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kman

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  1. Like
    kman reacted to MidnightRunner in [Finale] Vietnam 2: Napalm Boogaloo Week 11 07/05/2020 @18:00UTC   
    Mission Name:
    Vietnam Campaign Week 11 [Finale]
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset AW Unsung ZEN.html
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18:00 UTC ***Note time change due to daylight savings***
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 44 (3 Squads of 11, Vortex, Hammer and a 4 man command element)
     
     
    Situation
    With the enemy counter attack halted it is time for us to drive them from this area. Fortuitously, our intel boys have narrowed down the location of the enemy command post for the entire region. 

     
     
    Assets:
    2 x IH-1D Iroquois 
    2 x UH-1C/M21
    3 x A-7D Corsair II
    1 x A-4E Skyhawk 
    1 x M-48A3 Patton MBT
     
     
    Friendly Forces:
    US Armed Forces
     
    Enemy Forces:
    North Vietnamese Army
    Viet Cong
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas and centred around villages.
     
    Mission
    Push the NVA out of this region and destroy their command post.
     
     
    Execution
    Objectives:
    Push the NVA troops back across the river
    Find and destroy their command post, capture any officers you can.
    Engage and destroy any enemy positions or infrastructure encountered
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.

  2. Like
    kman reacted to MidnightRunner in Upcoming Friday Misisons   
    Hi All,
     
    Quick update on Friday stuff since we have had a 2 week break.
     
    Firstly Vietnam will return this Friday and continue for the next 3 to 4 weeks. Then, I have a 2 to 3 week story based set of missions, with some different mechanics than we are accustomed to but I think will make it interesting. Following this the CHADS will make their return in a new setting, to make some money while getting some payback for previous offenses against them.
     
    More info will be revealed on these in the next few weeks.
     
    Midnight
  3. Thanks
    kman reacted to SkullCollector in [AWE] FRONTLINES FRIDAY -- Grand Opening, Friday 16 April 2021 @ 1730 UTC   
    We have been hard at work to create an exciting in-house game mode that is set to replace Liberation. It will feel familiar, but different in intriguing ways. Care to find out? Join us for the Grand Reveal this Friday!
     
    Mission Length
    ~2 hours, with a chance to carry on open-ended
     
    Modset
    AW_Frontlines.html
     
    Leadership Sign-up
    https://forms.gle/xoCUnkn4e8F9DVEn6
    If you would like to lead, signing up will give us and you a chance to organise plans and manage expectations! Every slot is still open and available for join-in-progress.
     
    Situation
    Russian airborne forces (VDV) have occupied the island of Malden. We have been deployed as a task force to secure a beachhead for further operations; however, initial supplies are limited. 
    Resistance to the invasion is as yet undecided, since the take-over seems to have happened swiftly and softly. We must not let their favour slip away.
     
    Friendly forces
    British Armed Forces, Combined Arms, Task Force Platoon
    1x 3-man HQ (CMD, RTO, UAV)
    3x 9-man Rifle Squads
    1x 3-man Fire Support Group
    1x 3-man Vehicle Crew
    2x 2-man Air Crew
    1x 2-man Logistics  
     
    Independent forces
    -
     
    Enemy forces
    The Russian VDV is a highly organised, regular force suspected to have access to these assets:
    Regular infantry
    Motorised and mechanised transport
    Armour
    Rotary-wing aircraft
    Fixed-wing aircraft
     
    Reconnaissance has identified key locations serving as radio communications facilities to sabotage or capture. Reports of quick-response Forward Operating Bases as well as supply depots around the island are also coming in. 
     
