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MidnightRunner

AW Core Staff
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  1. Like
    MidnightRunner got a reaction from Damo3D in Invade & Annex 3 Version History And Feedback Thread   
    Changelog for 3.4.16
     
    - [Added] RemoteExec function filters
    - [Added] Ability for pilots to unlock co-pilot seat for passengers
    - [Added] Armed Xi'an Infantry transport reward
    - [Added] F/A-181 Black/ Wasp II CAP reward
    - [Added] Prio Mission: Shore bombardment Relay station
    - [Added] Side Mission: Lost convoy
    - [Added] Persist player loadouts between sessions
    - [Added] Kart to FOB Guardian
     
    - [Fixed] Vehicle servicing not fixing all hitpoints
    - [Fixed] Vehicle servicing not handling attached turrets
    - [Fixed] CAS Buzzard not having 20mm gun
    - [Fixed] Vehicle servicing action for Blackfish VTOLs
    - [Fixed] Capture progress counter
    - [Fixed] Garrisoning of houses without defined positions
    - [Fixed] Object duplication when spawning Destroyer
     
    - [Tweaked] Revive action condition on medical vehicles
    - [Tweaked] Heal and Revive actions on Arsenals
    - [Tweaked] Headless client transfer functions
    - [Tweaked] Every mission unit now gets handled by Headless client
    - [Tweaked] Base teleportation
    - [Tweaked] Vehicle service now shows time remaining (MM:SS)
    - [Tweaked] UAV servicing condition (engine now allowed on)
    - [Tweaked] Field repair now fixes Xi'an fans to 75%
    - [Tweaked] Spartan/Admin Tools reworked
    - [Tweaked] Prio Mission: SAM
    - [Tweaked] Prio Mission: Rocket Artillery
    - [Tweaked] Switched Green RPG42 for Hex (DLC restriction)
    - [Tweaked] LOADS of under-the-hood changes
    - [Tweaked] BLU_F default loadouts
    - [Tweaked] Main AO selection algorithm
    - [Tweaked] AO reinforcement behaviour
    - [Tweaked] Prio Mission Depot and F.A.R.P tasks
    - [Tweaked] Main AO thread shutdown process
    - [Tweaked] Cleanup/Stats/Weather script
    - [Tweaked] Revive system
  2. Like
    MidnightRunner got a reaction from Damo3D in Invade & Annex 3 Version History And Feedback Thread   
    Changelog for 3.4.16 Hotfix 1
     
    - [Fixed] Vehicle mag duplication on service
    - [Fixed] Insta-death instead of going unconscious
    - [Fixed] Zeus tools not applied after respawn
    - [Fixed] UAVs locked after service
    - [Fixed] Groups not being cleaned
  3. Like
    MidnightRunner got a reaction from Damo3D in Invade & Annex DLC Maps Version History & Feedback thread   
    Changelog for 3.4.16 Hotfix 1
     
    - [Fixed] Vehicle mag duplication on service
    - [Fixed] Insta-death instead of going unconscious
    - [Fixed] Zeus tools not applied after respawn
    - [Fixed] UAVs locked after service
    - [Fixed] Groups not being cleaned
  4. Like
    MidnightRunner got a reaction from Damo3D in Invade & Annex DLC Maps Version History & Feedback thread   
    Changelog for 3.4.16
     
    - [Added] RemoteExec function filters
    - [Added] Ability for pilots to unlock co-pilot seat for passengers
    - [Added] Armed Xi'an Infantry transport reward
    - [Added] F/A-181 Black/ Wasp II CAP reward
    - [Added] Prio Mission: Shore bombardment Relay station
    - [Added] Side Mission: Lost convoy
    - [Added] Persist player loadouts between sessions
    - [Added] Kart to FOB Guardian
     
