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LH5

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Posts posted by LH5

  1. Banner@0_33x.png.d768239d4d0015a6bdd94ca06bf860ca.png

     

     

    We're rallying for another mid-week bout of Frontlines!

     

    Mission Length

    ~2 hours, with a chance to carry on open-ended

     

    Mod set/how to join

    https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/

     

    Situation

     

    Spoiler

    We are tasked with clearing out Sahrani, weakening the enemy's foothold and reducing their numbers.

     

    Friendly Forces

    United States Marine Corps (USMC) 

    1x 3-man HQ (CMD, RTO, UAV)

    3x 9-man Rifle Squads

    1x 3-man Fire Support Group

    2x 3-man Vehicle Crew

    2x 2-man Air Crew

    1x 2-man Logistics  

     

    Independent Forces

    United Nations (UN)

     

    Enemy Forces

    Sahrani Liberation Army (SLA) is an organised, regular force suspected to have access to these assets:

    Regular infantry

    Airborne QRF

    Motorised and mechanised transport

    Armour

    Rotary-wing aircraft

    Fixed-wing aircraft

     

    Reconnaissance has identified key locations serving as radio communications facilities to sabotage or capture. Reports of quick-response Forward Operating Bases as well as supply depots around the island are also coming in.

     

    Mission

    Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.

     

    Execution

    At CMD’s discretion.

     

    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.

    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.

     

    Admin / Logistics

    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.

    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.

     

    The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.

     

    Command / Signal

    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.

     

    Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.

     

    Squad leaders are responsible for the operational effectiveness of their teams.

  2. Banner@0_33x.png.d768239d4d0015a6bdd94ca06bf860ca.png

     

     

    We're rallying for another mid-week bout of Frontlines!

     

    Mission Length

    ~2 hours, with a chance to carry on open-ended

     

    Mod set/how to join

    https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/

     

    Situation

     

    Spoiler

    We are tasked with clearing out Virolahti, weakening the enemy's foothold and reducing their numbers.

     

    Friendly Forces

    Russian VDV

    1x 3-man HQ (CMD, RTO, UAV)

    3x 9-man Rifle Squads

    1x 3-man Fire Support Group

    2x 3-man Vehicle Crew

    2x 2-man Air Crew

    1x 2-man Logistics  

     

    Independent Forces

    PMC

     

    Enemy Forces

    Serbian Armed Forces (SAF) is an organised, regular force suspected to have access to these assets:

    Regular infantry

    Airborne QRF

    Motorised and mechanised transport

    Armour

    Rotary-wing aircraft

    Fixed-wing aircraft

     

    Reconnaissance has identified key locations serving as radio communications facilities to sabotage or capture. Reports of quick-response Forward Operating Bases as well as supply depots around the island are also coming in.

     

    Mission

    Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.

     

    Execution

    At CMD’s discretion.

     

    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.

    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.

     

    Admin / Logistics

    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.

    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.

     

    The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.

     

    Command / Signal

    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.

     

    Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.

     

    Squad leaders are responsible for the operational effectiveness of their teams.

  3. Banner@0_33x.png.d768239d4d0015a6bdd94ca06bf860ca.png

     

     

    We're rallying for another mid-week bout of Frontlines!

     

    Mission Length

    ~2 hours, with a chance to carry on open-ended

     

    Mod set/how to join

    https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/

     

    Situation

     

    Spoiler

    We are tasked with clearing out Virolahti, weakening the enemy's foothold and reducing their numbers.

     

    Friendly Forces

    Russian VDV

    1x 3-man HQ (CMD, RTO, UAV)

    3x 9-man Rifle Squads

    1x 3-man Fire Support Group

    2x 3-man Vehicle Crew

    2x 2-man Air Crew

    1x 2-man Logistics  

     

    Independent Forces

    PMC

     

    Enemy Forces

    Serbian Armed Forces (SAF) is an organised, regular force suspected to have access to these assets:

    Regular infantry

    Airborne QRF

    Motorised and mechanised transport

    Armour

    Rotary-wing aircraft

    Fixed-wing aircraft

     

    Reconnaissance has identified key locations serving as radio communications facilities to sabotage or capture. Reports of quick-response Forward Operating Bases as well as supply depots around the island are also coming in.

     

    Mission

    Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.

     

    Execution

    At CMD’s discretion.

     

    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.

    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.