    Mission
    Gain a foothold and fortify our FOB. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Execution
    At CMD’s discretion.
    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
     
    Admin / Logistics
    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
     
    Command / Signal
    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
    Squad leaders are responsible for the operational effectiveness of their teams.
  4. Like
    kman reacted to MidnightRunner in Vietnam 2: Napalm Boogaloo Week 2 05/02/2020 @19:00UTC   
    Mission Name:
    Vietnam Campaign Week 2
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    AW Unsung.html
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 41 (3 Squads of 11, Vortex and a 4 man command element)
     
     
    Situation
    Now that we have established our base of operations in the area we shall begin to make our presence felt. Our orders are to patrol out and look for the enemy. We are to draw the enemy out and then engage them with overwhelming firepower from the available CAS assets.
     
     
    Assets:
    2 x IH-1D Iroquois 
    2 x UH-1C/M21
    2 x A-7D Corsair II
     
    Friendly Forces:
    US Armed Forces
     
    Enemy Forces:
    North Vietnamese Army
    Viet Cong
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas.
     
    Mission
    Patrol along the designated routes to specific spots in order to draw out the enemy and have them reveal the positions. 
     
     
    Execution
    Objectives:
    1. Patrol along the 2 designated routes
    2. Engage and neutralise any enemy forces or equipment encountered
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.

     
  5. Thanks
    kman got a reaction from Karate Pyjamas in Op. Breakthrough 2\1\21 @ 19:00 UTC   
    @kennychr
    I enjoyed this mission a lot, despite fears, that disabled HUD and nameplates will make it total chaos.
    Kudos to @Jochem and @Karate Pyjamas for keeping the mission rolling with such limitations.
     
    I still would prefer to see at least the nameplates tho. I often opened MED menu on people, just to see who am I talking to, which is super awkward.
     
    Another suggestion: slightly speed up fluid infusions. It took VERY long time for people with blood loss to regain consciousnes - simply because how slowly they regained fluids.
    Stitching was disabled as well, but somehow I saw almost no wound re-openings, possibly again due to medical settings.
    If the wounds re-opened the way, we are used to from AWE, inability to stitch wound make the mission nightmare for everyone - but as I say, the re-open chance seemed to be supressed, perhaps intentionally?
     
    On a side note (not regarding just this mission):
    The medical crates at mission start were so "raided", that I - as medic - wasn't able to get more than 20 or so elastic bandages from FOUR of them.
     
    There is an abuse happening on all Ahoyworld modded missions. Since no rule prevents non-medical personel from doing so, people tend to make themselves walking medical cabinets in very unrealistic fashion (6+ bandages on riflemen etc..).
    Not sure what can be done about that.
    Perhaps making bandaging (but not tourniqueting!!) very slow - or ugly high re-opening chance, unless you have medical status assigned.
  6. Like
    kman got a reaction from Noah_Hero in Op. Kaamos 26\12\20 @ 19:00 UTC   
    Sorry for being bit grumpy about EMT team being forgotten. I understand, it is very hard to create - especially story -  mission, that would involve everyone present.
    Police people aparently had amazing time, but such is Arma. Sometimes you draw a short one.
     
    I would suggest two possible fixes, if the mission ever gets repeated:
    1) make EMT part of police squads as attached medical personel, not a separate team.
    or
    2) have EMT team start at the festival location (on festivals, you would have an ambulance to deal with injuries etc), so they are part of the story build-up from the start.
  7. Like
    kman reacted to kennychr in Op. Kaamos 26\12\20 @ 19:00 UTC   
    Mission Name:
    Operation Kaamos
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2402
     
    Mods Required:
     
    neptuneV2.html
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 
    21 Police and EMS slots including police command.
    [REDACTED]
     
    Total slots: 27
     
    Situation
    The police force has just had its shift change on the island of Suursaari. The island is currently hosting a festival to the south. Take missions as they come trickling in.
    There is also[REDACTED]
     
     
    Assets:
    Various police vehicles.
     
     
     
    Friendly Forces:
     
     
    Enemy Forces:
    None
     
    Neutral Forces:
    None
     
     
     
    Mission
    At police commands discretion as the situation develops.
     
     
    Execution
    Objectives:
     
     
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Only fire if fired upon. Use lethal force only if required.
     