    - [Fixed] Vehicle servicing not fixing all hitpoints
    - [Fixed] Vehicle servicing not handling attached turrets
    - [Fixed] CAS Buzzard not having 20mm gun
    - [Fixed] Vehicle servicing action for Blackfish VTOLs
    - [Fixed] Capture progress counter
    - [Fixed] Garrisoning of houses without defined positions
    - [Fixed] Object duplication when spawning Destroyer
     
    - [Tweaked] Revive action condition on medical vehicles
    - [Tweaked] Heal and Revive actions on Arsenals
    - [Tweaked] Headless client transfer functions
    - [Tweaked] Every mission unit now gets handled by Headless client
    - [Tweaked] Base teleportation
    - [Tweaked] Vehicle service now shows time remaining (MM:SS)
    - [Tweaked] UAV servicing condition (engine now allowed on)
    - [Tweaked] Field repair now fixes Xi'an fans to 75%
    - [Tweaked] Spartan/Admin Tools reworked
    - [Tweaked] Prio Mission: SAM
    - [Tweaked] Prio Mission: Rocket Artillery
    - [Tweaked] Switched Green RPG42 for Hex (DLC restriction)
    - [Tweaked] LOADS of under-the-hood changes
    - [Tweaked] BLU_F default loadouts
    - [Tweaked] Main AO selection algorithm
    - [Tweaked] AO reinforcement behaviour
    - [Tweaked] Prio Mission Depot and F.A.R.P tasks
    - [Tweaked] Main AO thread shutdown process
    - [Tweaked] Cleanup/Stats/Weather script
    - [Tweaked] Revive system
  5. Thanks
    MidnightRunner reacted to Pvt. Zwerger in ArmA Reforger mission template **WIP**   
    Update V.0.2.5

    Added: 
    Added more prefabs for gameplay improvement (Better Sound, Better Weather Control, etc.) Added sample Waypoints for A.I. mounting stationary guns (MG-Nest) Added sample mapmakers  (currently bugged - marker size and font size currently not scalable) Added sample Mission splash screen on mission start Fixed: 
    A.I. is no longer zerg rushing the first contact they see Edited prefabs that had the wrong flag skin Not fully implemented:
    Editable Squad names and prearranged radio frequencies Known Bugs: 
    Marker size and font size currently not scalable MG-Nest currently spawns 2 LMG´s on top of each other (Known Game Issue)   
  6. Like
    MidnightRunner reacted to Pvt. Zwerger in ArmA Reforger mission template **WIP**   
    Here is a basic Mission Template for ArmA Reforger that I created. It includes all the necessary prefabs and setting for a Reforger Coop online Mission.  
    The US side is the playable faction and the USSR are the OPFOR faction. There is a small town that called Levie that i occupied by a small Opfor group with Patrol Waypoints that cycle.
     
    Feel free to use this Mission template as a baseline for your own Mission. 
     
    Several features will be added to the Mission with version updates. Those updates will be posted in the replies of this post.
     
    For Questions: Just ask in the comments or contact me on Discord/TeamSpeak
     
     
    AWMissionTemplateV.0.3.rar
  7. Like
    MidnightRunner reacted to Pvt. Zwerger in ArmA Reforger mission template **WIP**   
    Update V.0.2
     
    Added:
    Arsenal at US Base (under Tent) Fog Manager Option More Bunkers and Patrols at Levie Fixed:
    Removed mods that were left in V.0.1 by mistake Fixed loading the mission in Reforger Tools issue
  8. Like
    MidnightRunner reacted to Pvt. Zwerger in ArmA Reforger mission template **WIP**   
    How to open the template in the ArmA Reforger Tool: 
     
