MidnightRunner Posted June 16, 2021 Share Posted June 16, 2021 Mission Name: PMC Ops Revenge Week 1 Server Details: IP: 188.8.131.52 Port: 2302 Mods Required: Arma 3 Preset CHADS Revenge.html (Plus usual optional mods) TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 43 Platoon // 3 man element Alpha - Delta // 9 man elements Nomad // 2 man recon element Vortex // 2 man pilot team Situation The CHADS have deployed to Chernarus as a contract force to securely deliver humanitarian aid. Corporate has also accepted an unofficial contract to covertly help the local resistance undermine the Chernarus government. The local government, backed by Russia, has been putting down a rebellion and the civilian population has taken the brunt of the reprisals. There are also criminal organisations operating in the area which the CHADS may encounter. Assets: 1 x UH-60M 1 x MH-6M Various ground support vehicles Friendly Forces: UN Observation force Chernarussian rebels Enemy Forces: Officially none Neutral Forces: Chernarus Defense forces Russian Military observers/advisors Civilians: Civilian presence to be expected, concentrated in built up areas. Mission Our first mission is to deliver 6 units of aid to 3 locations in the local area. While this happens we must also make first contact with the local rebel elements. Execution Objectives: 1. Deliver aid supplies to the designated targets 2. Meet with the rebel elements at the agreed meeting point 3. Maintain the cover supplied by the humanitarian mission Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders Civilians are present in the area so collateral damage is to be kept to a minimum. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained. Havoc, WinterMute, kman and 5 others 8 Link to comment Share on other sites More sharing options...
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