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Schubz

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  1. Like
    Schubz reacted to Nibbs in Invade & Annex Aim Coefficient Poll   
    My reason to reduce is that in it's current form, everyone just turns off all the grass, and goes prone to stabilise their weapons whenever they're shot at. It would be nice to have the grass back on, whilst still being able to return fire.
  2. Like
    Schubz reacted to MidnightRunner in Invade & Annex Aim Coefficient Poll   
    Following discussion at the community meeting we have a poll on whether or not to reduce the aim coefficient.
     
     
    Please Feel free to discuss below your opinion in relation to adjustment of the aim coefficient for I&A3.
  3. Thanks
    Schubz reacted to MidnightRunner in PMC Ops REVENGE Week 6 @ 18:00 UTC 30/07/2021   
    Mission Name:
    PMC Ops Revenge Week 6
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset CHADS Revenge.html (Plus usual optional mods)
     
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots:  43 
    Platoon // 3 man element
    Alpha - Delta // 9 man elements
    Nomad // 2 man recon element
    Vortex // 2 man pilot team
     
     
    Situation
    In recent weeks the CDF have executed a number of successful raids against rebel positions and have arrested numerous "Criminals". These rebels have been held at various installations around the province. They have planned to move all the "Criminals" to a central location to be tried for their crimes. We have been able to acquire intel on the location of this central holding area and have identified a prime location for an ambush. 
     
    Assets:
    1 x UH-60M
    1 x MH-6M
    Various ground support vehicles
     
    Friendly Forces:
    UN Observation force
    Chernarussian rebels  
     
    Enemy Forces:
    Local criminal factions
     
    Neutral Forces:
    Chernarus Defense forces
    Russian Military observers/advisors
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas.
     
    Mission
    We are to setup to ambush the prisoner convoy to free the captured rebels. We have arranged for the rebels to conduct a diversionary raid to draw away any potential QRF forces.  
     
     
     
     
     
    Execution
    Objectives:
    1. Setup an ambush for the prisoner transport 
    2. Release and transport the prisoners to safety
    3. Maintain the cover supplied by the humanitarian mission
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.

  4. Like
    Schubz reacted to Mikael in After action reports / replays   
    Hello everyone.
    I am not entirely sure if this is the correct place to put this, as its not a mod request per se, but I have been watching Dslyecxi's videos lately and the AAR reports are absolutely fantastic.
    You can see an example here: https://www.youtube.com/watch?v=5CC9gmF2re0
    I've been searching around, but it seems that shacktacs's AAR mod is private and not accessible to the public.
     
     
    Would it be possible to create a similar system for AWE? I realize that its probably not doable for Frontlines/I&A (although it would be absolutely awesome), but I think we could learn a lot from our gamenights by using it.
    Even if we dont get the fancy 3D graphics, having a tool like this: https://github.com/OCAP2/OCAP might do the job almost as well, although we lose altitude info from air assets.
    OCAP2 also supports a website, so it can be publicly accessible.
     
    Anyways, I know we have some fantastic dev's, so you guys would have to comment on the feasability of this.
     
    It would also have to be tested for performance impact and stability of course.
     
    What does everyone think?
    Would you be interested in sitting down and having a look back at what happened?
    I think at least for me, when squad leading, it would be a fantastic tool for learning.
  5. Like
    Schubz reacted to GhostDragon in Forum ranks   
    because it is new it is using new metrics that were not measured before. meaning all members start at rank one
  6. Thanks
    Schubz reacted to MidnightRunner in Introduction of Regular Community Meetings   
    Slides from today's meeting:
    AW220721.pdf
     
    Thanks to all that showed up.
    Items for further discussion and polls will be posted soon 
     
    VOD available on : https://www.twitch.tv/ahoyworld
     
    Minutes to follow
  7. Like
    Schubz reacted to MidnightRunner in PMC Ops REVENGE Week 5 @ 18:00 UTC 23/07/2021   
    Mission Name:
    PMC Ops Revenge Week 5
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset CHADS Revenge.html (Plus usual optional mods)
     
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots:  43 
    Platoon // 3 man element
    Alpha - Delta // 9 man elements
    Nomad // 2 man recon element
    Vortex // 2 man pilot team
     
     
    Situation
    Following the recovery of the open laptop we have determined that our previous failed target, the counter insurgency office, is holed up somewhere in Chernogorsk. Unfortunately, the city is in a full military lockdown. However, we have arrange for some humanitarian supplies to be delivered to the docks in the city received permission to enter the city to collect the supplies, hopefully giving us another opportunity to take out the COIN officer.
     
