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SiegeSix got a reaction from Havoc in Altis Annexation - Sunday 24/04/2022 @ 1800 UTC
War on Altis
Modset
AltisAnnexation.html
Situation
The Kolgujev Federation has been looking for an expansion due to the uprising tension between CSAT and NATO. The AAF wants to remain neutral, but a corrupt government is cutting ties with NATO CENTCOM, and leaning towards the CSAT pact. The Kolgujev Federation is taking advantage of the situation and has launched a surprise attack on the Altis and Stratis islands. While Stratis functions primarily as a military island, the main island of Altis has civilian inhabitants that are of concern. The Kolgujev Armed Forces or KAF, are advances in all directions on the island.
After loosing the majority of our ground in the NE, Rainman battallion that was supposed to hold the frontlines has requested anti-armor support. A detachment from Gusman battallion has been dispatched along with a mechanized element from Metal squadron to fortify the frontlines.
Friendly Forces
Altis Armed Forces, Combined, Conventional
- x1 Two-man platoon command element
- x4 Six-man anti-tank teams
- x2 Three-man LAV-25 crews
Enemy Forces
Kolgujev Armed Forces, Combined, Conventional
Mission
Link up with Rainman for further orders.
Additional Information
Overall command falls on "Overlord". Operational command falls on "Gusman 1 Actual".
This gamenight serves as a playtest for a couple of game mechanics, playstyle and @DomT's new Dynamic Group (DG) system.
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SiegeSix got a reaction from RiverWolf in Altis Annexation - Sunday 24/04/2022 @ 1800 UTC
War on Altis
Modset
AltisAnnexation.html
Situation
The Kolgujev Federation has been looking for an expansion due to the uprising tension between CSAT and NATO. The AAF wants to remain neutral, but a corrupt government is cutting ties with NATO CENTCOM, and leaning towards the CSAT pact. The Kolgujev Federation is taking advantage of the situation and has launched a surprise attack on the Altis and Stratis islands. While Stratis functions primarily as a military island, the main island of Altis has civilian inhabitants that are of concern. The Kolgujev Armed Forces or KAF, are advances in all directions on the island.
After loosing the majority of our ground in the NE, Rainman battallion that was supposed to hold the frontlines has requested anti-armor support. A detachment from Gusman battallion has been dispatched along with a mechanized element from Metal squadron to fortify the frontlines.
Friendly Forces
Altis Armed Forces, Combined, Conventional
- x1 Two-man platoon command element
- x4 Six-man anti-tank teams
- x2 Three-man LAV-25 crews
Enemy Forces
Kolgujev Armed Forces, Combined, Conventional
Mission
Link up with Rainman for further orders.
Additional Information
Overall command falls on "Overlord". Operational command falls on "Gusman 1 Actual".
This gamenight serves as a playtest for a couple of game mechanics, playstyle and @DomT's new Dynamic Group (DG) system.
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SiegeSix got a reaction from Damo3D in Altis Annexation - Sunday 24/04/2022 @ 1800 UTC
War on Altis
Modset
AltisAnnexation.html
Situation
The Kolgujev Federation has been looking for an expansion due to the uprising tension between CSAT and NATO. The AAF wants to remain neutral, but a corrupt government is cutting ties with NATO CENTCOM, and leaning towards the CSAT pact. The Kolgujev Federation is taking advantage of the situation and has launched a surprise attack on the Altis and Stratis islands. While Stratis functions primarily as a military island, the main island of Altis has civilian inhabitants that are of concern. The Kolgujev Armed Forces or KAF, are advances in all directions on the island.
After loosing the majority of our ground in the NE, Rainman battallion that was supposed to hold the frontlines has requested anti-armor support. A detachment from Gusman battallion has been dispatched along with a mechanized element from Metal squadron to fortify the frontlines.
Friendly Forces
Altis Armed Forces, Combined, Conventional
- x1 Two-man platoon command element
- x4 Six-man anti-tank teams
- x2 Three-man LAV-25 crews
Enemy Forces
Kolgujev Armed Forces, Combined, Conventional
Mission
Link up with Rainman for further orders.
Additional Information
Overall command falls on "Overlord". Operational command falls on "Gusman 1 Actual".
This gamenight serves as a playtest for a couple of game mechanics, playstyle and @DomT's new Dynamic Group (DG) system.
