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alganthe

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  1. Like
    alganthe got a reaction from Cebi in Feedback for CO-OPS   
    A sneak peak to the upcoming update:
     
    Added a mission parameter to enable / disable drawing Improved service pad feedback Changed paradrop limitations to be more teamplay focused Added gear saving Removed unused revive code Added drawn icon on downed units for medics / everyone (depending on setting) Fixed dragging dir Rewrote the vehicle handler and garrison functions Added base cleanup PFH Changed default mission parameters Changed the lock value of air reinforcements Moved arsenal objects to defines.hpp Fixed HQ messages not being visible Fixed a bug that allowed players to use revive interactions on disconnected players' corpses Changed arsenal filter Added mortar bags back Added VR suits and CSAT gear to the blacklist Changed gearLimitations to take arsenal blacklist into account Changed gearLimitations marksman role to have access to the cyrus and mar-10, they do however have only access to DMR scopes, no LRPS nor MOS Added uniform, vest, headgear and backpack support to gearLimitations Added body, wreck and group cleaner Removed air reinforcements from the truck side mission Fixed AO marker and task position not being placed properly Changed how the officer side mission works, the group is now patrolling around the AO instead of sitting inside a building Fixed an issue linked to the tasks making the JIP messages queue getting infinitely bigger Fixed an issue where after some time AI would stop spawning Possibly fixed an issue when the revive system would break after some time
  2. Like
    alganthe got a reaction from IronLance in Feedback for CO-OPS   
    A sneak peak to the upcoming update:
     
    Added a mission parameter to enable / disable drawing Improved service pad feedback Changed paradrop limitations to be more teamplay focused Added gear saving Removed unused revive code Added drawn icon on downed units for medics / everyone (depending on setting) Fixed dragging dir Rewrote the vehicle handler and garrison functions Added base cleanup PFH Changed default mission parameters Changed the lock value of air reinforcements Moved arsenal objects to defines.hpp Fixed HQ messages not being visible Fixed a bug that allowed players to use revive interactions on disconnected players' corpses Changed arsenal filter Added mortar bags back Added VR suits and CSAT gear to the blacklist Changed gearLimitations to take arsenal blacklist into account Changed gearLimitations marksman role to have access to the cyrus and mar-10, they do however have only access to DMR scopes, no LRPS nor MOS Added uniform, vest, headgear and backpack support to gearLimitations Added body, wreck and group cleaner Removed air reinforcements from the truck side mission Fixed AO marker and task position not being placed properly Changed how the officer side mission works, the group is now patrolling around the AO instead of sitting inside a building Fixed an issue linked to the tasks making the JIP messages queue getting infinitely bigger Fixed an issue where after some time AI would stop spawning Possibly fixed an issue when the revive system would break after some time
  3. Like
    alganthe got a reaction from PERO in Feedback for CO-OPS   
    A sneak peak to the upcoming update:
     
    Added a mission parameter to enable / disable drawing Improved service pad feedback Changed paradrop limitations to be more teamplay focused Added gear saving Removed unused revive code Added drawn icon on downed units for medics / everyone (depending on setting) Fixed dragging dir Rewrote the vehicle handler and garrison functions Added base cleanup PFH Changed default mission parameters Changed the lock value of air reinforcements Moved arsenal objects to defines.hpp Fixed HQ messages not being visible Fixed a bug that allowed players to use revive interactions on disconnected players' corpses Changed arsenal filter Added mortar bags back Added VR suits and CSAT gear to the blacklist Changed gearLimitations to take arsenal blacklist into account Changed gearLimitations marksman role to have access to the cyrus and mar-10, they do however have only access to DMR scopes, no LRPS nor MOS Added uniform, vest, headgear and backpack support to gearLimitations Added body, wreck and group cleaner Removed air reinforcements from the truck side mission Fixed AO marker and task position not being placed properly Changed how the officer side mission works, the group is now patrolling around the AO instead of sitting inside a building Fixed an issue linked to the tasks making the JIP messages queue getting infinitely bigger Fixed an issue where after some time AI would stop spawning Possibly fixed an issue when the revive system would break after some time
  4. Like
    alganthe got a reaction from Mark T in Feedback for CO-OPS   
    Currently there's no hill camping, I 'might' change some of the gear limitation around, but it will depend on how the gameplay flow change.