     

    Admin / Logistics

    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.

    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.

     

    The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.

     

    Command / Signal

    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.

     

    Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.

     

    Squad leaders are responsible for the operational effectiveness of their teams.

  4.  

    Pirates of AhoyWorld - Hunt for the Lost Treasure

     

    808371690_swordfightlogodark.thumb.jpg.0fe9a139ff12a586f1254909b9935b31.jpg

     

    Situation

    Having just bought a ship the newly formed AhoyWorld crew are looking to make a name for themselves in the Caribbean. What better way than to find the long lost treasure of the old God's.

     

    However you are not the only ones on the hunt for this treasure, the English Independent Company are also on the hunt.

     

    A few weeks ago a map leading to the long lost treasure surfaced in the streets of Hangmans Cove when a man called Bob sought out the mayor for funding of an expedition to find the treasure.

     

    Mission

    Go to Hangmans Cove and see what information you can find on Bob & the treasure.

     

     

                          Server Details:                                                               Required mods:                                                    TS address:

                         IP: 116.202.224.207                                                          Arma 3 Preset Pirates of AW .html                                             ts.ahoyworld.net

                         Port: 2302

                         Server opens 18:30 UTC

     

     

     

     

                                                                     Player Slots: 28                                                                                     Ships:

                                                                       Alpha - Delta // 7 man crew                                                                        x3 Sloops

                                                                                                                                                                                            x1 Frigate

            

     

    Important

    In this mission you will be working as a crew to operate a ship, if you intend on playing as a captain (SL) you will want to read this "quick" guide from the mod creator.

    (if you do not plan on playing as SL I recommend skimming it anyway as it will make things easier)

    GUIDE

     

     

    As a stand in for gold we will be using bananas

  5. Banner@0_33x.png.d768239d4d0015a6bdd94ca06bf860ca.png

     

     

    We're rallying for another mid-week bout of Frontlines!

     

    Mission Length

    ~2 hours, with a chance to carry on open-ended

     

    Mod set/how to join

    https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/

     

    Situation

     

    Spoiler

    We are tasked with clearing out Virolahti, weakening the enemy's foothold and reducing their numbers.

     

    Friendly Forces

    Russian VDV

    1x 3-man HQ (CMD, RTO, UAV)

    3x 9-man Rifle Squads

    1x 3-man Fire Support Group

    2x 3-man Vehicle Crew

    2x 2-man Air Crew

    1x 2-man Logistics  

     

    Independent Forces

    PMC

     

    Enemy Forces

    Serbian Armed Forces (SAF) is an organised, regular force suspected to have access to these assets:

    Regular infantry

    Airborne QRF

    Motorised and mechanised transport

    Armour

    Rotary-wing aircraft

    Fixed-wing aircraft

     

    Reconnaissance has identified key locations serving as radio communications facilities to sabotage or capture. Reports of quick-response Forward Operating Bases as well as supply depots around the island are also coming in.

     

    Mission

    Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.

     

    Execution

    At CMD’s discretion.

     

    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.

    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.

     

    Admin / Logistics

    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.

    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.

     

    The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.

     

    Command / Signal

    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.

     

    Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.

     

    Squad leaders are responsible for the operational effectiveness of their teams.

  6. Banner@0_33x.png.d768239d4d0015a6bdd94ca06bf860ca.png

     

     

    We're rallying for another mid-week bout of Frontlines!

     

    Mission Length

    ~2 hours, with a chance to carry on open-ended

     

    Mod set/how to join

    https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/

     

    Situation

     

    Spoiler

    We are tasked with clearing out Virolahti, weakening the enemy's foothold and reducing their numbers.

     

    Friendly Forces

    Russian VDV

    1x 3-man HQ (CMD, RTO, UAV)

    3x 9-man Rifle Squads

    1x 3-man Fire Support Group

    2x 3-man Vehicle Crew

    2x 2-man Air Crew

    1x 2-man Logistics  

     

    Independent Forces

    PMC

     

    Enemy Forces

    Serbian Armed Forces (SAF) is an organised, regular force suspected to have access to these assets:

    Regular infantry

    Airborne QRF

    Motorised and mechanised transport

    Armour

    Rotary-wing aircraft

    Fixed-wing aircraft

     

    Reconnaissance has identified key locations serving as radio communications facilities to sabotage or capture. Reports of quick-response Forward Operating Bases as well as supply depots around the island are also coming in.

