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Nibbs

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  1. Haha
    Nibbs got a reaction from Noah_Hero in Invade & Annex Aim Coefficient Poll   
    My reason to reduce is that in it's current form, everyone just turns off all the grass, and goes prone to stabilise their weapons whenever they're shot at. It would be nice to have the grass back on, whilst still being able to return fire.
  2. Like
    Nibbs got a reaction from RiverWolf in Invade & Annex Aim Coefficient Poll   
    My reason to reduce is that in it's current form, everyone just turns off all the grass, and goes prone to stabilise their weapons whenever they're shot at. It would be nice to have the grass back on, whilst still being able to return fire.
  3. Like
    Nibbs got a reaction from JJ Cakes in Invade & Annex Aim Coefficient Poll   
    My reason to reduce is that in it's current form, everyone just turns off all the grass, and goes prone to stabilise their weapons whenever they're shot at. It would be nice to have the grass back on, whilst still being able to return fire.
  4. Like
    Nibbs got a reaction from Havoc in Invade & Annex Aim Coefficient Poll   
    My reason to reduce is that in it's current form, everyone just turns off all the grass, and goes prone to stabilise their weapons whenever they're shot at. It would be nice to have the grass back on, whilst still being able to return fire.
  5. Like
    Nibbs got a reaction from Schubz in Invade & Annex Aim Coefficient Poll   
    My reason to reduce is that in it's current form, everyone just turns off all the grass, and goes prone to stabilise their weapons whenever they're shot at. It would be nice to have the grass back on, whilst still being able to return fire.
  6. Like
    Nibbs got a reaction from applechaser in Long range artillery spread   
    Not sure if you want to / can change anything about this or not, But the Arty's spread is huge when firing long distance. It was firing at the red cross, and managed to land a round in Neri which is ~700m away

     
    my abandoned prowler which was right next to the red smoke, was seemingly unharmed by the entire volley
     
  7. Like
    Nibbs got a reaction from Jonas in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    I normally try to avoid drama, but this seems important enough to weigh in so here is my 1 and only post on the topic:
     
    This... a thousand times, this...

    Just reading through the posts, it's clear that the issue isn't the rules, it's the communication, that people don't feel that they're being listened to in full and their comments taken on board. Don't let this become an issue scraped under the carpet with a solution of "We'll review the rules".

    Regarding should the issue have been raised? Absolutely, it's something that needed clarifying
    Should there have been any punishments or bad feeling generated from this in any direction? Absolutely not, common sense rules that this is no different to using another servers squad xml when playing. It's automated and not intentional.

    That's all that needed to happen, just that. Instead we clearly have a huge communication issue leaving everyone feel aggrieved.
     
    I am deeply sorry to see so many wonderful members of the team leave, they will all be greatly missed, and I hope to see them again some day, but I understand that feelings run deep and it can be hard to settle differences, and to recognise where apologies are owed. I just hope we learn the right lessons from this.
     
     - Andy / Nibbs99
  8. Like
    Nibbs got a reaction from SkullCollector in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    I normally try to avoid drama, but this seems important enough to weigh in so here is my 1 and only post on the topic:
     
    This... a thousand times, this...

    Just reading through the posts, it's clear that the issue isn't the rules, it's the communication, that people don't feel that they're being listened to in full and their comments taken on board. Don't let this become an issue scraped under the carpet with a solution of "We'll review the rules".

    Regarding should the issue have been raised? Absolutely, it's something that needed clarifying
    Should there have been any punishments or bad feeling generated from this in any direction? Absolutely not, common sense rules that this is no different to using another servers squad xml when playing. It's automated and not intentional.

    That's all that needed to happen, just that. Instead we clearly have a huge communication issue leaving everyone feel aggrieved.
     
    I am deeply sorry to see so many wonderful members of the team leave, they will all be greatly missed, and I hope to see them again some day, but I understand that feelings run deep and it can be hard to settle differences, and to recognise where apologies are owed. I just hope we learn the right lessons from this.
     
