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trulyTommy

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ArmA 3

  • ArmA 3 Player Name
    Tommy

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  1. I wasn't aware of the AhoyWorld lore. I had a brief read and I'm none-the-wiser. Does anyone track metrics like unique players joined? Amount of new players in x time period? Average player counts? Busiest periods? The downside is that this server has no exposure on YouTube, any other forums, the player count remains low so unlikely to show in any directories online. What is the funnel for a new player to actually 1. Find the server 2. Join it and 3. Stay? Say a player even manages to find the server, they're only going to stay if it's fun and busy and at the moment Ahoy is pretty dry so even if they join, it's unlikely they will stay. I tried a different server just to look at the competition of a similar mode to what Ahoy runs and it's so much more fun and organised. It has its problems too but the server remains packed 24/7 so clearly there is demand for such a gamemode yet this server only remains partially full 20-30 at most during sales and weekends where it should be packed. I know this because I always check the battlemetrics page on whether I should join. I'm referring specifically to Ahoy EU1 I&A here not any other external events. I think Ahoy needs to take some pointers from the competition. One example being the ability to lift tanks and other vehicles so that people who want to use vehicles don't have to spend 8 hours driving to the AO. If I have an hour or two to play I don't want to spend 1 hour driving the tank to be shot in 1 minute. There's thousands of improvements like these to be made.
  2. Hi, I love the server and I think AhoyWorld is great. Great admins, great server, amazing staff but honestly the low player count is a huge bummer. Is there anything we can do about this? Without me finding this server through a friend who played years back, there's no way I would have found it. It's hard to find in my opinion, is there nothing that can be done to promote the server more and attract more players? There's a similar server with a similar mode that is consistently packed on two different regions yet AhoyWorld has barely 15 players on its most busiest times? I'm not hating, just want this server to flourish and when I hop online on evenings its really empty.
  3. Yeah makes sense, thanks for clarifying.
  4. Is there a particular reason why the teamspeak is kept alive rather than making a Discord server?
  5. @AhoyWorld@AhoyWorld Outreach@MidnightRunner@Ryko
  6. What happens when the troops on the ground have been fighting tirelessly for too long? They run out of ammo and general supplies like medkits, explosives, etc. To save a trip for the squad back to the base to restock, they can request a resupply drop filled with custom items that the squad needs or a general multi-purpose pre-filled option. This guide will cover the two types of resupply drops, how to carry them out and also talk about the pros and cons of each. I have given each method a self-explanatory codename only used in this guide so it's easier to reference them. Method 1 SPECIAL DELIVERY Pros: Can accomodate custom requirements (missiles, mortar backpacks, static launchers, etc) Cons: Can only be loaded from main base (very far to most objectives) Slingloading is flimsy so need to take time hooking Harder to indicate it's precise location when unhooked in the air (can bounce and roll when airdropped) Takes time to load the supplybox Obtain any helicopter capable of slingloading. Majority of the larger sized helicopters are capable of slingloading. If you are unsure if your helicopter can slingload you can check by looking for the hook icon in the top left hud element whilst inside a helicopter. I will be using the UH-80 Ghost Hawk. Navigate to the main base Supply Crates zone. Area is outlined in the image below. This is the only place available where an empty supply crate spawns which can be filled with ease. Location of Supply Crates zone at main base: Overlook of what the area looks like: Use the arsenal to fill the supply crate with whatever supplies necessary. Grab any backpack with a decent load stat and use the arsenal (soldier standing near the 3 supply crates) to select what you need and then transfer it to the single supply crates closest to the landing pad. Soldier NPC who acts as an arsenal: Transferring example supplies from backpack to supply crate closest to the landing pad. Open the slingload panel, fly above the loaded supply crate and hook onto the crate. If you do not know how to slingload I recommend seeing a separate introduction tutorial about this. Opened slingload panel with indication of a slingable object nearby (green dot): Supply crate hooked to helicopter. Fly to suitable drop location, land or airdrop the supply crate and mark its location. Ensure you mark an accurate location so the crate is easier to find. You can use the ping ability to ping the crate on the ground from your helicopter and then mark the ping on your map using map tools although you can always estimate a location too. Landed crate at drop location: Marked drop location on the map: Method 2 EVERYDAY PACKAGE Pros: Very available (can be loaded from