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Cebi

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  1. Like
    Cebi reacted to Liru the Lcpl. in PSA: Be careful with Missile Launchers on EU #1   
    I've seen this twice now in the past 5 days...seriously guys, be careful about firing manually guided rockets!!!
     

    I love the pubs on EU 1, shout out to them and IOnceWasATeddy for Zeusing with me today...

    That is all... hope you had a good laugh...
  2. Like
    Cebi reacted to fir_nev in Invade + Annex 3 // impressions - feedback - rant   
    SENPAI, NO!!!!
     
    Edit
     
    On a serious note, I am deeply affected by the tone, "U dun like it here? Leave!"
    AW is an organisation that thrives on the unity of the community. We cannot have any hostile mindset just because we do not like a member's no-nonsense words. We should have an open mind knowing that many stuff still need to be tweaked as AW believes I&A3 is the way forward.
    I do not want to see AW dissolve in the near future because of in-fighting and complacency. We have to remember: our loss could be other's gain.
  3. Like
    Cebi reacted to PiranhA in Psychological Analysis Breakdown of the roles and the players who play them in arma 3, 2016   
    Psychological analysis of arma-players and their squad roles:
     
    Team-lead: Charismatic but power-hungry demagogue. Always a alpha-type male and mostly highly educated. Would be a (bank) manager or lawyer in civilian life. Likes to eat his own cooked food, specially T-bone steaks. Has ferrari as favourite car. Most loved weapon would be a nuke. Favourite movie: Wolf of wallstreet.
     
    Squad-Lead: Power-hungry sadist. Mostly a alpha-type male lacking some self confidence with normal education. Would be a police officer or salesman in civilian life. Likes to eat his own cooked food, specially fish like trout. Has mercedes as favourite car. Most loved weapon would be a Jdam. Favourite movie: The green mile.
     
    Sniper/marksman/spotter: Einzelganger who dosnt express himself when it comes to emotions, medium educated. Would be a IT employee or accountant in civilian life. Likes raw food but isnt a vegetarian. Drives most probably vauxhall. Most loved weapon is M40. Favourite movie: American Sniper
     
    Demolition: Temperamental and dominant type of guy. Mostly non very well education and often dyslectic, only spells the word boom correct. Would be a miner or truck driver in civilian life. Like to drive a ford. Eats spicey food, preferred curry's. Most loved weapon is a grenade. Favourite movie: Sum of all fears.
     
    Rep spec: Manipulating perfectionist with a bad feeling for timing. Educated in physics on a medium level Would be a mechanic or busdriver in civilian life. Likes to drive a pimped caterpillar excavator. Eats his steaks well done, dosnt like vegetables. Most loved weapon: a hammer. Favourite movie: Gone in 60 seconds.
     
    Medic: Over emotional and politicly correct person. Mostly only educated in biology and somethimes chemistry. Would be a politician or nurse in civilian life. Is a strikt vegan. Has a mountainbike as favourite car. Most loved weapon would be love. Favourite movie: My little pony
     
    Machinegunner: Paranoid schizofrenic whom gets over emotional sometimes. No education most of the times. Would be a amateur body builder or construction worker in civilian life. Wants to eat rice with every meal. Prefers to go around with the bus or subway. Most loved weapon: Saw with extended barrel. Favourite movie: the A-team.
     
    Pilot: Addicted to social interaction who never argues, always blames himself if something goes wrong. Educated in history or economics. Would be a airline pilot or test driver in civilian life. Only eats MC Donalds and skips breakfast. Favourite car is most likely a porsche. Most loved weapon: his own hands. Preferred movie: Top gun.
     
    AT/AA Specialist: Clownesque type without a sense for humor. Did many educations but never finished one. Would be stand up comedian or construction worker in civilian life. Prefers a gravy at all times with his food. Has a lada or renault in his garage(edit:) or worse. Most loved weapon: the javelin. Preferred movie: The good, the bad, the ugly.
     
    *Note: the study is still in progress and can be updated. It is not based on any Ahoy member whatsoever. If you disagree, youre in denial or forgot to take your medicine.
    *Note II: the study is based on the dsm IV for professional psychiatric personell but not really.
    *Note III: if you take arma or this post too seriously you should go play a racing game instead.
    *Note IV: all copyrights are reserved to fishbone publishing.
  4. Like
    Cebi got a reaction from PERO in Object drawing distance keeps getting set to zero   
    @Ryko: I don't understand how will that solve his problem.
     
