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AhoyWorld Outreach

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  1. Thanks
    AhoyWorld Outreach got a reaction from NickNackPaddyWack in Server Maintenance & Downtime Notices   
    Hello AW,
     
    This topic will be the central hub for any and all server maintenance and downtime notices.
     
    Whenever there is a foreseeable requirement to take down one or all of our services, you can learn more about it in here. We’ll do our best to give an accurate time for a start and ETA until resolved.
     
    ---
     
    To start off, tomorrow, Friday, 4 August 2017 will see all servers down for maintenance at 0900 CEST.
    The downtime is expected to conclude after one hour.
     
    Thank you for your patience.
     
    Cheers
    AW Staff
  2. Like
    AhoyWorld Outreach got a reaction from Schubz in Invade & Annex 3 Version History And Feedback Thread   
    I&A 3.3.39 Is Now Live On Our Servers With The Following Changes:
     
    - [Fixed] Units From Sub Objectives Not Being Cleaned Up
    - [Fixed] Side Mission Rewards Sometimes Spawning Locked
    - [Fixed] Main AO Not Spawning On Server Start (Attempt 4)
     
    - [Tweaked] Reduced Amount Of Jets On AO Spawn Slightly 
    - [Tweaked] Side Mission Rewards Spawning Further Away To Prevent Exploding On Spawn
    - [Tweaked] Partially Reverted Changes To Secure Intel (Officer) Side Mission From 3.3.38
     
    If You Have Any Feedback/Questions/Bug Reports/Inquiries, Please Leave Them In The Thread Below
  3. Thanks
    AhoyWorld Outreach got a reaction from Geb in Invade & Annex 3 Version History And Feedback Thread   
    Version 3.3.31 Is Live On Our Servers With The Following Changes:
     
    3.3.30
    - [Fixed] Bug in Admin Tools
    - [Tweaked] Headless Client Code
     
    3.3.31
    - [Tweaked] General Code Cleanup
    - [Fixed] Units Not Spawning in AO
    - [Fixed] Units in AO Not Despawning On AO Completion
     
    These Two Updates Are Hotfixes To Resolve Issues The Headless Client Caused.
     
    If you have any feedback/questions/bug reports/inquiries, please leave them in the thread below
  4. Like
    AhoyWorld Outreach got a reaction from itsmemario in Invade & Annex 3 Version History And Feedback Thread   
    Version 3.3.27 Is Live On Our Servers With The Following Changes:
     
    - [Added] Admin Tool Functionality
    - [Added] GhostHawk Guns Locked By Default
     
    - [Fixed] Bug In TK Script
    - [Fixed] GhostHawk Guns Not Locking
    - [Fixed] Militia Camp Mission Action Not Working Properly
    - [Fixed] Spotters Now Have Ghille Suits
    - [Fixed] Vehicles Having More Countermeasures Then Intended
    - [Fixed] TK Script Not Detecting People Killing Themselves Correctly
    - [Fixed] Bug in Admin/Zeus Tools Caused By Previous Security Patch
    - [Fixed] Several Things That Were Broken Due To A Change In The Latest Update
     
    - [Tweaked] Security Patch
    - [Tweaked] Zeus Ping Limit Code (10 Pings Will Now Make You Force Respawn)
    - [Tweaked] Arsenal Restriction Code
    - [Tweaked] Code Cleanup And Optimisation
    - [Tweaked] Floating H - Barriers In Base
    - [Tweaked] Paradrop Crate Action (Time Reduced)
    - [Tweaked] Vehicile Respawn Should No Longer Bug Out
    - [Tweaked] Statics On Reward Vehicles Can No Longer Be Disassembled
    - [Tweaked] Replaced Pilot Billboard Picture To An Arma Screenshot Instead of GTA
    - [Tweaked] Cache Subobjective Displays The Name Of The Person Who Planted The Charges
    - [Tweaked] Enemy Jets and Helicopters Now Fire Back At Players
    - [Tweaked] Deleted Obsolete Code
     