    I'm more focused on fixing performance degradation over time (Nearly all fixed atm) and adding more side missions.
  5. Like
    alganthe got a reaction from PERO in Feedback for CO-OPS   
    Currently there's no hill camping, I 'might' change some of the gear limitation around, but it will depend on how the gameplay flow change.

    I'm more focused on fixing performance degradation over time (Nearly all fixed atm) and adding more side missions.
  6. Like
    alganthe got a reaction from xSniper1982 in Feedback for CO-OPS   
    @cebi the greyhawk respawn timer is a bit longer than other vehicles for balancing issues (ie people using it as WWII divebomber), I relocated the repair HEMTT and the buzzard is a side mission reward, thus shouldn't respawn.
     
    For the dragging / carrying issues those are fixed now.
  7. Like
    alganthe reacted to Josh in Feedback for CO-OPS   
    Just thought all y'all who participated in Alganthes Co-Ops mission on EU#2 today could post feedback in this thread or even better for alganthe on his GITHUB Here:
     
    https://github.com/alganthe/Co-ops/issues?q=is%3Aopen
     
    Thank you all
     
     
    From myself overall I thought the mission was great and the variation of radio towers, ammo trucks, UAVs and such like was a great addition. 
    Frames were great and other than the minor animation bugs which came from 1.60 It seems great so far.
    An option for earplugs was well wanted I believe.
     
  8. Like
    alganthe got a reaction from GhostDragon in Modding the Mod - TRYK Rehashed   
    They lost the unbinarized models, and they weren't updated for 1.54 hitpoint changes, enjoy wasting your time.
  9. Like
    alganthe got a reaction from MessedUpSmiley in Arma 3 FSF SacVentral Parachute Mod   
    I'll give a look to both if I can fix the issues I had with them since I have some free time.
  10. Like
    alganthe got a reaction from Stuffedsheep in EDEN - Arma 3 3D editor - official stream   
    3D triggers, plz BI
  11. Like
    alganthe got a reaction from MessedUpSmiley in Orca spawns   
    As a pilot the issue with the orca is that if you don't have a perfectly clear LZ it's a pain in the ass to land, the instruments take so much space that you don't have any visual on the ground directly in front of you or slightly ahead of you.
  12. Like
    alganthe got a reaction from duffyman in challenger 2 tank   
    How about no ?
  13. Like
    alganthe got a reaction from MessedUpSmiley in challenger 2 tank   
    How about no ?
  14. Like
    alganthe got a reaction from Stuffedsheep in Discussion about Thermals, pilots and other stuff.   
    God no giant pop-up RULES ARE MARKED EVERY-FUCKING-WHERE
    People who don't read the rules won't start doing it even if there's a popup.
  15. Like
    alganthe got a reaction from PERO in Not able to start arma with mods (all in arma terrain pack lite)   
    @ares looks like Buildings2.pbo was not fully downloaded try to delete the pbo and redownload it via armasync.
    oh and don't listen to smiley he does have that folder
    for information:
     
    TAG(addon)_pbo_folder_file
     
    for example
    derpaddon_dankpbo_data
    refer to the data folder in dankpbo.pbo in the derpaddon addon
  16. Like
    alganthe got a reaction from Josh in GAMENIGHT 2015-06-06 operation mountain goat   
    Yes josh, I tested it in editor, on a listen server and on a dedicated.
    So if it doesn't work it's not mah fault.
  17. Like
    alganthe got a reaction from Radfahrer in GAMENIGHT 2015-06-06 operation mountain goat   
    Welcome!

     

     

    We will be playing Operation mountain goat. 

    On ArmA3 EU#3 MODDED. 

    Details about the mission will be below

     

    The meet up time will be as follows:

     

    Saturday - 15:30 GMT Mission start

     

     

    Brief: You are a platoon tasked to capture a terrorist cell leader located in Al jebel in clafghan mountains.