    Assets:
    1 x UH-60M
    1 x MH-6M
    Various ground support vehicles
     
    Friendly Forces:
    UN Observation force
    Chernarussian rebels  
     
    Enemy Forces:
    Local criminal factions
     
    Neutral Forces:
    Chernarus Defense forces
    Russian Military observers/advisors
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas.
     
    Mission
    Using the cover of collecting supplies from the dockyard. Insert a force into Chernogorsk to find the COIN officer and eliminate him. Our cover may be quite fragile in this area. Make sure that if you are discovered that you are not then seen leaving in our vehicles. Ensure any forces that go loud have disengaged from Chernogorsk and broken contact before CHADS vics pick them up.
     
     
    File photo of COIN officer briefing his officers:

     
     
    Execution
    Objectives:
    1. Collect the 6 supply crates from Chernogorsk harbour
    2. Find and eliminate the COIN officer
    3. Maintain the cover supplied by the humanitarian mission
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.

     
  8. Like
    Schubz reacted to MidnightRunner in PMC Ops REVENGE Week 4 @ 18:00 UTC 16/07/2021   
    Mission Name:
    PMC Ops Revenge Week 4
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset CHADS Revenge.html (Plus usual optional mods)
     
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots:  43 
    Platoon // 3 man element
    Alpha - Delta // 9 man elements
    Nomad // 2 man recon element
    Vortex // 2 man pilot team
     
     
    Situation
    Following the attack on the airfield the CDF were forced to reposition some of their assets. To avoid attack they have split up some of their vital infrastructure to keep it hidden. We have discovered the location of several of these assets.  
     
    Assets:
    1 x UH-60M
    1 x MH-6M
    Various ground support vehicles
     
    Friendly Forces:
    UN Observation force
    Chernarussian rebels  
     
    Enemy Forces:
    Local criminal factions
     
    Neutral Forces:
    Chernarus Defense forces
    Russian Military observers/advisors
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas.
     
    Mission
    Find and destroy the CDF assets hidden in the area.
     
     
    Execution
    Objectives:
    1. Find the CDF positions
    2. Destroy the tactical assets
    3. Maintain the cover supplied by the humanitarian mission
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.

  9. Like
    Schubz reacted to Havoc in [Mod] BettIR   
    BettIR This mod adds, amongst other things: NVG-mounted IR lights (compatible with particular NVGs only) Weapon-mounted IR lights (e.g. vanilla IR laser pointer is enough to use this functionality) https://steamcommunity.com/sharedfiles/filedetails/?id=2260572637 I believe this mod will increase the enjoyment that players can get out of night operations by improving visibility in low light situations because right now night time gets mostly skipped unless there are players willing to fire flares up every 20 seconds for hours. I think most players already have experience (either through MSO, or an AWE gamenight at some point I believe). Also, it's cool.
  10. Like
    Schubz reacted to MidnightRunner in PMC Ops REVENGE Week 3 @ 18:00 UTC 09/07/2021   
    Mission Name:
    PMC Ops Revenge Week 3
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset CHADS Revenge.html (Plus usual optional mods)
     
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots:  43 
    Platoon // 3 man element
    Alpha - Delta // 9 man elements
    Nomad // 2 man recon element
    Vortex // 2 man pilot team
     
     
    Situation
    Since the failed attempt on the life of the CDF counter insurgency officer, he has increased his security and made another attempt on his life unlikely at the moment. The CDF have also stepped up their information warfare activities and it is nearing the point where we believe they may be able to discover our true reason for being in Chernarus. To avoid this we have arranged to aid our rebel allies in attacking and neutralising the enemies quick reaction aircraft in the NW airfield. In return they will provide us with the location of the CDF forward communications equipment.  
     
    Assets:
    1 x UH-60M
    1 x MH-6M
    Various ground support vehicles
     
    Friendly Forces:
    UN Observation force
    Chernarussian rebels  
     
    Enemy Forces:
    Local criminal factions
     
    Neutral Forces:
    Chernarus Defense forces
    Russian Military observers/advisors
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas.
     
    Mission
    Aid the rebels in assaulting and disabling the CDF airfield. Then using the information provided assault and destroy the CDF communications position. This must be done while maintaining our humanitarian cover.
     