    - [Removed] Aper Mine Dispensers For Security Reasons
     
    If you have any feedback/questions/bug reports/enquiries, please leave them in the thread below
     
     
     
     
     
  5. Like
    AhoyWorld Outreach got a reaction from Stanhope in Invade & Annex 3 Version History And Feedback Thread   
    3.3.25 Changelog:
     
    - [Tweaked] Security Update
    - [Tweaked] Main AO Spawn Function To Aid Performance
    - [Tweaked] Arsenal Restriction Code To Prevent Abuse (Credits To @LH5)
    - [Tweaked] Air Service Script - VTOL No Longer Has A 10 Minute Service And Checks Have Been Added To See If Vehicles Are Already Serviced.
     
    - [Fixed] Artillery Not Firing
    - [Fixed] White-list For Squad XML
    - [Fixed] Bug With Secure Radar Side Mission
    - [Fixed] Arsenal Bug
    - [Fixed] Last Stand Spawning Apex Slammer Instead of Vanilla
     
    - [Removed] Obsolete Code
     
    If you have any feedback/questions/bug reports/enquiries, please leave them in the thread below
     
  6. Like
    AhoyWorld Outreach got a reaction from Stanhope in Invade & Annex 3 Version History And Feedback Thread   
    Version 3.3.26 Is Live On Our Servers With The Following Changes:
     
    - [Added] - Zeus Ping Limit
    - [Added] Functionalities To The Admin Tools
     
    - [Updated] - Further Security Updates
     
    - [Fixed] - Refuel Function
     
    - [Tweaked] - Base Layout Slightly
    - [Tweaked] - Helicopter Supply Crate Can Now Also Be Deployed On The Ground
     
    If you have any feedback/questions/bug reports/enquiries, please leave them in the thread below 
     
     
  7. Thanks
    AhoyWorld Outreach got a reaction from Kacper in Invade & Annex 3 Version History And Feedback Thread   
    I&A 3.3.8.1 (Hotfix) is now live on our Public Servers. Please report any feedback/bugs in this thread. The changelog is as follows;
     
    - [Tweaked] Gear is now automatically saved upon closing the Arsenal and reloaded upon respawn.
    - [Tweaked] Admins no longer get kicked for being in a pilot seat without being pilot.
    - [Tweaked] Under the hood changes to the XML coding.
    - [Added] Toggling Sling Weapon action and Ghost Hawk doors action can now be done from the map/diary settings entry.
    - [Added] The old vehicle passengers information HUD has been added to the map/diary settings entry. It is off by default, but can be toggled from there.
     
     
  8. Thanks
    AhoyWorld Outreach got a reaction from Mark T in Invade & Annex 3 Version History And Feedback Thread   
    I&A 3.3.8.1 (Hotfix) is now live on our Public Servers. Please report any feedback/bugs in this thread. The changelog is as follows;
     
    - [Tweaked] Gear is now automatically saved upon closing the Arsenal and reloaded upon respawn.
    - [Tweaked] Admins no longer get kicked for being in a pilot seat without being pilot.
    - [Tweaked] Under the hood changes to the XML coding.
    - [Added] Toggling Sling Weapon action and Ghost Hawk doors action can now be done from the map/diary settings entry.
    - [Added] The old vehicle passengers information HUD has been added to the map/diary settings entry. It is off by default, but can be toggled from there.
     
     
  9. Haha
    AhoyWorld Outreach got a reaction from Stanhope in Invade & Annex 3 Version History And Feedback Thread   
    I&A 3.3.8.1 (Hotfix) is now live on our Public Servers. Please report any feedback/bugs in this thread. The changelog is as follows;
     
    - [Tweaked] Gear is now automatically saved upon closing the Arsenal and reloaded upon respawn.
    - [Tweaked] Admins no longer get kicked for being in a pilot seat without being pilot.
    - [Tweaked] Under the hood changes to the XML coding.
    - [Added] Toggling Sling Weapon action and Ghost Hawk doors action can now be done from the map/diary settings entry.
    - [Added] The old vehicle passengers information HUD has been added to the map/diary settings entry. It is off by default, but can be toggled from there.
     