     

    Mission

    Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.

     

    Execution

    At CMD’s discretion.

     

    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.

    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.

     

    Admin / Logistics

    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.

    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.

     

    The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.

     

    Command / Signal

    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.

     

    Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.

     

    Squad leaders are responsible for the operational effectiveness of their teams.

  7. Banner@0_33x.png.d768239d4d0015a6bdd94ca06bf860ca.png

     

     

    We're rallying for another mid-week bout of Frontlines!

     

    Mission Length

    ~2 hours, with a chance to carry on open-ended

     

    Mod set/how to join

    https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/

     

    Situation

     

    Spoiler

    We are tasked with clearing out Virolahti, weakening the enemy's foothold and reducing their numbers.

     

    Friendly Forces

    Russian VDV

    1x 3-man HQ (CMD, RTO, UAV)

    3x 9-man Rifle Squads

    1x 3-man Fire Support Group

    2x 3-man Vehicle Crew

    2x 2-man Air Crew

    1x 2-man Logistics  

     

    Independent Forces

    PMC

     

    Enemy Forces

    Serbian Armed Forces (SAF) is an organised, regular force suspected to have access to these assets:

    Regular infantry

    Airborne QRF

    Motorised and mechanised transport

    Armour

    Rotary-wing aircraft

    Fixed-wing aircraft

     

    Reconnaissance has identified key locations serving as radio communications facilities to sabotage or capture. Reports of quick-response Forward Operating Bases as well as supply depots around the island are also coming in.

     

    Mission

    Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.

     

    Execution

    At CMD’s discretion.

     

    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.

    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.

     

    Admin / Logistics

    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.

    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.

     

    The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.

     

    Command / Signal

    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.

     

    Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.

     

    Squad leaders are responsible for the operational effectiveness of their teams.

  8. Banner@0_33x.png.d768239d4d0015a6bdd94ca06bf860ca.png

     

     

    We're rallying for another mid-week bout of Frontlines!

     

    Mission Length

    ~2 hours, with a chance to carry on open-ended

     

    Mod set/how to join

    https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/

     

    Situation

     

    Spoiler

    We are tasked with clearing out Virolahti, weakening the enemy's foothold and reducing their numbers.

     

    Friendly Forces

    Russian VDV

    1x 3-man HQ (CMD, RTO, UAV)

    3x 9-man Rifle Squads

    1x 3-man Fire Support Group

    2x 3-man Vehicle Crew

    2x 2-man Air Crew

    1x 2-man Logistics  

     

    Independent Forces

    PMC

     

    Enemy Forces

    Serbian Armed Forces (SAF) is an organised, regular force suspected to have access to these assets:

    Regular infantry

    Airborne QRF

    Motorised and mechanised transport

    Armour

    Rotary-wing aircraft

    Fixed-wing aircraft

     

    Reconnaissance has identified key locations serving as radio communications facilities to sabotage or capture. Reports of quick-response Forward Operating Bases as well as supply depots around the island are also coming in.

     

    Mission

    Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.

     

    Execution

    At CMD’s discretion.

     

    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.

    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.

     

    Admin / Logistics

    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.

    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.

     

    The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.

     

    Command / Signal

    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.

     

    Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.

     

    Squad leaders are responsible for the operational effectiveness of their teams.

  9. Banner@0_33x.png.d768239d4d0015a6bdd94ca06bf860ca.png

     

     

    We're rallying for another mid-week bout of Frontlines!

     

    Mission Length

    ~2 hours, with a chance to carry on open-ended

     

    Mod set/how to join

    https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/

     

    Situation

     

    Spoiler

    We are tasked with clearing out Takistan, weakening the enemy's foothold and reducing their numbers.

     

    Friendly Forces

    Bloodhound PMC

    1x 3-man HQ (CMD, RTO, UAV)

    3x 9-man Rifle Squads

    1x 3-man Fire Support Group

    2x 3-man Vehicle Crew

    2x 2-man Air Crew

    1x 2-man Logistics  

     

    Independent Forces

    Takistan Insurgents

     

    Enemy Forces

    Russian VDV is an organised, regular force suspected to have access to these assets:

    Regular infantry

    Airborne QRF

    Motorised and mechanised transport

    Armour

    Rotary-wing aircraft

    Fixed-wing aircraft

     

    Reconnaissance has identified key locations serving as radio communications facilities to sabotage or capture. Reports of quick-response Forward Operating Bases as well as supply depots around the island are also coming in.