     
    @KevinJoy: I&A3 mission uses CH view distance script . The script remembers your last setting for a given server (it saves it with a mission file). You can change settings at main base at arsenal guys. Scroll down and open view distance script dialog and change your settings to whatever suits you. You probably set it to 0 by accident or somebody in your house is trolling you
  5. Like
    Cebi reacted to Pilger in Making an official Gripe   
    Hi everybody,
    I don't post here much and should try harder, I love Arma and you people are great!
    BUT
    I want to have an official grumble.  EU2.  It's usually empty.  It's usually dark and it's usually foggy.
    This is a massive shame as its a great map.  
    Dark AND foggy really is rubbish most of the time anyway on any map, when you can't see the enemy until you are 200 meters away from them and they can see you at 400 meters that is not realistic or anything, its just rubbish.
     
    So many times I have needed to get out my thermals just to see the enemy 200 meters away then go back to my weapon and shoot at the fog hoping I might hit something....Terrible.
     
    The Tanoa map is totally different from Altis and makes I&A much harder which I really like. 
     
    I&A on Altis is often a spectator sport as 60 player steam-roller the AI .  So if you get to the AO late the AO's are pretty much empty.  Tanoa requires co-ordinated squad play and skilled players to succeed.  Using armor is  pretty much useless, so are long range sights and rifles, and guided AT.  That's all good with me.
     
    The big problem is the fog and the dark, it just makes I&A on Tanoa way too hard which I think really puts people off from going on it.
     
    At the heart of my gripe is the fact that there is never any admins on it that can make it un-dark and un-foggy. 
     
    I think the server should be checked regularly for fog and de-fogged. I would also like to see it re-booted every day to make sure that at lets say 7:00 pm UK time its early morning game time.  So that for real life gaming prime time in the UK and Europe it stays light until the wee-small hours of the morning when most people are tucked-up in bed.
     
    Hopefully that will bring people back to Tanoa.  At them moment its a total waste of this great new map and also EU2.
     
     
  6. Like
    Cebi reacted to radek in ARMA3 Mechanics: Ammo Types, part I   
    Part I, covering the most common 5.56x45 and 7.62x51.
    ACE3 modifies some parameters and adds own definitions of ammunition.
    Note that ACE advanced ballistics is disabled in AWE.
     
     
    5.56x45
    general use primary ammo for the M4/M16 family
     
    Arma3 "Stanag" - hit 8 / pene 0.7 - probably modeled after M855, steel tip with lead core
    M855A1 - hit 9 / pene 0.65  - cost effective. mainstream and lead-free, steel tip with copper alloy core
    Both come in STANAG 30-mags (last 4 are red tracers) and full colored mags (yellow,red,green,orange).
    A 'no tracer' mag is available for M855A1.
      only M855A1 is available for the M249 LMG: 100/200 "mixed" Pouch - tracer every 4 rounds + last 10 "5.56mm M855A1 200rnd Belt" - no tracers 200 "tracer" Belt - 4 color variants.  
    Mk318 - hit 9.55 / pene 0.64 - designed to retain stability/lethality after penetrating light barriers, made as open-tip match Mk262 - 10.3 / 0.677  - precision ammo, lead core, less hot burning charge (reduces flash/report), open-tip match, expensive (4x M855) Mags for both end with 4 red tracers.   ACE adds these subtypes for Arma rifles TRG20 (TAR-21), Mk20C (F2000 Tac), SDAR: 5.56mm 30Rnd Mag (Mk262) - ace version (11/0.8) 5.56mm 30Rnd Mag (Mk318) - ace version (9/0.8) 5.56mm 30Rnd Mag (M995 AP) - (6/1.6) -  tungsten core, black tip. These are not compatible with RHS rifles.    
    7.62x51
    Assault rifle, MG and Marksmen ammo
      M80 - hit 11.55 / pene 0.45  -  Semi-Armor-Piercing iron or mild steel core and a gilded steel jacket  (9.5g bullet weight)  M80A1EPR, - 9.98/0.55 - advanced 2014 model, "lead free" (7.4g) M61 AP - 16/0.45 - Armor piercing, (9.8g, black tip) M62 tracer - 11/0.45 - Tracer ammo (9.2g, orange tip) M118 Special Ball - 11.55/0.42  - Heavy, Long Range ammo. Full Metal Jacket Boat Tail; old factory - degrading batches (11g) M993 AP - 11.55/0.72 -  sniper armor-piercing round, tungsten core penetrator, (8.2g black cartridge tip)   Most sub-types are used in the M240 MMG, which is not present in AWE.   RHS variants (M14 EBR-RI, Mk11, M110) accept these magazines: 7.62mm M118 20Rnd Mag 7.62mm M993 20Rnd Mag 7.62mm M62 Tracer 20rnd Mag   M24 sniper rifle accepts: 7.62mm M118 5 Rnd Mag 7.62mm M993 5 Rnd Mag  
    Arma3 rifles Mk14 ("M14") , Mk18 ABR ("Mk14 Mod 1 EBR") , SPAR17 ("HK417A2 D20"), Mk-I EBR ("SIG-556") use ARMA 7.62 STANAG (12/1.6, ACE 9/1.6), which come in 20rnd no tracers mags - these are compatible with RHS weapons. ACE adds custom ammo/magazines to these weapons, which are not compatible with RHS: 7.62mm 20rnd Tracer Mag - colors 7.62mm 20rnd Tracer IR-DIM Mag - visible in NVG only 7.62mm 20Rnd Mag (M118LR) - Evolution of the M118 Special, with new production technology MatchKing Hollow Point (non-expanding), and less hot charge, designated "sniper" ammo. (16/1.8) 7.62mm 20Rnd Mag (Mk316 Mod 0) - (16/1.8) - utilized advances from M118LR, due to lowered weapon report, called "SpecOps ammo" (11g) 7.62mm 20Rnd Mag (Mk319 Mod 0) - (14/1.5) - high speed for lethality after light barriers, also usable for carbines and shorter barrel rifles (8g) 7.62mm 20Rnd Mag (M993 AP) - ACE version (11/2.2) 7.62mm 20Rnd SD Mag - subsonic round (6/1) - note the effective range and bullet drop are greatly changed
     