     
  10. Like
    AhoyWorld Outreach got a reaction from Noah_Hero in Invade & Annex 3 Version History And Feedback Thread   
    I&A 3.3.8 is now live on our public servers. Please report any bugs/feedback in this thread. The changelog is as follows;
     
    - Streamlined the Arsenal and gear restriction system. [Tweaked]
    All launchers are AT only. The only exception are heavy launchers (Titan AA / AT and Vorona) which are also available to the FSG Team Leader and Gunner. Medkit and Toolkit as well as UAV and Static Weapon / Mortar Backpacks are available for everybody.  The Type 115, the ASP-1 Kir and the Nightstalker optic are now available to the Recon team. The Nightstalker, TWS and TWS MG are now available to Snipers.  The Ghillie suit is now available to Marksmen.  The satchel charge has been removed from the general population and is now restricted to EOD Engineer and Explosive Specialists.  
    - Changes to the naming of two slots [Tweaked]
    Recon Paramedic is now known as Recon Medic Recon Demolition is now known as Recon Explosive Specialist  
    - Changes to the FSG Squad and AT  [Tweaked]
    Only FSG Team members can enter the Mk6 Mortar (the Artillery Computer is still limited to the FSG Gunner). Others get kicked out with a message. Only AT and FSG Team Leader / FSG Gunner can enter Static Titan Launchers (AA / AT). Others get kicked out with a message. Only AT and FSG Team Leader / FSG Gunner can use vehicle mounted Titans / Voronas (Prowler AT / Qilin AT). Others can get into the gunner seat without being able to fire, similar to locked doorguns on the Ghost Hawk. Only AT can use vehicle mounted SPG9s (Offroad AT for example). Others can get into the gunner seat without being able to fire, similar to locked doorguns on the Ghost Hawk.  
    - Added two notifications to aid new players [Added]
    If you have equipment in your inventory that you cannot use, you get a message telling you that. If you are carrying too much you get a message telling you about that. Should help the new players making their first loadout.  
    - Changes to the Co-Pilot seat in helicopters [Tweaked]
    All players can now enter the copilot seat of any aircraft. If the player is a pilot he can take control. If the player is not a pilot he cannot take control and recieves a message informing him about that.  
     
  11. Like
    AhoyWorld Outreach got a reaction from Stanhope in Invade & Annex 3 Version History And Feedback Thread   
    I&A 3.3.8 is now live on our public servers. Please report any bugs/feedback in this thread. The changelog is as follows;
     
    - Streamlined the Arsenal and gear restriction system. [Tweaked]
    All launchers are AT only. The only exception are heavy launchers (Titan AA / AT and Vorona) which are also available to the FSG Team Leader and Gunner. Medkit and Toolkit as well as UAV and Static Weapon / Mortar Backpacks are available for everybody.  The Type 115, the ASP-1 Kir and the Nightstalker optic are now available to the Recon team. The Nightstalker, TWS and TWS MG are now available to Snipers.  The Ghillie suit is now available to Marksmen.  The satchel charge has been removed from the general population and is now restricted to EOD Engineer and Explosive Specialists.  
    - Changes to the naming of two slots [Tweaked]
    Recon Paramedic is now known as Recon Medic Recon Demolition is now known as Recon Explosive Specialist  
    - Changes to the FSG Squad and AT  [Tweaked]
    Only FSG Team members can enter the Mk6 Mortar (the Artillery Computer is still limited to the FSG Gunner). Others get kicked out with a message. Only AT and FSG Team Leader / FSG Gunner can enter Static Titan Launchers (AA / AT). Others get kicked out with a message. Only AT and FSG Team Leader / FSG Gunner can use vehicle mounted Titans / Voronas (Prowler AT / Qilin AT). Others can get into the gunner seat without being able to fire, similar to locked doorguns on the Ghost Hawk. Only AT can use vehicle mounted SPG9s (Offroad AT for example). Others can get into the gunner seat without being able to fire, similar to locked doorguns on the Ghost Hawk.  
    - Added two notifications to aid new players [Added]
    If you have equipment in your inventory that you cannot use, you get a message telling you that. If you are carrying too much you get a message telling you about that. Should help the new players making their first loadout.  
    - Changes to the Co-Pilot seat in helicopters [Tweaked]
    All players can now enter the copilot seat of any aircraft. If the player is a pilot he can take control. If the player is not a pilot he cannot take control and recieves a message informing him about that.  
     