     

    Mission

    Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.

     

    Execution

    At CMD’s discretion.

     

    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.

    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.

     

    Admin / Logistics

    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.

    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.

     

    The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.

     

    Command / Signal

    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.

     

    Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.

     

    Squad leaders are responsible for the operational effectiveness of their teams.

  10. Banner@0_33x.png.d768239d4d0015a6bdd94ca06bf860ca.png

     

     

    We're rallying for another mid-week bout of Frontlines!

     

    Mission Length

    ~2 hours, with a chance to carry on open-ended

     

    Mod set/how to join

    https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/

     

    Situation

     

    Spoiler

    We are tasked with clearing out Takistan, weakening the enemy's foothold and reducing their numbers.

     

    Friendly Forces

    Bloodhound PMC

    1x 3-man HQ (CMD, RTO, UAV)

    3x 9-man Rifle Squads

    1x 3-man Fire Support Group

    2x 3-man Vehicle Crew

    2x 2-man Air Crew

    1x 2-man Logistics  

     

    Independent Forces

    Takistan Insurgents

     

    Enemy Forces

    Russian VDV is an organised, regular force suspected to have access to these assets:

    Regular infantry

    Airborne QRF

    Motorised and mechanised transport

    Armour

    Rotary-wing aircraft

    Fixed-wing aircraft

     

    Reconnaissance has identified key locations serving as radio communications facilities to sabotage or capture. Reports of quick-response Forward Operating Bases as well as supply depots around the island are also coming in.

     

    Mission

    Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.

     

    Execution

    At CMD’s discretion.

     

    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.

    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.

     

    Admin / Logistics

    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.

    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.

     

    The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.

     

    Command / Signal

    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.

     

    Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.

     

    Squad leaders are responsible for the operational effectiveness of their teams.

  11. Banner@0_33x.png.d768239d4d0015a6bdd94ca06bf860ca.png

     

     

    We're rallying for another mid-week bout of Frontlines!

     

    Mission Length

    ~2 hours, with a chance to carry on open-ended

     

    Mod set/how to join

    https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/

     

    Situation

     

    Spoiler

    We are tasked with clearing out Takistan, weakening the enemy's foothold and reducing their numbers.

     

    Friendly Forces

    Bloodhound PMC

    1x 3-man HQ (CMD, RTO, UAV)

    3x 9-man Rifle Squads

    1x 3-man Fire Support Group

    2x 3-man Vehicle Crew

    2x 2-man Air Crew

    1x 2-man Logistics  

     

    Independent Forces

    Takistan Insurgents

     

    Enemy Forces

    Russian VDV is an organised, regular force suspected to have access to these assets:

    Regular infantry

    Airborne QRF

    Motorised and mechanised transport

    Armour

    Rotary-wing aircraft

    Fixed-wing aircraft

     

    Reconnaissance has identified key locations serving as radio communications facilities to sabotage or capture. Reports of quick-response Forward Operating Bases as well as supply depots around the island are also coming in.

     

    Mission

    Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.

     

    Execution

    At CMD’s discretion.

     

    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.

    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.

     

    Admin / Logistics

    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.

    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.

     

    The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.

     

    Command / Signal

    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.

     

    Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.

     

    Squad leaders are responsible for the operational effectiveness of their teams.

  12. Banner@0_33x.png.d768239d4d0015a6bdd94ca06bf860ca.png

     

     

    We're rallying for another mid-week bout of Frontlines!

     

    Mission Length

    ~2 hours, with a chance to carry on open-ended

     

    Mod set/how to join

    https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/

     

    Situation

     

    Spoiler

    We are tasked with clearing out Takistan, weakening the enemy's foothold and reducing their numbers.

     

    Friendly Forces

    Bloodhound PMC

    1x 3-man HQ (CMD, RTO, UAV)

    3x 9-man Rifle Squads

    1x 3-man Fire Support Group

    2x 3-man Vehicle Crew

    2x 2-man Air Crew

    1x 2-man Logistics  

     

    Independent Forces

    Takistan Insurgents

     

    Enemy Forces

    Russian VDV is an organised, regular force suspected to have access to these assets:

    Regular infantry

    Airborne QRF

    Motorised and mechanised transport

    Armour

    Rotary-wing aircraft

    Fixed-wing aircraft

     

    Reconnaissance has identified key locations serving as radio communications facilities to sabotage or capture. Reports of quick-response Forward Operating Bases as well as supply depots around the island are also coming in.

