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SiegeSix

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  1. Like
    SiegeSix got a reaction from LH5 in [AWE] Operation Second Sun SATURDAY 05/06/2021 @ 18:00 UTC   
    Operation Second Sun
    Mission Length
    ~2 hours
     
    Modset
     
    ChernarusReduxOPs (1).html
     
    Situation
    Chernarus Loyalists are losing terrority faster than they anticipated themselves. They know they are losing the war and is anticipating all out ballastic missile warfare. In anticipation Russian special forces has gotten in contact with their fellow Ultranationalist milita to gain some intelligence on the whereabouts of the missile site.
     
    Friendly Forces
    Russian Special Forces, Motorized Special Forces
    - 6x6 Special OP teams (mixed structure)
     
    Enemy Forces
    Chernarus Loyalists, Combined Forces
    - Motorized/Mechanized
    - Possible Armor
    - Rotary & Possibly Fixed Wing CAS Aircraft
    - Rotary Transport Aircraft
     
    Independent Forces
    Chernarus Ultranationalists, Militia
     
    Mission
    Our fellow Ultranationalists have gone radio silent in anticipation of radio interception. We are to link up and discuss mission whereabouts with them.
     
    Execution
    At CMD's discretion.
     
    Command / Logistics
    Overall command falls on company commander "Overlord". Operational command falls on CMD.
  2. Like
    SiegeSix got a reaction from Dressler in A frindly Hallo form a german player   
    Heyoo
     
    Glad you're enjoying our public servers! I do believe I've seen you around already.
     
    I think this community has an offer you can't refuse then. Feel free to join us on AWE for some modded gamenights anytime!
  3. Thanks
    SiegeSix reacted to MidnightRunner in Framework For Mission Creators   
    Update to the Mission makers Framework. should be a bit more efficient than previous versions.
     
    VR_Template_May_21.vr.zip
     

    (Requires CBA and Ace)
    Contains updated zeus code TFAR specific code (which can be commented out) Radio channel chart support Improved event handling Updated diary Removed CHVD in favour of AW Mod Cleaned up mission
  4. Like
    SiegeSix reacted to JJ Cakes in I&A3 Event Idea: End Game - aka - All Your Base Belong to Us   
    I've never seen a situation where we have all the FOBs and from what I understand there is an actual end-game if we complete all the missions.  I don't know what happens, probably we all get nuked.
     
    So here is my dumb/brilliant idea:  We have an event that runs on a weekend day, we hype it and try and get the server full right from server restart and maybe try and coordinate so the really early/late slots are full, but the idea is we want all slots full for the event.  We could try and see if the Arma3 Twitter account would boost the event and isn't there some popular Arma podcast we could pitch this to?  It seems like a fun way to try and get the community together for a common cause and see if we can actually beat I&A3, and since Invade & Annex is at least semi well known, get some free advertisement that Ahoy is where I&A was born and maybe get some new players.
     
    What inspired this idea is the motorsports endurance race where drivers/crew/etc... take stints to try and get their car over the finish line first.  It would be an endurance race... of murder!
     
    There's probably all sorts of other fun ideas that could be incorporated into this, but I'll leave that to the AW community if anyone thinks this idea has merit.  But really, I think it would be fun to try and band together to beat I&A3.  Nothing would make me happier than being unable to find a open slot for this event as long as someone streamed it.
  5. Like
    SiegeSix got a reaction from kman in [AWE] Operation Genome SATURDAY 29/05/2021 @ 18:00 UTC   
    Operation Genome
    Mission Length
    ~2 hours
     
    Modset
    ChernarusReduxOPs (1).html
     
    Situation
    Russia is a big player in world politics purely because of their threats and military standing. Although while Russia is a big opponent in the bigger picture, it's also it's own enemy. Since the dissolution of the Soviet Union several states owned by the former Union has been in disagreement with Russia regarding their independence. One such state is Chernarus. Since the state cries out for independence it has gained a massive following military wise and public support from UN. Although Russia does not see this as an inherit thread, they are still in a self proclaimed civil war, which they are determined to win.
     
    Friendly Forces
    Russian Army, Ground Forces, Mechanized Infantry
    x1 3-man Field Command (CMD, Medic, Engineer)
    x4 8-man Squads
    x1 2-man Mechanized Team
    x1 2-man Transport/CAS Air Crew
     
    Enemy Forces
    Chernarus Loyalists, Combined Forces
    - Motorized/Mechanized
    - Possible Armor
    - Rotary & Possibly Fixed Wing CAS Aircraft
    - Rotary Transport Aircraft
     
    Independent Forces
    Chernarus Ultranationalists, Militia
     
    Mission
    We've pushed the loyalits back far enough to finally attack their primary staging point. We are to find and capture/destroy any equipment they are using. Any POW are to be brought back for interrogation.
     