any FOB) Takes less time to load and drop (no need for fiddly slingloading) Drops with orange flare for clear location indicator (in intense situations) Cons: Can only contain the default pre-set general supplies (cannot be adjusted) Obtain any helicopter capable of loading a supplybox from base landing pads. I am still unsure of which helicopters are capable of this however assume it is only helicopters that can slingload for now. Same as the special delivery method I will be using the UH-80 Ghost Hawk. Land at any landing helicopter pad with a solid white square. These areas are commonly used to pick up units from the FOB's or main base. They exist usually on every FOB. Example of solid white square helicopter landing pads at main base: Load the supply crate into the chopper using the interaction menu. Select the green text "Load Supplybox" option and hold Enter to load. Once loaded you will see a message in the bottom right saying "Supplybox loaded.". Interaction menu option to load supplybox: Airdrop or unload the supplybox at the required location. Make sure you are at least 300m away from a friendly base. To airdrop a supply crate you need be at least 50m in the air. To unload a supply crate on the ground you must be landed. Either land on the ground and use the interaction menu to unload the supplybox or simply fly high (above 50m) and use the interaction menu to drop the supplybox in the air where a parachute will attach and the supplybox will fall to the ground slowly. Dropping the supplybox using the interaction menu in the air: Airdropped supplybox parachuting down to the ground with orange flare: Mark supply crate position on the map. Use any method you prefer. Best way I have mentioned is to ping the airdrop once it has landed and then marking it on the map based on the ping location. Map marking of aidropped supply crate:
  7. How do I go about writing one? I want to make a thread on using supply crates under the Invade & Annex > Guides (How To) section but I need permissions to post in that area. Would I need to write it in a separate section and then ask an admin to approve it and get it moved?
  8. You may have seen me around EU1 here and there over the past few months but I have been playing on AhoyWorld EU1 for a little under a year now. I love flight sims, I love doing airstrikes, I love missiles(FBI please don't worry, it is strictly in-game) and I love the military. AhoyWorld is where I learnt to play Arma 3 and it's what got me interested in playing Arma in the first place. I went from barely knowing what is going on (I walked to an AO across the map once) to now transporting people with helicopters, doing CAS, CAP, long range sniping, operating tanks, providing support with UAVs or just being on the ground as infantry. I have learnt the whole game on this server and the experience was more than fun. It always baffles me how other servers are so organised yet still lose so frequently and get absolutely raided but here everybody plays in their own way and still somehow manages to progress objectives faster... That being said I would like to help out somehow in either the promotion of the community or increasing the player count. I have moderate experience in web development and I have some ideas on how to make AhoyWorld more available and accessable online whether it's increasing it's online presence, making a fresher more up-to-date modern website or just making guides for the community/new players to have at their disposal. If the admin team is interested in anything like this then please let me know. Of course it would be something I occasionally help with, not a full time thing. So that's me wrapped up. Hope to see you guys on the battlefield!
  9. I may be mistaken so correct me if I am wrong but there isn't any place to go neither on forums or in-game where you can see what has been added or taken out with recent updates to EU1 I&A. I have been playing on EU1 now for a little under a year and there is stuff I have no clue on how to do just because there is no up-to-date guides explaining what is actually in the server. The best thing I have found is the changelogs which show a brief description but nothing too useful for new people. I think the community would benefit from up-to-date guides being made along with release notes for updates detailing what has been added, removed or changed. If there is nobody willing to do this I am willing to volunteer and do it (provided I get the information from the people who are updating the server) so others joining can have a better faster experience and learn the server easier. Let me know what you guys think about this. Am I mistaken and just looked in the wrong places or do you think it's a good idea? I think it's worth pushing toward an easier to access and learn server so it opens the possibility for marketing to newcomers. From my experience when I first joined I didn't really understand how to do anything or how anything worked and it just took some time before I learned each element of the server as I played and figured it out myself. I like this community and server and I'd like to help out in making it better and more popular than it already is but I will go more into detail about that in my official introduction post.
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