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Posts posted by LH5
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This ban appeal had me confused as there was no ban report and you stated being already unbanned so I looked into it.
The ban was supposed to be a kick as a final warning but ban was hit instead, a mistake that has been made by many of us as they are so close together hence why you were "unbanned already". However once I looked into this I saw your previous exploits on server under your other names and have reapplied a permanent ban.
You have played on our server for a while and racked up a fair few warnings, kicks and a ban under your other names. I shall place the 2 most notable names I have found so you know what i'm talking about.
Clintwood: you were well warned for offences then kicked for teamkilling, ramming assets, disabling friendly heli's, insulating other players then later temp banned.
Agent1: you went on a roll harassing a player and insulting them for almost 30 minutes straight before being kicked.
So I think its fair to say you should be well versed in our rules and that racism is no joke.
I pass this on to @Lindi for anything that follows.
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RUSH Equal US factions (PvP)
BLUFOR & OPFOR will have the same loadout choices but different camo patterns/types
Map: Stratis, Semi Urban
Server Details:
IP: 116.202.224.207
Port: 2302
Required Mods:
TS address: ts.ahoyworld.net
Short TS brief at 17:30UTC
Mission length:
2-3 games (rotating teams after each match)
Mission length expected to be 80-120 minutes
First match will start promptly at 17:30UTC
Player slots and squad composition:
Disclaimer: The minimum amount of players needed for the game night to go ahead on the day is 8 players.
60 player slots (2 teams of 30)
2 man command element (SL & Marksman), 4x 7 man teams (TL, Medic, AR, LAT, Grenadier, 2xRifleman)
Mission:
BLUFOR must destroy 2 out of 3 of the objectives in each of the three areas. OPFOR must defend the objectives. If BLUFOR can destroy the objectives, OPFOR is pushed back to their next area. BLUFOR has a limited number of tickets and time
Time and Ticket limit
- 40 minutes per game.
- BLUFOR has 40 respawn tickets, upon destroying one objective box BLUFOR receives a ticket bonus.
- OPFOR has no ticket limit
Arming and Disarming objectives:
- BLUFOR are to arm the objective box's using an add-action (approx 30 sec to arm)
- OPFOR can defuse the objective box using an add-action (approx 15 sec to disarm)
Rearm:
- BLUFOR and OPFOR can scavenge for ammo, medical and grenades of dead body's using an add-action.
- OPFOR members can fully rearm once of each objective box if the box is not armed.
- BLUFOR and OPFOR can pick up each others weapons of the ground if things get desperate (this feature is not to be used to trade weapons or avoid roles)
Support assets:
- BLUFOR Squad Lead has access to 1 Darter UAV
- BLUFOR Teamlead's have access to supply drops through the vanilla support menu
Play area:
- Each sector size ranges from 300x300 to 700x200
- Any spawn camping and or exploits to get outside of the play area is strictly forbidden.
Communication & Structure:
BLUFOR & OPFOR will be split equally (give or take 1 slot if we have an uneven number of players)
Radio channels are preset for each squad/team. Platoon has limited discretion for change but squad structure is to be maintained.
Below is what the objective box's look like and approx objective locations:
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RUSH Equal US factions (PvP)
BLUFOR & OPFOR will have the same loadout choices but different camo patterns/types
Map: Stratis, Semi Urban
Server Details:
IP: 116.202.224.207
Port: 2302
Required Mods:
TS address: ts.ahoyworld.net
Short TS brief at 17:30UTC
Mission length:
2-3 games (rotating teams after each match)
Mission length expected to be 80-120 minutes
First match will start promptly at 17:30UTC
Player slots and squad composition:
60 player slots (2 teams of 30)
2 man command element (SL & Marksman), 4x 7 man teams (TL, Medic, AR, LAT, Grenadier, 2xRifleman)
Mission:
BLUFOR must destroy 2 out of 3 of the objectives in each of the three areas. OPFOR must defend the objectives. If BLUFOR can destroy the objectives, OPFOR is pushed back to their next area. BLUFOR has a limited number of tickets and time
Time and Ticket limit
- 40 minutes per game.
- BLUFOR has 40 respawn tickets, upon destroying one objective box BLUFOR receives a ticket bonus.