     - Andy / Nibbs99
  9. Like
    Nibbs got a reaction from WinterMute in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    I normally try to avoid drama, but this seems important enough to weigh in so here is my 1 and only post on the topic:
     
    This... a thousand times, this...

    Just reading through the posts, it's clear that the issue isn't the rules, it's the communication, that people don't feel that they're being listened to in full and their comments taken on board. Don't let this become an issue scraped under the carpet with a solution of "We'll review the rules".

    Regarding should the issue have been raised? Absolutely, it's something that needed clarifying
    Should there have been any punishments or bad feeling generated from this in any direction? Absolutely not, common sense rules that this is no different to using another servers squad xml when playing. It's automated and not intentional.

    That's all that needed to happen, just that. Instead we clearly have a huge communication issue leaving everyone feel aggrieved.
     
    I am deeply sorry to see so many wonderful members of the team leave, they will all be greatly missed, and I hope to see them again some day, but I understand that feelings run deep and it can be hard to settle differences, and to recognise where apologies are owed. I just hope we learn the right lessons from this.
     
     - Andy / Nibbs99
  10. Like
    Nibbs got a reaction from Mikael in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    I normally try to avoid drama, but this seems important enough to weigh in so here is my 1 and only post on the topic:
     
    This... a thousand times, this...

    Just reading through the posts, it's clear that the issue isn't the rules, it's the communication, that people don't feel that they're being listened to in full and their comments taken on board. Don't let this become an issue scraped under the carpet with a solution of "We'll review the rules".

    Regarding should the issue have been raised? Absolutely, it's something that needed clarifying
    Should there have been any punishments or bad feeling generated from this in any direction? Absolutely not, common sense rules that this is no different to using another servers squad xml when playing. It's automated and not intentional.

    That's all that needed to happen, just that. Instead we clearly have a huge communication issue leaving everyone feel aggrieved.
     
    I am deeply sorry to see so many wonderful members of the team leave, they will all be greatly missed, and I hope to see them again some day, but I understand that feelings run deep and it can be hard to settle differences, and to recognise where apologies are owed. I just hope we learn the right lessons from this.
     
     - Andy / Nibbs99
  11. Like
    Nibbs got a reaction from possiblyEOD in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    I normally try to avoid drama, but this seems important enough to weigh in so here is my 1 and only post on the topic:
     
    This... a thousand times, this...

    Just reading through the posts, it's clear that the issue isn't the rules, it's the communication, that people don't feel that they're being listened to in full and their comments taken on board. Don't let this become an issue scraped under the carpet with a solution of "We'll review the rules".

    Regarding should the issue have been raised? Absolutely, it's something that needed clarifying
    Should there have been any punishments or bad feeling generated from this in any direction? Absolutely not, common sense rules that this is no different to using another servers squad xml when playing. It's automated and not intentional.

    That's all that needed to happen, just that. Instead we clearly have a huge communication issue leaving everyone feel aggrieved.
     
    I am deeply sorry to see so many wonderful members of the team leave, they will all be greatly missed, and I hope to see them again some day, but I understand that feelings run deep and it can be hard to settle differences, and to recognise where apologies are owed. I just hope we learn the right lessons from this.
     
     - Andy / Nibbs99
  12. Like
    Nibbs got a reaction from Bomer in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    I normally try to avoid drama, but this seems important enough to weigh in so here is my 1 and only post on the topic:
     
    This... a thousand times, this...

    Just reading through the posts, it's clear that the issue isn't the rules, it's the communication, that people don't feel that they're being listened to in full and their comments taken on board. Don't let this become an issue scraped under the carpet with a solution of "We'll review the rules".

    Regarding should the issue have been raised? Absolutely, it's something that needed clarifying
    Should there have been any punishments or bad feeling generated from this in any direction? Absolutely not, common sense rules that this is no different to using another servers squad xml when playing. It's automated and not intentional.

    That's all that needed to happen, just that. Instead we clearly have a huge communication issue leaving everyone feel aggrieved.
     
    I am deeply sorry to see so many wonderful members of the team leave, they will all be greatly missed, and I hope to see them again some day, but I understand that feelings run deep and it can be hard to settle differences, and to recognise where apologies are owed. I just hope we learn the right lessons from this.
     
