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Amentes

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  1. Confused
    Amentes got a reaction from Xwatt in Invade & Annex 3 Version History And Feedback Thread   
    I, for one, welcome our new near-useless Thermal overlords.
  2. Like
    Amentes reacted to kennychr in Connecting a Controller   
    Looking at some guides to use your controller for FPV sims, it seems that if you connect you rc control to you computer via the usb port it should pop up as a joystick. Atleast in windows 10. There a guide here, LINK ,  to set it up for FPV drone sims but it should be doable to connect it to the pc and then in arma configure the axes just as you would on a joystick.
     
    Do note I have no experience with this so it woudl be trial and error on your end.
  3. Like
    Amentes reacted to GamerbugUK in Permissible Loadouts   
    You are better off constructing a role in the AW server arsenal, than the vanilla one in the main menu; on an I&A server  it will not allow you to choose restricted items (however vanilla will, but then wont let you load them up).
     
    I would also say if you are going to do this, pick EU2 to do it on, as it is quieter and people wont be hankering for a slot that is being used for your arsenal admin.
     
    I did a video showing my opinion of a few loadouts/roles, if you want to check them out.
  4. Like
    Amentes reacted to Lindi in Connecting a Controller   
    I always say over 50% of piloting skills is selecting the right LZ and approach. The controls and controlling the chopper are important, but only become critical to your survival if you messed up the planning or failed to execute according to plan!
  5. Like
    Amentes got a reaction from Kacper in /trainporn meets /militaryporn meets /multirotorporn   
  6. Haha
    Amentes got a reaction from GamerbugUK in /trainporn meets /militaryporn meets /multirotorporn   
  7. Haha
    Amentes got a reaction from Zeexe in /trainporn meets /militaryporn meets /multirotorporn   
  8. Haha
    Amentes got a reaction from Stanhope in /trainporn meets /militaryporn meets /multirotorporn   
  9. Like
    Amentes got a reaction from Johnson in Looking for opinions   
    Didn't we also have an insanity of issues with CUP trees and foliage not blocking sight for AI?
  10. Like
    Amentes got a reaction from Lindi in Looking for opinions   
    Didn't we also have an insanity of issues with CUP trees and foliage not blocking sight for AI?
  11. Like
    Amentes got a reaction from Minipily in Looking for opinions   
    Didn't we also have an insanity of issues with CUP trees and foliage not blocking sight for AI?
  12. Like
    Amentes reacted to Ryko in Looking for opinions   
    CUP Terrains Core is 5.7GB.  Chernarus Redux is 1.9GB. Total package size would be 7.6GB for one map.
  13. Like
    Amentes reacted to Minipily in Looking for opinions   
    Yeah, the CUP maps are quite nice for a bit of nostalgia and overall play ability but I wouldn't say that the quality over-rights the quantity in terms of mod size.
     
    The maps we currently have are still incredibly fun and though they may get boring to some, that is purely because we are playing the same missions inn the same areas in the same play style. (fly there or just drive there, do it then go home)
     
    With the amazing flexibility and freedom that Stiletto has to offer, there is an infinite amount of things we can do to spice things up. Plus having Zues along can help us create entire scenarios in areas we would never do missions, be it a islet not deemed sufficient enough for a regular mission or just an area where the missions hardly if ever spawn at.
     
    As much as I'd love some of the CUP maps as well as the glorious Chernarus, it's just not worth the size. Not that mod size has ever been an issue for me but I know people are keen on trying to keep it as little as possible and even a little more simplistic. After all, the simpler things in life are often the best.
     
    Again, I can't stress enough how good Stiletto is and the fact that if we just use our imaginations and decide to do things a bit more differently regularly, we'll cover a magnitude of amazing scenarios we hardly if ever play on AWE.
  14. Like
    Amentes reacted to Chuck in Teamspeak Update   
    Hey guys,
     
    Over this month we've been overhauling the Teamspeak permissions as some of you have a lot of issues sometimes with overlapping permissions etc. 
     
    Every Server group has all the permissions of the group before
     
    Guest -
    Can Join all public channels
    AW Member -
    Can create a subchannel in [Create your Own Sub-Channel]. Can access general file browser
    Donator -
    Can join the Donator channel, Can access donator file browser. Can poke Core Staff 
     
    Most of these changes you won't see as it's mostly for the benefit of staff.
     
