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Posts posted by LH5
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We're rallying for another mid-week bout of Frontlines!
Mission Length
~2 hours, with a chance to carry on open-ended
Mod set/how to join
https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/
Situation
SpoilerWe are tasked with clearing out Virolahti, weakening the enemy's foothold and reducing their numbers.
Friendly Forces
Russian VDV
1x 3-man HQ (CMD, RTO, UAV)
3x 9-man Rifle Squads
1x 3-man Fire Support Group
2x 3-man Vehicle Crew
2x 2-man Air Crew
1x 2-man Logistics
Independent Forces
PMC
Enemy Forces
Serbian Armed Forces (SAF) is an organised, regular force suspected to have access to these assets:
Regular infantry
Airborne QRF
Motorised and mechanised transport
Armour
Rotary-wing aircraft
Fixed-wing aircraft
Reconnaissance has identified key locations serving as radio communications facilities to sabotage or capture. Reports of quick-response Forward Operating Bases as well as supply depots around the island are also coming in.
Mission
Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
Execution
At CMD’s discretion.
Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
Admin / Logistics
Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
Command / Signal
Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
Squad leaders are responsible for the operational effectiveness of their teams.
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We're rallying for another mid-week bout of Frontlines!
Mission Length
~2 hours, with a chance to carry on open-ended
Mod set/how to join
https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/
Situation
SpoilerWe are tasked with clearing out Virolahti, weakening the enemy's foothold and reducing their numbers.
Friendly Forces
Russian VDV
1x 3-man HQ (CMD, RTO, UAV)
3x 9-man Rifle Squads
1x 3-man Fire Support Group
2x 3-man Vehicle Crew
2x 2-man Air Crew
1x 2-man Logistics
Independent Forces
PMC
Enemy Forces
Serbian Armed Forces (SAF) is an organised, regular force suspected to have access to these assets:
Regular infantry
Airborne QRF
Motorised and mechanised transport
Armour
Rotary-wing aircraft
Fixed-wing aircraft
Reconnaissance has identified key locations serving as radio communications facilities to sabotage or capture. Reports of quick-response Forward Operating Bases as well as supply depots around the island are also coming in.
Mission
Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
Execution
At CMD’s discretion.
Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
Admin / Logistics
Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
Command / Signal
Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
Squad leaders are responsible for the operational effectiveness of their teams.
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Pirates of AhoyWorld - Hunt for the Lost Treasure
Situation
Having just bought a ship the newly formed AhoyWorld crew are looking to make a name for themselves in the Caribbean. What better way than to find the long lost treasure of the old God's.
However you are not the only ones on the hunt for this treasure, the English Independent Company are also on the hunt.
A few weeks ago a map leading to the long lost treasure surfaced in the streets of Hangmans Cove when a man called Bob sought out the mayor for funding of an expedition to find the treasure.
Mission
Go to Hangmans Cove and see what information you can find on Bob & the treasure.
Server Details: Required mods: TS address:
IP: 116.202.224.207 Arma 3 Preset Pirates of AW .html ts.ahoyworld.net
Port: 2302
Server opens 18:30 UTC
Player Slots: 28 Ships:
Alpha - Delta // 7 man crew x3 Sloops
x1 Frigate
Important
In this mission you will be working as a crew to operate a ship, if you intend on playing as a captain (SL) you will want to read this "quick" guide from the mod creator.
(if you do not plan on playing as SL I recommend skimming it anyway as it will make things easier)
As a stand in for gold we will be using bananas
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We're rallying for another mid-week bout of Frontlines!
Mission Length
~2 hours, with a chance to carry on open-ended
Mod set/how to join
https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/
Situation
SpoilerWe are tasked with clearing out Virolahti, weakening the enemy's foothold and reducing their numbers.