     
    Execution
    Objectives:
    1. Deliver combat supplies to the rebels and aid them in the assault on the NW airfield
    2. Find and destroy the CDF communications hub
    3. Maintain the cover supplied by the humanitarian mission
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.

  11. Like
    Schubz reacted to MidnightRunner in PMC Ops REVENGE Week 2 @ 18:00 UTC 02/07/2021   
    Mission Name:
    PMC Ops Revenge Week 2
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset CHADS Revenge.html(Plus usual optional mods)
     
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots:  43 
    Platoon // 3 man element
    Alpha - Delta // 9 man elements
    Nomad // 2 man recon element
    Vortex // 2 man pilot team
     
     
    Situation
    Following the events in Zelenogorsk the Chernarussian forces have sent a team to investigate what happened. It turns out that the leader of the investigation is a senior anti terrorism officer within the Chernarussian defense force. 
    In order to aid the rebel forces in the area we aim to assassinate this senior officer.
    Our public mission is to provide aid to an IDAP medical encampment which are being attacked by cartel forces.
     
    Assets:
    1 x UH-60M
    1 x MH-6M
    Various ground support vehicles
     
    Friendly Forces:
    UN Observation force
    Chernarussian rebels  
     
    Enemy Forces:
    Officially none
     
    Neutral Forces:
    Chernarus Defense forces
    Russian Military observers/advisors
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas.
     
    Mission
    Find an eliminate the CDF officer, while protecting the IDAP medical compund.
     
     
    Execution
    Objectives:
    1. Defend the IDAP position from the cartel forces
    2. Find and kill the CDF officer
    3. Maintain the cover supplied by the humanitarian mission
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.

     
  12. Like
    Schubz reacted to Minipily in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    I haven't read all of this thread so it may have already been said.
     
    I believe one good thing that AW needs to return and stay is regular staff and player meetings. Host this regularly, have staff and community members work out points of discussion and stick to the routine.
     
    In the past when AW had a rather large divide, this was a decision that was made and we managed regular community meetings where everyone had a chance to share their thoughts on improvements, have debates and also provide a time for staff to provide regular news for the community with real time feedback on what they thought.
     
    I think fostering an environment of regular discussion and feedback in real time during regular meetings will help to reinforce that "stand by eachother" mentality that is seeming to be lacking recently and help to bring about new ideas on the regular to maintain focus.
     
    I feel that this could all be planned out with a community meeting to let people take the stage and talk about what they would expect from these meetings and the best ways to do it. It may also help to get people together to chat and just have a fresh start if needed.
     
    This was something that @PiranhA did a while back and I believe the fresh start then was one of the best things to happen. Just let bygones be bygones and let the community shape the way forward.
  13. Like
    Schubz reacted to Mikael in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    Yesterday was the first I heard of this, so I dont have all the facts and all of that.
    I've been trying to comment on this since yesterday, but I find it really difficult and I don't know what to say. 
    It kinda feels like i'm the child of some messy divorce

    That being said, its important to me that AhoyWorld is an open community where you are free to roam between here and other places, even as staff.
    No one can force anyone to stay here.
    As long as you are doing your job as staff here as well as expected of you, then you can do whatever you want wherever you want as long as you are not representing AW.
    Whether you can take on staff roles at other places aswell, might be a different story, but I don't think that has happened here? 
     
    I would also like to say that no one can blame the one making the report.
    A report is simply saying that "Hello, there is something here I think you should have a look at. Here is what I see, do what you would like with this information".
    It's then up to the ones who receive this report to decide what to do with it and how to deal with it.
     
    I cannot say anything about how the case was handled, as I first learned of it yesterday.
    What I will say is that I think there should be a full postmortem with a blameless root cause analysis where you go over why this happened, why the outcome became as it did (And what the outcome is, I don't feel like this has fully played out yet), and what we should do to prevent this in the future.
    This has to be led by corestaff (Or a mediator, but they would need full access to the report and all the closed forums involved in this).
    It would also have to include the reporter, the one being reported on, all the corestaff and anyone who decided to step down and leave, in order to get the full picture.
     
    I would like to challenge all the involved party members to participate in this as it will help not only AW grow, but the whole arma community. (It might also be good for all the parties to get to talk together with everyone having good intentions)
     
    Lastly, I would like to say that while this sucks, there are a lot of people here showing a lot of emotions, which tells me one thing:
    WE ALL CARE DEEPLY FOR AHOYWORLD!
    We might not always agree on the path we should take or how to get there, but in the end, I see a whole lot of people that care a lot and that is good.
    It also means that tempers flare sometimes and feelings get the upper hand.
    We are all humans, we all make mistakes, including staff.
     