  12. Like
    AhoyWorld Outreach got a reaction from Zeexe in Invade & Annex 3 Version History And Feedback Thread   
    I&A 3.3.8 is now live on our public servers. Please report any bugs/feedback in this thread. The changelog is as follows;
     
    - Streamlined the Arsenal and gear restriction system. [Tweaked]
    All launchers are AT only. The only exception are heavy launchers (Titan AA / AT and Vorona) which are also available to the FSG Team Leader and Gunner. Medkit and Toolkit as well as UAV and Static Weapon / Mortar Backpacks are available for everybody.  The Type 115, the ASP-1 Kir and the Nightstalker optic are now available to the Recon team. The Nightstalker, TWS and TWS MG are now available to Snipers.  The Ghillie suit is now available to Marksmen.  The satchel charge has been removed from the general population and is now restricted to EOD Engineer and Explosive Specialists.  
    - Changes to the naming of two slots [Tweaked]
    Recon Paramedic is now known as Recon Medic Recon Demolition is now known as Recon Explosive Specialist  
    - Changes to the FSG Squad and AT  [Tweaked]
    Only FSG Team members can enter the Mk6 Mortar (the Artillery Computer is still limited to the FSG Gunner). Others get kicked out with a message. Only AT and FSG Team Leader / FSG Gunner can enter Static Titan Launchers (AA / AT). Others get kicked out with a message. Only AT and FSG Team Leader / FSG Gunner can use vehicle mounted Titans / Voronas (Prowler AT / Qilin AT). Others can get into the gunner seat without being able to fire, similar to locked doorguns on the Ghost Hawk. Only AT can use vehicle mounted SPG9s (Offroad AT for example). Others can get into the gunner seat without being able to fire, similar to locked doorguns on the Ghost Hawk.  
    - Added two notifications to aid new players [Added]
    If you have equipment in your inventory that you cannot use, you get a message telling you that. If you are carrying too much you get a message telling you about that. Should help the new players making their first loadout.  
    - Changes to the Co-Pilot seat in helicopters [Tweaked]
    All players can now enter the copilot seat of any aircraft. If the player is a pilot he can take control. If the player is not a pilot he cannot take control and recieves a message informing him about that.  
     
  13. Like
    AhoyWorld Outreach got a reaction from GrandBravo in Squad Server - now available at an AhoyWorld near you!   
    Squad Server - now available at an AhoyWorld near you!
     
    Hello everyone!
     
    As of today, 16 February 2018, we have opened up a public Squad server.
     
    For those who don’t know the game, Squad is a teamwork-focused tactical shooter in the same vein as Insurgency and Arma. Logistics, manoeuvre warfare and combined arms all play a part here.
     
    In accordance with this, we want to foster a similar environment to our very own AW Enhanced: serious, fun gameplay encouraging camaraderie above all.
     
    The server is available 24/7 and those that are interested are able to apply to become a moderator here.
     
    We will look into which game modes we want to establish, but rest assured that community events are without a doubt going to be a thing to mix it up and keep it interesting.
     
    Brilliantly, thanks to the Steam sale, Squad is currently available for 25% off! So if this tickles your fancy and you haven’t got your copy yet, now’s a better time than ever to pick it up.
     
    Hope to see you on the battlefield!
     