- OPFOR has no ticket limit
Arming and Disarming objectives:
- BLUFOR are to arm the objective box's using an add-action (approx 30 sec to arm)
- OPFOR can defuse the objective box using an add-action (approx 15 sec to disarm)
Rearm:
- BLUFOR and OPFOR can scavenge for ammo, medical and grenades of dead body's using an add-action.
- OPFOR members can fully rearm once of each objective box if the box is not armed.
- BLUFOR and OPFOR can pick up each others weapons of the ground if things get desperate (this feature is not to be used to trade weapons or avoid roles)
Support assets:
- BLUFOR Squad Lead has access to 1 Darter UAV
- BLUFOR Teamlead's have access to supply drops through the vanilla support menu
Play area:
- Each sector size ranges from 300x300 to 700x200
- Any spawn camping and or exploits to get outside of the play area is strictly forbidden.
Communication & Structure:
BLUFOR & OPFOR will be split equally (give or take 1 slot if we have an uneven number of players)
Radio channels are preset for each squad/team. Platoon has limited discretion for change but squad structure is to be maintained.
Below is what the objective box's look like and approx objective locations:
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RUSH USMC vs Spetsnaz (PvP)
Map: Stratis
Server Details:
IP: 116.202.224.207
Port: 2302
Required Mods:
TS address: ts.ahoyworld.net
Short TS brief at 17:30UTC
Mission length:
2-3 games (rotating teams after each match)
Mission length expected to be 80-120 minutes
Player slots and squad composition:
60 player slots (2 teams of 30)
2 man command element (SL & Rifleman), 4x 7 man teams (TL, Medic, AR, Marksman, Grenadier, 2xRifleman)
Mission:
BLUFOR must destroy 2 out of 3 of the objectives in each of the three areas. OPFOR must defend the objectives. If BLUFOR can destroy the objectives, OPFOR is pushed back to their next area. BLUFOR has a limited number of tickets and time
Time and Ticket limit
- 40 minutes per game.
- BLUFOR has 40 respawn tickets, upon destroying one objective box BLUFOR receives a ticket bonus.
- OPFOR has no ticket limit
Arming and Disarming objectives:
- BLUFOR are to arm the objective box's using an add-action (approx 30 sec to arm)
- OPFOR can defuse the objective box using an add-action (approx 15 sec to disarm)
Rearm:
- BLUFOR and OPFOR can scavenge for ammo, medical and grenades of dead body's using an add-action.
- OPFOR members can fully rearm once of each objective box if the box is not armed.
- BLUFOR and OPFOR can pick up each others weapons of the ground if things get desperate (this feature is not to be used to trade weapons or avoid roles)
Support assets:
- BLUFOR Squad Lead has access to 1 Darter UAV
Play area:
- Each sector is approximately 600x600m
- Any spawn camping and or exploits to get outside of play area is strictly forbidden.
Communication & Structure:
BLUFOR & OPFOR will be split equally (give or take 1 slot if we have an uneven number of players)
Radio channels are preset for each squad/team. Platoon has limited discretion for change but squad structure is to be maintained.
Below is what the objective box's look like and approx objective locations:
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39 minutes ago, TheScar said:
This explains the ridicoulous amount of people using Statics (AT/AA/MG/GMGs) with ammo trucks and the like.
Ridiculous = how many?
I don’t see much on that when I’m on as those that abuse the ammo truck with statics either get asked to stop or get balanced by Zeus’s. Also to add to that statics have been in the arsenal for all for as long as I can remember. (Not as long as you can remember I’m sure @TheScar )
Medic with Titans is indeed an issue the way you have described it. If my memory serves me right I remember an admin ping from you about the guy stealing the Titan, did not get a yell back from you so assumed you got it back
Going to have to mess with the titans and roles myself and see how far I can take it.
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Wednesday is a decent time of the week.
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Welcome
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After tonight please post any feedback in this new thread:
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Mission Name:
KP Liberation Altis edited by AW
Server Details:
IP: 136.243.150.72:
Port: 2302
TS address: ts.ahoyworld.net
Mission brief will be done on TS.