Friendly Forces
Russian VDV
1x 3-man HQ (CMD, RTO, UAV)
3x 9-man Rifle Squads
1x 3-man Fire Support Group
2x 3-man Vehicle Crew
2x 2-man Air Crew
1x 2-man Logistics
Independent Forces
PMC
Enemy Forces
Serbian Armed Forces (SAF) is an organised, regular force suspected to have access to these assets:
Regular infantry
Airborne QRF
Motorised and mechanised transport
Armour
Rotary-wing aircraft
Fixed-wing aircraft
Reconnaissance has identified key locations serving as radio communications facilities to sabotage or capture. Reports of quick-response Forward Operating Bases as well as supply depots around the island are also coming in.
Mission
Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
Execution
At CMD’s discretion.
Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
Admin / Logistics
Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
Command / Signal
Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
Squad leaders are responsible for the operational effectiveness of their teams.
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We're rallying for another mid-week bout of Frontlines!
Mission Length
~2 hours, with a chance to carry on open-ended
Mod set/how to join
https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/
Situation
SpoilerWe are tasked with clearing out Virolahti, weakening the enemy's foothold and reducing their numbers.
Friendly Forces
Russian VDV
1x 3-man HQ (CMD, RTO, UAV)
3x 9-man Rifle Squads
1x 3-man Fire Support Group
2x 3-man Vehicle Crew
2x 2-man Air Crew
1x 2-man Logistics
Independent Forces
PMC
Enemy Forces
Serbian Armed Forces (SAF) is an organised, regular force suspected to have access to these assets:
Regular infantry
Airborne QRF
Motorised and mechanised transport
Armour
Rotary-wing aircraft
Fixed-wing aircraft
Reconnaissance has identified key locations serving as radio communications facilities to sabotage or capture. Reports of quick-response Forward Operating Bases as well as supply depots around the island are also coming in.
Mission
Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
Execution
At CMD’s discretion.
Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
Admin / Logistics
Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
Command / Signal
Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
Squad leaders are responsible for the operational effectiveness of their teams.
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We're rallying for another mid-week bout of Frontlines!
Mission Length
~2 hours, with a chance to carry on open-ended
Mod set/how to join
https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/
Situation
SpoilerWe are tasked with clearing out Virolahti, weakening the enemy's foothold and reducing their numbers.
Friendly Forces
Russian VDV
1x 3-man HQ (CMD, RTO, UAV)
3x 9-man Rifle Squads
1x 3-man Fire Support Group
2x 3-man Vehicle Crew
2x 2-man Air Crew
1x 2-man Logistics
Independent Forces
PMC
Enemy Forces
Serbian Armed Forces (SAF) is an organised, regular force suspected to have access to these assets:
Regular infantry
Airborne QRF
Motorised and mechanised transport
Armour
Rotary-wing aircraft
Fixed-wing aircraft
Reconnaissance has identified key locations serving as radio communications facilities to sabotage or capture. Reports of quick-response Forward Operating Bases as well as supply depots around the island are also coming in.
Mission
Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
Execution
At CMD’s discretion.
Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
Admin / Logistics
Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
Command / Signal
Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
Squad leaders are responsible for the operational effectiveness of their teams.
-
We're rallying for another mid-week bout of Frontlines!
Mission Length
~2 hours, with a chance to carry on open-ended
Mod set/how to join
https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/
Situation
SpoilerWe are tasked with clearing out Virolahti, weakening the enemy's foothold and reducing their numbers.
Friendly Forces
Russian VDV
1x 3-man HQ (CMD, RTO, UAV)
3x 9-man Rifle Squads
1x 3-man Fire Support Group
2x 3-man Vehicle Crew
2x 2-man Air Crew
1x 2-man Logistics
Independent Forces
PMC
Enemy Forces
Serbian Armed Forces (SAF) is an organised, regular force suspected to have access to these assets:
Regular infantry
Airborne QRF
Motorised and mechanised transport
Armour
Rotary-wing aircraft
Fixed-wing aircraft
Reconnaissance has identified key locations serving as radio communications facilities to sabotage or capture. Reports of quick-response Forward Operating Bases as well as supply depots around the island are also coming in.