    Cheers,
    The AW Team

  14. Like
    AhoyWorld Outreach got a reaction from JANXOL in [SQUAD] AhoyWorld's first Squad Night test this weekend! (24/02/18)   
    AhoyWorld's first Squad Night test this weekend! (24/02/18)
     
    Game: Squad
    Server Name: [ENG] EU1 AhoyWorld.net
    Map: Chora
    Gamemode: Insurgency
     
    Johnson and Mini will be hosting a Squad Night this weekend on Saturday, 24 February, at 16:00 UTC to test how well certain gamemodes and play-styles work out.
     
    The event will take place on the map of Chora; a small, Middle-Eastern basin located in the bottleneck of an Afghan mountain range.
     
    The gamemode will be Insurgency: The Insurgent team will be tasked with protecting five ammo caches that are randomly spawned around the map, while the US Army team must find and destroy these objectives using the Squad Leader's incendiary grenade!
     
    However, there will be some custom limitations to this gamemode during this event. This is to ensure that the core gameplay mechanics of the mode are tested:
     
    The Insurgent team must super-FOB around a singular, self-selected cache.
    The Insurgent Squad Leader then must tell the US Army team where their cache is once they are ready to defend it (the US Army team must not leave base until they receive this information).
    The US Army team can only attack this single cache once told where it is and cannot hunt for more.
    Should we have enough time and if the US Army manages to destroy this cache, the US Army must return to base and the process will repeat.
    Should the US Army run out of tickets before a singular cache is destroyed, the Insurgents win.
     
    Your hosts are hoping for about eighteen players in order to fill two squads, one for each team, so join in and help them out!
     
    Hope to see you there!
     
  15. Like
    AhoyWorld Outreach got a reaction from D.Devil in [SQUAD] AhoyWorld's first Squad Night test this weekend! (24/02/18)   
    AhoyWorld's first Squad Night test this weekend! (24/02/18)
     
    Game: Squad
    Server Name: [ENG] EU1 AhoyWorld.net
    Map: Chora
    Gamemode: Insurgency
     
    Johnson and Mini will be hosting a Squad Night this weekend on Saturday, 24 February, at 16:00 UTC to test how well certain gamemodes and play-styles work out.
     
    The event will take place on the map of Chora; a small, Middle-Eastern basin located in the bottleneck of an Afghan mountain range.
     
    The gamemode will be Insurgency: The Insurgent team will be tasked with protecting five ammo caches that are randomly spawned around the map, while the US Army team must find and destroy these objectives using the Squad Leader's incendiary grenade!
     
    However, there will be some custom limitations to this gamemode during this event. This is to ensure that the core gameplay mechanics of the mode are tested:
     
    The Insurgent team must super-FOB around a singular, self-selected cache.
    The Insurgent Squad Leader then must tell the US Army team where their cache is once they are ready to defend it (the US Army team must not leave base until they receive this information).
    The US Army team can only attack this single cache once told where it is and cannot hunt for more.
    Should we have enough time and if the US Army manages to destroy this cache, the US Army must return to base and the process will repeat.
    Should the US Army run out of tickets before a singular cache is destroyed, the Insurgents win.
     
    Your hosts are hoping for about eighteen players in order to fill two squads, one for each team, so join in and help them out!
     
    Hope to see you there!
     
  16. Like
    AhoyWorld Outreach got a reaction from Solex in Squad Server - now available at an AhoyWorld near you!   
    Squad Server - now available at an AhoyWorld near you!
     
    Hello everyone!
     
    As of today, 16 February 2018, we have opened up a public Squad server.
     
    For those who don’t know the game, Squad is a teamwork-focused tactical shooter in the same vein as Insurgency and Arma. Logistics, manoeuvre warfare and combined arms all play a part here.
     
    In accordance with this, we want to foster a similar environment to our very own AW Enhanced: serious, fun gameplay encouraging camaraderie above all.
     
    The server is available 24/7 and those that are interested are able to apply to become a moderator here.
     
    We will look into which game modes we want to establish, but rest assured that community events are without a doubt going to be a thing to mix it up and keep it interesting.
     
    Brilliantly, thanks to the Steam sale, Squad is currently available for 25% off! So if this tickles your fancy and you haven’t got your copy yet, now’s a better time than ever to pick it up.
     