    For this you'll be provided with an observation helicopter to guide your convoy through the mountains and an apc.

    Intel suggest that the area between your FOB and Al jebel is controlled by insurgents.

     

     NOTE: I (alganthe) will do my utmost to stop you from capturing the target, I won't be able to spawn AI but I'll be able to control the existing ones.

     

     

    You will NOT be allowed to JIP once the mission briefing is over..

     

    SLOT IN HERE

     

    I'm only doing this to make sure the gameplay is fun and enjoyable for everyone!

     

    I also ask that you listen and follow commands orders. 

     

    Any dicking around will be taking seriously and admin implications may apply for any attempt to ruin or misbehave.

    If you don't have the patience to wait for missions to be planned and to play the game style of the game nights please do NOT turn up.

    Gamenights are just not for you.

     

    Hope to have a good turn out and see y'all on the battlefield!

     

     

    For info on how to get the mods click here.


  18. Like
    alganthe got a reaction from PiranhA in [HOW TO] Use the uavs: basic and in-depth guide   
    Hi everyone, my name is alganthe and i'm probably the one who played the most with uavs on I&A.
    I'm here today to help you, scrubs, to use the uavs efficiently.
     
    It's pretty simple but you need to know it, i'll cut the guide in 4 parts.
    1: connecting and taking off
    2: standard bombing
    3: in depth use
    4 troubleshooting
     
    1: connecting and taking off
     
     The thing you need to know about uavs on I&A is that they spawn WITHOUT CREWS INSIDE THEM
    so even if the vehicle is present, IT'S EMPTY.
     
    to place a crew inside a freshly spawned uav / ugv and take off  you need to :
    Get to the pc area at base on your left when you respawn. Press the cycle crew button (pc on the left) and then KILL YOURSELF it's important, it prevent some bugs (only you as uav operator can see the option, you need to do it yourself everytime a uav respawn) connect to the desired uav and then REALLY IMPORTANT take control of the TURRET (gunner). wait 5 seconds so the engine start to run. release control of the uav, wait 3s and take control of the UAV (driver). taxi to the runways, put your flaps down and take off  
    simple eh ?
     
    2: standard bombing
     
    you have 2 ways to bomb, locking on a laser painted target, or divebombing
    on this guide I'll cover only the first one.
     
    To bomb you need to:
     
    Have someone lasing with a laser designator the attachement doesn't work. that person need to keep the lase steady come in a direction where the target and the laser is visible (no obstacle in front) thoses are what you need to be able to release your gbus, here is how I bomb:
     
    I climb high enough to not get shot by AAA (over 1 000m) I come from the right direction previously given by the person who is lasing I switch to manual fire I then press R when i'm seeing red dots on my radar and that I know i'm approaching the target I then fly over and wait till the diamond / circle appear (depends on how you drop it) then I release my gbu  
    3 in depth
     
    there is some things you need to know about the uavs
    it's possible to lock the turret on a direction by pressing CTRL+T
    it's also possible to lock on a target by pressing CTRL+T on it (useful for lasing moving targets from the sky)
     
    the best way to lase something yourself is to :
    Placing a loiter waypoint by pressing shift+right click then waypoint type then loiter. change the altitude to 2 000m. when the uav is in poistion switch to the gunner seat. lock the target with CTRL+T and lase it.  
    4 troubleshooting
     
    I don't have any uav : wait for them to respawn (place a darter at the hangars to see if they're here) I see my uavs but I can't connect to them : cycle the uav crew / respawn my uav just exploded : it might happen if you don't follow this guide or if you teamkilled (sometimes they do it because they want to) my uav is not following my waypoints : It happens when the server is running for a long time, wait 5 minutes if the uav keep ignoring waypoints the server needs a restart I can't see when i'm around 1500 1600m why ? : don't forget to increase the view distance in the scroll wheel option (settings) AND in your video options.  
     
    short version for lazy readers and the mission
     

    how to use uavs:

    1.Get to the pc area at base (look left after you respawned)

    2.Press the cycle crew button (pc on the left) and then kill yourself (do it everytime you loose a uav to prevent explosions)

    3.connect to the  uav and then  take control of the TURRET (gunner).