    The channels will do a bit of moving and updating, however, all the main channels will stay the same.
     
    I'll post again soon when all the changes have been implemented
     
     
     
  15. Thanks
    Amentes reacted to GhostDragon in Blastcore   
    In the past there was an issue with the smoke and its inaffectiveness against AI meaning people would put up smoke cover and then be shot through it because hostiles could still see you. 
  16. Like
    Amentes reacted to Noah_Hero in Stiletto Feedback Thread   
    Rule of thumb: Don´t mix stuff and if needed keep mixing mods to a minimum... I wouldn´t mind if we´d only be using the RHS stuff or only be using the 3CB stuff. Hell, I would even prefer it!
  17. Sad
    Amentes got a reaction from Minipily in Stiletto Feedback Thread   
    I honestly doubt it. The track record for that is abysmal
  18. Like
    Amentes got a reaction from Minipily in Stiletto Feedback Thread   
    It's very much worth noting that adding Vanilla stuff into an RHS environment isn't a good recipie for a balanced experience.
     
    Load up Dev Branch, take the vanilla MAAWS, shoot at an Abrams for a bit. You'll see what I mean.
  19. Like
    Amentes got a reaction from Minipily in Tanks DLC DevBranch report.   
    PCML was a useless piece of garbage.
    With Tanks DLC, it fills a useful niche, as it's far more portable than a Titan, while still being able to at least disable anything up to a Kamysh in one good hit.
     
    In a PvP setting, it'd definitely be harder to spot a PCML launch as compared to a Titan launch, which would be a big plus in its favor.
  20. Like
    Amentes got a reaction from Lindi in Tanks DLC DevBranch report.   
    Recent Dev Diary on Tanks DLC.
     

     
    BLUFOR Rhino MGS and its UP variant. 3-man crew.
     
    Armor is no good against 40mm and upwards, but what it lacks in protection, it makes up for in speed.
     
    120mm Cannon, 12/8/8/4 APFSDS/HEAT-MP/HE/Laser Guided ATGM. Also packs a .338 co-axial MMG.
     
    Commander gets a Laser Designator system.
     
    UP variant adds 50. RCWS and ERA to hull front, turret rear and turret sides.
     
    A SLAT cage can be added, covering 360 hull coverage on the standard variant and omitting the front hull on the UP.
     
    Both variants can load into the Blackfish, like the Marshall.
     

     
    GREENFOR AWC 301 Nyx. 2-man crew.
     
    Basically armored with Paper Maché, this won't stop anything above 7.62x51, however it's extremely maneuverable and pretty quick. It's also smaller than a Hunter, and so makes for a tough target to hit at speed.
     
    AT variant provides a .50 turret and an ATGM system capable of loading 2 missiles at a time, with three slow reloads available. Locks to heat, but is weaker than the Gorgon's Titan AT system.
     
    Recon variant has no weapons, but provides a Strider-style extendable observation pod, as well as a rotating radar dish.
     
    Autocannon variant provides a 20mm rapid-fire cannon with 60/60 AP/HE. Also packs a 7.62 co-axial MMG.
     
    AA variant (not pictured) provides a 50. turret and a SAAMI capable of loading 4 missiles with 2 reloads. Haven't tested it's effectiveness, but expect a Cheetah trading damage for reloads.
     
    All variants can be configured with SLATs and will load into a Blackfish, though despite leaving plenty of room, it's too heavy to allow anything but a Quad Bike with it.
     

     
    REDFOR T-140 Angara. 3-man crew. The "Steel Monster on Steroids."
     
    Even more durable than the M2A1 Slammer.
     
    125mm Cannon with greater maximum engagement range than any other system. 20/12/12 APFSDS/HEAT/HE. 7.62 co-axial. 50. RCWS.
     
    You'd expect it to be slow and bulky, but you'd only be half right. This thing is fast in a near-straight line, like the T-100 before it.
     
    It's K variant replaces the 50. RCWS with a 30mm autocannon firing 60 MP rounds with three reloads, and also adds a sensor package linking it into the system introduced with Jets DLC.
     