  7. Like
    Cebi got a reaction from fir_nev in Greetings from the Southern tip of Africa   
    Ahoy @BlackCactus
     
    Odds are that you are more likely to cross path with Fir_nev at some odd time as he is based in Singapore which is +6hours from us.
     
     
    Let your beer never tastes like water!
    (-:
  8. Like
    Cebi reacted to radek in ARMA3 Mechanics: Silence the silencers argument   
    tl;dr - Silencers don't degrade the gun's performance, they improve it.
     
    In Arma3, this was not implemented correctly, different mods tried to rectify it (e.g. ACE3.0.0+). Meanwhile the mechanic was corrected in arma itself.
     
    The barrel is made physically longer. The explosive charge has more time to propel the projectile and the trajectory becomes a bit more stable. The projectile does not meet any objects or interactions in the silencer/suppressor. It only affects the hot gases (flash) and shockwave (sound) leaving the barrel through the muzzle (which happens after the projectile is gone).
     
    A silencer does not make the shot itself silent. The bullet still travels supersonic (Mach 3 at muzzle) and makes a loud whiplash bang. The difference is that this is hard to locate and relate to the origin of the shot. Special use of sub-sonic ammunition (usually marked "U" or "SD") can result in a pretty stealth shot - it makes just a silent "whoosh" sound passing by/in.
     
    These effects are currently (1.6+) applied to ballistic parameters in ARMA3 (RHS weapons changes noted separately):
     
    + no change in projectile "hit" power

    + Reduces audible detection to 3 or 4% of normal
    that sounds A LOT. If it means 3% of the detection distance, which makes -30dB, which would be a good market value. There seems to be some confusion in the documentation (audibleFire parameter).  If it means 3% of the original sound pressure - it is reduction of -15dB, which seems to be a entry stock value.
    A normal shot is anywhere between 100-150dB, depending on it's power/charge. The mechanical part of guns can be pretty loud on their own (the "clicking", 60-100dB) - these are not affected and still can give away our position.
    RHS reduce to only 40% (-8dB)
    ACE applies 10% on stock items (-20dB)
     
    + Increases muzzle velocity by 5%
    5% increase in speed is not insignificant. it amounts for a 10.25% increase in kinetic energy (i.e. effective range and/or penetration). The "marksman dlc" suppressors for .338 and 9.3x64 are even better, given their length, they add 10% to muzzle velocity (21% energy increase). This affects your scope zeroing quite a bit! - aim low.
    RHS add only 1% (2% eff.range).
    ACE removes velocity change of stock items.
     
    + Reduces dispersion by 20%
    For a sniper rifle standard of 1 MOA (minute of angle = 0.29 milrad, or 0.00029 rad) a suppressor reduces your "bullseye" at 1000m from 29cm radius, to 23cm -- Or, you will hit the same target size at 1250m. Which can be pretty significant; accounting for the faster bullet; in dealing damage with the mid-caliber guns (7.62, .338, ...)
    RHS also use this value.
    ACE re-balances stock weapons to arbitrary MOA values + defines a 5% accuracy bonus on suppressors.
     