    Execution
    At CMD's discretion.
    According to our insider information their command structure is fully enforcing a defensive position anticipating our attack from the north.
     
    Command / Logistics
    Overall command falls on company commander "Overlord". Operational command falls on CMD.
  6. Like
    SiegeSix got a reaction from RiverWolf in [AWE] Operation Genome SATURDAY 29/05/2021 @ 18:00 UTC   
    Operation Genome
    Mission Length
    ~2 hours
     
    Modset
    ChernarusReduxOPs (1).html
     
    Situation
    Russia is a big player in world politics purely because of their threats and military standing. Although while Russia is a big opponent in the bigger picture, it's also it's own enemy. Since the dissolution of the Soviet Union several states owned by the former Union has been in disagreement with Russia regarding their independence. One such state is Chernarus. Since the state cries out for independence it has gained a massive following military wise and public support from UN. Although Russia does not see this as an inherit thread, they are still in a self proclaimed civil war, which they are determined to win.
     
    Friendly Forces
    Russian Army, Ground Forces, Mechanized Infantry
    x1 3-man Field Command (CMD, Medic, Engineer)
    x4 8-man Squads
    x1 2-man Mechanized Team
    x1 2-man Transport/CAS Air Crew
     
    Enemy Forces
    Chernarus Loyalists, Combined Forces
    - Motorized/Mechanized
    - Possible Armor
    - Rotary & Possibly Fixed Wing CAS Aircraft
    - Rotary Transport Aircraft
     
    Independent Forces
    Chernarus Ultranationalists, Militia
     
    Mission
    We've pushed the loyalits back far enough to finally attack their primary staging point. We are to find and capture/destroy any equipment they are using. Any POW are to be brought back for interrogation.
     
    Execution
    At CMD's discretion.
    According to our insider information their command structure is fully enforcing a defensive position anticipating our attack from the north.
     
    Command / Logistics
    Overall command falls on company commander "Overlord". Operational command falls on CMD.
  7. Like
    SiegeSix got a reaction from FrOzT in [AWE] Operation Genome SATURDAY 29/05/2021 @ 18:00 UTC   
    Operation Genome
    Mission Length
    ~2 hours
     
    Modset
    ChernarusReduxOPs (1).html
     
    Situation
    Russia is a big player in world politics purely because of their threats and military standing. Although while Russia is a big opponent in the bigger picture, it's also it's own enemy. Since the dissolution of the Soviet Union several states owned by the former Union has been in disagreement with Russia regarding their independence. One such state is Chernarus. Since the state cries out for independence it has gained a massive following military wise and public support from UN. Although Russia does not see this as an inherit thread, they are still in a self proclaimed civil war, which they are determined to win.
     
    Friendly Forces
    Russian Army, Ground Forces, Mechanized Infantry
    x1 3-man Field Command (CMD, Medic, Engineer)
    x4 8-man Squads
    x1 2-man Mechanized Team
    x1 2-man Transport/CAS Air Crew
     
    Enemy Forces
    Chernarus Loyalists, Combined Forces
    - Motorized/Mechanized
    - Possible Armor
    - Rotary & Possibly Fixed Wing CAS Aircraft
    - Rotary Transport Aircraft
     
    Independent Forces
    Chernarus Ultranationalists, Militia
     
    Mission
    We've pushed the loyalits back far enough to finally attack their primary staging point. We are to find and capture/destroy any equipment they are using. Any POW are to be brought back for interrogation.
     
    Execution
    At CMD's discretion.
    According to our insider information their command structure is fully enforcing a defensive position anticipating our attack from the north.
     
    Command / Logistics
    Overall command falls on company commander "Overlord". Operational command falls on CMD.
  8. Like
    SiegeSix got a reaction from LH5 in [AWE] Operation Genome SATURDAY 29/05/2021 @ 18:00 UTC   
    Operation Genome
    Mission Length
    ~2 hours
     
    Modset
    ChernarusReduxOPs (1).html
     
    Situation
    Russia is a big player in world politics purely because of their threats and military standing. Although while Russia is a big opponent in the bigger picture, it's also it's own enemy. Since the dissolution of the Soviet Union several states owned by the former Union has been in disagreement with Russia regarding their independence. One such state is Chernarus. Since the state cries out for independence it has gained a massive following military wise and public support from UN. Although Russia does not see this as an inherit thread, they are still in a self proclaimed civil war, which they are determined to win.
     
