kennychr Posted December 31, 2020 Share Posted December 31, 2020 Mission Name: Operation Breakthrough. Server Details: IP: 116.202.224.207 Port: 2402 Mods Required: nepV3.html TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: Chaos(command): 2 Hitman 1-1: 10 Hitman 1-2: 10 Shindig: 1 Wolverine: 3 Total slots: 26 Situation USMC forces are gearing up to take the last stronghold of the insurgent forces in Takistan. Aided by a detachment from the engineer corps from the army, they are to do a final push in their AO to seize the last strongholds of the insurgents. Assets: 4x M1240 1xM1152 SICPS 1xUH-1Y 1xM1132 Friendly Forces: USMC and Army Enemy Forces: Takistan Insurgents Neutral Forces: None Mission This is a last push to clear out any insurgents still left in our AO. We have engineer support from the Army to help with any IEDs and mines. Its gonne be a straight up assault on enemies strongholds. Execution Objectives: 1. Clear the road through the waypoints given by command. 2. Attack and clear out HUZRUTIMAM 3. Attack and clear out the Airfield Movement Plan: At Commanders discretion Rules of Engagement: Any person holding a gun is deemed a combatant and should be neutralized. Admin & Logistics Equipment & Resupply: Ammocrates with ammo and supplies. Reinforcements: Respawn available. Ferried in by Shindig. Command & Control Command: Operational control on the ground lies with the platoon commander. Communication: TBD Walk'N, Miksi, FrOzT and 3 others 6 Link to comment Share on other sites More sharing options...
Johnson Posted December 31, 2020 Share Posted December 31, 2020 M A R I N E S Spoiler Link to comment Share on other sites More sharing options...
Jenkins Posted December 31, 2020 Share Posted December 31, 2020 Got my emergency rations ready. Johnson, kennychr and Walk'N 1 2 Link to comment Share on other sites More sharing options...
kman Posted January 3, 2021 Share Posted January 3, 2021 @kennychr I enjoyed this mission a lot, despite fears, that disabled HUD and nameplates will make it total chaos. Kudos to @Jochem and @Karate Pyjamas for keeping the mission rolling with such limitations. I still would prefer to see at least the nameplates tho. I often opened MED menu on people, just to see who am I talking to, which is super awkward. Another suggestion: slightly speed up fluid infusions. It took VERY long time for people with blood loss to regain consciousnes - simply because how slowly they regained fluids. Stitching was disabled as well, but somehow I saw almost no wound re-openings, possibly again due to medical settings. If the wounds re-opened the way, we are used to from AWE, inability to stitch wound make the mission nightmare for everyone - but as I say, the re-open chance seemed to be supressed, perhaps intentionally? On a side note (not regarding just this mission): The medical crates at mission start were so "raided", that I - as medic - wasn't able to get more than 20 or so elastic bandages from FOUR of them. There is an abuse happening on all Ahoyworld modded missions. Since no rule prevents non-medical personel from doing so, people tend to make themselves walking medical cabinets in very unrealistic fashion (6+ bandages on riflemen etc..). Not sure what can be done about that. Perhaps making bandaging (but not tourniqueting!!) very slow - or ugly high re-opening chance, unless you have medical status assigned. Karate Pyjamas 1 Link to comment Share on other sites More sharing options...
Karate Pyjamas Posted January 3, 2021 Share Posted January 3, 2021 8 hours ago, kman said: I still would prefer to see at least the nameplates tho. I often opened MED menu on people, just to see who am I talking to, which is super awkward. Surprise prostate exam! Link to comment Share on other sites More sharing options...
kman Posted January 4, 2021 Share Posted January 4, 2021 10 hours ago, Karate Pyjamas said: Surprise prostate exam! Prevention is important, you can thank me later! Link to comment Share on other sites More sharing options...
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