    + Reduces visible detection to 30% of normal
    + Halves visible and audible detection times
    these parameters are not really documented what they actually mean... but if you see the monster flash size at night, on NVG, it makes you think.
    RHS reduces flash to 20% and 50% visible time, does not apply audible time reduction.
    ACE leaves defaults here.

    - Increases weight, reduces dexterity
    the gun is apparently longer, making it more difficult to manouver (the crosshair reacts to mouse movement a bit more sluggish).
    The length can be a factor especially in CQB, but since it does not collide with anything in arma, this is only a "roleplay" limitation. But then again, the flash and echoing suppression can be considered beneficial.
    ACE applies a 5% reduction in recoil of stock components, which is also a real effect, due to a more controlled gas ejection
     
    Yes, it sounds less cool. But get over it. Even on a MG
     

  9. Like
    Cebi reacted to BACONMOP in Invade and Annex 3   
    just post feedback here. https://forums.ahoyworld.net/forum/43-aw-invade-annex-development/
  10. Like
    Cebi got a reaction from Liru the Lcpl. in ZEUS actions   
    @IOnceWasATeddy: Are you perhaps using ARES Achilles expansion. As I remember it can provide a smooth transition of weather like it is possible in Eden editor.
     
    @AllSpartans
    I would still love to see if SPARTANS can find a way to make little enhancements to existing missions or HELP players in need (teaching them perhaps how to be better in arma and provide advice?) and not just LB dudes spamming Z/Y key. I know you want to let loose to your creativity but in most of the times, you are actually hurting the performance of the server and adding a little value for people that joined public I@A server which is listed as Coop and not as GameMaster.
     
    On the subject of giving OP (you know which are those) rewards: Just don't. If an experienced player gets it, he will break the mission for others and he will irritate you.
     
    For example:
    EU4 is empty and unused to my knowledge. What about some Gamemaster events on that server. You can create arma 3 vanilla missions for events in there without much restraint. If you are good you can build your playerbase. For advertising purposes, you can place for example Mission objective in base of EU1 and EU2 server which will list name, IP of server and message that there is ZEUS mission in progress on EU4.
     
    What I am proposing is this: Do not hijack server full of people for Zeus mission but make EU4 The place to be!
     
     
  11. Like
    Cebi got a reaction from Liru the Lcpl. in EU1, my first impressions ramble   
    Ahoy Radek
     
    I will try to give you some tips that might enhance your experience on EU1 and EU2 :).
     
    Command/Coms:
    Teamspeak channels for EU1/2 are used by a majority of people which are sometimes more talkative than my mother-in-law . Jokes aside, only a few players from EU1/2 go to TS but you can very often get help from them because they tend to be more cooperative as you can motivate them by yelling. With ARMA in-game chat  you can make your life easier if you modify you HUD layout in settings. You can make the chatbox bigger and thus you will see more messages displayed. You can also scroll by using page up/down when you have activated chat by  "_" to type.
     
    Classes, weapons, difficulty:
    Ever tried to engage a player in PvP beyond 1500m with 30mm cannon HE rounds...they will seem to be just as dumb as AI, but in reality, they are clueless and hopeless. They will try to disperse but on the Altis there are few places to hide. If you fiddle with AI (spot targets for them) you can get them to engage as far as server set object draw distance (actually further but let's not complicate things more). If that is set lower, AI will look dumb to you because it can't spot you over its object draw distance. But AI spotting distance is lowered further by its skill settings, if the player is prone, if it is dark, if you have sillencer...etc.. This is something I experimented on some time ago so don't sue me if this info is outdated.
     
    The way I see AI difficulty is this: You can choose to outsmart the game or you can choose to play the game.
    Most of the ppl will lay down on the hill and kill AI at a range. It is a perfectly reasonable thing to do when you have powerful optic sights, but they are robbing themselves from thrills of fighting the AI at a distance when they can see you,target you and engage.
     
    When I am using assets I am trying to not waste them (it is forbidden). If I know that Anti-Air will not engage me at certain distance i would be fool to enter its engagement envelope. So for example there was a time i flew with BlackFish armed. The pilot used pylon turn with a small radius (less than 2km) and orbited in high speed (>400kph) and thus accuracy from onboard guns was piss poor and we took a lot of hits. When he left i got the pilot slot. I asked the gunner what was his object draw distance. It was 6km. So I opted to hover in air 1000m AGL 4 km out of AO. The accuracy of the guns must have been much better because he managed to wipeout the AO from enemy armor presence in very short time period. We did this twice then I felt we are making the game for other too easy so I left to fly transports. This is the example of Outsmarting the game. 
     