    Friendly Forces
    Russian Army, Ground Forces, Mechanized Infantry
    x1 3-man Field Command (CMD, Medic, Engineer)
    x4 8-man Squads
    x1 2-man Mechanized Team
    x1 2-man Transport/CAS Air Crew
     
    Enemy Forces
    Chernarus Loyalists, Combined Forces
    - Motorized/Mechanized
    - Possible Armor
    - Rotary & Possibly Fixed Wing CAS Aircraft
    - Rotary Transport Aircraft
     
    Independent Forces
    Chernarus Ultranationalists, Militia
     
    Mission
    We've pushed the loyalits back far enough to finally attack their primary staging point. We are to find and capture/destroy any equipment they are using. Any POW are to be brought back for interrogation.
     
    Execution
    At CMD's discretion.
    According to our insider information their command structure is fully enforcing a defensive position anticipating our attack from the north.
     
    Command / Logistics
    Overall command falls on company commander "Overlord". Operational command falls on CMD.
  9. Haha
    SiegeSix reacted to Murph in Stargate Arma Gamenight 25/05/2021 @18:00UTC SG-Ahoy   
    That's because you guys killed all the gliders I sent after you before they could attack, but noted... next week manually control and do merciless gun runs on Kman's team  
  10. Thanks
    SiegeSix reacted to LH5 in [AWE] Frontlines Wednesday - 26/05/2021 @17:30 UTC   
    We're rallying for another mid-week bout of Frontlines!
     
    Mission Length
    ~2 hours, with a chance to carry on open-ended
     
    Situation
     
     
    Mission
    Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Execution
    At CMD’s discretion.
     
    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
     
    Admin / Logistics
    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
     
    The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
     
    Command / Signal
    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
     
    Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
     
    Squad leaders are responsible for the operational effectiveness of their teams.
  11. Like
    SiegeSix got a reaction from Murph in Stargate Arma Gamenight 25/05/2021 @18:00UTC SG-Ahoy   
    Yes
  12. Like
    SiegeSix reacted to Murph in Stargate Arma Gamenight 25/05/2021 @18:00UTC SG-Ahoy   
    Mission Name:
    SG-Ahoy
     
    Server Details:
    IP: 116.202.224.207
    Port: 2302
     
    Mod Preset:
     AWStargate.html
     
    TS. Ahoyworld.net
    Mission brief 18:00 UTC.  Additional items in brief will be new weapons available.
     
    Expected Mission Length: 120+ minutes (including brief).
     
    Player Slots:
    18 + 3 Zeus
     
    For those of you not familiar with Stargate I’ll crash course the lore below.
     
    Situation:
    P3X-996 is a world specialising in naquada mining.  Its gate is located in a temple complex in the equatorial desert. The inhabitants would be classed as nomadic living in tribal, pre feudal, society and are considered friendly.
     
    SG 24 was to facilitate trade with locals in exchange for small quantities of naqaudah.  Their cultural specialist Dr Adams, reported the temple complex containing the gate contained multiple references to Anat.  Specifically to her ‘sanctuary’.
     
    Anat was the Semitic Cultures' (those from Syria to Egypt and as far south as Yemen) Goddess of War and fertility.  She’s the older sister and consort of Baal who would regularly slaughter those who opposed him.  In myth when Baal died, she killed his murderer and later resurrected him.  Dr Adams hypothesised that Anat was a Goa’uld queen, her current whereabouts, unknown.
     
    SG 24 have missed their assigned check in and are unresponsive.
     
    Mission:
    As the MALP cannot leave the complex, SG teams 21, 22, and 23 will travel to P3X-996 and establish the reason for communications blackout.
     
    Support will be what you carry through the gate.  Some supplies from SG 24 may be in situ.
     
    Execution:
    SG teams will move to the local village nearby the gate and establish what has happened to the team.
     
    Civilians are expected in the area so check your targets and if using explosives make sure civilians are not caught in the blast radius.
     
    Sustainment:
    Upon making contact with SG 24 a new respawn will be placed, logistics will be what you can carry through the gate.
     
    Command and Control:
    Operational command will be with one of the Team Leaders.
     
    Notes:
    Symptoms of Goa’uld possession include, but are not limited to, skimpy fashion sense, superiority complex, deep voice, glowing eyes, and inexplicable outbursts of “I am a god!”, homicidal rage, paranoia, and, irrational fear of O’Neill spelt with 2 ‘L’s.
     