     

    Mission

    Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.

     

    Execution

    At CMD’s discretion.

     

    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.

    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.

     

    Admin / Logistics

    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.

    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.

     

    The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.

     

    Command / Signal

    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.

     

    Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.

     

    Squad leaders are responsible for the operational effectiveness of their teams.

  13. Banner@0_33x.png.d768239d4d0015a6bdd94ca06bf860ca.png

     

     

    We're rallying for another mid-week bout of Frontlines!

     

    Mission Length

    ~2 hours, with a chance to carry on open-ended

     

    Mod set/how to join

    https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/

     

    Situation

     

    Spoiler

    We are tasked with clearing out Altis, weakening the enemy's foothold and reducing their numbers.

     

    Friendly Forces

    NATO (vanilla)

    1x 3-man HQ (CMD, RTO, UAV)

    3x 9-man Rifle Squads

    1x 3-man Fire Support Group

    2x 3-man Vehicle Crew

    2x 2-man Air Crew

    1x 2-man Logistics  

     

    Independent Forces

    FIA (vanilla)

     

    Enemy Forces

    CSAT (vanilla) is an organised, regular force suspected to have access to these assets:

    Regular infantry

    Airborne QRF

    Motorised and mechanised transport

    Armour

    Rotary-wing aircraft

    Fixed-wing aircraft

     

    Reconnaissance has identified key locations serving as radio communications facilities to sabotage or capture. Reports of quick-response Forward Operating Bases as well as supply depots around the island are also coming in.

     

    Mission

    Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.

     

    Execution

    At CMD’s discretion.

     

    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.

    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.

     

    Admin / Logistics

    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.

    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.

     

    The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.

     

    Command / Signal

    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.

     

    Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.

     

    Squad leaders are responsible for the operational effectiveness of their teams.

  14. Banner@0_33x.png.d768239d4d0015a6bdd94ca06bf860ca.png

     

     

    We're rallying for another mid-week bout of Frontlines!

     

    Mission Length

    ~2 hours, with a chance to carry on open-ended

     

    Mod set/how to join

    https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/

     

    Situation

     

    Spoiler

    We are tasked with clearing out Altis, weakening the enemy's foothold and reducing their numbers.

     

    Friendly Forces

    NATO (vanilla)

    1x 3-man HQ (CMD, RTO, UAV)

    3x 9-man Rifle Squads

    1x 3-man Fire Support Group

    2x 3-man Vehicle Crew

    2x 2-man Air Crew

    1x 2-man Logistics  

     

    Independent Forces

    FIA (vanilla)

     

    Enemy Forces

    CSAT (vanilla) is an organised, regular force suspected to have access to these assets:

    Regular infantry

    Airborne QRF

    Motorised and mechanised transport

    Armour

    Rotary-wing aircraft

    Fixed-wing aircraft

     

    Reconnaissance has identified key locations serving as radio communications facilities to sabotage or capture. Reports of quick-response Forward Operating Bases as well as supply depots around the island are also coming in.

     

    Mission

    Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.

     

    Execution

    At CMD’s discretion.

     

    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.

    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.

     

    Admin / Logistics

    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.

    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.

     

    The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.

     

    Command / Signal

    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.

     

    Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.

     

    Squad leaders are responsible for the operational effectiveness of their teams.