    Playing Infantry is for me the other way around. I take a rifle and dive straight in, to dance between bullets. I don't like playing AT because it would tempt me to outsmart the game and not play it.
     
    Population, co-op and tactical skillset
    If you don't know the pilot, you can judge his skill by looking how he is landing at pads. If he has problems and overcompensates a lot, then take next one or take a hunter or offroad.
    Optionally you can do side missions. Sometimes I can only see one or two ppl at those. There you seldom need to worry that somebody will steal your kills before you get to the action.
    If people would use "technological edge" over opfor, you would have even less action. Mortar gunner cooperating with UAV operator can sometimes kill most of the enemy infantry before players even can move from old AO to the AO.
     
    The difficulty was somewhat harder before with AI jets spawning. These days we only get strafing runs, but before it was full on AI CAS and AA. It took some skill but it was hard for new players. Imagine you are new to I@A and arma and you decided to take a slammer to AO to help and probably TK some in TI mode. These days you are golden until you arrive at AO there is only wild side mission spawn that can endanger you. But in the past you could have been taken out anytime by ATGM that you would never see coming. If this happens near base you will probably take next vehicle, but after 10 driving to Syrta...you will rage quit and probably never return
     
    Sorry for such essay. See you in battle fellow countryman.
  12. Like
    Cebi got a reaction from PiranhA in ZEUS actions   
    @IOnceWasATeddy: Are you perhaps using ARES Achilles expansion. As I remember it can provide a smooth transition of weather like it is possible in Eden editor.
     
    @AllSpartans
    I would still love to see if SPARTANS can find a way to make little enhancements to existing missions or HELP players in need (teaching them perhaps how to be better in arma and provide advice?) and not just LB dudes spamming Z/Y key. I know you want to let loose to your creativity but in most of the times, you are actually hurting the performance of the server and adding a little value for people that joined public I@A server which is listed as Coop and not as GameMaster.
     
    On the subject of giving OP (you know which are those) rewards: Just don't. If an experienced player gets it, he will break the mission for others and he will irritate you.
     
    For example:
    EU4 is empty and unused to my knowledge. What about some Gamemaster events on that server. You can create arma 3 vanilla missions for events in there without much restraint. If you are good you can build your playerbase. For advertising purposes, you can place for example Mission objective in base of EU1 and EU2 server which will list name, IP of server and message that there is ZEUS mission in progress on EU4.
     
    What I am proposing is this: Do not hijack server full of people for Zeus mission but make EU4 The place to be!
     
     
  13. Like
    Cebi got a reaction from SkullCollector in ZEUS actions   
    @IOnceWasATeddy: Are you perhaps using ARES Achilles expansion. As I remember it can provide a smooth transition of weather like it is possible in Eden editor.
     
    @AllSpartans
    I would still love to see if SPARTANS can find a way to make little enhancements to existing missions or HELP players in need (teaching them perhaps how to be better in arma and provide advice?) and not just LB dudes spamming Z/Y key. I know you want to let loose to your creativity but in most of the times, you are actually hurting the performance of the server and adding a little value for people that joined public I@A server which is listed as Coop and not as GameMaster.
     
    On the subject of giving OP (you know which are those) rewards: Just don't. If an experienced player gets it, he will break the mission for others and he will irritate you.
     
    For example:
    EU4 is empty and unused to my knowledge. What about some Gamemaster events on that server. You can create arma 3 vanilla missions for events in there without much restraint. If you are good you can build your playerbase. For advertising purposes, you can place for example Mission objective in base of EU1 and EU2 server which will list name, IP of server and message that there is ZEUS mission in progress on EU4.
     
    What I am proposing is this: Do not hijack server full of people for Zeus mission but make EU4 The place to be!
     
     
  14. Like
    Cebi got a reaction from GamerbugUK in ZEUS actions   
    @IOnceWasATeddy: Are you perhaps using ARES Achilles expansion. As I remember it can provide a smooth transition of weather like it is possible in Eden editor.
     
    @AllSpartans
    I would still love to see if SPARTANS can find a way to make little enhancements to existing missions or HELP players in need (teaching them perhaps how to be better in arma and provide advice?) and not just LB dudes spamming Z/Y key. I know you want to let loose to your creativity but in most of the times, you are actually hurting the performance of the server and adding a little value for people that joined public I@A server which is listed as Coop and not as GameMaster.
     
    On the subject of giving OP (you know which are those) rewards: Just don't. If an experienced player gets it, he will break the mission for others and he will irritate you.
     