     
     
    Admin & Logistics
     
    Equipment & Resupply:
     
     
    Reinforcements:
    None in the start, limited after progression of mission.
     
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the police commander.
     
    Communication:
     
     
  8. Haha
    kman reacted to Norris in Ahoyworld End of the Year 2020 RESULTS   
    Congratulations to the members below, you earned it!
     
    AW MVP 2020: @Stanhope
     
    AW Most Friendly Admin/Moderator/Spartan 2020: @Lindi
     
    AW Most Helpful Admin/Moderator/Spartan 2020: @Stanhope
     
    AW Most Active Staff Member 2020: @MidnightRunner
     
    AW Strictest Staff Member 2020: @LH5
     
    AW Best Team Player 2020: @Bomer
     
    AW Most Helpful Member *Non Staff* 2020: @Gambit
     
    AW Most Friendly Member 2020: @Art3misZA
     
    AW Tacti-cool member 2020: @Minipily's moustache
     
    AW Underrated Member 2020: @RiverWolf
     
    AW Most Incoherent Member 2020: @RiverWolf
     
    AW DAAASSS BOOOOT (formerly Drunkest member) 2020: @RiverWolf
     
    AW Best Pilot 2020: @Gambit
     
    AW Worst Pilot 2020: @Toasted_Bread_Slice
     
    AW Best Voice 2020: @Murph He's Batman
     
    AW Funniest Person on Team Speak 2020: @WinterMute
     
    AW Worst Joke 2020: @LH5 the shear amount of "Hi back" among other jokes was...well you earned it!  
     
    AW Best Moment 2020 (can be in-game, on Team Speak or Forum): @MidnightRunner rendition of "Sick note" 
     
    AW Best Forum Post (please put URL in): 
     
     
    AW Dankest Meme Post In Discord 2020: N/A
     
    AW Best Driver 2020: @Minipily
     
    AW Worst Driver 2020: @Xwatt 
     
    AW Best Fail 2020: @Jochem, there were many different situations you were in to get you this. ACRE was second
     
    AW Best Ban of 2020: 
     
     
    AW Team Speak Channel 2020: Setup room
     
    AW Best Screen Shot 2020: 
     
     
    AW Best/Worst Call-out 2020: @Stryker990, many different situations here.
     
    AW Candidate for the Hague 2020: @Sho_Iwaizumi
     
    AW Role Model 2020: @MidnightRunner
     
     
    Thank you all for participating. Next year we will have a new format for you to fill so it should be easier. Once again congratulations to the winners and we will see you next year.
  9. Confused
    kman reacted to WinterMute in PMC Ops WAR Week 04/12/2020 @ 19:00 UTC   
    Leaping from tree to tree as they float down the mighty rivers of British Columbia!
    The giant redwood!
    The larch!
    The fir!
    The mighty scots pine!
     
  10. Like
    kman reacted to MidnightRunner in PMC Ops WAR Week 04/12/2020 @ 19:00 UTC   
    Mission Name:
    PMC Ops WAR Week 3
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    AW_Liberation.html
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 38 (3 Squads of 11, Vortex and a 3 man command element)
     
     
    Situation
    It appears that the loyalists are not happy that the UN has recognised our government as the rulers of the West African Republic. They have begun targeting UN forces. They have ambushed a UN group escorting a humanitarian aid convoy to the North and simultaneously begun to assault the main UN HQ in Camara. The UN forces have requested our aid.
     
     
    Assets:
    3 x BTR80 (Usable only when a full crew is available)
    2 x Mi-24G
    Various ground support vehicles
     
     
    Friendly Forces:
    Army of the Western African Republic 
     
    Enemy Forces:
    Loyalist forces controlled by the government of Joseph Lumumba
     
    Neutral Forces:
    A coalition of UN troops 
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas.
     
    Mission
    Provide aid to the UN forces to the North and to their HQ near Camara.
     