Mission
Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
Execution
At CMD’s discretion.
Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
Admin / Logistics
Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
Command / Signal
Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
Squad leaders are responsible for the operational effectiveness of their teams.
-
We're rallying for another mid-week bout of Frontlines!
Mission Length
~2 hours, with a chance to carry on open-ended
Mod set/how to join
https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/
Situation
SpoilerWe are tasked with clearing out Takistan, weakening the enemy's foothold and reducing their numbers.
Friendly Forces
Bloodhound PMC
1x 3-man HQ (CMD, RTO, UAV)
3x 9-man Rifle Squads
1x 3-man Fire Support Group
2x 3-man Vehicle Crew
2x 2-man Air Crew
1x 2-man Logistics
Independent Forces
Takistan Insurgents
Enemy Forces
Russian VDV is an organised, regular force suspected to have access to these assets:
Regular infantry
Airborne QRF
Motorised and mechanised transport
Armour
Rotary-wing aircraft
Fixed-wing aircraft
Reconnaissance has identified key locations serving as radio communications facilities to sabotage or capture. Reports of quick-response Forward Operating Bases as well as supply depots around the island are also coming in.
Mission
Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
Execution
At CMD’s discretion.
Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
Admin / Logistics
Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
Command / Signal
Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
Squad leaders are responsible for the operational effectiveness of their teams.
-
We're rallying for another mid-week bout of Frontlines!
Mission Length
~2 hours, with a chance to carry on open-ended
Mod set/how to join
https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/
Situation
SpoilerWe are tasked with clearing out Takistan, weakening the enemy's foothold and reducing their numbers.
Friendly Forces
Bloodhound PMC
1x 3-man HQ (CMD, RTO, UAV)
3x 9-man Rifle Squads
1x 3-man Fire Support Group
2x 3-man Vehicle Crew
2x 2-man Air Crew
1x 2-man Logistics
Independent Forces
Takistan Insurgents
Enemy Forces
Russian VDV is an organised, regular force suspected to have access to these assets:
Regular infantry
Airborne QRF
Motorised and mechanised transport
Armour
Rotary-wing aircraft
Fixed-wing aircraft
Reconnaissance has identified key locations serving as radio communications facilities to sabotage or capture. Reports of quick-response Forward Operating Bases as well as supply depots around the island are also coming in.
Mission
Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
Execution
At CMD’s discretion.
Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
Admin / Logistics
Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
Command / Signal
Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
Squad leaders are responsible for the operational effectiveness of their teams.
-
We're rallying for another mid-week bout of Frontlines!
Mission Length
~2 hours, with a chance to carry on open-ended
Mod set/how to join
https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/
Situation
SpoilerWe are tasked with clearing out Takistan, weakening the enemy's foothold and reducing their numbers.
Friendly Forces
Bloodhound PMC
1x 3-man HQ (CMD, RTO, UAV)
3x 9-man Rifle Squads
1x 3-man Fire Support Group
2x 3-man Vehicle Crew
2x 2-man Air Crew
1x 2-man Logistics
Independent Forces
Takistan Insurgents
Enemy Forces
Russian VDV is an organised, regular force suspected to have access to these assets:
Regular infantry
Airborne QRF
Motorised and mechanised transport
Armour
Rotary-wing aircraft
Fixed-wing aircraft
Reconnaissance has identified key locations serving as radio communications facilities to sabotage or capture. Reports of quick-response Forward Operating Bases as well as supply depots around the island are also coming in.
Mission
Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
Execution
At CMD’s discretion.
Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
Admin / Logistics
Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
Command / Signal
Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
Squad leaders are responsible for the operational effectiveness of their teams.
-
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We're rallying for another mid-week bout of Frontlines!
Mission Length
~2 hours, with a chance to carry on open-ended
Mod set/how to join
https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/
Situation
SpoilerWe are tasked with clearing out Takistan, weakening the enemy's foothold and reducing their numbers.