    Open the Reforger Tool Click add existing Navigate to the Template folder select the addon.gproj Open the Project Double click the AWMissionTemplate.ent Have fun and create away! 
  9. Like
    MidnightRunner got a reaction from trulyTommy in [GUIDE] Resupplying the troops   
    Thanks @Tommy_ I'll leave this here for a few days for people to give feedback and when finished wr can move it to the guides section
  10. Like
    MidnightRunner reacted to trulyTommy in [GUIDE] Resupplying the troops   
    @AhoyWorld@AhoyWorld Outreach@MidnightRunner@Ryko
  11. Like
    MidnightRunner reacted to trulyTommy in [GUIDE] Resupplying the troops   
    What happens when the troops on the ground have been fighting tirelessly for too long? They run out of ammo and general supplies like medkits, explosives, etc. To save a trip for the squad back to the base to restock, they can request a resupply drop filled with custom items that the squad needs or a general multi-purpose pre-filled option. This guide will cover the two types of resupply drops, how to carry them out and also talk about the pros and cons of each. I have given each method a self-explanatory codename only used in this guide so it's easier to reference them.
     
    Method 1
    SPECIAL DELIVERY
    Pros:
    Can accomodate custom requirements (missiles, mortar backpacks, static launchers, etc) Cons:
    Can only be loaded from main base (very far to most objectives) Slingloading is flimsy so need to take time hooking Harder to indicate it's precise location when unhooked in the air (can bounce and roll when airdropped) Takes time to load the supplybox  
    Obtain any helicopter capable of slingloading.
    Majority of the larger sized helicopters are capable of slingloading. If you are unsure if your helicopter can slingload you can check by looking for the hook icon in the top left hud element whilst inside a helicopter. I will be using the UH-80 Ghost Hawk.
     
     
    Navigate to the main base Supply Crates zone.
    Area is outlined in the image below. This is the only place available where an empty supply crate spawns which can be filled with ease.
     
    Location of Supply Crates zone at main base:
     
    Overlook of what the area looks like:
     
    Use the arsenal to fill the supply crate with whatever supplies necessary.
    Grab any backpack with a decent load stat and use the arsenal (soldier standing near the 3 supply crates) to select what you need and then transfer it to the single supply crates closest to the landing pad.
     
    Soldier NPC who acts as an arsenal:
     
    Transferring example supplies from backpack to supply crate closest to the landing pad.
     
    Open the slingload panel, fly above the loaded supply crate and hook onto the crate.
    If you do not know how to slingload I recommend seeing a separate introduction tutorial about this.
     
    Opened slingload panel with indication of a slingable object nearby (green dot):
     
    Supply crate hooked to helicopter.
     
    Fly to suitable drop location, land or airdrop the supply crate and mark its location.
    Ensure you mark an accurate location so the crate is easier to find. You can use the ping ability to ping the crate on the ground from your helicopter and then mark the ping on your map using map tools although you can always estimate a location too.
     
    Landed crate at drop location:
     
    Marked drop location on the map:
     
     
    Method 2
    EVERYDAY PACKAGE
    Pros:
    Very available (can be loaded from any FOB) Takes less time to load and drop (no need for fiddly slingloading) Drops with orange flare for clear location indicator (in intense situations) Cons:
    Can only contain the default pre-set general supplies (cannot be adjusted)  
    Obtain any helicopter capable of loading a supplybox from base landing pads.
    I am still unsure of which helicopters are capable of this however assume it is only helicopters that can slingload for now. Same as the special delivery method I will be using the UH-80 Ghost Hawk.
     
     
    Land at any landing helicopter pad with a solid white square.
    These areas are commonly used to pick up units from the FOB's or main base. They exist usually on every FOB.
     
    Example of solid white square helicopter landing pads at main base:
     
    Load the supply crate into the chopper using the interaction menu.
    Select the green text "Load Supplybox" option and hold Enter to load. Once loaded you will see a message in the bottom right saying "Supplybox loaded.".
     
    Interaction menu option to load supplybox:
     
    Airdrop or unload the supplybox at the required location.
    Make sure you are at least 300m away from a friendly base. To airdrop a supply crate you need be at least 50m in the air. To unload a supply crate on the ground you must be landed. Either land on the ground and use the interaction menu to unload the supplybox or simply fly high (above 50m) and use the interaction menu to drop the supplybox in the air where a parachute will attach and the supplybox will fall to the ground slowly.
     