     
  14. Like
    Schubz reacted to WinterMute in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    This has been a really long month for those of us embroiled in this directly. I do not appreciate the peanut gallery and backseat drivers for making this needlessly more complex, and I am immensely sad that people who I respect immensely have made the decision to leave the staff team. I feel this has made Ahoyworld measurably weaker, but I implore you to not be strangers.
     
    I think that no staff are above scrutiny and I willingly have presented CS many records of past events in the belief that truth will out and that they can only act on complete information.
     
    This information is not available to people below CS by design. Nobody below the CS grade has the full information - not even the person that made the report or the people who were reported. I can happily inform you that the first notification I had to say that I was reported was after action had already been taken against me. This is not our procedure here.
     
    This thread has revealed some incredibly incorrect information that is being repeated as truth. This is only possible if people have been discussing something without the full information and allowed it to prejudice them. If this incorrect information was actually correct, then some of the conclusions that people have arrived at would be correct. However...
     
    Objective and impartial due process is all that matters when making decisions as a moderator. If we start moderating based on gut feelings we lose the ability to function as a community where people feel safe to have different personalities and are all interesting as individuals - and this is one of the big draws of Ahoyworld. The community is fantastic.
     
    I am disappointed that some people with concerns did not make efforts to make them known as soon as they became concerned. Your watchful inaction meant there was more to blow up when things eventually went wrong. I do not know if things would have gone better if the CS reaction to the report had been more comprehensive before a decision was made, but what's done is done.
     
    I have also thanked Artemis for her report, as I want to foster a culture where we are all accountable for our actions. Nobody that submits a report that they feel is for the betterment of Ahoyworld can or should be blamed for what happens as a consequence of that report, and I am completely confident that she had Ahoyworld's best interests at heart.
     
    I am not going to bear grudges from this, and I will be happy to see any of you in TS or in game.
     
    In the spirit of communication, my DMs are open, either here or on discord.
  15. Thanks
    Schubz reacted to SkullCollector in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    For those who care about this already, it will be no secret that I was one of the admins playing somewhere else and reported to be recruiting for that place.
     
    One point in @Gambit's first post illustrates quite well how the situation was blown out of proportions based on falsehoods. The supposed multiple credible sources as stated in his post have conjectured an outside impression as fact. Frankly I would suspect this is the theme for most of the situation up to the report. No, you don't get admin or Zeus for collecting medals.
     
    From there, I would like to start identifying the crux of it. Several people have already duly pointed it out: Communication.
    I have been playing with that unit since the end of January. In these five months, I had had no points of communication from any other member of staff as to the nature of my stay there nor that I was to stop. It was a known secret from the start, but I had no qualms about it. I joined it during a phase of AW gamenights that did not interest me, such as Star Wars, and I had been itching to play larger-scale missions. My intention from the start was to enjoy one or two of those a month, having laid out a schedule for myself to play D&D on Sundays, clashing with the big missions there, and split myself for one event in both, here on AW and there.
     
    Here I will point out that the Discord Rich Presence mod was active twice in my case, when I had forgotten to disable it.
     
    At one point, I made good on a promise I had given a good friend to teach them about team leadership and tactics. I figured it's easier with a team to demonstrate with, so I invited others who have expressed interest in learning about it on their own accord. We did this on my local machine while on the AW TS. There was no affiliation with the other unit. Neither was there any semblance of milsim advocating besides trying to teach something proper, to pass on as playing by example like the AWE Veteran Programme already attempts to foster.
     
    Afterwards, I was told that an outside party was not happy with this. I figured they just wanted to be kept in the loop, so I noted that for next time, created a staff post asking what we think about trainings moving forward and closed that book. Had it been a big deal, I thought, I would have been approached about it. I was not.
     
    During all of this I was actively aiding the development of Frontlines spearheaded only by Dom and myself. Outreach under my lead was set to begin a new initiative of social engagement and even art commissions.
    I can say without qualms once again that my interests lay squarely with AW.
     
    Still a month before the report, I pinged Core Staff in a staff Discord channel in a rather inconsiderate manner to point out a lack of communication regarding AWE matters. This was minutes before an Outreach meeting and I was in voice chat with staff who were not in the other unit. Due to my frustration, I mentioned how refreshing it was to have good communication at the other place, naming it clearly in the knowledge it was already an open secret. I outlined their procedures and philosophy and held them in high regard during this.
     