    No SLATs for this bad boy though. Not that it needs them anyway.
     

     
    BLUFOR M4 MAAWS Mod 1
     
    BLUFOR's new Light AT.
     
    Unguided, lightweight, low volume ammo, that still packs a good punch.
     
    Range increments up to 1000 meters. Think of it as an improved RPG-42.
     
    This also comes in an AAF variant, M4 MAAWS Mod 0, which essentially just has a shittier optic and AAF camo schemes.
     
    -----------------
     
    In addition:
    REDFOR has a new AT launcher. A slightly more powerful PCML with higher weight and volume ammo, that in return is wire-guided and so can't fire-and-forget.
    Quilins now have a variant with the new OPFOR AT launcher replacing the 7.62 Minigun.
    Prowlers now have a variant with Titan AT replacing the .50 HMG.
    Marshall, Gorgon, Mora, Marid and Kamysh are all able to field SLAT systems, covering a full 360 degrees on all. Some of them also have options for turret SLATs.
    All ATGMs but the new REDFOR one can now select Direct- or Top-Attack modes.
     
  21. Like
    Amentes got a reaction from Xwatt in Tanks DLC DevBranch report.   
    Recent Dev Diary on Tanks DLC.
     

     
    BLUFOR Rhino MGS and its UP variant. 3-man crew.
     
    Armor is no good against 40mm and upwards, but what it lacks in protection, it makes up for in speed.
     
    120mm Cannon, 12/8/8/4 APFSDS/HEAT-MP/HE/Laser Guided ATGM. Also packs a .338 co-axial MMG.
     
    Commander gets a Laser Designator system.
     
    UP variant adds 50. RCWS and ERA to hull front, turret rear and turret sides.
     
    A SLAT cage can be added, covering 360 hull coverage on the standard variant and omitting the front hull on the UP.
     
    Both variants can load into the Blackfish, like the Marshall.
     

     
    GREENFOR AWC 301 Nyx. 2-man crew.
     
    Basically armored with Paper Maché, this won't stop anything above 7.62x51, however it's extremely maneuverable and pretty quick. It's also smaller than a Hunter, and so makes for a tough target to hit at speed.
     
    AT variant provides a .50 turret and an ATGM system capable of loading 2 missiles at a time, with three slow reloads available. Locks to heat, but is weaker than the Gorgon's Titan AT system.
     
    Recon variant has no weapons, but provides a Strider-style extendable observation pod, as well as a rotating radar dish.
     
    Autocannon variant provides a 20mm rapid-fire cannon with 60/60 AP/HE. Also packs a 7.62 co-axial MMG.
     
    AA variant (not pictured) provides a 50. turret and a SAAMI capable of loading 4 missiles with 2 reloads. Haven't tested it's effectiveness, but expect a Cheetah trading damage for reloads.
     
    All variants can be configured with SLATs and will load into a Blackfish, though despite leaving plenty of room, it's too heavy to allow anything but a Quad Bike with it.
     

     
    REDFOR T-140 Angara. 3-man crew. The "Steel Monster on Steroids."
     
    Even more durable than the M2A1 Slammer.
     
    125mm Cannon with greater maximum engagement range than any other system. 20/12/12 APFSDS/HEAT/HE. 7.62 co-axial. 50. RCWS.
     
    You'd expect it to be slow and bulky, but you'd only be half right. This thing is fast in a near-straight line, like the T-100 before it.
     
    It's K variant replaces the 50. RCWS with a 30mm autocannon firing 60 MP rounds with three reloads, and also adds a sensor package linking it into the system introduced with Jets DLC.
     
    No SLATs for this bad boy though. Not that it needs them anyway.
     

     
    BLUFOR M4 MAAWS Mod 1
     
    BLUFOR's new Light AT.
     
    Unguided, lightweight, low volume ammo, that still packs a good punch.
     
    Range increments up to 1000 meters. Think of it as an improved RPG-42.
     
    This also comes in an AAF variant, M4 MAAWS Mod 0, which essentially just has a shittier optic and AAF camo schemes.
     