    For example:
    EU4 is empty and unused to my knowledge. What about some Gamemaster events on that server. You can create arma 3 vanilla missions for events in there without much restraint. If you are good you can build your playerbase. For advertising purposes, you can place for example Mission objective in base of EU1 and EU2 server which will list name, IP of server and message that there is ZEUS mission in progress on EU4.
     
    What I am proposing is this: Do not hijack server full of people for Zeus mission but make EU4 The place to be!
     
     
  15. Like
    Cebi got a reaction from Stanhope in ZEUS actions   
    @IOnceWasATeddy: Are you perhaps using ARES Achilles expansion. As I remember it can provide a smooth transition of weather like it is possible in Eden editor.
     
    @AllSpartans
    I would still love to see if SPARTANS can find a way to make little enhancements to existing missions or HELP players in need (teaching them perhaps how to be better in arma and provide advice?) and not just LB dudes spamming Z/Y key. I know you want to let loose to your creativity but in most of the times, you are actually hurting the performance of the server and adding a little value for people that joined public I@A server which is listed as Coop and not as GameMaster.
     
    On the subject of giving OP (you know which are those) rewards: Just don't. If an experienced player gets it, he will break the mission for others and he will irritate you.
     
    For example:
    EU4 is empty and unused to my knowledge. What about some Gamemaster events on that server. You can create arma 3 vanilla missions for events in there without much restraint. If you are good you can build your playerbase. For advertising purposes, you can place for example Mission objective in base of EU1 and EU2 server which will list name, IP of server and message that there is ZEUS mission in progress on EU4.
     
    What I am proposing is this: Do not hijack server full of people for Zeus mission but make EU4 The place to be!
     
     
  16. Like
    Cebi reacted to MessedUpSmiley in Invade and Annex 3   
    Data & Time: Sunday 23/10/'16 15:00 UTC
    Where: EU#1 & EU#2
    Requirements: None, but a good mood.
    Optional mods: The official repository mods
    Also time for questions etc. from 14:30 till 14:55 UTC
    -------------------------------------------------------------------------------------------------------
     
    Hello everyone,
     
    I'm proud to announce that after a lot of hard work @BACONMOP has finished I&A 3.
    I&A 3 will be the successor the the current I&A (2) that's running on the servers and has lots of different and new features such as a new medical system, the side missions now being linked to the current AO , a few "take-over-able" AO's and some nice things to do with the points you've scored playing.
     
     
    We are planning on releasing it live this Sunday (23rd) at 15:00 GMT after which it can be played on EU#1 and EU#2 on Altis and Tanoa respectively. During it's launch we hope that as many of you as possible can come on the Teamspeak 3 server and enjoy the refreshing new gameplay together.
     
    Before its release we would also like to make time for a community meeting specifically about I&A 3, where you can listen to how it works; but can also ask questions, which don't necessarily have to be about I&A 3; but could also be about AhoyWorld itself. 
    The staff present will then try their best to answer their questions or when unclear get back to you with an answer at a later time.
    This meeting would start and half an hour in front of the launch and would be from 14:30 till 14:55. Feel free to pop in at any time, but questions asked a second time will probably not be answered again; so it would be wise to show up from the start.
     
    Feel free to GET HYPE down below and hopefully we will see you all this Sunday.
     
    With regards,
    MessedUpSmiley
  17. Like
    Cebi got a reaction from Liru the Lcpl. in ZEUS actions   
    I saw some clumsy moves this week. I hope spartans will improve or somebody will show them the door if they will fail at that.
     
    I also saw some really good touches that made experience on server better!
     
    I have around 300h as a Zeus for small (6-8 players) circle of my friends. Here are some things i learned in that time sorted by importance.
     
    1. YOU ARE NOT PLAYING AGAINST PLAYERS BUT WITH THEM!
    Think how you can make their experience better. Sometimes you can get frustrated by your AI but never target that frustration towards players. Do not rise skill level just because you think players should die more. Stick to skill and aim skill you set at begining and raise those before only for special (story) units. Never use max.
     
    2. LESS IS MORE!
    In every situation. Think about this every time you are doing something as a Zeus.
     
    3. NO HOSTAGE SITUATIONS ON PUBLIC SERVERS!
    Are you frustrated that civilians/hostages are caput? Dont be and expect that your nice briefing notes will be seldomly read.
     
    4. NEVER KILL A PLAYER WHILE IN REMOTE!
    This is for the pros and pacifist monks amongs Zeus crowd. Spray all you want, suppress them, scare them, but never kill them. Leave AI to do dirty work for you. Also NEVER use TARGET command on player. You will save yourself some sour looks from players.
     