    Dropping the supplybox using the interaction menu in the air:
     
    Airdropped supplybox parachuting down to the ground with orange flare:
     
    Mark supply crate position on the map.
    Use any method you prefer. Best way I have mentioned is to ping the airdrop once it has landed and then marking it on the map based on the ping location.
     
    Map marking of aidropped supply crate:
     
     
  12. Like
    MidnightRunner got a reaction from Damo3D in Frontlines Changelog   
    Frontlines Version 1.0.1 update for 26/4/22

    [Added] Setting to auto-save loadout on exiting arsenal (enabled by default)

    [Tweaked] Variety of code to reduce network traffic when a player joins
    [Tweaked] ACE Interaction conditions (may load slightly faster for some players)

    [Fixed] Repair depot for Sons of Mahag not working
  13. Like
    MidnightRunner got a reaction from trulyTommy in Better documentation of I&A on EU1   
    Check out the below link for our Feedback and version history thread. 
    Also on the in game map there is an FAQ section.
     
    If you have any other questions check out our discord at 
    https://discord.gg/ahoyworld
     
     
     
  14. Like
    MidnightRunner reacted to trulyTommy in Hi! I am Tommy.   
    You may have seen me around EU1 here and there over the past few months but I have been playing on AhoyWorld EU1 for a little under a year now. I love flight sims, I love doing airstrikes, I love missiles(FBI please don't worry, it is strictly in-game) and I love the military. AhoyWorld is where I learnt to play Arma 3 and it's what got me interested in playing Arma in the first place. I went from barely knowing what is going on (I walked to an AO across the map once) to now transporting people with helicopters, doing CAS, CAP, long range sniping, operating tanks, providing support with UAVs or just being on the ground as infantry.
     
    I have learnt the whole game on this server and the experience was more than fun. It always baffles me how other servers are so organised yet still lose so frequently and get absolutely raided but here everybody plays in their own way and still somehow manages to progress objectives faster...
     
    That being said I would like to help out somehow in either the promotion of the community or increasing the player count. I have moderate experience in web development and I have some ideas on how to make AhoyWorld more available and accessable online whether it's increasing it's online presence, making a fresher more up-to-date modern website or just making guides for the community/new players to have at their disposal. If the admin team is interested in anything like this then please let me know. Of course it would be something I occasionally help with, not a full time thing.
     
    So that's me wrapped up. Hope to see you guys on the battlefield!
  15. Like
    MidnightRunner got a reaction from mastif0 in RENQ   
    Hi @RENKAAA,
     
    You were banned for abusive language aimed at a moderator. An offense you had only 10 minutes prior been kicked for and which you continued once you returned.
    This is a serious breach of our community rules if aimed at any member never mind a member of staff.
     
    After reviewing the logs and speaking to the Moderators involved I find your behaviour to be not in line with the environment Ahoyworld prides itself on. 
    As such I feel a ban is warranted.

    In general I would say that you may seek to re-appeal after a period of 6 months, however, due to your behaviour since the ban, seeking to rush the process and borderline intimidate the banning admin I will merely say. 

    BAN APPEAL UNSUCCSESSFULL.
  16. Like
    MidnightRunner got a reaction from Gambit in RENQ   
    Hi @RENKAAA,
     
    You were banned for abusive language aimed at a moderator. An offense you had only 10 minutes prior been kicked for and which you continued once you returned.
    This is a serious breach of our community rules if aimed at any member never mind a member of staff.
     
    After reviewing the logs and speaking to the Moderators involved I find your behaviour to be not in line with the environment Ahoyworld prides itself on. 
    As such I feel a ban is warranted.

    In general I would say that you may seek to re-appeal after a period of 6 months, however, due to your behaviour since the ban, seeking to rush the process and borderline intimidate the banning admin I will merely say. 