    4.wait 5 seconds so the engine start.

    5.release control of the uav, wait 3s and take control of the UAV (driver).

    when a uav is empty repeat the previous steps
     
    by alganthe
  19. Like
    alganthe got a reaction from Radfahrer in Gamenight: late announcement 28th March 1500UTC   
    countdown to gamenight http://a.chronus.eu/16B0B88
    this is using your timezone.
  20. Like
    alganthe reacted to kamaradski in New Squad.xml server   
    //Ahoyworld is presenting yet another improvement to our services:
     
    Arma Squad.xml server !
     
    What is it ?
    The squad.xml server will be hosting all our squad.xml's for arma in-game use. Membership of one of these squads will provide you with a logo and member identity in-game.
     
    Where is it ?
    You can find it here: https://tags.ahoyworld.net/
     
    How do i obtain membership ?
    We have created a forum topic where you can sign-up for the squad of your liking.
     
    What squads are there, and can i apply for just any of the squads ?
    There are several squads available (and a couple more coming soon)
     
    Generic AW squads:
    Ahoy Staff - Obviously for staff only
    Ahoy Members - Open for public sign-up
    Donators - Applied to via "register donation" on the donate tab
    Ahoy Ambassadors - A invite-only squad (this includes the Spartan members)
    Ahoy Moderators - Obviously for AWE moderator only
     
    Game-night and special purpose squads:
    Team Wolfpack - Another game-night squad, open for public sign-up
     
    Staff personal squads: All staff have the privilege to their own personal squads, and staff might, or might not, invite other people in here
     
    What are the sign-up requirements (guideline) ?
    Ahoy Members:
    - At least 1 months forum membership
    - At least 5 constructive posts (yes we will check)
    - No warnings or kicks within the last 3 months
    - No bans in the last 6 months
    -Trustworthy in representing the Ahoyworld name and logo also on other servers
     
    Game-night squads:
    - Has participated in recent game-nights
    - At least 3 months forum membership
    - At least 5 constructive posts (yes we will check)
    - Trustworthy in representing the Ahoyworld name and logo also on other servers
    - Never been banned from our servers before (regardless if we unbanned you later)
     
    I am a known player on the servers, but only registered on the forums recently:
    Above requirements are a rough guideline to insure we only get longstanding active members to use this service. We know that we have some real solid players that are not active on the forums, but still want those players to be able to participate in this. Go ahead and sign up now, and apply for squad membership anyway. If the staff knows you from in-game we will have no problem adding you to the squad even though you only recently signed up.
     
    Using multiple squad's:
    It is possible to have membership of several squads and change them in your profile before logging into the server. This might or might not cause some conflicts locally. We technically made all efforts to prevent such conflicts, but we still recommend to stick to the same squad over longer periods of time instead of switching every other day.
     
    How to apply the squad tags in-game:
    - Go to our squad.xml server: https://tags.ahoyworld.net/
    - Copy the squad.xml url for the squad you are member of
    - Past it into your arma profile
    - Log-on our server and the logo should be visible on your uniform and or the side of the vehicle you are driving.
     
    RULES !!
    Carrying our logo, name & tag makes you a representative of our community as a whole. We like to think of ourselves as a friendly and trustworthy community and would like to keep it that way. We do take great pride in keeping up the longstanding Arma community friendliness and netiquette as has been the case since 2001. If you cannot live up to this, we will have to remove you from the squad.xml, this might happen without further warning, and in some cases even result of being banned for all our services including the forum.
     
    Offences that will result in retracting your squad.xml membership:
    - Any other community or group reports you as misbehaving on their server or forum while carrying our tags (regardless if it's proven or not)
    - Misbehaving on our own server resulting in a ban by one of the admins, will get you removed from the server
    - Any other offence against our rules that will force us to assume you are not fit to represent us publicly
     
    The staff-team reserves the right to reject any membership application for the squad.xml for any or no reason as we deem fit. In the end we want to have full control who can or cannot represent our community.
  21. Like
    alganthe reacted to kamaradski in Member   
    Use this thread to apply for your official Ahoyworld Squad membership !
     
