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Op. Kaamos 26\12\20 @ 19:00 UTC


kennychr

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Mission Name:

Operation Kaamos

 

Server Details: 

IP: 116.202.224.207

Port: 2402

 

Mods Required:

 

neptuneV2.html

 

TS address: ts.ahoyworld.net

TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC

Expected Mission Length: 120+ minutes (may go over or under expected mission length)

 

Player Slots: 

21 Police and EMS slots including police command.

[REDACTED]

 

Total slots: 27

 

Situation

The police force has just had its shift change on the island of Suursaari. The island is currently hosting a festival to the south. Take missions as they come trickling in.

There is also[REDACTED]

 

 

Assets:

Various police vehicles.

 

 

 

Friendly Forces:

 

 

Enemy Forces:

None

 

Neutral Forces:

None

 

 

 

Mission

At police commands discretion as the situation develops.

 

 

Execution

Objectives:

 

 

 

Movement Plan:

At Commanders discretion

 

Rules of Engagement:

Only fire if fired upon. Use lethal force only if required.

 

 

 

Admin & Logistics

 

Equipment & Resupply:

 

 

Reinforcements:

None in the start, limited after progression of mission.

 

 

 

Command & Control

 

Command:

Overall command lays with codename "Overlord" who will set objectives and ROE.

Operational control on the ground lies with the police commander.

 

Communication:

 

 

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Sorry for being bit grumpy about EMT team being forgotten. I understand, it is very hard to create - especially story -  mission, that would involve everyone present.
Police people aparently had amazing time, but such is Arma. Sometimes you draw a short one.

 

I would suggest two possible fixes, if the mission ever gets repeated:

1) make EMT part of police squads as attached medical personel, not a separate team.

or
2) have EMT team start at the festival location (on festivals, you would have an ambulance to deal with injuries etc), so they are part of the story build-up from the start.

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