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SiegeSix got a reaction from RiverWolf in Vietnam #7 - SUNDAY 17/04/2022 @ 1800 UTC
A Field Day in Vietnam
Modset
AW_Vietnam.html
Situation
The NVA was able to beat us to the crash site. Despite our best efforts, we weren't able to locate or retrieve the fourth crewmember. Recent surveillance footage shows the VC gearing up for something heavy. A helicopter also landed nearby, indicating a close relationship with NVA. While not unheard of, this seems be on a greater scale. One RT unit isn't gonna cut it. We're sending a full platoon.
Friendly Forces
MACV-SOG, Special Task Force, Combined
- x1 Three-man Command Unit
- x3 Six-man Strike Teams
- x2 Two-man Aviation crews
US Army, Conventional, Combined
AVRN, Conventional, Combined
Enemy Forces
PAVN, Conventional, Combined
VC, Guerillas
Mission
Locate and spike VC ammo crates. Locate and rescue helicopter pilot.
Additional Information
Overall command falls on "Overlord". Operational command falls on "Washington".
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SiegeSix got a reaction from Pukamafin in Rotation Of Factions On EU1
It's healthy for the mind. The counter argument could simply be, that if newcomers only play as NATO, then they'll have issues regardless, since we also use reskinned CSAT vehicles
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SiegeSix reacted to LH5 in Romans of AhoyWorld - The Long Road to Victory 09/04/2022 @ 18:00 UTC
@SiegeSix
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SiegeSix reacted to RiverWolf in Rotation Of Factions On EU1
I would like to suggest a rotation on restarts of CSAT and NATO, we switch between one another, have us win NATO assets if we are CSAT and vice versa.
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SiegeSix got a reaction from Art3misZA in Vietnam #6 - SUNDAY 10/04/2022 @ 1800 UTC
Kidnapping in Vietnam
Modset
AW_Vietnam.html
Situation
A small reconnaissance platoon has been tasked with trapping the area, making sure no G.I. Joe passes through. However, on the fifth day in the field, a low flying helicopter scraping the treetops, armed to the teeth, was shot down right as it passed overhead. The G.I. Joe goes a long way to keep their pilots from talking, which is why we’re changing our mission directives.
Friendly Forces
PAVN, Conventional, Combined
- x4 Six-man recon teams
VC, Guerillas
Enemy Forces
US Army, Conventional, Combined
AVRN, Conventional, Combined
Mission
Find and capture any surviving crew of the crash
Additional Information
Overall command falls on "Overlord". Operational command falls on "Team 1".
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SiegeSix got a reaction from LH5 in Vietnam #5 - SUNDAY 03/04/2022 @ 1800 UTC
Sabotaging in Vietnam
Modset
AW_Vietnam.html
Situation
The war is pushing north. Command has ordered a small recon detachment to cut off supply routes. While our main forces are pushing into the region, they are being clawed to pieces. While we can’t stop helicopters flying above our heads, we can stop their tanks and supply trucks from advancing. We are to sabotage a forward staging ground for an armored unit and regroup with our own tank column. A task that will be difficult, as we will need to hide under the edge of trees.
Friendly Forces
PAVN, Conventional, Combined
- x2 Twelve-man saboteur teams
VC, Guerillas
Enemy Forces
US Army, Conventional, Combined
AVRN, Conventional, Combined
Mission
Find and sabotage the American armored column. Regroup with friendly armored column to secure the bridge.
Additional Information
Overall command falls on "Overlord". Operational command falls on "Alpha".
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SiegeSix got a reaction from RiverWolf in Vietnam #4 - SUNDAY 27/03/2022 @ 1800 UTC
SCUBA diving in Vietnam
Modset
AW_Vietnam.html
Situation
We’ve managed to clear a path through the NE region. This has opened up our airspace and allowed for more extremes to take place. This suits us well, since central command has located a key figure in the Khe Sanh theater. So far we know he resides in either one of two locations: Sei na or Kouthi. This guy is a slippery toad that will nuke his own people to get away, but worse, shoot civilians that do not aid them in the fight against us. Due to the frontlines in the south, approaching from land is virtually impossible. This is why we’re God's chosen men. Pack your scuba tanks and get ready to move out.
