trade weapons or avoid roles)

    Support assets:

    • BLUFOR Squad Lead has access to 1 Darter UAV

    Play area:

    • Each sector is approximately 600x600m
    • Any spawn camping and or exploits to get outside of play area is strictly forbidden.

                                  

    Communication & Structure:

    BLUFOR & OPFOR will be split equally (give or take 1 slot if we have an uneven number of players)

    Radio channels are preset for each squad/team. Platoon has limited discretion for change but squad structure is to be maintained.

     

     

    Below is what the objective box's look like and approx objective locations:

     

    1508899614_RUSHbox1.thumb.jpg.799203ddd1d62b9ae8ab9a40cfc8fb35.jpg

     

    20200810143907_1.jpg.ed26c1f436999dc789fe324ab3f495fc.jpg

  5. 39 minutes ago, TheScar said:

    This explains the ridicoulous amount of people using Statics (AT/AA/MG/GMGs) with ammo trucks and the like.

    Ridiculous = how many?

     

    I don’t see much on that when I’m on as those that abuse the ammo truck with statics either get asked to stop or get balanced by Zeus’s. Also to add to that statics have been in the arsenal for all for as long as I can remember. (Not as long as you can remember I’m sure @TheScar 😂)

     

    Medic with Titans is indeed an issue the way you have described it. If my memory serves me right I remember an admin ping from you about the guy stealing the Titan, did not get a yell back from you so assumed you got it back :) 

     

    Going to have to mess with the titans and roles myself and see how far I can take it.

  6.  

    Mission Name:

    KP Liberation Altis edited by AW

     

    Server Details:

    IP: 136.243.150.72:

    Port: 2302

    TS address: ts.ahoyworld.net 

    Mission brief will be done on TS.

    (The server will unlock 30 minutes before start time to allow mod trouble shooting and such)

     

    Mods Required:

    Steam collection: https://steamcommunity.com/sharedfiles/filedetails/?id=1897781261

    Optional client side mods: https://forums.ahoyworld.net/topic/15082-modded-gamenight-clientside-mods/

    HTML: AW liberation UPDATED.html

     

    Guides:

    TFAR install guide: https://forums.ahoyworld.net/topic/12153-how-to-install-tfar-and-the-teamspeak-addon/
    ACE basic hand book: https://forums.ahoyworld.net/topic/14303-ace-basic-handbook/

     

     

    Mission length: 2-3 hours (If sufficient progress is made in this time the mission will be left up 24 hours a day 5 days a week (Monday to Thursday and Saturday, Taken down on a Friday and Sunday for game nights) 

     

     

    Player Slots: 46 (2 man command team, 3 Squads of 11, Angel: 4 man MedEvac, Logi: 3 man logistics squad, 2 man Reaper CAS squad, 1 man UAV squad and 2 man Vortex squad)

     

     

    Mission

    Liberate Altis of Serbian Armed Forces

     

     

     

    Starting Assets:

    3x MH-6M Little Bird
    1x CH-47 Chinook (functions as a mobile respawn and arsenal)
    4x Assault Boat

     

    Friendly Forces:

    US Armed Forces

     

    Enemy Forces:

    Serbian Armed Forces

     

    Civilians and guerrillas:

    Civilians and Guerrilla forces start neutral

     

    Situation

     

    We are a detachment of the US Armed Forces tasked with liberating Altis from Serbian Forces. Our foot hold is weak, Secure our FOB on Altis and capture Serbian held key objectives. Once initial attacks and set up is done the mission will remain up persistently

    (more details to be given in the brief on the day)

    Execution

     

     

    Objectives:

    Secure our FOB on Altis.

    Capture key targets to provide us with a starting supply line.

     

    Movement Plan:

    At Commanders discretion

     

    Rules of Engagement:

    Armed Serbian Forces may be engaged on sight.

    Civilians and their property are to be preserved at all costs.

    Guerrilla Forces are only to be fired upon if fired upon by them.

     

    Command and Communication

     

     

    Command: 

    For the first day overall Command will be Handled by Platoon Leader (Commander) and Platoon Sergeant. After this command will be handled by whoever is in the highest level slot.

     

    Communication:

    Pre Set channels are in the mission and marked on the top left of the map. 

    Infantry channels may be changed at Commands discretion, Leadership and support roles must remain on the preset channels.

     

     

     

  7. Quote

    As familiar player of I+A you may know my (hate-)relation to tanks in particular but dont get me wrong in the first place.

    Who are you?

    Quote

    TheScratch

    Your forum name along with the screenshot included makes me think you are posting this as you don't like that TheScar has a high score. To be honest it looks like he is having a slow day.