    Put the following information in your post:
    - Nickname in game
    - UID (same as your steam profile keynumber)
    - Squad-name of the squad you want to join
    - Remark\quote
     
    READ FIRST:
     
     
     
    After we deal with your request we will hide or delete your post, to keep the thread clean.
    so if you cannot see your post anymore, it will be added to the squad.xml or declined.
  22. Like
    alganthe got a reaction from Josh in New Squad.xml server   
    Yipie kay, was waiting for it, thanks for making this easy and clear for everyone.
  23. Like
    alganthe got a reaction from Stuffedsheep in [HOW TO] Use the uavs: basic and in-depth guide   
    Hi everyone, my name is alganthe and i'm probably the one who played the most with uavs on I&A.
    I'm here today to help you, scrubs, to use the uavs efficiently.
     
    It's pretty simple but you need to know it, i'll cut the guide in 4 parts.
    1: connecting and taking off
    2: standard bombing
    3: in depth use
    4 troubleshooting
     
    1: connecting and taking off
     
     The thing you need to know about uavs on I&A is that they spawn WITHOUT CREWS INSIDE THEM
    so even if the vehicle is present, IT'S EMPTY.
     
    to place a crew inside a freshly spawned uav / ugv and take off  you need to :
    Get to the pc area at base on your left when you respawn. Press the cycle crew button (pc on the left) and then KILL YOURSELF it's important, it prevent some bugs (only you as uav operator can see the option, you need to do it yourself everytime a uav respawn) connect to the desired uav and then REALLY IMPORTANT take control of the TURRET (gunner). wait 5 seconds so the engine start to run. release control of the uav, wait 3s and take control of the UAV (driver). taxi to the runways, put your flaps down and take off  
    simple eh ?
     
    2: standard bombing
     
    you have 2 ways to bomb, locking on a laser painted target, or divebombing
    on this guide I'll cover only the first one.
     
    To bomb you need to:
     
    Have someone lasing with a laser designator the attachement doesn't work. that person need to keep the lase steady come in a direction where the target and the laser is visible (no obstacle in front) thoses are what you need to be able to release your gbus, here is how I bomb:
     
    I climb high enough to not get shot by AAA (over 1 000m) I come from the right direction previously given by the person who is lasing I switch to manual fire I then press R when i'm seeing red dots on my radar and that I know i'm approaching the target I then fly over and wait till the diamond / circle appear (depends on how you drop it) then I release my gbu  
    3 in depth
     
    there is some things you need to know about the uavs
    it's possible to lock the turret on a direction by pressing CTRL+T
    it's also possible to lock on a target by pressing CTRL+T on it (useful for lasing moving targets from the sky)
     
    the best way to lase something yourself is to :
    Placing a loiter waypoint by pressing shift+right click then waypoint type then loiter. change the altitude to 2 000m. when the uav is in poistion switch to the gunner seat. lock the target with CTRL+T and lase it.  
    4 troubleshooting
     
    I don't have any uav : wait for them to respawn (place a darter at the hangars to see if they're here) I see my uavs but I can't connect to them : cycle the uav crew / respawn my uav just exploded : it might happen if you don't follow this guide or if you teamkilled (sometimes they do it because they want to) my uav is not following my waypoints : It happens when the server is running for a long time, wait 5 minutes if the uav keep ignoring waypoints the server needs a restart I can't see when i'm around 1500 1600m why ? : don't forget to increase the view distance in the scroll wheel option (settings) AND in your video options.  
     
    short version for lazy readers and the mission
     

    how to use uavs:

    1.Get to the pc area at base (look left after you respawned)

    2.Press the cycle crew button (pc on the left) and then kill yourself (do it everytime you loose a uav to prevent explosions)

    3.connect to the  uav and then  take control of the TURRET (gunner).