    -----------------
     
    In addition:
    REDFOR has a new AT launcher. A slightly more powerful PCML with higher weight and volume ammo, that in return is wire-guided and so can't fire-and-forget.
    Quilins now have a variant with the new OPFOR AT launcher replacing the 7.62 Minigun.
    Prowlers now have a variant with Titan AT replacing the .50 HMG.
    Marshall, Gorgon, Mora, Marid and Kamysh are all able to field SLAT systems, covering a full 360 degrees on all. Some of them also have options for turret SLATs.
    All ATGMs but the new REDFOR one can now select Direct- or Top-Attack modes.
     
  22. Like
    Amentes got a reaction from Noah_Hero in Tanks DLC DevBranch report.   
    Recent Dev Diary on Tanks DLC.
     

     
    BLUFOR Rhino MGS and its UP variant. 3-man crew.
     
    Armor is no good against 40mm and upwards, but what it lacks in protection, it makes up for in speed.
     
    120mm Cannon, 12/8/8/4 APFSDS/HEAT-MP/HE/Laser Guided ATGM. Also packs a .338 co-axial MMG.
     
    Commander gets a Laser Designator system.
     
    UP variant adds 50. RCWS and ERA to hull front, turret rear and turret sides.
     
    A SLAT cage can be added, covering 360 hull coverage on the standard variant and omitting the front hull on the UP.
     
    Both variants can load into the Blackfish, like the Marshall.
     

     
    GREENFOR AWC 301 Nyx. 2-man crew.
     
    Basically armored with Paper Maché, this won't stop anything above 7.62x51, however it's extremely maneuverable and pretty quick. It's also smaller than a Hunter, and so makes for a tough target to hit at speed.
     
    AT variant provides a .50 turret and an ATGM system capable of loading 2 missiles at a time, with three slow reloads available. Locks to heat, but is weaker than the Gorgon's Titan AT system.
     
    Recon variant has no weapons, but provides a Strider-style extendable observation pod, as well as a rotating radar dish.
     
    Autocannon variant provides a 20mm rapid-fire cannon with 60/60 AP/HE. Also packs a 7.62 co-axial MMG.
     
    AA variant (not pictured) provides a 50. turret and a SAAMI capable of loading 4 missiles with 2 reloads. Haven't tested it's effectiveness, but expect a Cheetah trading damage for reloads.
     
    All variants can be configured with SLATs and will load into a Blackfish, though despite leaving plenty of room, it's too heavy to allow anything but a Quad Bike with it.
     

     
    REDFOR T-140 Angara. 3-man crew. The "Steel Monster on Steroids."
     
    Even more durable than the M2A1 Slammer.
     
    125mm Cannon with greater maximum engagement range than any other system. 20/12/12 APFSDS/HEAT/HE. 7.62 co-axial. 50. RCWS.
     
    You'd expect it to be slow and bulky, but you'd only be half right. This thing is fast in a near-straight line, like the T-100 before it.
     
    It's K variant replaces the 50. RCWS with a 30mm autocannon firing 60 MP rounds with three reloads, and also adds a sensor package linking it into the system introduced with Jets DLC.
     
    No SLATs for this bad boy though. Not that it needs them anyway.
     

     
    BLUFOR M4 MAAWS Mod 1
     
    BLUFOR's new Light AT.
     
    Unguided, lightweight, low volume ammo, that still packs a good punch.
     
    Range increments up to 1000 meters. Think of it as an improved RPG-42.
     
    This also comes in an AAF variant, M4 MAAWS Mod 0, which essentially just has a shittier optic and AAF camo schemes.
     
    -----------------
     
    In addition:
    REDFOR has a new AT launcher. A slightly more powerful PCML with higher weight and volume ammo, that in return is wire-guided and so can't fire-and-forget.
    Quilins now have a variant with the new OPFOR AT launcher replacing the 7.62 Minigun.
    Prowlers now have a variant with Titan AT replacing the .50 HMG.
    Marshall, Gorgon, Mora, Marid and Kamysh are all able to field SLAT systems, covering a full 360 degrees on all. Some of them also have options for turret SLATs.
    All ATGMs but the new REDFOR one can now select Direct- or Top-Attack modes.
     
  23. Like
    Amentes got a reaction from TheScar in Tanks DLC DevBranch report.   
    Recent Dev Diary on Tanks DLC.
     

     
    BLUFOR Rhino MGS and its UP variant. 3-man crew.
     