(The server will unlock 30 minutes before start time to allow mod trouble shooting and such)
Mods Required:
Steam collection: https://steamcommunity.com/sharedfiles/filedetails/?id=1897781261
Optional client side mods: https://forums.ahoyworld.net/topic/15082-modded-gamenight-clientside-mods/
HTML: AW liberation UPDATED.html
Guides:
TFAR install guide: https://forums.ahoyworld.net/topic/12153-how-to-install-tfar-and-the-teamspeak-addon/
ACE basic hand book: https://forums.ahoyworld.net/topic/14303-ace-basic-handbook/Mission length: 2-3 hours (If sufficient progress is made in this time the mission will be left up 24 hours a day 5 days a week (Monday to Thursday and Saturday, Taken down on a Friday and Sunday for game nights)
Player Slots: 46 (2 man command team, 3 Squads of 11, Angel: 4 man MedEvac, Logi: 3 man logistics squad, 2 man Reaper CAS squad, 1 man UAV squad and 2 man Vortex squad)
Mission
Liberate Altis of Serbian Armed Forces
Starting Assets:
3x MH-6M Little Bird
1x CH-47 Chinook (functions as a mobile respawn and arsenal)
4x Assault BoatFriendly Forces:
US Armed Forces
Enemy Forces:
Serbian Armed Forces
Civilians and guerrillas:
Civilians and Guerrilla forces start neutral
Situation
We are a detachment of the US Armed Forces tasked with liberating Altis from Serbian Forces. Our foot hold is weak, Secure our FOB on Altis and capture Serbian held key objectives. Once initial attacks and set up is done the mission will remain up persistently
(more details to be given in the brief on the day)
Execution
Objectives:
Secure our FOB on Altis.
Capture key targets to provide us with a starting supply line.
Movement Plan:
At Commanders discretion
Rules of Engagement:
Armed Serbian Forces may be engaged on sight.
Civilians and their property are to be preserved at all costs.
Guerrilla Forces are only to be fired upon if fired upon by them.
Command and Communication
Command:
For the first day overall Command will be Handled by Platoon Leader (Commander) and Platoon Sergeant. After this command will be handled by whoever is in the highest level slot.
Communication:
Pre Set channels are in the mission and marked on the top left of the map.
Infantry channels may be changed at Commands discretion, Leadership and support roles must remain on the preset channels.
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Quote
As familiar player of I+A you may know my (hate-)relation to tanks in particular but dont get me wrong in the first place.
Who are you?
QuoteTheScratch
Your forum name along with the screenshot included makes me think you are posting this as you don't like that TheScar has a high score. To be honest it looks like he is having a slow day.
QuoteWe saw tank commanders camping the tank spawns (to be first)
I assume you are referring to the gorgon spawn at FOB guardian(if you count that as a tank), marshal and cheetah spawn at FOB martian(again if you count them as a tank) and the slammer spawns at FOB last stand and marathon as the rest of any tanks that spawn are rewards from side missions that players work for and the rewards spawn at the side mission so the players doing the work for the tanks get them. I don't know the chances of by heart but i know tanks are already a fairly rare reward.
Quotetake them for unrequested assaults all over Altis.
There is nothing to say they cant and nothing wrong with them doing so.
QuoteThe ability for the tanks to be ANYWHERE on the island with armour and artillery, armour advantage renders enemy AT useless 90% of times and they rearm in minutes with a supply truck and be back in the fight almost instant.
The enemy AT is in no way useless, all it takes if for a tank to wonder into its range or for the AT solider to walk into range and you have AT missiles flying at you and destroying you. This is assuming that the tactic is to sit on a hill out the way of as much danger as possible if its not that tactic then the AT comes flying very fast.
The tanks do rearm fast if there is an ammo truck out in the field near by. does not happen that much unless there is communication and teamwork to get one out for the tank otherwise its a long drive back to main base or a FOB then all the way back out.
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Few bugs I found:
- Carrier service pad not working/huron crates do nothing when action is selected.
- Zeus CTRL+T teleport results in the player having the hint left on there screen even past re-spawn causing a relog to fix it.
- rewards from side missions are not added to the reward menu.
- cant remember the exact name of the side mission but the NUKE one does not detonate upon failure conditions
- the fix added to the side mission rewards has them costing one point once added.