Friendly Forces
Navy SEALS, Special Task Force, Combined
- x1 Three-man Command Unit
- x3 Six-man Strike Teams
- x2 Two-man Aviation crews
US Army, Conventional, Combined
AVRN, Conventional, Combined
Enemy Forces
PAVN, Conventional, Combined
VC, Guerillas
Mission
Locate and capture key NVA officer.
Additional Information
Overall command falls on "Overlord". Operational command falls on "Alpha".
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SiegeSix reacted to Kaiyo in Hello!
Thought I should write a little introduction aswell as I'll be playing more often now aswell.
I'm Tizian or as, you will most likely see me on the servers, Kaiyo.
Have played Arma on and off since the Arma 2 DayZ times and just recently started to play a bit more again thanks to your resident war criminal, Sho_Iwaizumi.
You'll usually find me on the ground as your regular infantry man or machine gunner but I'm looking to try out flying a bit more soon ^^
And to finish this small introduction:
We don't like Toast and we don't like to be toasted.
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SiegeSix got a reaction from Kaiyo in Vietnam #3 - SUNDAY 20/03/2022 @ 1900 UTC
Boat rides in Vietnam
Modset
AW_Vietnam.html
NOTE: MODSET HAS BEEN CHANGED.
Situation
In the wake of the ongoing war a SEAL detachment has been deployed at a remote location in order to stage for an up and coming attack on the NVA. The NVA controls the river stream, which makes it virtually impossible to reach their main operating base outside of air transport. Central command has given the order to seize and destroy multiple garrisons in order to weaken the NVA in the region and clear a path for the grunts to push through. We have jets on standby to precision hit pre targeted location once we've swept the defenses that protects them.
Friendly Forces
Navy SEALS, Special Task Force, Combined
- x1 Three-man Command Unit
- x3 Six-man Strike Teams
US Army, Conventional, Combined
AVRN, Conventional, Combined
Enemy Forces
PAVN, Conventional, Combined
VC, Guerillas
Mission
Sweep and clear all garrisons and clear a path through the riverbed.
Additional Information
Overall command falls on "Overseer". Operational command falls on "Washington".
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SiegeSix got a reaction from Kaiyo in Vietnam #2 - SUNDAY 13/03/2022 @ 19:00 UTC
Another day in Vietnam
Modset
AW_Vietnam.html
Situation
After our last week’s success, we’ve managed to open up our air space and allow air traffic to flow. The NVA are seeing this as a major loss and have subsequently decided to increase their presence on the frontlines. The grunts have been able to gain territory and push the enemy back further every day, but are facing major backlash as the NVA are able to bolster the frontlines with tanks and heavy weaponry. With the increased numbers, the central command has shown only one interest; cut off the reinforcements. As this will happen behind enemy lines, we’ve been tasked. With our excellent reconnaince, we’ve managed to locate a choke point we can use for an ambush site. Problem is, we’ll be facing the enemy 100 to 1 and they’ll have the armor, but we’ll have close air support.
Friendly Forces
MACV-SOG, Special Task Force, Combined
- x1 Three-man Command Unit
- x3 Six-man Strike Teams
- x2 Two-man Aviation crews
US Army, Conventional, Combined
AVRN, Conventional, Combined
Enemy Forces
PAVN, Conventional, Combined
VC, Guerillas
Mission
Set up an ambush near the A Bung choke point. Neutralize any mobilizing enemies while the grunts are moving up.
Additional Information
Overall command falls on "Overseer". Operational command falls on "Washington".
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SiegeSix got a reaction from Schubz in Vietnam #1 - SUNDAY 06/03/2022 @ 19:00 UTC
Goodmorning Vietnam
Modset
AW_Vietnam.html
Situation
A detachment from the newly formed MACV-SOG task force has been deployed to the Khe Sanh region. After seeing heavy backlash in the region, central command has ordered for a more specialized unit to create pathways for the army and air force to break through. Thus far PAVN has created multiple AA sites essentially blocking our helos from the air space. Though central command has bigger plans for us, we can't operate further in land if our air assets can't get there.
Friendly Forces
MACV-SOG, Special Task Force, Combined
- x1 Three-man Command Unit
- x3 Six-man Strike Teams
- x2 Two-man Aviation crews
US Army, Conventional, Combined
AVRN, Conventional, Combined
Enemy Forces
PAVN, Conventional, Combined
VC, Guerillas
Mission
We're gonna insert outside of the AA batteries line of sight, hike to the objectives and neutralize the AA sites.