    Those are some rules from the top of my head.
    As always, sorry for my english. Hope i got my massage across
  18. Like
    Cebi got a reaction from Stanhope in ZEUS actions   
    I saw some clumsy moves this week. I hope spartans will improve or somebody will show them the door if they will fail at that.
     
    I also saw some really good touches that made experience on server better!
     
    I have around 300h as a Zeus for small (6-8 players) circle of my friends. Here are some things i learned in that time sorted by importance.
     
    1. YOU ARE NOT PLAYING AGAINST PLAYERS BUT WITH THEM!
    Think how you can make their experience better. Sometimes you can get frustrated by your AI but never target that frustration towards players. Do not rise skill level just because you think players should die more. Stick to skill and aim skill you set at begining and raise those before only for special (story) units. Never use max.
     
    2. LESS IS MORE!
    In every situation. Think about this every time you are doing something as a Zeus.
     
    3. NO HOSTAGE SITUATIONS ON PUBLIC SERVERS!
    Are you frustrated that civilians/hostages are caput? Dont be and expect that your nice briefing notes will be seldomly read.
     
    4. NEVER KILL A PLAYER WHILE IN REMOTE!
    This is for the pros and pacifist monks amongs Zeus crowd. Spray all you want, suppress them, scare them, but never kill them. Leave AI to do dirty work for you. Also NEVER use TARGET command on player. You will save yourself some sour looks from players.
     
    Those are some rules from the top of my head.
    As always, sorry for my english. Hope i got my massage across
  19. Like
    Cebi got a reaction from Eagle-Eye in ZEUS actions   
    I saw some clumsy moves this week. I hope spartans will improve or somebody will show them the door if they will fail at that.
     
    I also saw some really good touches that made experience on server better!
     
    I have around 300h as a Zeus for small (6-8 players) circle of my friends. Here are some things i learned in that time sorted by importance.
     
    1. YOU ARE NOT PLAYING AGAINST PLAYERS BUT WITH THEM!
    Think how you can make their experience better. Sometimes you can get frustrated by your AI but never target that frustration towards players. Do not rise skill level just because you think players should die more. Stick to skill and aim skill you set at begining and raise those before only for special (story) units. Never use max.
     
    2. LESS IS MORE!
    In every situation. Think about this every time you are doing something as a Zeus.
     
    3. NO HOSTAGE SITUATIONS ON PUBLIC SERVERS!
    Are you frustrated that civilians/hostages are caput? Dont be and expect that your nice briefing notes will be seldomly read.
     
    4. NEVER KILL A PLAYER WHILE IN REMOTE!
    This is for the pros and pacifist monks amongs Zeus crowd. Spray all you want, suppress them, scare them, but never kill them. Leave AI to do dirty work for you. Also NEVER use TARGET command on player. You will save yourself some sour looks from players.
     
    Those are some rules from the top of my head.
    As always, sorry for my english. Hope i got my massage across
  20. Like
    Cebi got a reaction from GamerbugUK in ZEUS actions   
    I saw some clumsy moves this week. I hope spartans will improve or somebody will show them the door if they will fail at that.
     
    I also saw some really good touches that made experience on server better!
     
    I have around 300h as a Zeus for small (6-8 players) circle of my friends. Here are some things i learned in that time sorted by importance.
     
    1. YOU ARE NOT PLAYING AGAINST PLAYERS BUT WITH THEM!
    Think how you can make their experience better. Sometimes you can get frustrated by your AI but never target that frustration towards players. Do not rise skill level just because you think players should die more. Stick to skill and aim skill you set at begining and raise those before only for special (story) units. Never use max.
     
    2. LESS IS MORE!
    In every situation. Think about this every time you are doing something as a Zeus.
     
    3. NO HOSTAGE SITUATIONS ON PUBLIC SERVERS!
    Are you frustrated that civilians/hostages are caput? Dont be and expect that your nice briefing notes will be seldomly read.
     
    4. NEVER KILL A PLAYER WHILE IN REMOTE!
    This is for the pros and pacifist monks amongs Zeus crowd. Spray all you want, suppress them, scare them, but never kill them. Leave AI to do dirty work for you. Also NEVER use TARGET command on player. You will save yourself some sour looks from players.
     
    Those are some rules from the top of my head.
    As always, sorry for my english. Hope i got my massage across
  21. Like
    Cebi got a reaction from Chuck in ZEUS actions   
    I saw some clumsy moves this week. I hope spartans will improve or somebody will show them the door if they will fail at that.
     
