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Cold War Ahoyworld Gamenight Wednesday 29/March/2023 19:00 UTC


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Part Four: Autumn Forge Phase 1



Server Details:

Port: 2302


Mod Preset:


Global Mobilisation CDLC is Required

SOG Prairie Fire CDLC is Required



Task Force Arrowhead (Beta!!!)

Zeus Enhanced



Ace Compat – GM

Ahoyworld Mod

Enhanced Movement

Global Mobilization Extra – TFAR Compatibility

Zeus Enhanced – Ace Compatibility

ACE Compat – SOG


CUP Terrains – Core

Rosche, Germany

Ace Compat RHSAFRF





3CB Factions




The Modset has changed

Normal optional mods are whitelisted.




Mission brief 19:00 UTC. 

Expected Mission Length: 120+ minutes (including brief), (may go over or under expected mission length).


Player Slots:

20 + 1 Zeus



November 27th 1983

Following the successful blunting of the Soviet armoured push to South west, Soviet Forces have shifted to consolidate their position.


NATO has expanded a thin spit of controlled territory to the village of Pieperhofen.  Task Force Wolfe is to secure the area around the Airfield to the South, namely secure the towns of Gross Lidern  (East South East), Klien Liedern (East South East), Mehre (South East), and Halligdorf (South). This should reduce the risk to NATO troops in Pieperhofen.


Area of NATO control is marked on map in blue.

Phase 1 operations are tasked with clearing the surrounding towns of the airfield including Ripdorf (north), Tatern (East), Klien Lidern (East), and Gross Lidern  (East South East). The town of Halligdorf (South) and industrial complex (East) will also need to be secured during phase 1 operations.  This will not be completed in one night’s op.




Opposition forces indicate that there are approximately 1 armoured East German mechanised battalion in the region, with three companies split over the aforementioned towns.  The main push will be from a Russian armoured battalion.


The Soviet Airforce is now on alert following the repulse of the armoured assault on airfield.

Task force Wolfe is the only Friendly forces in the area.  Cobra Squadron (F-4 Phantoms) of the USAF has been tasked to provide assistance in air superiority over Roche.  This is called in at Commander’s Discretion


Civilians are expected to have either evacuated or taking shelter in place.


Task Force Wolfe;


1x Rifle Squad (A. Panergrenadier)

Squad leader


5x Rifleman

1x Mg Gunner

2x AT Rifleman



Armoured Vehicle






Armoured Vehicle






4x Pilots.




3x Iltis Medical (Spawn Vehicle).

2x Iltis Mg3

2x Iltis LATGM

3x M1045A2 (TOW Humvee)

3x M1025A2 (.50cal Humvee)


1x Leopard 1A5

1x Fuchs Recon

7x M1A1 Abrams

4x M113AGM

2x M2A2 Bradley

1x M41A3 Walker Bulldog


3x UH-1D Slick

2x UH-1C Heavy Hog

2x UH-1C Hog

2xAH-1G Cobra

2x CH 47 Chinook

6x F-4 Phantom

2x A-10 Thunderbolt


These assets are to last the entire campaign, if you lose them they will not be returned.



Task Force Wolfe is to push S and SE from the Airfield and secure the towns of Gross Lidern  (East South East), Klien Liedern (East South East), Mehre (South East), and Halligdorf (South)

Any other targets of opportunity are to be dealt with at operational commander’s discretion. 

CAS will be provided by Vortex and at the operational commander’s discretion.



Respawn will be at ‘Mission Start’ spawn point.  Save your loadout for respawn by scroll wheel on the arsenal boxes.

Medical Iltis will serve as a mobile respawn and medical vehicle.

Reinserts (if needed) will be conducted by Vortex.

There are 3 repair, rearm, refuel points set up at South West and 1 to the North East of the terminal building.

Aircraft payloads can be altered using the Master ARM scroll wheel function when close (20m) to one of the logistics trucks near the hangars.



Command and Control:

Operational command will be with Alpha Squad Leader.


Additional notes:

Additional Gear is as follws;

Late Era PASGT Armour

FIM-92F (Stinger) Launcher and ammo


Medics are now doctors for ACE purposes.


Player Damage threshold set to 3.0

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  • MidnightRunner changed the title to Cold War Ahoyworld Gamenight Wednesday 29/March/2023 19:00 UTC

Both Global Mobilization and Praerie Fire loaded at the same time, is that stable, will be interestin.


Also, 4 pilots and TWO armored assets with only ONE footslogger team.. that is pretty bizzare composition.


Most of the time, these tend to end in either infantry or assets feeling they have nothing to do/cant affect shit most of the mission.

Just saying, based on some previous experiences.

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So far, and with all testing, yes it seems stable. 


It's designed so people can play a variety of roles.  For Cold War time period it was armour and aircraft intensive, so there are more armour and air slots for people.

There's also nothing to stop it being an all armour and air affair, if people are so inclined, the slots are based on numbers.  We can always change on the fly if people want to do a thunder run, just let me know, I can try and accomodate.  The aim of it is to be fun for everyone, and give everyone a chance to play their liked roles.  The above structure is just an outline of what's available.


It is a tricky balance to maintain so that everyone gets a chance to shoot stuff and get the Michael Nay moments, inevitably I won't get it right all the time so any feedback at end of session is always encouraged, especially if people want to try something different the following week.

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