    I still hope and stand by my opinion that we can discuss the accomplishments and shortfalls of other communities by virtue of example, without taking it as advocating for or against migrating.
     
    For several days surrounding this, but particularly a few days later, I noticed that a member of Core Staff was shadowing us on TS. When I switched channels, so did they, but they never spoke up. I had my TS set up to connect me to the Admin Atoll, because it is a better look than sitting in AFK-ish since I looked able to respond to inquiries. As soon as somebody else was in there with me, so was the member of CS. At one point thereafter, they sprang on the exact moment I was alone and started to interrogate me about supposed slandering of CS or recruiting for the other unit. This is recorded.
     
    This was the first time I had ever heard this was a concern. It was a decidedly dysfunctional way to begin the conversation.
     
    It was also the last time there was any attempt at communication prior to the report. I offered. I got no response.
     
    The report itself has been discussed at length in the thread. I don't know its contents or what incident it refers to.
     
    For me, none of this was ever a personal matter. It still isn't. The report was made with the right intentions and I will support it, because I have all faith that it was made from genuine concern.
     
    The report simply enabled a pervasive grudge working its way through the backstage to be brought to the foreground.
     
    When I resigned, I left an open letter to staff and in it mentioned in what light I came to see AhoyWorld. It's a place of mates. It's a place to meet new people, hear new voices and the stories they tell when you otherwise wouldn't. Most gaming communities get their people through active recruiting. Very few places live off their innate draw, yet AW does. You want to stay for the people, because AW is not competing as the best. It doesn't pretend to be either.
     
    When I realised I am serving as a wedge to drive people apart, I chose to leave. If there's a regret I have about this, it's that my wedge-like state wasn't communicated to me earlier for me to leave earlier.
     
    In the end, I would like to echo a sentiment from my resignation and I wouldn't be surprised if it ends up verbatim.
     
    When I first came back last year, could you imagine my delight when everyone stayed for the gamenight debrief? There was feedback, criticism, praise. Every single game turned into an opportunity to be better than the one before.
    If nothing else, I would ask to carry that spirit forward into more of what you do. Talk. Find common ground and define boundaries. Lift each other up through adversity and confrontation by knowing you will get through it when you realise you're rigging the same ship.
     
    There's my naval pun in an otherwise far too dry post.
  16. Like
    Schubz reacted to Lindi in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    Players in question should have considered stepping down for the time playing on another community. 

    Core staff could have discussed the situation at the start, maybe offered a "leave of absence" or just about anything but what actually happened.

    Communication should have happened to all staff regarding the situation at the very start. Maybe a consensus could have been reached on how to proceed.

    I'm just saying just about anything could have been better than what happened.

    ...now I am off... I need to rest.
  17. Like
    Schubz reacted to possiblyEOD in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    I didn't really want to comment here, as I didn't, and still don't, know exactly what happened. In fact, today was the first time I'd heard at all about all this, and in truth this thread, whilst being a good thing, has made me a little sad. It is a good thing to air grievances, but unfortunately bickering from either side is never productive, and it's sad to see it from some well known and well respected members of this group.
    I may be an Ahoyworld newbie, I've barely been here more than 6 months, and some of you have been moderating forums etc for longer than I've been alive, but I feel I have got to know many of you quite well since I've been here, and I've made some good friends, unfortunately some of whom I will almost definitely see less now this has happened. 
     
    At it's base level, this is a community based on arma (and squad (-: ) primarily. None of us (at least I hope) are here for the politics, and if you are, you're in the wrong place in my eyes. We're here to play arma, with, in my (possibly a little biased) opinion some of the best public servers around, some fabulous scheduled ops, and the best and friendliest online community I've been a part of. I hope I still see many of you on EU1&2, or playing along with AWE and ops, even if you take a less involved role or stop interacting with the social side of the community altogether, but overall I hope no one truly falls out. There's a good number of friends here for a reason, but if you do leave, I hope you find another group that's as friendly and accommodating as all of you have been to me, and hopefully we'll bump into each other again in the future.
     
    As I said, I don't know enough about this to make a decision, so I'm keeping a neutral view. If anyone wants to rant, complain, or just chat about this or anything else, feel free to PM me.
  18. Like
    Schubz reacted to SiegeSix in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    While I want to remain neutral, this point is excellent. 
    We are lacking players and I've had to cancel two otherwise perfectly accomedative operations because of this. 
     