     - Andy / Nibbs99
  13. Like
    Nibbs got a reaction from GhostDragon in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    I normally try to avoid drama, but this seems important enough to weigh in so here is my 1 and only post on the topic:
     
    This... a thousand times, this...

    Just reading through the posts, it's clear that the issue isn't the rules, it's the communication, that people don't feel that they're being listened to in full and their comments taken on board. Don't let this become an issue scraped under the carpet with a solution of "We'll review the rules".

    Regarding should the issue have been raised? Absolutely, it's something that needed clarifying
    Should there have been any punishments or bad feeling generated from this in any direction? Absolutely not, common sense rules that this is no different to using another servers squad xml when playing. It's automated and not intentional.

    That's all that needed to happen, just that. Instead we clearly have a huge communication issue leaving everyone feel aggrieved.
     
    I am deeply sorry to see so many wonderful members of the team leave, they will all be greatly missed, and I hope to see them again some day, but I understand that feelings run deep and it can be hard to settle differences, and to recognise where apologies are owed. I just hope we learn the right lessons from this.
     
     - Andy / Nibbs99
  14. Like
    Nibbs got a reaction from MidnightRunner in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    I normally try to avoid drama, but this seems important enough to weigh in so here is my 1 and only post on the topic:
     
    This... a thousand times, this...

    Just reading through the posts, it's clear that the issue isn't the rules, it's the communication, that people don't feel that they're being listened to in full and their comments taken on board. Don't let this become an issue scraped under the carpet with a solution of "We'll review the rules".

    Regarding should the issue have been raised? Absolutely, it's something that needed clarifying
    Should there have been any punishments or bad feeling generated from this in any direction? Absolutely not, common sense rules that this is no different to using another servers squad xml when playing. It's automated and not intentional.

    That's all that needed to happen, just that. Instead we clearly have a huge communication issue leaving everyone feel aggrieved.
     
    I am deeply sorry to see so many wonderful members of the team leave, they will all be greatly missed, and I hope to see them again some day, but I understand that feelings run deep and it can be hard to settle differences, and to recognise where apologies are owed. I just hope we learn the right lessons from this.
     
     - Andy / Nibbs99
  15. Like
    Nibbs got a reaction from Noah_Hero in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    I normally try to avoid drama, but this seems important enough to weigh in so here is my 1 and only post on the topic:
     
    This... a thousand times, this...

    Just reading through the posts, it's clear that the issue isn't the rules, it's the communication, that people don't feel that they're being listened to in full and their comments taken on board. Don't let this become an issue scraped under the carpet with a solution of "We'll review the rules".

    Regarding should the issue have been raised? Absolutely, it's something that needed clarifying
    Should there have been any punishments or bad feeling generated from this in any direction? Absolutely not, common sense rules that this is no different to using another servers squad xml when playing. It's automated and not intentional.

    That's all that needed to happen, just that. Instead we clearly have a huge communication issue leaving everyone feel aggrieved.
     
    I am deeply sorry to see so many wonderful members of the team leave, they will all be greatly missed, and I hope to see them again some day, but I understand that feelings run deep and it can be hard to settle differences, and to recognise where apologies are owed. I just hope we learn the right lessons from this.
     
     - Andy / Nibbs99
  16. Like
    Nibbs got a reaction from pmcrugby in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    I normally try to avoid drama, but this seems important enough to weigh in so here is my 1 and only post on the topic:
     
    This... a thousand times, this...

    Just reading through the posts, it's clear that the issue isn't the rules, it's the communication, that people don't feel that they're being listened to in full and their comments taken on board. Don't let this become an issue scraped under the carpet with a solution of "We'll review the rules".

    Regarding should the issue have been raised? Absolutely, it's something that needed clarifying
    Should there have been any punishments or bad feeling generated from this in any direction? Absolutely not, common sense rules that this is no different to using another servers squad xml when playing. It's automated and not intentional.