     
    Execution
    Objectives:
    1. Rescue the UN escort and the humanitarian workers they are protecting.
    2. Break the siege on the UN HQ at Camara.
    3. Engage and neutralise any loyalist forces or equipment encountered
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.

  11. Haha
    kman got a reaction from Schubz in PMC Ops WAR Week 2 27/11/2020 @ 19:00 UTC   
    We have tactically halted our advance on town just behing nearest hill, creating suspense that was literally killing the loyalists.
  12. Haha
    kman got a reaction from RiverWolf in PMC Ops WAR Week 2 27/11/2020 @ 19:00 UTC   
    We have tactically halted our advance on town just behing nearest hill, creating suspense that was literally killing the loyalists.
  13. Like
    kman got a reaction from MidnightRunner in PMC Ops WAR Week 2 27/11/2020 @ 19:00 UTC   
    We have tactically halted our advance on town just behing nearest hill, creating suspense that was literally killing the loyalists.
  14. Haha
    kman reacted to Noah_Hero in PMC Ops WAR Week 2 27/11/2020 @ 19:00 UTC   
    Private Military Vacation ?🤔😉
     
    Edit:
    Totally planned that, as Bravos Military Mastermind😌
  15. Like
    kman reacted to MidnightRunner in PMC Ops WAR Week 1 20/11/2020 @ 19:00 UTC   
    Mission Name:
    PMV Ops WAR Week 1
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    AW_Liberation.html
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 38 (3 Squads of 11, Vortex and a 3 man command element)
     
     
    Situation
    Following 5 years of civil war between Republicans, who fought for a democratic government, and the former government of Joseph Lumumba, the now deposed dictator.
    Loyalist forces are continuing to wage a semi-guerrilla style campaign against the newly formed government. The loyalists hold much territory as the forces of the new government have not been able to muster the strength to take and hold these areas. 
     
    The UN has recognised the new government and deployed to the area to protect civilian life and oversee the democratic elections scheduled for later in the year.
    UN peacekeepers are present in the area. Their primary role being the protection of civilian life.  
    Mission des Nations Unies dans la République d'Afrique de l'Ouest (MINURAO) was established by Security Council resolution to support political processes in that country and carry out a number of security-related tasks.  The Mission was asked to support the transitional authorities of the Western African Republic in the stabilization of the country and implementation of the transitional roadmap.
     
    Fresh in country the CHADS following a short training period have been assigned their first mission. To secure the MSR to the country's second city Kirabo. The city has been effectively cut off from friendly territory and we have been tasked with opening a safe passage to the city.
     
    Assets:
    3 x BTR80 (Usable only when a full crew is available)
    2 x Mi-24V
    Various ground support vehicles
     
     
    Friendly Forces:
    Army of the Western African Republic 
     
    Enemy Forces:
    Loyalist forces controlled by the government of Joseph Lumumba
     
    Neutral Forces:
    A coalition of UN troops 
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas.
     
    Mission
    Secure a safe corridor to Kirabo and end the attacks on friendly forces there.
     
     
    Execution
    Objectives:
    1. Secure the full length of the MSR leading to Kirabo
    2. Break the blockade on the city
    3. Engage and neutralise any loyalist forces or equipment encountered
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.

  16. Thanks
    kman reacted to GhostDragon in Whats your setup like?   
    I have a ultrawide monitor and yes the horizontal fov is a lot wider, If you look at some of the youtube streams on the ahoyworld channel from me they are all ultra-wide content and should provide a idea of the differences between 21:9 and 16:9
  17. Like
    kman reacted to SiegeSix in Iron Front US Campaign Week 4 02/10/2020 @ 18:00 UTC   
    Mission Name:
    Iron front US Campaign Week 4
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset IFA Ahoy.html
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 1800 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 42 (2 Squads of 12, an 8 man weapons team, a 4 man tank crew and 6 man command element)
     
     
    Situation
    With the german foothold being pushed back in France, the US Army advances north to reach Germany. The Germans know full well that we’re advancing at a rapid pace, so they are blowing up every bridge in their control in order to halt our advance. In order to reach Belgium. We need to stop them and cross those bridges.
     