- points do not carry over after restart
- Zeus is able to donate to players but players can not donate to other players
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AW’s MVP 2019: @GhostDragon
AW’s Most Friendly Admin/Moderator/Spartan 2019: @MidnightRunner
AW’s Most Helpful Admin/Moderator/Spartan 2019: @Lindi
AW’s Most Helpful User *Non-Staff* 2019: @Stanhope
AW’s Most Friendliest User *Non-Staff* 2019: @WinterMute
AW’s Strictest Admin/Moderator 2019: @Admiralbumfluff
AW’s Most Tacti-Cool ARMA player 2019: @BruceLee Altis insurgent/guerrilla/IED scientist
AW’s Best Teamplayer 2019: @Jenkins
AW’s Most Underrated User 2019: @Stanhope fixing I&A 3 when it breaks
AW’s Most Incoherent ARMA Player 2019: @itsmemario
AW’s Worst ARMA pilot 2019: @Wookz (to many CAS tk's)
AW’s Best Drunk Member 2019: @itsmemario
AW’s Worst Joke 2019: ........
AW’s Best Voice 2019: @Murph batman
AW’s Best Moment 2019 (can be in any game or on teamspeak/forum): to many to list
AW’s Best Forum Post 2019: (please put url in): i'm with Jenkins this is funny
SpoilerAW’s Best Driver 2019: @Xwatt the best because he is the worst
AW’s Worst Driver 2019: @Xwatt
AW’s Best Fail 2019:
Spoiler- Jenkins, itsmemario, Xwatt and 1 other
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Time for a bit of feedback I will put more in at some point but here is what I have at this time.
1- Can we have command VON locked again as 4.6.2.Do not talk in global, side and command channels. Use group, vehicle and direct chat for voice communications. still stands as far as I know. In 3 it is locked and solves the problem.
2- Sidearm magazines are not showing up in current selected weapons magazine slots when adding ammo to load out.
3- Zeus slots do not receive any points when joined so can not reward players.
4- If possible bring over v3 Admin/Zeus tools from the scroll wheel menu. (I will send more detail over discord DM to Ryko)
5- UGV reward is broken.
6- Squad menu not showing what slots are taken until I take a slot when first joining.
7- When players TK if possible give them a hint saying they have team killed. Does not have to say who they killed, this way they don't go on team killing and not knowing, as this is a public server where new players join and learn most of the time.
7.1- For admin channel if possible add the weapon used when telling us someone has team killed as that helps a lot when looking into situations. (I&A 3 Team kill messages for those with Zeus work well as they tell us who killed who and what they used to do it)
8- Air channel as good as it is would be better if removed from all roles but the pilots so all the squad leads/Zeus don't have to listen to the chatter of "is that pad taken" and just pilots talking to each other as players do, if removing it is not the way foreword maybe if it can be done add a option to remove yourself from air channel as that would allow those that want to stay on it can and those that don't don't.
I hope this feedback helps with the next version
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- Popular Post
- Popular Post
Step 1: First you will need to subscribe to Task Force Arrowhead Radio (BETA!!!) on the steam workshop (https://steamcommunity.com/sharedfiles/filedetails/?id=894678801)
You will also need to subscribe to the required mod CBA_A3 for TFAR to work.
Step 2: open the Arma 3 launcher and go to the MOD category
Step 3: time to load the TS addon so TFAR works in game, to do this go over to the Task Force Arrowhead Radio (BETA!!!) under available mods and click on the drop-down arrow.
Once you have clicked on the drop-down arrow it should look like this, now go to the Display more options button.
Now open folder in Windows Explorer.
Be sure to follow the warning.
Once you have opened Windows Explorer locate the folder named @Task Force Arrowhead Radio (BETA!!!) and open it.
Now that you are in the TFAR folder open the teamspeak folder.
Now double left click on the task_force_radio TeamSpeak Add-On, once you have done this a window looking like this should open. Once open select install and follow the prompts. (version number will change over time)
The final prompt should be add-on installed. Do you want to activate this Add-On? Select yes and restart your teamspeak
Step 2.1: Now it’s time to check the Add-On is activated.
On teamspeak go to tools and go down to options
Once in options go to the Addons category and look for Task Force Arrowhead Radio, once located check for the box that will either say Enabled or Disabled. If disabled, click on the box that says disabled to enable it.
Congratulations you have now installed TFAR and the TS addon. (if you are referring to this guide on how to update to the latest version of the plug in all you need to do is reinstall the addon following the same steps)
Looking for a basic guide on how to use the radio's, try this:
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- When making a custom squad I get a message saying role already taken or something similar or I get put in some random persons custom squad which only has 1 role in it.
I&A 4 Beta Test Feedback
in AW Invade & Annex Development
Posted
After a night of the mission being up the next day players are unable to leave base, once a role is selected the role is given but civilian cloths stay, the gates remain closed and arsenal still not available.