Friendly Forces
Bloodhound PMC
1x 3-man HQ (CMD, RTO, UAV)
3x 9-man Rifle Squads
1x 3-man Fire Support Group
2x 3-man Vehicle Crew
2x 2-man Air Crew
1x 2-man Logistics
Independent Forces
Takistan Insurgents
Enemy Forces
Russian VDV is an organised, regular force suspected to have access to these assets:
Regular infantry
Airborne QRF
Motorised and mechanised transport
Armour
Rotary-wing aircraft
Fixed-wing aircraft
Reconnaissance has identified key locations serving as radio communications facilities to sabotage or capture. Reports of quick-response Forward Operating Bases as well as supply depots around the island are also coming in.
Mission
Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
Execution
At CMD’s discretion.
Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
Admin / Logistics
Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
Command / Signal
Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
Squad leaders are responsible for the operational effectiveness of their teams.
-
We're rallying for another mid-week bout of Frontlines!
Mission Length
~2 hours, with a chance to carry on open-ended
Mod set/how to join
https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/
Situation
SpoilerWe are tasked with clearing out Altis, weakening the enemy's foothold and reducing their numbers.
Friendly Forces
NATO (vanilla)
1x 3-man HQ (CMD, RTO, UAV)
3x 9-man Rifle Squads
1x 3-man Fire Support Group
2x 3-man Vehicle Crew
2x 2-man Air Crew
1x 2-man Logistics
Independent Forces
FIA (vanilla)
Enemy Forces
CSAT (vanilla) is an organised, regular force suspected to have access to these assets:
Regular infantry
Airborne QRF
Motorised and mechanised transport
Armour
Rotary-wing aircraft
Fixed-wing aircraft
Reconnaissance has identified key locations serving as radio communications facilities to sabotage or capture. Reports of quick-response Forward Operating Bases as well as supply depots around the island are also coming in.
Mission
Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
Execution
At CMD’s discretion.
Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
Admin / Logistics
Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
Command / Signal
Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
Squad leaders are responsible for the operational effectiveness of their teams.
-
We're rallying for another mid-week bout of Frontlines!
Mission Length
~2 hours, with a chance to carry on open-ended
Mod set/how to join
https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/
Situation
SpoilerWe are tasked with clearing out Altis, weakening the enemy's foothold and reducing their numbers.
Friendly Forces
NATO (vanilla)
1x 3-man HQ (CMD, RTO, UAV)
3x 9-man Rifle Squads
1x 3-man Fire Support Group
2x 3-man Vehicle Crew
2x 2-man Air Crew
1x 2-man Logistics
Independent Forces
FIA (vanilla)
Enemy Forces
CSAT (vanilla) is an organised, regular force suspected to have access to these assets:
Regular infantry
Airborne QRF
Motorised and mechanised transport
Armour
Rotary-wing aircraft
Fixed-wing aircraft
Reconnaissance has identified key locations serving as radio communications facilities to sabotage or capture. Reports of quick-response Forward Operating Bases as well as supply depots around the island are also coming in.
Mission
Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
Execution
At CMD’s discretion.
Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
Admin / Logistics
Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
Command / Signal
Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
Squad leaders are responsible for the operational effectiveness of their teams.
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- AW MVP 2021: @DomT idk, he made some mission its kinda good.
- AW Most Friendly Admin/Moderator/Spartan 2021: @possiblyEOD
- AW Most Helpful Admin/Moderator/Spartan 2021: @Whigital all the work on I&A 3 over the year.
- AW Most Active Staff Member 2021: @chicken_no6
- AW Strictest Staff Member 2021: @Whigital the grounding script before adjustments, sheesh.
- AW Best Team Player 2021: soon:tm:
- AW Most Helpful Member *Non Staff* 2021: @SiegeSix mission maker stuff & more.