Additional Information
Overall command falls on "Overseer". Operational command falls on "Washington".
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SiegeSix got a reaction from Damo3D in Vietnam #1 - SUNDAY 06/03/2022 @ 19:00 UTC
Goodmorning Vietnam
Modset
AW_Vietnam.html
Situation
A detachment from the newly formed MACV-SOG task force has been deployed to the Khe Sanh region. After seeing heavy backlash in the region, central command has ordered for a more specialized unit to create pathways for the army and air force to break through. Thus far PAVN has created multiple AA sites essentially blocking our helos from the air space. Though central command has bigger plans for us, we can't operate further in land if our air assets can't get there.
Friendly Forces
MACV-SOG, Special Task Force, Combined
- x1 Three-man Command Unit
- x3 Six-man Strike Teams
- x2 Two-man Aviation crews
US Army, Conventional, Combined
AVRN, Conventional, Combined
Enemy Forces
PAVN, Conventional, Combined
VC, Guerillas
Mission
We're gonna insert outside of the AA batteries line of sight, hike to the objectives and neutralize the AA sites.
Additional Information
Overall command falls on "Overseer". Operational command falls on "Washington".
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SiegeSix reacted to Cold in The Bloodhounds #6 Finale - SUNDAY 27/02/2022 @ 19:00 UTC
Thanks for the awesome mission ❤️
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SiegeSix got a reaction from LH5 in The Bloodhounds #6 Finale - SUNDAY 27/02/2022 @ 19:00 UTC
The Bloodhounds Finale
Modset
TheBloodhounds.html
Situation
You survived the crash. Get to the new extraction zone.
Friendly Forces
The Bloodhounds, Private Military Contractors
- x1 Two-man command element
- x5 Four-man operating elements
British Armed Forces, Army & Airforce
- x1 Four-man helicopter crew
Neutral Forces
Takistan Insurgents, Grunts w/ technicals
Enemy Forces
Takistan Militia, Grunts w/ technicals
Takistan Military, Army & Airforce
Mission
Get to the extraction zone.
Additional Information
Overall command falls on "Overseer". Operational command falls on "Master Chief".
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SiegeSix got a reaction from Damo3D in The Bloodhounds #6 Finale - SUNDAY 27/02/2022 @ 19:00 UTC
The Bloodhounds Finale
Modset
TheBloodhounds.html
Situation
You survived the crash. Get to the new extraction zone.
Friendly Forces
The Bloodhounds, Private Military Contractors
- x1 Two-man command element
- x5 Four-man operating elements
British Armed Forces, Army & Airforce
- x1 Four-man helicopter crew
Neutral Forces
Takistan Insurgents, Grunts w/ technicals
Enemy Forces
Takistan Militia, Grunts w/ technicals
Takistan Military, Army & Airforce
Mission
Get to the extraction zone.
Additional Information
Overall command falls on "Overseer". Operational command falls on "Master Chief".
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SiegeSix got a reaction from RiverWolf in The Bloodhounds #6 Finale - SUNDAY 27/02/2022 @ 19:00 UTC
The Bloodhounds Finale
Modset
TheBloodhounds.html
Situation
You survived the crash. Get to the new extraction zone.
Friendly Forces
The Bloodhounds, Private Military Contractors
- x1 Two-man command element
- x5 Four-man operating elements
British Armed Forces, Army & Airforce
- x1 Four-man helicopter crew
Neutral Forces
Takistan Insurgents, Grunts w/ technicals
Enemy Forces
Takistan Militia, Grunts w/ technicals
Takistan Military, Army & Airforce
Mission
Get to the extraction zone.
Additional Information
Overall command falls on "Overseer". Operational command falls on "Master Chief".
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SiegeSix got a reaction from Schubz in The Bloodhounds #4 - SUNDAY 13/02/2022 @ 19:00 UTC
The Bloodhounds
Modset
TheBloodhounds.html
Situation
Last OP was a success. However it has caused some complications with our stay in the country. We’re trying to talk our way out of it by saying we were on a patrol per request by our payrollers and they engaged us, but they aren’t buying it. This forces our British allies to aid in the negotiations on our behalf.