    Depending on feedback will determine a continuation and the illustrious acting of the one and only Xwatt and his understudy Jenkins…
     
    Lore Dump:
     Stargate:

    Goa’uld Symbiotes:

    To’kra:

    Goa'uld Society:
     
  13. Thanks
    SiegeSix got a reaction from DomT in Frontlines Feedback Thread   
    It's in the logistics box named "MMG"
     
    //EDIT
    Scratch this. Didn't see Dom's response.
  14. Thanks
    SiegeSix reacted to Bomer in Task Force Aegis - Matterhorn 22/05/2021   
    Updated the modlist. Removed some mods that were either redundant or would cause trouble on the server.
  15. Haha
    SiegeSix reacted to LH5 in [AWE] Frontlines Wednesday - 19-05-21 @ 1730 UTC   
    We're rallying for another mid-week bout of Frontlines!
     
    Mission Length
    ~2 hours, with a chance to carry on open-ended
     
    Situation
     
     
    Mission
    Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Execution
    At CMD’s discretion.
     
    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
     
    Admin / Logistics
    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
     
    The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
     
    Command / Signal
    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
     
    Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
     
    Squad leaders are responsible for the operational effectiveness of their teams.
  16. Like
    SiegeSix got a reaction from pmcrugby in S.O.G. Prairie Fire ownership poll   
    Gamenight soon :question mark:
  17. Like
    SiegeSix got a reaction from pmcrugby in Enhanced Map   
    +1
     
    Helps when you're driving and your GPS (aka Shotgun passenger) is useless
  18. Like
    SiegeSix got a reaction from possiblyEOD in S.O.G. Prairie Fire ownership poll   
    Gamenight soon :question mark:
  19. Like
    SiegeSix got a reaction from Art3misZA in The Parthian Incident Week 1 14/05/2020 @18:00UTC   
    If I know Midnight's operations well enough, then it's only civilian slots that are for signups. So yes, first come, first serve
  20. Like
    SiegeSix got a reaction from pmcrugby in S.O.G. Prairie Fire ownership poll   
    Yes
  21. Like
    SiegeSix reacted to MidnightRunner in [Finale] Vietnam 2: Napalm Boogaloo Week 11 07/05/2020 @18:00UTC   
    Mission Name:
    Vietnam Campaign Week 11 [Finale]
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset AW Unsung ZEN.html
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18:00 UTC ***Note time change due to daylight savings***
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 44 (3 Squads of 11, Vortex, Hammer and a 4 man command element)
     
     
    Situation
    With the enemy counter attack halted it is time for us to drive them from this area. Fortuitously, our intel boys have narrowed down the location of the enemy command post for the entire region. 

     
     
    Assets:
    2 x IH-1D Iroquois 
    2 x UH-1C/M21
    3 x A-7D Corsair II
    1 x A-4E Skyhawk 
    1 x M-48A3 Patton MBT
     
     
    Friendly Forces:
    US Armed Forces
     
    Enemy Forces:
    North Vietnamese Army
    Viet Cong
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas and centred around villages.
     
    Mission
    Push the NVA out of this region and destroy their command post.
     
     
    Execution
    Objectives:
    Push the NVA troops back across the river
    Find and destroy their command post, capture any officers you can.
    Engage and destroy any enemy positions or infrastructure encountered
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.

  22. Like
    SiegeSix got a reaction from Bomer in Vietnam 2: Napalm Boogaloo Week 10 30/04/2020 @18:00UTC   
    Sign me up, chief!
  23. Haha
    SiegeSix got a reaction from Moto in [AWE] Operation Red Dragon SATURDAY 24/04/21 @ 18:00 UTC   
    To make it as fair of a judgement as possible, I ran it through wheelofnames.com 10 times with 5 entries per name.
     

    @Walk'N's entry nr. 3 won.
    I'll sent you a DM on discord prior to the OP with information you may need.
     
    If you have any objections, let me know.
  24. Confused
    SiegeSix got a reaction from Walk'N in [AWE] Operation Red Dragon SATURDAY 24/04/21 @ 18:00 UTC   
    To make it as fair of a judgement as possible, I ran it through wheelofnames.com 10 times with 5 entries per name.
     

    @Walk'N's entry nr. 3 won.
    I'll sent you a DM on discord prior to the OP with information you may need.
     
    If you have any objections, let me know.
  25. Like
    SiegeSix got a reaction from Art3misZA in [AWE] Operation Red Dragon SATURDAY 24/04/21 @ 18:00 UTC   
    To make it as fair of a judgement as possible, I ran it through wheelofnames.com 10 times with 5 entries per name.
     

    @Walk'N's entry nr. 3 won.
    I'll sent you a DM on discord prior to the OP with information you may need.
     
    If you have any objections, let me know.
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