- AW Most Friendly Member 2021: @Damo3D is it dyno bot or damo bot I forget
- AW Tacti-cool member 2021 : @BruceLee perhaps
- AW Underrated Member 2021: @Schubz
- AW Most Incoherent Member 2021: @Murph Actually concurring
- AW DAAASSS BOOOOT 2021 - The drunkest member of 2021: @RiverWolf
- AW Best/Worst Pilot 2021: @Murph worst pilot. (couple clips as proof to be uploaded soon:tm:)
- AW Best Voice 2021: @TheScar the silence
- AW Funniest Person on Team Speak 2021: @LH5 Hi back
- AW Worst Joke 2021 : not hi back
- AW Best Moment 2021 (can be in-game, on Teamspeak or Forum): soon:tm:
- AW Best Forum Post 2021 (please put URL in):
- AW Dankest Meme Post In Discord 2021: https://youtu.be/PqTqz84zxq4
- AW Best Driver 2021: @TheScar
- AW Worst Driver 2021: soon:tm:
- AW Best Fail 2021: EU2 I&A prairie fire edition. Did not take-off but was well worth the effort from @Stanhope for the fun it was at its peek & the fun it is every now & then today.
- AW Best Ban of 2021: soon:tm: so many to choose from
- AW TeamSpeak Channel 2021: Tom Scott prison
- AW Best Screenshot 2021: https://forums.ahoyworld.net/gallery/image/1433-not-a-sewage-pipe-i-swear/
- AW Best/Worst Call-out 2021: TS server, "User joined your channel/User left your channel"
- AW Candidate for the Hague 2021: soon:tm:
- AW Role Model 2021: @BruceLee comrade
- AW Best Shot/Worst 2021: soon:tm:
-
We're rallying for another mid-week bout of Frontlines!
Mission Length
~2 hours, with a chance to carry on open-ended
Mod set/how to join
https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/
Situation
SpoilerWe are tasked with clearing out Altis, weakening the enemy's foothold and reducing their numbers.
Friendly Forces
NATO (vanilla)
1x 3-man HQ (CMD, RTO, UAV)
3x 9-man Rifle Squads
1x 3-man Fire Support Group
2x 3-man Vehicle Crew
2x 2-man Air Crew
1x 2-man Logistics
Independent Forces
FIA (vanilla)
Enemy Forces
CSAT (vanilla) is an organised, regular force suspected to have access to these assets:
Regular infantry
Airborne QRF
Motorised and mechanised transport
Armour
Rotary-wing aircraft
Fixed-wing aircraft
Reconnaissance has identified key locations serving as radio communications facilities to sabotage or capture. Reports of quick-response Forward Operating Bases as well as supply depots around the island are also coming in.
Mission
Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
Execution
At CMD’s discretion.
Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
Admin / Logistics
Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
Command / Signal
Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
Squad leaders are responsible for the operational effectiveness of their teams.
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15 hours ago, Damo3D said:
will you be running a scheduled test later in the delevlopment? I never seem to be on when you are testing.
While on local host testing no event style scheduled stuff as my internet is unstable when it comes to hosting DCS atm, so that would be awkward as everyone gets kicked off from timeouts.
@GhostDragon is currently in the process of setting up the DCS server on one of our boxes. So keep an eye out for a scheduled event very soon.
Now for an update on the mission.
I have the mission in a state that I'm happy to call 1.0, don't want it to be stuck in an endless "beta" version 0.0.0.420.69 state. I wont be messing with it anymore until its running on AW server else ill just keep editing & messing with it without major feedback. I'm going to bring it up on local and let it run for 4 hours tonight from 16:00UTC - 20:00UTC ish to see if anything pops up that speed running it in editor did not show. So if you happen to be around tonight there you go a scheduled test, expect to drop connection at least once if you join
Mission update:
- Convoy range removed.
It was causing the mission to crash, will look at adding it back in at a later date once servers up and running.
- Now in a 1.0 state & will no longer be edited until AW server tests/launch (apart from any bug fixes during setup & final long local test)
- Damo3D and MidnightRunner
- 1
- 1
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Small update on mission progress for you.
1: Convoy Range has been moved
2: Marked Dynamic range borders
3: Dynamic range updates.