    Hope to see you on the battlefield!
     
    Cheers,
    The AW Team

  17. Thanks
    AhoyWorld Outreach got a reaction from Solex in [SQUAD] AhoyWorld's first Squad Night test this weekend! (24/02/18)   
    AhoyWorld's first Squad Night test this weekend! (24/02/18)
     
    Game: Squad
    Server Name: [ENG] EU1 AhoyWorld.net
    Map: Chora
    Gamemode: Insurgency
     
    Johnson and Mini will be hosting a Squad Night this weekend on Saturday, 24 February, at 16:00 UTC to test how well certain gamemodes and play-styles work out.
     
    The event will take place on the map of Chora; a small, Middle-Eastern basin located in the bottleneck of an Afghan mountain range.
     
    The gamemode will be Insurgency: The Insurgent team will be tasked with protecting five ammo caches that are randomly spawned around the map, while the US Army team must find and destroy these objectives using the Squad Leader's incendiary grenade!
     
    However, there will be some custom limitations to this gamemode during this event. This is to ensure that the core gameplay mechanics of the mode are tested:
     
    The Insurgent team must super-FOB around a singular, self-selected cache.
    The Insurgent Squad Leader then must tell the US Army team where their cache is once they are ready to defend it (the US Army team must not leave base until they receive this information).
    The US Army team can only attack this single cache once told where it is and cannot hunt for more.
    Should we have enough time and if the US Army manages to destroy this cache, the US Army must return to base and the process will repeat.
    Should the US Army run out of tickets before a singular cache is destroyed, the Insurgents win.
     
    Your hosts are hoping for about eighteen players in order to fill two squads, one for each team, so join in and help them out!
     
    Hope to see you there!
     
  18. Like
    AhoyWorld Outreach got a reaction from Johnson in [SQUAD] AhoyWorld's first Squad Night test this weekend! (24/02/18)   
    AhoyWorld's first Squad Night test this weekend! (24/02/18)
     
    Game: Squad
    Server Name: [ENG] EU1 AhoyWorld.net
    Map: Chora
    Gamemode: Insurgency
     
    Johnson and Mini will be hosting a Squad Night this weekend on Saturday, 24 February, at 16:00 UTC to test how well certain gamemodes and play-styles work out.
     
    The event will take place on the map of Chora; a small, Middle-Eastern basin located in the bottleneck of an Afghan mountain range.
     
    The gamemode will be Insurgency: The Insurgent team will be tasked with protecting five ammo caches that are randomly spawned around the map, while the US Army team must find and destroy these objectives using the Squad Leader's incendiary grenade!
     
    However, there will be some custom limitations to this gamemode during this event. This is to ensure that the core gameplay mechanics of the mode are tested:
     
    The Insurgent team must super-FOB around a singular, self-selected cache.
    The Insurgent Squad Leader then must tell the US Army team where their cache is once they are ready to defend it (the US Army team must not leave base until they receive this information).
    The US Army team can only attack this single cache once told where it is and cannot hunt for more.
    Should we have enough time and if the US Army manages to destroy this cache, the US Army must return to base and the process will repeat.
    Should the US Army run out of tickets before a singular cache is destroyed, the Insurgents win.
     
    Your hosts are hoping for about eighteen players in order to fill two squads, one for each team, so join in and help them out!
     
    Hope to see you there!
     
  19. Like
    AhoyWorld Outreach got a reaction from HybridRage in [SQUAD] AhoyWorld's first Squad Night test this weekend! (24/02/18)   
    AhoyWorld's first Squad Night test this weekend! (24/02/18)
     
    Game: Squad
    Server Name: [ENG] EU1 AhoyWorld.net
    Map: Chora
    Gamemode: Insurgency
     
    Johnson and Mini will be hosting a Squad Night this weekend on Saturday, 24 February, at 16:00 UTC to test how well certain gamemodes and play-styles work out.
     
    The event will take place on the map of Chora; a small, Middle-Eastern basin located in the bottleneck of an Afghan mountain range.
     