    • AW MVP 2021: @DomT idk, he made some mission its kinda good.
    • AW Most Friendly Admin/Moderator/Spartan 2021: @possiblyEOD
    • AW Most Helpful Admin/Moderator/Spartan 2021: @Whigital all the work on I&A 3 over the year. 
    • AW Most Active Staff Member 2021: @chicken_no6 
    • AW Strictest Staff Member 2021: @Whigital the grounding script before adjustments, sheesh. 
    • AW Best Team Player 2021: soon:tm:
    • AW Most Helpful Member *Non Staff* 2021: @SiegeSix mission maker stuff & more.
    • AW Most Friendly Member 2021: @Damo3D is it dyno bot or damo bot I forget 🤣
    • AW Tacti-cool member 2021 : @BruceLee perhaps
    • AW Underrated Member 2021: @Schubz 
    • AW Most Incoherent Member 2021: @Murph Actually concurring
    • AW DAAASSS BOOOOT 2021 - The drunkest member of 2021: @RiverWolf
    • AW Best/Worst Pilot 2021: @Murph worst pilot. (couple clips as proof to be uploaded soon:tm:) 
    • AW Best Voice 2021: @TheScar the silence
    • AW Funniest Person on Team Speak 2021: @LH5 Hi back
    • AW Worst Joke 2021 : not hi back
    • AW Best Moment 2021 (can be in-game, on Teamspeak or Forum): soon:tm:
    • AW Best Forum Post 2021 (please put URL in): 
    • AW Dankest Meme Post In Discord 2021: https://youtu.be/PqTqz84zxq4 
    • AW Best Driver 2021: @TheScar
    • AW Worst Driver 2021: soon:tm:
    • AW Best Fail 2021: EU2 I&A prairie fire edition. Did not take-off but was well worth the effort from @Stanhope for the fun it was at its peek & the fun it is every now & then today.
    • AW Best Ban of 2021: soon:tm: so many to choose from
    • AW TeamSpeak Channel 2021: Tom Scott prison
    • AW Best Screenshot 2021: https://forums.ahoyworld.net/gallery/image/1433-not-a-sewage-pipe-i-swear/
    • AW Best/Worst Call-out 2021: TS server, "User joined your channel/User left your channel"
    • AW Candidate for the Hague 2021: soon:tm:
    • AW Role Model 2021: @BruceLee comrade 
    • AW Best Shot/Worst 2021: soon:tm:
  15. Banner@0_33x.png.d768239d4d0015a6bdd94ca06bf860ca.png

     

     

    We're rallying for another mid-week bout of Frontlines!

     

    Mission Length

    ~2 hours, with a chance to carry on open-ended

     

    Mod set/how to join

    https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/

     

    Situation

     

    Spoiler

    We are tasked with clearing out Altis, weakening the enemy's foothold and reducing their numbers.

     

    Friendly Forces

    NATO (vanilla)

    1x 3-man HQ (CMD, RTO, UAV)

    3x 9-man Rifle Squads

    1x 3-man Fire Support Group

    2x 3-man Vehicle Crew

    2x 2-man Air Crew

    1x 2-man Logistics  

     

    Independent Forces

    FIA (vanilla)

     

    Enemy Forces

    CSAT (vanilla) is an organised, regular force suspected to have access to these assets:

    Regular infantry

    Airborne QRF

    Motorised and mechanised transport

    Armour

    Rotary-wing aircraft

    Fixed-wing aircraft

     

    Reconnaissance has identified key locations serving as radio communications facilities to sabotage or capture. Reports of quick-response Forward Operating Bases as well as supply depots around the island are also coming in.

     

    Mission

    Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.

     

    Execution

    At CMD’s discretion.

     

    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.

    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.

     

    Admin / Logistics

    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.

    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.

     

    The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.

     

    Command / Signal

    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.

     

    Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.

     

    Squad leaders are responsible for the operational effectiveness of their teams.

  16. 15 hours ago, Damo3D said:

    will you be running a scheduled test later in the delevlopment? I never seem to be on when you are testing.

     

    While on local host testing no event style scheduled stuff as my internet is unstable when it comes to hosting DCS atm, so that would be awkward as everyone gets kicked off from timeouts.

    @GhostDragon is currently in the process of setting up the DCS server on one of our boxes. So keep an eye out for a scheduled event very soon.

     

    Now for an update on the mission.

    I have the mission in a state that I'm happy to call 1.0, don't want it to be stuck in an endless "beta" version 0.0.0.420.69 state. I wont be messing with it anymore until its running on AW server else ill just keep editing & messing with it without major feedback. I'm going to bring it up on local and let it run for 4 hours tonight from 16:00UTC - 20:00UTC ish to see if anything pops up that speed running it in editor did not show. So if you happen to be around tonight there you go a scheduled test, expect to drop connection at least once if you join 🤣

     

     

    Mission update: 

    - Convoy range removed.

    It was causing the mission to crash, will look at adding it back in at a later date once servers up and running.

     

    - Now in a 1.0 state & will no longer be edited until AW server tests/launch (apart from any bug fixes during setup & final long local test)

     

     

  17. Small update on mission progress for you.

     

    Spoiler

    176077684_ETupdate1.thumb.jpg.98983f60eba97bdd57ddf9db8e185012.jpg

     

    1: Convoy Range has been moved

     

    2: Marked Dynamic range borders 

     

    3: Dynamic range updates.