    BAN APPEAL UNSUCCSESSFULL.
  17. Like
    MidnightRunner got a reaction from LH5 in RENQ   
    Hi @RENKAAA,
     
    You were banned for abusive language aimed at a moderator. An offense you had only 10 minutes prior been kicked for and which you continued once you returned.
    This is a serious breach of our community rules if aimed at any member never mind a member of staff.
     
    After reviewing the logs and speaking to the Moderators involved I find your behaviour to be not in line with the environment Ahoyworld prides itself on. 
    As such I feel a ban is warranted.

    In general I would say that you may seek to re-appeal after a period of 6 months, however, due to your behaviour since the ban, seeking to rush the process and borderline intimidate the banning admin I will merely say. 

    BAN APPEAL UNSUCCSESSFULL.
  18. Like
    MidnightRunner got a reaction from RiverWolf in Frontlines Changelog   
    Frontlines Version 1.0 update for 20/4/22

    [Added] Dynamic Groups
    [Added] Players now skip lobby on connection
    [Tweaked] Listening post deployment radius increased by 25m
    [Tweaked] Ambient civs will no longer delete if stuck, they will be repaired and moved to another location
    [Tweaked] Ambient civs can no longer spawn in an active sector
    [Tweaked] Removed old squad menu
  19. Like
    MidnightRunner reacted to WildBill in Hello   
    I just want to introduce myself.
    I´m Martin 45 Years old and interested in Flight and Combat Simulations like IL-2, DCS (just started), Squad  and a couple of other Games.
    I prefer playing Support Roles like Pilot, Medic, AT or Vehicle Stuff. My Nickname was born a while ago (25 years) during a Lan Session playing Combat Flight Simulator flying a P-40 while smoking a Cigar it remindet someone in the Room on The Movie "1941" where John Belushi played the Pilot Wild Bill Kelso.
     
  20. Like
    MidnightRunner got a reaction from Damo3D in Frontlines Changelog   
    Frontlines Version 1.0 update for 20/4/22

    [Added] Dynamic Groups
    [Added] Players now skip lobby on connection
    [Tweaked] Listening post deployment radius increased by 25m
    [Tweaked] Ambient civs will no longer delete if stuck, they will be repaired and moved to another location
    [Tweaked] Ambient civs can no longer spawn in an active sector
    [Tweaked] Removed old squad menu
  21. Thanks
    MidnightRunner reacted to Whigital in Couple of bugs   
    1, 2 and 4 are fixed. Number 3 I dunno what to do about since we just use the normal createCrew command for spawning in the UAV AI ....
     
  22. Like
    MidnightRunner got a reaction from RiverWolf in Vindicta Game night April 1st at 18:00 UTC   
    Mission Name:
    Vindicta Game night April 1st at 18:00 UTC 
     
    Server Details:  IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset Vindicta.html (Plus usual optional mods)
    Note: The launcher will tell you to load FileXT, you can ignore this as it is only needed server side.
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 34 
    Teams will be organised ad hoc with there composition being determined by their mission.  
     
    Map/Factions: RHS AAF 2020/ RHS AAF police on Altis 
     
    Situation
    Operating as overall command and as Zeus I will be assigning objectives depending on what is needed at the time and provide help/moderation where needed.

    The main objective in Vindicta is to overthrow the government.
    To do this we will need:
    Supplies, lots of supplies, think of a big number, more than that even. Anything you take from the arsenal is finite and precious. Sway the opinion of the civilian population to our side. Capture towns / Checkpoints / outposts to increase our hold on the area.  
    I will do a quick introduction in game for anyone new to Vindicta when the server opens.
  23. Haha
    MidnightRunner got a reaction from Pvt. Zwerger in Escalating Terror Feedback Thread   
    I'll have to play more often I leave plenty of medivac missions behind me
  24. Haha
    MidnightRunner got a reaction from applechaser in Escalating Terror Feedback Thread   
    I'll have to play more often I leave plenty of medivac missions behind me
  25. Haha
    MidnightRunner got a reaction from Stanhope in Escalating Terror Feedback Thread   
    I'll have to play more often I leave plenty of medivac missions behind me
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