    The gamemode will be Insurgency: The Insurgent team will be tasked with protecting five ammo caches that are randomly spawned around the map, while the US Army team must find and destroy these objectives using the Squad Leader's incendiary grenade!
     
    However, there will be some custom limitations to this gamemode during this event. This is to ensure that the core gameplay mechanics of the mode are tested:
     
    The Insurgent team must super-FOB around a singular, self-selected cache.
    The Insurgent Squad Leader then must tell the US Army team where their cache is once they are ready to defend it (the US Army team must not leave base until they receive this information).
    The US Army team can only attack this single cache once told where it is and cannot hunt for more.
    Should we have enough time and if the US Army manages to destroy this cache, the US Army must return to base and the process will repeat.
    Should the US Army run out of tickets before a singular cache is destroyed, the Insurgents win.
     
    Your hosts are hoping for about eighteen players in order to fill two squads, one for each team, so join in and help them out!
     
    Hope to see you there!
     
  20. Like
    AhoyWorld Outreach got a reaction from SkullCollector in [SQUAD] AhoyWorld's first Squad Night test this weekend! (24/02/18)   
    AhoyWorld's first Squad Night test this weekend! (24/02/18)
     
    Game: Squad
    Server Name: [ENG] EU1 AhoyWorld.net
    Map: Chora
    Gamemode: Insurgency
     
    Johnson and Mini will be hosting a Squad Night this weekend on Saturday, 24 February, at 16:00 UTC to test how well certain gamemodes and play-styles work out.
     
    The event will take place on the map of Chora; a small, Middle-Eastern basin located in the bottleneck of an Afghan mountain range.
     
    The gamemode will be Insurgency: The Insurgent team will be tasked with protecting five ammo caches that are randomly spawned around the map, while the US Army team must find and destroy these objectives using the Squad Leader's incendiary grenade!
     
    However, there will be some custom limitations to this gamemode during this event. This is to ensure that the core gameplay mechanics of the mode are tested:
     
    The Insurgent team must super-FOB around a singular, self-selected cache.
    The Insurgent Squad Leader then must tell the US Army team where their cache is once they are ready to defend it (the US Army team must not leave base until they receive this information).
    The US Army team can only attack this single cache once told where it is and cannot hunt for more.
    Should we have enough time and if the US Army manages to destroy this cache, the US Army must return to base and the process will repeat.
    Should the US Army run out of tickets before a singular cache is destroyed, the Insurgents win.
     
    Your hosts are hoping for about eighteen players in order to fill two squads, one for each team, so join in and help them out!
     
    Hope to see you there!
     
  21. Like
    AhoyWorld Outreach got a reaction from PiranhA in Squad Server - now available at an AhoyWorld near you!   
    Squad Server - now available at an AhoyWorld near you!
     
    Hello everyone!
     
    As of today, 16 February 2018, we have opened up a public Squad server.
     
    For those who don’t know the game, Squad is a teamwork-focused tactical shooter in the same vein as Insurgency and Arma. Logistics, manoeuvre warfare and combined arms all play a part here.
     
    In accordance with this, we want to foster a similar environment to our very own AW Enhanced: serious, fun gameplay encouraging camaraderie above all.
     
    The server is available 24/7 and those that are interested are able to apply to become a moderator here.
     
    We will look into which game modes we want to establish, but rest assured that community events are without a doubt going to be a thing to mix it up and keep it interesting.
     
    Brilliantly, thanks to the Steam sale, Squad is currently available for 25% off! So if this tickles your fancy and you haven’t got your copy yet, now’s a better time than ever to pick it up.
     
    Hope to see you on the battlefield!
     
    Cheers,
    The AW Team

  22. Like
    AhoyWorld Outreach got a reaction from SkullCollector in Squad Server - now available at an AhoyWorld near you!   
    Squad Server - now available at an AhoyWorld near you!
     
    Hello everyone!
     
    As of today, 16 February 2018, we have opened up a public Squad server.
     