    I also saw some really good touches that made experience on server better!
     
    I have around 300h as a Zeus for small (6-8 players) circle of my friends. Here are some things i learned in that time sorted by importance.
     
    1. YOU ARE NOT PLAYING AGAINST PLAYERS BUT WITH THEM!
    Think how you can make their experience better. Sometimes you can get frustrated by your AI but never target that frustration towards players. Do not rise skill level just because you think players should die more. Stick to skill and aim skill you set at begining and raise those before only for special (story) units. Never use max.
     
    2. LESS IS MORE!
    In every situation. Think about this every time you are doing something as a Zeus.
     
    3. NO HOSTAGE SITUATIONS ON PUBLIC SERVERS!
    Are you frustrated that civilians/hostages are caput? Dont be and expect that your nice briefing notes will be seldomly read.
     
    4. NEVER KILL A PLAYER WHILE IN REMOTE!
    This is for the pros and pacifist monks amongs Zeus crowd. Spray all you want, suppress them, scare them, but never kill them. Leave AI to do dirty work for you. Also NEVER use TARGET command on player. You will save yourself some sour looks from players.
     
    Those are some rules from the top of my head.
    As always, sorry for my english. Hope i got my massage across
  22. Like
    Cebi got a reaction from Phillipo Blendvigski in ZEUS actions   
    I saw some clumsy moves this week. I hope spartans will improve or somebody will show them the door if they will fail at that.
     
    I also saw some really good touches that made experience on server better!
     
    I have around 300h as a Zeus for small (6-8 players) circle of my friends. Here are some things i learned in that time sorted by importance.
     
    1. YOU ARE NOT PLAYING AGAINST PLAYERS BUT WITH THEM!
    Think how you can make their experience better. Sometimes you can get frustrated by your AI but never target that frustration towards players. Do not rise skill level just because you think players should die more. Stick to skill and aim skill you set at begining and raise those before only for special (story) units. Never use max.
     
    2. LESS IS MORE!
    In every situation. Think about this every time you are doing something as a Zeus.
     
    3. NO HOSTAGE SITUATIONS ON PUBLIC SERVERS!
    Are you frustrated that civilians/hostages are caput? Dont be and expect that your nice briefing notes will be seldomly read.
     
    4. NEVER KILL A PLAYER WHILE IN REMOTE!
    This is for the pros and pacifist monks amongs Zeus crowd. Spray all you want, suppress them, scare them, but never kill them. Leave AI to do dirty work for you. Also NEVER use TARGET command on player. You will save yourself some sour looks from players.
     
    Those are some rules from the top of my head.
    As always, sorry for my english. Hope i got my massage across
  23. Like
    Cebi got a reaction from Auntystatic in ZEUS actions   
    I saw some clumsy moves this week. I hope spartans will improve or somebody will show them the door if they will fail at that.
     
    I also saw some really good touches that made experience on server better!
     
    I have around 300h as a Zeus for small (6-8 players) circle of my friends. Here are some things i learned in that time sorted by importance.
     
    1. YOU ARE NOT PLAYING AGAINST PLAYERS BUT WITH THEM!
    Think how you can make their experience better. Sometimes you can get frustrated by your AI but never target that frustration towards players. Do not rise skill level just because you think players should die more. Stick to skill and aim skill you set at begining and raise those before only for special (story) units. Never use max.
     
    2. LESS IS MORE!
    In every situation. Think about this every time you are doing something as a Zeus.
     
    3. NO HOSTAGE SITUATIONS ON PUBLIC SERVERS!
    Are you frustrated that civilians/hostages are caput? Dont be and expect that your nice briefing notes will be seldomly read.
     
    4. NEVER KILL A PLAYER WHILE IN REMOTE!
    This is for the pros and pacifist monks amongs Zeus crowd. Spray all you want, suppress them, scare them, but never kill them. Leave AI to do dirty work for you. Also NEVER use TARGET command on player. You will save yourself some sour looks from players.
     
    Those are some rules from the top of my head.
    As always, sorry for my english. Hope i got my massage across
  24. Like
    Cebi got a reaction from GamerbugUK in Favourite Class on EU1/2   
    @Gamerbug: We have now version 2.86O and last changelog is for 2.85C (if I looked right). Changes between those two are pretty substantial. But that depends on the point of view. Anyway, we are in no position to demand those. End the offtopic, please
  25. Like
    Cebi reacted to TheScar in Taru is calling to service   
    mwhehehe - welcome aboard
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     

     
     
    Im just fkking with ya ... or am i ... not?

     
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