    Armor is no good against 40mm and upwards, but what it lacks in protection, it makes up for in speed.
     
    120mm Cannon, 12/8/8/4 APFSDS/HEAT-MP/HE/Laser Guided ATGM. Also packs a .338 co-axial MMG.
     
    Commander gets a Laser Designator system.
     
    UP variant adds 50. RCWS and ERA to hull front, turret rear and turret sides.
     
    A SLAT cage can be added, covering 360 hull coverage on the standard variant and omitting the front hull on the UP.
     
    Both variants can load into the Blackfish, like the Marshall.
     

     
    GREENFOR AWC 301 Nyx. 2-man crew.
     
    Basically armored with Paper Maché, this won't stop anything above 7.62x51, however it's extremely maneuverable and pretty quick. It's also smaller than a Hunter, and so makes for a tough target to hit at speed.
     
    AT variant provides a .50 turret and an ATGM system capable of loading 2 missiles at a time, with three slow reloads available. Locks to heat, but is weaker than the Gorgon's Titan AT system.
     
    Recon variant has no weapons, but provides a Strider-style extendable observation pod, as well as a rotating radar dish.
     
    Autocannon variant provides a 20mm rapid-fire cannon with 60/60 AP/HE. Also packs a 7.62 co-axial MMG.
     
    AA variant (not pictured) provides a 50. turret and a SAAMI capable of loading 4 missiles with 2 reloads. Haven't tested it's effectiveness, but expect a Cheetah trading damage for reloads.
     
    All variants can be configured with SLATs and will load into a Blackfish, though despite leaving plenty of room, it's too heavy to allow anything but a Quad Bike with it.
     

     
    REDFOR T-140 Angara. 3-man crew. The "Steel Monster on Steroids."
     
    Even more durable than the M2A1 Slammer.
     
    125mm Cannon with greater maximum engagement range than any other system. 20/12/12 APFSDS/HEAT/HE. 7.62 co-axial. 50. RCWS.
     
    You'd expect it to be slow and bulky, but you'd only be half right. This thing is fast in a near-straight line, like the T-100 before it.
     
    It's K variant replaces the 50. RCWS with a 30mm autocannon firing 60 MP rounds with three reloads, and also adds a sensor package linking it into the system introduced with Jets DLC.
     
    No SLATs for this bad boy though. Not that it needs them anyway.
     

     
    BLUFOR M4 MAAWS Mod 1
     
    BLUFOR's new Light AT.
     
    Unguided, lightweight, low volume ammo, that still packs a good punch.
     
    Range increments up to 1000 meters. Think of it as an improved RPG-42.
     
    This also comes in an AAF variant, M4 MAAWS Mod 0, which essentially just has a shittier optic and AAF camo schemes.
     
    -----------------
     
    In addition:
    REDFOR has a new AT launcher. A slightly more powerful PCML with higher weight and volume ammo, that in return is wire-guided and so can't fire-and-forget.
    Quilins now have a variant with the new OPFOR AT launcher replacing the 7.62 Minigun.
    Prowlers now have a variant with Titan AT replacing the .50 HMG.
    Marshall, Gorgon, Mora, Marid and Kamysh are all able to field SLAT systems, covering a full 360 degrees on all. Some of them also have options for turret SLATs.
    All ATGMs but the new REDFOR one can now select Direct- or Top-Attack modes.
     
  24. Thanks
    Amentes got a reaction from Minipily in Today's hack.   
    Sadly not, it's unfortunately not an uncommon occurrence.
     
    It's usually either the nuke countdown with cam-shake effect followed by everyone getting dead, or this news banner-style deal saying "I hackzor'd you, look @ my coolness," often with info on where to buy the software used.
     
    These guys aren't hackers, fortunately. They're just using other peoples work.
  25. Like
    Amentes got a reaction from Xwatt in Today's hack.   
    Sadly not, it's unfortunately not an uncommon occurrence.
     
    It's usually either the nuke countdown with cam-shake effect followed by everyone getting dead, or this news banner-style deal saying "I hackzor'd you, look @ my coolness," often with info on where to buy the software used.
     
    These guys aren't hackers, fortunately. They're just using other peoples work.
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