     

    Quote

    We saw tank commanders camping the tank spawns (to be first)

    I assume you are referring to the gorgon spawn at FOB guardian(if you count that as a tank), marshal and cheetah spawn at FOB martian(again if you count them as a tank) and the slammer spawns at FOB last stand and marathon as the rest of any tanks that spawn are rewards from side missions that players work for and the rewards spawn at the side mission so the players doing the work for the tanks get them. I don't know the chances of by heart but i know tanks are already a fairly rare reward.

    Quote

    take them for unrequested assaults all over Altis.

    There is nothing to say they cant and nothing wrong with them doing so.

     

    Quote

    The ability for the tanks to be ANYWHERE on the island with armour and artillery, armour advantage renders enemy AT useless 90% of times and they rearm in minutes with a supply truck and be back in the fight almost instant. 

    The enemy AT is in no way useless, all it takes if for a tank to wonder into its range or for the AT solider to walk into range and you have AT missiles flying at you and destroying you. This is assuming that the tactic is to sit on a hill out the way of as much danger as possible if its not that tactic then the AT comes flying very fast.

    The tanks do rearm fast if there is an ammo truck out in the field near by. does not happen that much unless there is communication and teamwork to get one out for the tank otherwise its a long drive back to main base or a FOB then all the way back out.

  8. Few bugs I found:

     

    - Carrier service pad not working/huron crates do nothing when action is selected.

    - Zeus CTRL+T teleport results in the player having the hint left on there screen even past re-spawn causing a relog to fix it.

    - rewards from side missions are not added to the reward menu.

    - cant remember the exact name of the side mission but the NUKE one does not detonate upon failure conditions

    - the fix added to the side mission rewards has them costing one point once added.

    - points do not carry over after restart

    - Zeus is able to donate to players but players can not donate to other players

  9. AW’s MVP 2019: @GhostDragon

    AW’s Most Friendly Admin/Moderator/Spartan 2019: @MidnightRunner

    AW’s Most Helpful Admin/Moderator/Spartan 2019: @Lindi

    AW’s Most Helpful User *Non-Staff* 2019: @Stanhope

    AW’s Most Friendliest User *Non-Staff* 2019: @WinterMute

    AW’s Strictest Admin/Moderator 2019: @Admiralbumfluff

    AW’s Most Tacti-Cool ARMA player 2019: @BruceLee Altis insurgent/guerrilla/IED scientist

    AW’s Best Teamplayer 2019: @Jenkins

    AW’s Most Underrated User 2019: @Stanhope fixing I&A 3 when it breaks

    AW’s Most Incoherent ARMA Player 2019: @itsmemario

    AW’s Worst ARMA pilot 2019: @Wookz (to many CAS tk's)

    AW’s Best Drunk Member 2019: @itsmemario

    AW’s Worst Joke 2019: ........ 

    AW’s Best Voice 2019: @Murph batman

    AW’s Best Moment 2019 (can be in any game or on teamspeak/forum): to many to list

    AW’s Best Forum Post 2019: (please put url in): i'm with Jenkins this is funny

    Spoiler

     

    AW’s Best Driver 2019: @Xwatt the best because he is the worst

    AW’s Worst Driver 2019: @Xwatt 

    AW’s Best Fail 2019: 

    Spoiler

     

     

  10. Time for a bit of feedback I will put more in at some point but here is what I have at this time.

    1- Can we have command VON locked again as 4.6.2.Do not talk in global, side and command channels.  Use group, vehicle and direct chat for voice communications. still stands as far as I know. In 3 it is locked and solves the problem.

    2- Sidearm magazines are not showing up in current selected weapons magazine slots when adding ammo to load out.

    3- Zeus slots do not receive any points when joined so can not reward players.

    4- If possible bring over v3 Admin/Zeus tools from the scroll wheel menu. (I will send more detail over discord DM to Ryko)

    5- UGV reward is broken.

    6- Squad menu not showing what slots are taken until I take a slot when first joining.

    7- When players TK if possible give them a hint saying they have team killed. Does not have to say who they killed, this way they don't go on team killing and not knowing, as this is a public server where new players join and learn most of the time.

    7.1- For admin channel if possible add the weapon used when telling us someone has team killed as that helps a lot when looking into situations. (I&A 3 Team kill messages for those with Zeus work well as they tell us who killed who and what they used to do it)

    8- Air channel as good as it is would be better if removed from all roles but the pilots so all the squad leads/Zeus don't have to listen to the chatter of "is that pad taken" and just pilots talking to each other as players do, if removing it is not the way foreword maybe if it can be done add a option to remove yourself from air channel as that would allow those that want to stay on it can and those that don't don't.

     

    I hope this feedback helps with the next version :)

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