     
    Assets:
    Ground vehicles and tanks are available at spawn area.
     
    Friendly Forces:
    US Army 
     
    Enemy Forces:
    German Wehrmacht
     
    Civilians:
    I severely doubt it.
     
    Mission
    Capture German strongholds and supply depots.
     
     
    Execution
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commander's discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radios are only available to a select few. Lead elements have limited scope to move these around to maintain the command structure and organisation. 
  18. Like
    kman reacted to SiegeSix in Iron Front US Campaign Week 2 18/09/2020 @ 17:30 UTC   
    Mission Name:
    Iron front US Campaign Week 2
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset IFA Ahoy.html 6.58 kB · 14 downloads
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 37 (2 Squads of 12, an 7 man weapons team and 6 man command element)
     
     
    Situation
    Operation Overlord is in full effect. With the successful insertion of airborne troops, the main forces are preparing a full scale invasion in order to liberate France from Nazi occupied territory. This will not be an easy task and there will be many casualties, but only with determination and will can we overpower the brute force known as the Nazis.
     
     
    Assets:
    A few landing crafts
     
    Friendly Forces:
    US Army 
     
    Enemy Forces:
    German Wehrmacht
     
    Civilians:
    Let’s hope not.
     
    Mission
    Mission is simple. Establish a beachhead at Dog Red and destroy any coastal weaponry. Then push the enemy back into the mainland.
     
     
    Execution
    Objectives:
    1. Land on Omaha Beach
    2. Clear out the coastal defenses
    3. Push the enemy back into mainland
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commander's discretion, transport assets are available.
    Spawn points will be made available upon landing
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radios are only available to a select few. Lead elements have limited scope to move these around to maintain the command structure and organisation. 


  19. Thanks
    kman reacted to MidnightRunner in Friday Night WW2 Hype   
    Everyone will need Acre if that's what you are asking. My point was that only a select few roles have radios so won't have to worry about how they work and since diret speech will be the same key as TFAR it won't have much of an impact on their gameplay.
  20. Confused
    kman got a reaction from Noah_Hero in Friday Night WW2 Hype   
    Funny enough, TFAR just got updated, althou changelog seems mostly cosmetic.
     
     
    Are you sure people w/o ACRE will be able to speak to others in local chat?
    I don't know ACRE but TFAR replaces vanila arma local chat as well.
  21. Haha
    kman reacted to ansin11 in PMC Ops Hell Week 7 04/09/2020 @ 17:30 UTC   
    The Tale of Bravo as told by team leader ansin11
    A comedy in five acts
     
    During the final hours of the CHADS' deployment to Hell, the legendary Bravo team was comprised of five experienced operators: @Assault, @Miksi, @Schubz, @Toasted_Bread_Slice and @ansin11.
    The story begins after Bravo, shining in a last moment of undimmed glory, leads the CHADS convoy to the first staging point (after the previous lead vehicle, manned by Alpha, stayed back to heroically face the enemy).
     
    Act 1: Bravo attempts to complete the first objective
    The first objective assigned to Bravo is simple: Get to a road just north of Sunray's location and provide security for the rendezvous with him. Bravo dismounts 200 meters away and moves in on foot.
    Cresting a hill not ten meters from the road, team leader ansin11 makes a mistake that triggers a series of unfortunate events: He spots one or two Russians walking down the road towards him and his team, but he fails to obtain more information on the enemy force as he hastily retreats behind the hill in an attempt to hide. But in vain - as Bravo realizes far too late, the enemy has seen them and moves in to engage. Only Miksi survives.
     