    That's all that needed to happen, just that. Instead we clearly have a huge communication issue leaving everyone feel aggrieved.
     
    I am deeply sorry to see so many wonderful members of the team leave, they will all be greatly missed, and I hope to see them again some day, but I understand that feelings run deep and it can be hard to settle differences, and to recognise where apologies are owed. I just hope we learn the right lessons from this.
     
     - Andy / Nibbs99
  17. Like
    Nibbs reacted to Minipily in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    I haven't read all of this thread so it may have already been said.
     
    I believe one good thing that AW needs to return and stay is regular staff and player meetings. Host this regularly, have staff and community members work out points of discussion and stick to the routine.
     
    In the past when AW had a rather large divide, this was a decision that was made and we managed regular community meetings where everyone had a chance to share their thoughts on improvements, have debates and also provide a time for staff to provide regular news for the community with real time feedback on what they thought.
     
    I think fostering an environment of regular discussion and feedback in real time during regular meetings will help to reinforce that "stand by eachother" mentality that is seeming to be lacking recently and help to bring about new ideas on the regular to maintain focus.
     
    I feel that this could all be planned out with a community meeting to let people take the stage and talk about what they would expect from these meetings and the best ways to do it. It may also help to get people together to chat and just have a fresh start if needed.
     
    This was something that @PiranhA did a while back and I believe the fresh start then was one of the best things to happen. Just let bygones be bygones and let the community shape the way forward.
  18. Like
    Nibbs reacted to Art3misZA in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    Right. As I have nothing to lose, I am going to set something straight right here. I filed that that report. I do not mind who knows this anymore. Tiptoeing around these things has not done anyone any favors. I have done my level best to keep this from the community and to wear a happy smile and continue on, business as usual.
     
    I did not not expect the whole situation to blow up as it did. But it has and this is due not the situation itself, but to lack of communication, allowing the gossip mills to turn. Did people approach me after they saw my resignation form Pub Mod? Yes they did. Did I answer them with my reasons why? Yes. Because Norris was gone. Because I believed things were not ok. 
     
    I feel that my report, based upon personal accounts, observations and screenshots, was indeed an accurate representation and I will stand by this. It was not done in the manner of a witchhunt or because I had some grudge. To even assume that is an insult to the integrity I feel was part of the reason I was Staff in the first place. In fact, the two people are members I held in high esteem and considered friends at a stage. Therefore this was not an easy thing for me to do and I sat on a lot of what I knew for a long time before I felt it because necessary to do this. If not for immediate action then to provide an official record should it become even more necessary to do so.
     
    I have 19 years of online community moderation and administration experience. I have walked these streets and knew the warning signs. I could also see the ever-growing fractures in the community long before taking action. Does this make me paranoid? Maybe. I still believe I was acting in in the best interests of the greater community and there was no malice from my side. Nor has there ever been malice. I was a Moderator doing my job and following due diligence.
     
    I have lost a community that in part saved me the past few months. I have lost friends. This result could have been avoided and there is so sole person to blame for this. Perhaps I can too be blamed for my role in this.
     
    Make me your villain (to quote Shadow and Bone) if it makes things easier to manage. I am tired, my health has gone to shit and I want to just move along. 
  19. Like
    Nibbs got a reaction from possiblyEOD in Invade & Annex DLC Maps Version History & Feedback thread   
    I gotta say, I'm really missing the night fighting, with flare illumination, so had a bit of a play in editor... Would it be possible to 
    Add the RTO backpacks as limited to just JTAC and squad leaders
    Add the Radio Supports module via Eden
    Add to/create the attached to the descriptions.ext file

    Result should mean anyone with a radio backpack can bring up the radio supports menu, with the following limitaions
    The Aircraft list only allows the seahorse to spawn in and drop 4 short lived flares in a line (5 min reuse timer)
    The Artillery list only allows an 8 round burst of 105mm illum rounds on a 2 min reuse timer (~6 mins of illumination and with the call in delay it works out to about a 4min reuse timer allowing some coverage of both main AO and side)
     
    description.ext
  20. Like
    Nibbs got a reaction from WinterMute in Invade & Annex DLC Maps Version History & Feedback thread   
    I gotta say, I'm really missing the night fighting, with flare illumination, so had a bit of a play in editor... Would it be possible to 
    Add the RTO backpacks as limited to just JTAC and squad leaders
    Add the Radio Supports module via Eden
    Add to/create the attached to the descriptions.ext file