    Knowing what has happened on (almost) every side of this drama, I know that every decision made by individuals can be defended. When I found out about the whole charades, I didn't care initially until we started dropping in numbers, that's when I started having an unsatisfied attitude towards the ordeal. While I know some of the members of this other community is still playing from time to time, I still see a lack of attendence in general.
     
    As a mission maker, I want players to attend gamenights.
    As a veterinarian & critically acclaimed diplomat within AW, I find it sad to loose so many friends, regular players and staff members because of this.
  19. Like
    Schubz reacted to Mouldy in [AWE] Operation Teakettle 20/06/2021 @ 1800 UTC   
    Modset:
    Teakettle.html
     
    Briefing: Tanoan rebels are ready to make their first big move against the occupying CSAT forces in the region.  With CSAT recently deploying more modern assets to quell the uprising, the Americans have offered to covertly assist us in attacking a CSAT held airfield.  In exchange, the Americans would like us to steal the cutting edge aircraft stationed there, and deliver it to them.
     

     
    Mission: Disable a series of radar stations, timed perfectly with American fire support and our assault, in order to execute a surprise attack against the airfield. Steal the aircraft and escape before reinforcements arrive.
     
    Expected Mission Length: 60-90 minutes
     
    Player Slots: 30
    Command // 2-man element
    Alpha-Delta // 6-man infantry squads
    Mike 1&2 // 2-man vehicle crews
     
    Player Assets:
    x4 RHIB
    Variously lightly armed land vehicles
     
  20. Like
    Schubz reacted to MidnightRunner in Announcing CHADS Revenge starting 18th June   
    The next iteration of the CHADS will start this Friday 18th June.

    Setting:
    The CHADS fresh from leave after their stint in Africa have gotten an aid contract in Chernarus. The local governement forces, backed by Russia are fighting against an uprising of local forces. Civilians have been hit hard and the UN has sent aid workers to the area.

    The CHADS have been contracted to deliver this aid. However, since the events in Finland the CHADS have been looking for a way to get back against the Russians they have also taken secret contracts with the local rebel forces.
     
    The CHADS will have to maintain the guise of the provision of humanitarian aid, while working covertly to undermine government forces.
     
    Expect the brief for the first mission in the next day or so.
     
    Factions involved:
    Chernarus Local Government 
    Rebel Chernorussians
    Local smugglers
    Serbian UN detachment
     
     
    Modlist:
    Arma 3 Preset CHADS Revenge.html
     
     
     
     

  21. Like
    Schubz reacted to SiegeSix in [Guide] How to make a mission for AWE   
    Community mission making is for everyone.
    If you ever wanted to host your own mission or just into mission making yourself for Ahoyworld, then I've made a nice little guide on how to get started.
     
    CLICK ME
     
    If you still need any help with creating your mission, then don't hesitate to send a private message.
     
    - SiegeSix
  22. Like
    Schubz got a reaction from JJ Cakes in A frindly Hallo form a german player   
    Hey welcome to the Old Chaps of AW Club, Digger!
  23. Like
    Schubz got a reaction from Dressler in A frindly Hallo form a german player   
    Hey welcome to the Old Chaps of AW Club, Digger!
  24. Haha
    Schubz reacted to Lindi in A frindly Hallo form a german player   
    Aaah another member of the seniors club, welcome to AhoyWorld @Dressler.
  25. Like
    Schubz reacted to Dressler in A frindly Hallo form a german player   
    Hallo at all.
     
    My Name is "Dressler". I´m a player located in Germany, 43 years old.
     
    I´m playing the Arma Series since the original "OFP" and served in Arma 1,2 and 3. But my first "service" in a Clan was with Arma3.
    It was a MilSim Clan.
    My playstile is Cooperative and Team oriented. Mostly as a Medic (seved in the Combat medic in the Bundeswehr) i always have an Eye on my Teammates
    Never served as a "Team Leader" "Squad Lead" or so. But I´m interested in it.
     
    Because i have an active real live i have not the time for "hardcore Mil Sim" with 2 Training days and a 4h Operation on Saturday night.
    So i have played in the last weeks on the Ahoy server 1 and 2 (Mike Force brought me back on the track)
     
    I hope we will have a lot of fun! looking forward to it.
     
    In my Steam Bib you can find:
    - Squad
    - Hell let losse
    - Post Scriptum
    - the whole Arma Series 
     
    Best regards
    Dresler
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