    For those who don’t know the game, Squad is a teamwork-focused tactical shooter in the same vein as Insurgency and Arma. Logistics, manoeuvre warfare and combined arms all play a part here.
     
    In accordance with this, we want to foster a similar environment to our very own AW Enhanced: serious, fun gameplay encouraging camaraderie above all.
     
    The server is available 24/7 and those that are interested are able to apply to become a moderator here.
     
    We will look into which game modes we want to establish, but rest assured that community events are without a doubt going to be a thing to mix it up and keep it interesting.
     
    Brilliantly, thanks to the Steam sale, Squad is currently available for 25% off! So if this tickles your fancy and you haven’t got your copy yet, now’s a better time than ever to pick it up.
     
    Hope to see you on the battlefield!
     
    Cheers,
    The AW Team

  23. Like
    AhoyWorld Outreach got a reaction from BloodInTheSand in Squad Server - now available at an AhoyWorld near you!   
    Squad Server - now available at an AhoyWorld near you!
     
    Hello everyone!
     
    As of today, 16 February 2018, we have opened up a public Squad server.
     
    For those who don’t know the game, Squad is a teamwork-focused tactical shooter in the same vein as Insurgency and Arma. Logistics, manoeuvre warfare and combined arms all play a part here.
     
    In accordance with this, we want to foster a similar environment to our very own AW Enhanced: serious, fun gameplay encouraging camaraderie above all.
     
    The server is available 24/7 and those that are interested are able to apply to become a moderator here.
     
    We will look into which game modes we want to establish, but rest assured that community events are without a doubt going to be a thing to mix it up and keep it interesting.
     
    Brilliantly, thanks to the Steam sale, Squad is currently available for 25% off! So if this tickles your fancy and you haven’t got your copy yet, now’s a better time than ever to pick it up.
     
    Hope to see you on the battlefield!
     
    Cheers,
    The AW Team

  24. Thanks
    AhoyWorld Outreach got a reaction from Johnson in Squad Server - now available at an AhoyWorld near you!   
    Squad Server - now available at an AhoyWorld near you!
     
    Hello everyone!
     
    As of today, 16 February 2018, we have opened up a public Squad server.
     
    For those who don’t know the game, Squad is a teamwork-focused tactical shooter in the same vein as Insurgency and Arma. Logistics, manoeuvre warfare and combined arms all play a part here.
     
    In accordance with this, we want to foster a similar environment to our very own AW Enhanced: serious, fun gameplay encouraging camaraderie above all.
     
    The server is available 24/7 and those that are interested are able to apply to become a moderator here.
     
    We will look into which game modes we want to establish, but rest assured that community events are without a doubt going to be a thing to mix it up and keep it interesting.
     
    Brilliantly, thanks to the Steam sale, Squad is currently available for 25% off! So if this tickles your fancy and you haven’t got your copy yet, now’s a better time than ever to pick it up.
     
    Hope to see you on the battlefield!
     
    Cheers,
    The AW Team

  25. Like
    AhoyWorld Outreach got a reaction from Minipily in Squad Server - now available at an AhoyWorld near you!   
    Squad Server - now available at an AhoyWorld near you!
     
    Hello everyone!
     
    As of today, 16 February 2018, we have opened up a public Squad server.
     
    For those who don’t know the game, Squad is a teamwork-focused tactical shooter in the same vein as Insurgency and Arma. Logistics, manoeuvre warfare and combined arms all play a part here.
     
    In accordance with this, we want to foster a similar environment to our very own AW Enhanced: serious, fun gameplay encouraging camaraderie above all.
     
    The server is available 24/7 and those that are interested are able to apply to become a moderator here.
     
    We will look into which game modes we want to establish, but rest assured that community events are without a doubt going to be a thing to mix it up and keep it interesting.
     
    Brilliantly, thanks to the Steam sale, Squad is currently available for 25% off! So if this tickles your fancy and you haven’t got your copy yet, now’s a better time than ever to pick it up.
     
    Hope to see you on the battlefield!
     
    Cheers,
    The AW Team

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