    Result should mean anyone with a radio backpack can bring up the radio supports menu, with the following limitaions
    The Aircraft list only allows the seahorse to spawn in and drop 4 short lived flares in a line (5 min reuse timer)
    The Artillery list only allows an 8 round burst of 105mm illum rounds on a 2 min reuse timer (~6 mins of illumination and with the call in delay it works out to about a 4min reuse timer allowing some coverage of both main AO and side)
     
    description.ext
  21. Like
    Nibbs got a reaction from RiverWolf in Invade & Annex DLC Maps Version History & Feedback thread   
    Given that the player count is typically still quite low, that every AO comes with a tank section, and that LAWs are 1 shot and thrown, Could we add access for the HEAT grenades for team leaders and AT roles?
  22. Thanks
    Nibbs reacted to LH5 in Invade & Annex DLC Maps Version History & Feedback thread   
    Change logs:
     
    3.4.01
    - [Added] Ability to see which AOs have been captured (map > settings > AO Markers)
    - [Added][Cam Loa Nam] Bicycles to main base
    - [Added][Cam Loa Nam] FOB Fox and FOB Leopard
    - [Fixed][Cam Loa Nam] Carrier jet having the wrong loadout
    - [Tweaked][Cam Loa Nam] Main base design
    - [Tweaked][Cam Loa Nam] Night time time multiplier
    - [Tweaked][Cam Loa Nam] AO reinforcement helicopters
    - [Tweaked][Cam Loa Nam] Gave flare launcher to everyone
     
    3.4.02
    - [Tweaked] How certain side missions are spawned in
    - [Fixed][Cam Loa Nam] Whitelisted some missing arsenal items
    - [Fixed][Cam Loa Nam] Pilots being unable to repair helicopters
    - [Tweaked][Cam Loa Nam] Enabled side missions
    - [Tweaked][Cam Loa Nam] Ejection seat added to cleanup script
    - [Removed][Cam Loa Nam] Removed grenades and CS gas from helicopters
  23. Thanks
    Nibbs reacted to Stanhope in Invade & Annex DLC Maps Version History & Feedback thread   
    Right to catch up a bit: too many units garrisoning in one building will be fixed in the next update, the AA missiles of the jet should be fixed in the next update, max distance from FOB for side missions will be looked into, and bamboo cages will be fixed in the next update.
  24. Like
    Nibbs got a reaction from Schubz in Prairie Fire I&A   
    Firstly, I'm loving the Prairie fire, I&A, thanks so much for making it for us.
    I'm not sure if the current utilisation you guys see on it, is enough for you to want to invest much time into it currently, but thought I'd make a suggestion.

    Problem 1:
    The F4C Phantom requires (Skill + a good server ping + the server to decide to play nice + luck) to land on the carrier, people have been complaining they trap the wire, but the plane doesn't decelerate fast enough

    Problem 2:
    The FSG gunner needs to spend an extremely large amount of time driving all the backroads (likely in the slow ammo truck) to be able to set up in range (4km max) of a AO. Which is extremely frustrating, when you know on top of all that work, you still need someone to request mortar support for you to be able to be put to work. This is especially problematic at night when you're the most crucial support asset for providing illumination
     
    Proposed solution:
    Move the Hueys to spawn at the main base  (near Lac My)
    Remove the carrier, and turn Maxwell field into the spawn point for CAS assets
    Add a M101 105mm Howitzer and Ammunition container near the airstrip, but just outside of base protection range of the support base

  25. Thanks
    Nibbs reacted to LH5 in Prairie Fire I&A   
    Thanks for the suggestion.
     
    Just a friendly reminder that we have a feedback thread for prairie fire I&A, so no need to make a new topic for each piece of feedback
     
     
     
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