radek Posted October 31, 2016 Share Posted October 31, 2016 Part I, covering the most common 5.56x45 and 7.62x51. ACE3 modifies some parameters and adds own definitions of ammunition. Note that ACE advanced ballistics is disabled in AWE. 5.56x45 general use primary ammo for the M4/M16 family Arma3 "Stanag" - hit 8 / pene 0.7 - probably modeled after M855, steel tip with lead core M855A1 - hit 9 / pene 0.65 - cost effective. mainstream and lead-free, steel tip with copper alloy core Both come in STANAG 30-mags (last 4 are red tracers) and full colored mags (yellow,red,green,orange). A 'no tracer' mag is available for M855A1. only M855A1 is available for the M249 LMG: 100/200 "mixed" Pouch - tracer every 4 rounds + last 10 "5.56mm M855A1 200rnd Belt" - no tracers 200 "tracer" Belt - 4 color variants. Mk318 - hit 9.55 / pene 0.64 - designed to retain stability/lethality after penetrating light barriers, made as open-tip match Mk262 - 10.3 / 0.677 - precision ammo, lead core, less hot burning charge (reduces flash/report), open-tip match, expensive (4x M855) Mags for both end with 4 red tracers. ACE adds these subtypes for Arma rifles TRG20 (TAR-21), Mk20C (F2000 Tac), SDAR: 5.56mm 30Rnd Mag (Mk262) - ace version (11/0.8) 5.56mm 30Rnd Mag (Mk318) - ace version (9/0.8) 5.56mm 30Rnd Mag (M995 AP) - (6/1.6) - tungsten core, black tip. These are not compatible with RHS rifles. 7.62x51 Assault rifle, MG and Marksmen ammo M80 - hit 11.55 / pene 0.45 - Semi-Armor-Piercing iron or mild steel core and a gilded steel jacket (9.5g bullet weight) M80A1EPR, - 9.98/0.55 - advanced 2014 model, "lead free" (7.4g) M61 AP - 16/0.45 - Armor piercing, (9.8g, black tip) M62 tracer - 11/0.45 - Tracer ammo (9.2g, orange tip) M118 Special Ball - 11.55/0.42 - Heavy, Long Range ammo. Full Metal Jacket Boat Tail; old factory - degrading batches (11g) M993 AP - 11.55/0.72 - sniper armor-piercing round, tungsten core penetrator, (8.2g black cartridge tip) Most sub-types are used in the M240 MMG, which is not present in AWE. RHS variants (M14 EBR-RI, Mk11, M110) accept these magazines: 7.62mm M118 20Rnd Mag 7.62mm M993 20Rnd Mag 7.62mm M62 Tracer 20rnd Mag M24 sniper rifle accepts: 7.62mm M118 5 Rnd Mag 7.62mm M993 5 Rnd Mag Arma3 rifles Mk14 ("M14") , Mk18 ABR ("Mk14 Mod 1 EBR") , SPAR17 ("HK417A2 D20"), Mk-I EBR ("SIG-556") use ARMA 7.62 STANAG (12/1.6, ACE 9/1.6), which come in 20rnd no tracers mags - these are compatible with RHS weapons. ACE adds custom ammo/magazines to these weapons, which are not compatible with RHS: 7.62mm 20rnd Tracer Mag - colors 7.62mm 20rnd Tracer IR-DIM Mag - visible in NVG only 7.62mm 20Rnd Mag (M118LR) - Evolution of the M118 Special, with new production technology MatchKing Hollow Point (non-expanding), and less hot charge, designated "sniper" ammo. (16/1.8) 7.62mm 20Rnd Mag (Mk316 Mod 0) - (16/1.8) - utilized advances from M118LR, due to lowered weapon report, called "SpecOps ammo" (11g) 7.62mm 20Rnd Mag (Mk319 Mod 0) - (14/1.5) - high speed for lethality after light barriers, also usable for carbines and shorter barrel rifles (8g) 7.62mm 20Rnd Mag (M993 AP) - ACE version (11/2.2) 7.62mm 20Rnd SD Mag - subsonic round (6/1) - note the effective range and bullet drop are greatly changed Cebi and PiranhA 2 Link to comment Share on other sites More sharing options...
fir_nev Posted October 31, 2016 Share Posted October 31, 2016 I think there is a typo. It should be '5.56x45'. Link to comment Share on other sites More sharing options...
Ryko Posted October 31, 2016 Share Posted October 31, 2016 I'm not sure what the point of this post is, other than to perhaps offer some information about the varying bullet types. There are a few errors. Quote Note that ACE advanced ballistics is disabled in AWE. The module is enabled for Snipers ("Enables advanced ballistics for non local snipers (when using high power optics)"), but it is not generally enabled for all weapons given the impact on performance this would introduce. That said, I know wind affects bullets, but I'm pretty sure this is the Wind Deflection module. Quote Most sub-types are used in the M240 MMG, which is not present in AWE. The M240 is available for MMG machinegunners, and in the 50D testbed version of Takistan, for all Autoriflemen. - R Colsta and GhostDragon 2 Link to comment Share on other sites More sharing options...
radek Posted October 31, 2016 Author Share Posted October 31, 2016 why so negative. point is the ammo does have different characteristics and purposes in game. and it's a mess getting around it in the arsenal, most of the info is not even presented in game. when the M240 comes out to AR, there will be even more ammo options. the sniper mode is on, but the module master switch is off. yes, wind deflection is not part of AB and operates independently (enhancing basic ACE ballistics or AB when it's present). Basic ballistics adds/re-calibrates ammo, weapons, magazines, scopes and silencers. Advanced ballistics apply bullet shape, barrel parameters and non-wind atmospheric effects. Link to comment Share on other sites More sharing options...
Colsta Posted October 31, 2016 Share Posted October 31, 2016 I do agree we have massive amounts of different ammunition types. As a rule of thumb I always take the more vanilla ammo, because it usually fits in every weapon. Jim 1 Link to comment Share on other sites More sharing options...
BenjaminHL Posted October 31, 2016 Share Posted October 31, 2016 Not to say I don't appreciate the work you put into this, but I just carry what everyone else does in case they need ammo. Also it seems the differences are small and it will still be 3-4 to take down a Russian with 5.56 so it doesn't matter much to me. Regardless thanks for the work, Ben Link to comment Share on other sites More sharing options...
Rettrix Posted August 7, 2020 Share Posted August 7, 2020 I know this is an old post but I cant find any where/way to find these ammo stats for arma 3 and ACE 3 bullets. EG: Damage and Pen values 7.62mm 20Rnd Mag (Mk316 Mod 0) - (16/1.8). Can someone point me in the right direction or explain where to find them in the game/mod files? Thanks Link to comment Share on other sites More sharing options...
MidnightRunner Posted August 7, 2020 Share Posted August 7, 2020 You could probably find the ace values in the documentation here:https://github.com/acemod/ACE3 Where in the documentation I couldn't say, but it'll be in there somewhere. Link to comment Share on other sites More sharing options...
Rettrix Posted August 7, 2020 Share Posted August 7, 2020 ty found that link. Ill investigate Link to comment Share on other sites More sharing options...
Rettrix Posted August 13, 2020 Share Posted August 13, 2020 Found under ACE3/addons/ballistics/CfgAmmo.hpp Now looking for others like vanilla hit/velocity values and for other like 6.8x43 ect Link to comment Share on other sites More sharing options...
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