    4.wait 5 seconds so the engine start.

    5.release control of the uav, wait 3s and take control of the UAV (driver).

    when a uav is empty repeat the previous steps
     
    by alganthe
  24. Like
    alganthe reacted to razgriz33 in Server performance monitoring - what you can do   
    Couple of performance hits right now, we need your help to gather information on when this is happening. If I've caught the attention of a minecraft user i need to know your performance too.
     
    I've notified the admins to try rolling back a mission version but It would be great to get your perspectives on when this happens. even if it's something that sounds silly please gather your data together and if you notice anything. post it here!
     
    thanks for your co-operation. benefits us all <3
  25. Like
    alganthe got a reaction from David in [HOW TO] Use the uavs: basic and in-depth guide   
    Hi everyone, my name is alganthe and i'm probably the one who played the most with uavs on I&A.
    I'm here today to help you, scrubs, to use the uavs efficiently.
     
    It's pretty simple but you need to know it, i'll cut the guide in 4 parts.
    1: connecting and taking off
    2: standard bombing
    3: in depth use
    4 troubleshooting
     
    1: connecting and taking off
     
     The thing you need to know about uavs on I&A is that they spawn WITHOUT CREWS INSIDE THEM
    so even if the vehicle is present, IT'S EMPTY.
     
    to place a crew inside a freshly spawned uav / ugv and take off  you need to :
    Get to the pc area at base on your left when you respawn. Press the cycle crew button (pc on the left) and then KILL YOURSELF it's important, it prevent some bugs (only you as uav operator can see the option, you need to do it yourself everytime a uav respawn) connect to the desired uav and then REALLY IMPORTANT take control of the TURRET (gunner). wait 5 seconds so the engine start to run. release control of the uav, wait 3s and take control of the UAV (driver). taxi to the runways, put your flaps down and take off  
    simple eh ?
     
    2: standard bombing
     
    you have 2 ways to bomb, locking on a laser painted target, or divebombing
    on this guide I'll cover only the first one.
     
    To bomb you need to:
     
    Have someone lasing with a laser designator the attachement doesn't work. that person need to keep the lase steady come in a direction where the target and the laser is visible (no obstacle in front) thoses are what you need to be able to release your gbus, here is how I bomb:
     
    I climb high enough to not get shot by AAA (over 1 000m) I come from the right direction previously given by the person who is lasing I switch to manual fire I then press R when i'm seeing red dots on my radar and that I know i'm approaching the target I then fly over and wait till the diamond / circle appear (depends on how you drop it) then I release my gbu  
    3 in depth
     
    there is some things you need to know about the uavs
    it's possible to lock the turret on a direction by pressing CTRL+T
    it's also possible to lock on a target by pressing CTRL+T on it (useful for lasing moving targets from the sky)
     
    the best way to lase something yourself is to :
    Placing a loiter waypoint by pressing shift+right click then waypoint type then loiter. change the altitude to 2 000m. when the uav is in poistion switch to the gunner seat. lock the target with CTRL+T and lase it.  
    4 troubleshooting
     
    I don't have any uav : wait for them to respawn (place a darter at the hangars to see if they're here) I see my uavs but I can't connect to them : cycle the uav crew / respawn my uav just exploded : it might happen if you don't follow this guide or if you teamkilled (sometimes they do it because they want to) my uav is not following my waypoints : It happens when the server is running for a long time, wait 5 minutes if the uav keep ignoring waypoints the server needs a restart I can't see when i'm around 1500 1600m why ? : don't forget to increase the view distance in the scroll wheel option (settings) AND in your video options.  
     
    short version for lazy readers and the mission
     

    how to use uavs:

    1.Get to the pc area at base (look left after you respawned)

    2.Press the cycle crew button (pc on the left) and then kill yourself (do it everytime you loose a uav to prevent explosions)

    3.connect to the  uav and then  take control of the TURRET (gunner).

    4.wait 5 seconds so the engine start.

    5.release control of the uav, wait 3s and take control of the UAV (driver).

    when a uav is empty repeat the previous steps
     
    by alganthe
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