- Objectives will no longer spawn one at a time, over the first 20 minutes of the mission additional objectives will spawn in across the range area.
This is to help spread out players and increase objective play time, an added benefit to this is a sense of a battlefield rather than just range with a target.
(there is a limited number of objectives, this is not a small number and is increasing every time I work on the mission. The mission is also set to restart every 4 hours so you will have a hard time pushing those objectives to the limit *in theory*)
- More RED air spawns have been added to dynamic range & will grow with each added objective. (RED AWACS is now out there for the AWACS hunters amongst us)
- New objective type, Factory. Lower number of SAM threats (more short range self defence rather than long range SAM) & more building based targets.
4: Helicopter based "dynamic" objectives, shorter distance between spawn to target & targets within objectives suited for helicopter combat/weaponry so running infantry, tents, lower AA threat, etc (100% not in preparation of apache release )
5. Supercarrier added to the fleet per @foxike request.
- Damo3D and MidnightRunner
- 2
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We're rallying for another mid-week bout of Frontlines!
Mission Length
~2 hours, with a chance to carry on open-ended
Mod set/how to join
https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/
Situation
SpoilerWe are tasked with clearing out Altis, weakening the enemy's foothold and reducing their numbers.
Friendly Forces
NATO (vanilla)
1x 3-man HQ (CMD, RTO, UAV)
3x 9-man Rifle Squads
1x 3-man Fire Support Group
2x 3-man Vehicle Crew
2x 2-man Air Crew
1x 2-man Logistics
Independent Forces
FIA (vanilla)
Enemy Forces
CSAT (vanilla) is an organised, regular force suspected to have access to these assets:
Regular infantry
Airborne QRF
Motorised and mechanised transport
Armour
Rotary-wing aircraft
Fixed-wing aircraft
Reconnaissance has identified key locations serving as radio communications facilities to sabotage or capture. Reports of quick-response Forward Operating Bases as well as supply depots around the island are also coming in.
Mission
Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
Execution
At CMD’s discretion.
Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
Admin / Logistics
Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
Command / Signal
Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
Squad leaders are responsible for the operational effectiveness of their teams.
-
- Popular Post
- Popular Post
You have probably seen the teaser trailer by now & know AW will be getting a DCS server. I don't want to see the mission going up and being a complete surprise to the majority of players so I'm going to do my best to keep the development of the mission as open as possible. Hopefully this will result in a mission that we all like (already being built on responses to this topic)
As the mission editor is a cluttered mess I have put together a award winning render of the mission state atm.
A bit of detail on what's in/planned for these areas.
Spawn:
- Spawn points (there will be a place for you to request more of certain modules in case you find that one you own is not there or just not enough to go around)
- CTLD pickup point
Heli CAS Range:
This range has multiple objectives,
- A target area that will not fire back or move (simple target practice)
- A target area that shoots back & moves around to try and avoid death (bit more deadly target practice)
Static Jet CAS Range
- A Varity of targets that will not react or fire on you so you can practice your weapon employments without risk of being shot down.
Convoy Range
- A moving convoy to practice your convoy strike skills
Air to Air Range
- A selecting of unarmed BLUE & RED jets mixed together to practice your Air to Air weapon skills & IFF ability's (these jets will not react or fire back)
Anti Ship Range & Spawns
- Viggen & JF-17 spawns at Batumi to launch anti ship strikes from
- Carrier strike group made up off the Forrestal, Tarawa & Kuznetsov (Harrier, F/A-18, F-14 & SU-33 spawns)
- Out to the west you will find a few ships to practice your anti shipping skills on (at this time they will not fire back or intercept)
Now for the big one, Dynamic Range.
These are objectives that will shoot back & move around as you destroy them. One objective will show at a time, once it has been destroyed a new objective will spawn & have a chance of increasing the RED air presence. RED air assets will patrol the area after objective one is destroyed, this wont just a be limited to jets but also a few helicopters.