However, as a consequence of all of this, the Takis decided to up the amount of militia raids. Not long ago, one of our businesses was struck and later a British convoy. The British retaliated by showing a larger and more armoured presence in the area, but without any luck, failed to attract a presence. That was until a group of seven elite operatives from her majesty's service was heading home in their rovers. Their convoy of two vehicles were struck in a passage. The only information we’ve received is that they got overrun and captured, not killed. Since the attack happened so close to the takis, the British are scared their intervention on the matter would cause a further diplomatic dissolution, and as a result has asked us to see to it.
Friendly Forces
The Bloodhounds, Private Military Contractors
- x1 Two-man command element
- x5 Four-man operating elements
- x1 Two-man tacticool pilot element
British Armed Forces, Army & Airforce
Neutral Forces
Takistan Insurgents, Grunts w/ technicals
Enemy Forces
Takistan Militia, Grunts w/ technicals
Takistan Military, Army & Airforce
Mission
A team of UKSF was captured in an ambush. Our objective is to find and rescue these fine men.
Additional Information
Overall command falls on "Overseer". Operational command falls on "Master Chief".
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SiegeSix got a reaction from Schubz in Frontlines Feedback Thread
You can also go into the editor, under the ACE Arsenal section add the stuff you want added and then press "Export".
You now have multiple classnames in shorter time than ever
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SiegeSix got a reaction from Bomer in The Bloodhounds #3 - SUNDAY 30/01/2022 @ 19:00 UTC
The Bloodhounds
Modset
TheBloodhounds.html
Situation
Welp. Situations went from complicated to fucked and we’re getting payed for it. The Chinook incident caused the Takistan military to directly engage us. The brits have also raised questions as to why the militia forces and army guys didn’t engage each other.
According to one of my sources, it appears they aren’t happy about the takistanian regime anymore. After a brief negotiation with the NATO troops in Takistan, we’ve agreed upon a deal:
The Brits will share our airfield while ongoing negotiations will prove whether the takistanian government is an ally or an enemy to be threatened by. In the meantime we’ve drawn up an agreement. While our original contract is complete, we’ve managed to agree upon a new one: Disruption of takistanian military activities.
Friendly Forces
The Bloodhounds, Private Military Contractors
- x1 Two-man command element
- x5 Four-man operating elements
- x1 Two-man tacticool pilot element
British Armed Forces, Army & Airforce
Neutral Forces
Takistan Insurgents, Grunts w/ technicals
Enemy Forces
Takistan Militia, Grunts w/ technicals
Takistan Military, Army & Airforce
Mission
After our last engagement with the Takistan military, I think it’s only appropriate that we retaliate. Good thing we’re getting paid for it too. The takistanian soldiers are doing a so called “routine” search of the village of Mulladost. The terrain provides a perfect opportunity for us to strike.
Additional Information
Overall command falls on "Overseer". Operational command falls on "Master Chief".
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SiegeSix got a reaction from RiverWolf in The Bloodhounds #3 - SUNDAY 30/01/2022 @ 19:00 UTC
The Bloodhounds
Modset
TheBloodhounds.html
Situation
Welp. Situations went from complicated to fucked and we’re getting payed for it. The Chinook incident caused the Takistan military to directly engage us. The brits have also raised questions as to why the militia forces and army guys didn’t engage each other.
According to one of my sources, it appears they aren’t happy about the takistanian regime anymore. After a brief negotiation with the NATO troops in Takistan, we’ve agreed upon a deal:
The Brits will share our airfield while ongoing negotiations will prove whether the takistanian government is an ally or an enemy to be threatened by. In the meantime we’ve drawn up an agreement. While our original contract is complete, we’ve managed to agree upon a new one: Disruption of takistanian military activities.
Friendly Forces
The Bloodhounds, Private Military Contractors
- x1 Two-man command element
- x5 Four-man operating elements
- x1 Two-man tacticool pilot element
British Armed Forces, Army & Airforce
Neutral Forces
Takistan Insurgents, Grunts w/ technicals
Enemy Forces
Takistan Militia, Grunts w/ technicals
Takistan Military, Army & Airforce
Mission
After our last engagement with the Takistan military, I think it’s only appropriate that we retaliate. Good thing we’re getting paid for it too. The takistanian soldiers are doing a so called “routine” search of the village of Mulladost. The terrain provides a perfect opportunity for us to strike.
Additional Information
Overall command falls on "Overseer". Operational command falls on "Master Chief".