    Act 2: Bravo attempts to reach the first waypoint
    Four members of Bravo are reinserted by Vortex. The LZ at the Staging Point is lukewarm (Toast dies), but the survivors manage to disengage and link up with Miksi at their GAZ-233014 MRAP. New orders come in: Bravo is to secure the first waypoint on the bumpy road to extraction, ahead of the main convoy. Sadly, Bravo never achieves this. Seconds after regrouping with freshly reinserted Toast, Bravo's MRAP loses both rear wheels to enemy fire. Toast loses connection.
     
    Act 3: Bravo attempts to get airlifted
    The Bravo team abandones the immobile vehicle and retreats to the tiny settlement of Kangas. Platoon commander @kman dispatches Vortex to airlift the team, but the MH-6M comes under fire and has to land hastily. The main rotor collides with a compound wall and is lost. Fortunately, after the crew has conducted emergency repairs (twice), the Little Bird is able to take off with Bravo on board.
    But the joy of flight is short-lived, as the aircraft's engine and rear rotor are taken out by autocannon fire three swift kilometers later. Pilot @Norris expertly carries out an emergency landing in a field northeast of Troihari, but the moment of relief is brief (somewhere in the region of around five seconds), as two Russian MRAPs are on the road just 200 meters to the northwest. When PC arrives on the scene just seconds later, Vortex are the only survivors.
     
    Act 4: Bravo attempts to reinsert
    Back at the safehouse, Bravo is temporarily reunited with Toast, but he soon takes off on a bicycle. The rest of the team is joined by Charlie member @FrOzT, and after acquiring another GAZ they embark on the long journey towards extraction.
    In a completely unprecedented display of tactical driving skill, Assault safely navigates the MRAP through what is referred to by professionals as a non-permissive environment, masterfully breaching a roadblock (as seen in Attachment 1) and taking several patrols head-on. The enemy, unable to counter this remarkable feat, is forced to resort to shooting Bravo in the back with an AA turret (as seen in Attachment 2). Only ansin11 survives.
     
    Act 5: Bravo attempts to exfiltrate
    At the safehouse again, Toast rejoins the returning three Bravo members, and together with Frozt, they begin their second attempt to reach the extraction point. Meanwhile, retaining only a fraction of the normal amount of blood in his body, ansin11 demonstrates basic SERE capabilities and narrowly evades being captured or killed by enemy forces.
    After a while (and one hell of a ride), the others manage to pick up the team leader and the MRAP heads towards the extraction point - which is, unbeknownst to the six heroes, occupied by friendly forces.
    Just as Bravo prepares to engage the units at the extraction point, the mission ends.
     
    And thus, thanks to Bravo's essential contribution to the operation, the other CHADS elements were able to successfully complete the mission - and they lived happily ever after.
  22. Like
    kman reacted to MidnightRunner in PMC Ops Hell Week 7 04/09/2020 @ 17:30 UTC   
    Mission Name:
    PMC Ops Hell Week 7
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 35 (5 Teams of 6, command and vortex )
     
    Situation
    Following the Russian airbourne incursion and assault on the Farm, the Combat Hounds withdrew to their safehouse, a petrol station disused after an FLF attack. From here they seek to regroup and plan their next move. Obviously the CHADS are not equipped to fight a full on ground war so it is time to leave. However, getting out of the area may prove to be tricky. We have maybe had one stroke of luck. The Finnish government minister Codename Sunray was in the area when the Russians landed, he too has retreated to a safe position. Finnish authorities have agreed to extract the remaining Combat Hounds from the area but only if the Combats Hounds deliver Sunray to the extraction site safely.
     
    Assets:
    1 x MH-6M Littlebird
    Various ground transport and support vehicles
     
    Friendly Forces:
    Finnish Maavoimat (Army)
     
    Enemy Forces:
    Militant Extremists group known as Suomen vapautusrintama or Finnish Liberation Front
    Russian VDV
     
    Civilians:
    Large civilian presence to be expected.
     
    Mission
    Find Sunray and deliver him safely to the extraction zone in the West. 
     