You will also notice a BLUE FARP, this is a second spawn point for both CAS & Logistic Helis. The idea behind this is to allow heli pilots to take part in the main arena. CTLD is enabled at the FARP so logistics can build SAM sites to take down enemy air, deploy troops to close by AO's or build Combined Arms enabled vics to take into battle yourself.
(RED Forces will not leave or shoot outside the dynamic range area leaving the other targets a safe place to practice the needed skills to enter the dynamic range) *the range is as dynamic as I can make at this time, as the mission versions progress so will the range randomness*
Here is a list of current planned features, requested features & bugs from those who have tested the mission so far. Feel free to comment in the request area or on this forum thread, I will be doing what I can to accommodate requests but some may be out of my current skill range or don't fit the mission.
(You will find me local hosting the mission for testing now & then. These are not private tests if im in the DCS TS channel, so if you happen to be on at the same time as when im running it come try it out )
SpoilerFor those wondering why I'm making a mission from scratch to host on our server instead of using one already made by someone else.
Due to what those mission creators want done with there missions, etc it is easier for us to make & use our own as we will know what's in it & can do what ever we want to it without annoying other mission creators. Similar to why we switched to Frontlines when Dom came forth with that master piece.
- SkullCollector, foxike, Damo3D and 7 others
- 10
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Spoiler
- possiblyEOD, foxike and Damo3D
- 3
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We're rallying for another mid-week bout of Frontlines!
Mission Length
~2 hours, with a chance to carry on open-ended
Mod set/how to join
https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/
Situation
SpoilerWe are tasked with clearing out Chernarus (Winter), weakening the enemy's foothold and reducing their numbers.
Friendly Forces
Arctic Wolves PMC
1x 3-man HQ (CMD, RTO, UAV)
3x 9-man Rifle Squads
1x 3-man Fire Support Group
2x 3-man Vehicle Crew
2x 2-man Air Crew
1x 2-man Logistics
Independent Forces
Chernarussian Insurgents
Enemy Forces
Takistan Army is an organised, regular force suspected to have access to these assets:
Regular infantry
Airborne QRF
Motorised and mechanised transport
Armour
Rotary-wing aircraft
Fixed-wing aircraft
Reconnaissance has identified key locations serving as radio communications facilities to sabotage or capture. Reports of quick-response Forward Operating Bases as well as supply depots around the island are also coming in.
Mission
Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
Execution
At CMD’s discretion.
Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
Admin / Logistics
Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
Command / Signal
Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
Squad leaders are responsible for the operational effectiveness of their teams.
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AW best video
Seen some great ones over the year, best moment award fits great for a clip but I think best video would work well for those videos such as moto's blue sky AWE trailer.
[AWE] Frontlines Wednesday - 02/03/2022 @18:30 UTC
in Events
Posted
We're rallying for another mid-week bout of Frontlines!
Mission Length
~2 hours, with a chance to carry on open-ended
Mod set/how to join
https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/
Situation
We are tasked with clearing out Sahrani, weakening the enemy's foothold and reducing their numbers.
Friendly Forces
United States Marine Corps (USMC)
1x 3-man HQ (CMD, RTO, UAV)
3x 9-man Rifle Squads
1x 3-man Fire Support Group
2x 3-man Vehicle Crew
2x 2-man Air Crew
1x 2-man Logistics
Independent Forces
United Nations (UN)
Enemy Forces
Sahrani Liberation Army (SLA) is an organised, regular force suspected to have access to these assets:
Regular infantry
Airborne QRF
Motorised and mechanised transport
Armour
Rotary-wing aircraft
Fixed-wing aircraft
Reconnaissance has identified key locations serving as radio communications facilities to sabotage or capture. Reports of quick-response Forward Operating Bases as well as supply depots around the island are also coming in.
Mission
Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
Execution
At CMD’s discretion.
Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
Admin / Logistics
Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
Command / Signal
Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
Squad leaders are responsible for the operational effectiveness of their teams.