     

    - Objectives will no longer spawn one at a time, over the first 20 minutes of the mission additional objectives will spawn in across the range area.

    This is to help spread out players and increase objective play time, an added benefit to this is a sense of a battlefield rather than just range with a target.

    (there is a limited number of objectives, this is not a small number and is increasing every time I work on the mission. The mission is also set to restart every 4 hours so you will have a hard time pushing those objectives to the limit *in theory*)

     

    - More RED air spawns have been added to dynamic range & will grow with each added objective. (RED AWACS is now out there for the AWACS hunters amongst us)

     

    - New objective type, Factory. Lower number of SAM threats (more short range self defence rather than long range SAM) & more building based targets.

     

    4: Helicopter based "dynamic" objectives, shorter distance between spawn to target & targets within objectives suited for helicopter combat/weaponry so running infantry, tents, lower AA threat, etc (100% not in preparation of apache release ;))

     

    5. Supercarrier added to the fleet per @foxike request.

     

     

    Spoiler

    The map after 20 minutes. once objectives start to be attacked RED air spawns will start

    20211122111122_1.thumb.jpg.a0e19ccc32ed7753d29a3af287377dcc.jpg

     

  18. Banner@0_33x.png.d768239d4d0015a6bdd94ca06bf860ca.png

     

     

    We're rallying for another mid-week bout of Frontlines!

     

    Mission Length

    ~2 hours, with a chance to carry on open-ended

     

    Mod set/how to join

    https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/

     

    Situation

     

    Spoiler

    We are tasked with clearing out Altis, weakening the enemy's foothold and reducing their numbers.

     

    Friendly Forces

    NATO (vanilla)

    1x 3-man HQ (CMD, RTO, UAV)

    3x 9-man Rifle Squads

    1x 3-man Fire Support Group

    2x 3-man Vehicle Crew

    2x 2-man Air Crew

    1x 2-man Logistics  

     

    Independent Forces

    FIA (vanilla)

     

    Enemy Forces

    CSAT (vanilla) is an organised, regular force suspected to have access to these assets:

    Regular infantry

    Airborne QRF

    Motorised and mechanised transport

    Armour

    Rotary-wing aircraft

    Fixed-wing aircraft

     

    Reconnaissance has identified key locations serving as radio communications facilities to sabotage or capture. Reports of quick-response Forward Operating Bases as well as supply depots around the island are also coming in.

     

    Mission

    Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.

     

    Execution

    At CMD’s discretion.

     

    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.

    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.

     

    Admin / Logistics

    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.

    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.

     

    The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.

     

    Command / Signal

    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.

     

    Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.

     

    Squad leaders are responsible for the operational effectiveness of their teams.

  19. Banner@0_33x.png.d768239d4d0015a6bdd94ca06bf860ca.png

     

     

    We're rallying for another mid-week bout of Frontlines!

     

    Mission Length

    ~2 hours, with a chance to carry on open-ended

     

    Mod set/how to join

    https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/

     

    Situation

     

    Spoiler

    We are tasked with clearing out Chernarus (Winter), weakening the enemy's foothold and reducing their numbers.

     

    Friendly Forces

    Arctic Wolves PMC

    1x 3-man HQ (CMD, RTO, UAV)

    3x 9-man Rifle Squads

    1x 3-man Fire Support Group

    2x 3-man Vehicle Crew

    2x 2-man Air Crew

    1x 2-man Logistics  

     

    Independent Forces

    Chernarussian Insurgents

     

    Enemy Forces

    Takistan Army is an organised, regular force suspected to have access to these assets:

    Regular infantry

    Airborne QRF

    Motorised and mechanised transport

    Armour

    Rotary-wing aircraft

    Fixed-wing aircraft

     

    Reconnaissance has identified key locations serving as radio communications facilities to sabotage or capture. Reports of quick-response Forward Operating Bases as well as supply depots around the island are also coming in.

     

    Mission

    Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.

     

    Execution

    At CMD’s discretion.

     

    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.

    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.

     

    Admin / Logistics

    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.

    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.

     

    The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.

     

    Command / Signal

    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.

     

    Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.

     

    Squad leaders are responsible for the operational effectiveness of their teams.

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