    Execution
    Objectives:
    1. Find and secure Sunray
    2. Escort Sunray to the Extraction site safely.
     
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement: 
    Marked military vehicles may be engaged at will. Change in ROE 
    Return fire only in all other circumstances.
    Civilians are present in the area so collateral damage is to be kept to a minimum.
    Only buildings clearly being used for a military purpose may be engaged.
    Civilian life must be protected (Hearts and minds)
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
    You are now able to check everyone's role through the map and settings tab.
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
    You are now able to check everyone's role through the map and settings tab.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
  23. Like
    kman reacted to MidnightRunner in Friday Night WW2 Hype   
    As the title suggests, we have been working on a WW2 campaign which will begin on the 11th of September.

    This campaign will involve two story lines from two different Zeus's.
    @SiegeSix and myself will be alternating Fridays and story lines.

    The first story line, my missions, will follow an airbourne division from their D-Day drop into France.
    The second story line, Siege's missions, starting on the 18th, will follow an Infantry division from landing at the beaches of Normandy.

    The plan is to run these campaigns for approx 8-10 weeks. 
     
    Modset:
    Arma 3 Preset IFA Ahoy.html
     
    Points to note:
    We will be alternating week to week between airbourne and infantry units Based on the recent pole carried out the modset uses Acre instead of TFAR, however for the standard rifleman this will have no impact as you will not have a radio anyway Modset is a little larger than normal but the mods required to make this work add a lot of assets and more than a few maps, we have tried to limit it as much as we can  
     
    As usual if you have any questions or comment please let me know.
     
    Midnight

     
     

     
  24. Like
    kman reacted to Minipily in PMC Ops Hell Week 6 28/08/2020 @ 17:30 UTC   
    Honestly, I wouldn't start your message by saying *Your callsign - to ....*

    In the heat of battle, if someone just hears command first on the radio, they might assume its someone calling for command. First call the elements that you are trying to call, then say who you are. That way it will immediately get their attention. I feel that's a better way to do it generally.
     
    So rather than "Command to all elements" just say "All elements, this is command" or start off with a respective unit name.
     
    Shit happens on comms and its something we're all constantly learning and getting better with, at least the op was for the most part a success.
  25. Like
    kman reacted to MidnightRunner in PMC Ops Hell Week 6 28/08/2020 @ 17:30 UTC   
    Mission Name:
    PMC Ops Hell Week 6
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
     Arma 3 Preset PMC Hell.html
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 35 (5 Teams of 6, command and vortex )
     
    Situation
    After multiple instances of trespass in their airspace Finnish authorities have shot down an unidentified and unresponsive aircraft which has crashed south of our position. In order to discover the source of this jet the Finnish authorities have requested we attempt to recover a flight recorder or something similar which will give insight into the source of this aircraft. Early reports suggest it was a jet from the Mig family. ISR is reporting an increased level of activity around the crash site, suggesting that the FLF are looking for the same thing, possibly to cover up the information we are trying to recover.
     
    Assets:
    1 x MH-6M Littlebird
    1 x Bell UH-1H
    Various ground transport and support vehicles
     
    Friendly Forces:
    Finnish Maavoimat (Army)
     
    Enemy Forces:
    Militant Extremists group known as Suomen vapautusrintama or Finnish Liberation Front
     
    Civilians:
    Large civilian presence to be expected.
     
    Mission
    Find and recover the flight info from the crash site before the FLF can get their hands on it.
     
    Execution
    Objectives:
    1. Recover the flight recorder data from the crashed jet 
     
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement: 
    Marked military vehicles may be engaged at will. Change in ROE 
    Return fire only in all other circumstances.
    Civilians are present in the area so collateral damage is to be kept to a minimum.
    Only buildings clearly being used for a military purpose may be engaged.
    Civilian life must be protected (Hearts and minds)
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
    You are now able to check everyone's role through the map and settings tab.
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
    You are now able to check everyone's role through the map and settings tab.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.

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