Pukamafin
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Cannonf
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Location
Finland
ArmA 3
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ArmA 3 Player Name
Pukamafin
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Pukamafin's Achievements
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Pukamafin reacted to a post in a topic: Rotation Of Factions On EU1
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Pukamafin reacted to a post in a topic: Rotation Of Factions On EU1
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Pukamafin reacted to a post in a topic: Rotation Of Factions On EU1
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Pukamafin reacted to a question: My Newest Dumb Idea: AhoyWorld Helo Transport Scenario
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Pukamafin reacted to a post in a topic: An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld
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Pukamafin reacted to a post in a topic: Baisc Arma Keyboard Controls For New Players
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Might be the auto-trim that does it to me. Edit: never mind, tried it without auto-trim and it did it again. Could've been though that I made some piloting error. I need to test it more.
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So I have this problem when sling loading, when the speed gets high enough (100-120kph) there is a risk that the chopper gets jolted upside down. It doesn't seem to matter how gentle I am with the controls. This has happened on Ahoy server, Official servers, and it also happens in editor/scenarios. Here's couple of clips to show what happens: Arma 3 - Orca sling load issue - YouTube Orca sling load issue 3rd person - YouTube I wonder if somebody here knows anything about this, or how to fix it.
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Pukamafin reacted to a post in a topic: A New Year.
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I got an idea about kicking pilots that crash too much. Since it's quite easy to die/crash couple of times while flying transport, the two airframe limit seems a bit tight at times. Perhaps it's possible to separate pilots that need more practice from those that had a small streak of bad luck. Here's what I propose: when pilot loses the airframe, his reward points are fined. If there's not enough points for the fine, then he'd need to leave the slot. I see that there might be an issue with players who might have accumulated a lot of points before getting into pilot seat. But perhaps there's a way to make this work anyway.
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Art3misZA reacted to a post in a topic: Artemis Flight School
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Thanks for the replies. I found another work around. I'd enter some page of the thread directly and if there's only one page, I'd add /page/1/#comments in the end.
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Track IR helps a lot. I highly recommend it. One thing that I believe wasn't mentioned. It helps if you have some horizontal movement when you land. I try to keep some 20-30kph in the final until I'm very low. Only then I drop the speed. Helicopters can land vertically, but it's very slow and you risk getting into vortex ring state. If you are interested of flight sims and flying in general, you might consider buying a stick. I'm using T-flight hotas x. It cost around 80€ and I find it very good considering the price. I like to use pedals too, but that's optional.
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Every now and then I get an errer message as I browse the forums. [[Template forums/front/topics/topic is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]] Now I'm getting this when I try to read Artemis Flight School-thread. Is the problem on my end? If so, is there a way to fix it?
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RiverWolf reacted to a post in a topic: What’s everyone’s favourite role on Invade & annex?
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What’s everyone’s favourite role on Invade & annex?
Pukamafin replied to ElleBelle's topic in General Discussion
Transport pilot role for me. I'm terrible on the ground and tend to die a lot. I survive slightly better in the air. If I have to fight on the ground, I'd go as a repair specialist or a medic. -
I didn't get kicked. It would warn me every so often that I'm being inactive. A minor inconvenience.
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Ok, that clears it up quite a bit. Thank you. I'll test locking on an invisible laser on editor a bit more. I thought the DAGR itself would have a sensor head with a certain field of view, so it could lock on laser.
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Oh, I did read the link and I don't have any problem understanding the RWR. The thing was more so with the fact that I could see lasers with some choppers. So, I gather that at least some choppers have receive-data activated, or do all have it? I also wasn't expecting to be able to lock on the laser unless I was aiming quite close to it. In the test I spoke about earlier, I did aim directly towards the laser spot without getting a lock. As a summary. If the data link is not activated on the armed choppers (Orca/Hellcat), could it/should it be activated? Your English is quite easy to understand. Ps. A thought came to me. Would there be any idea in activating "data-send" on the JTAC player? If that is even possible.
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Pukamafin started following Puzzled about helicopter sensors
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Yep. The laser target spawn on a friendly sounds right. I'll keep my eyes open to see if I see any lasers again while transporting. But anyway, is there a way to make armed helicopters (Orca& Hellcat) "see" the lasers? It would make those choppers much more usable as CAS and promote teamwork.
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I don't think so. The markers were like red diamonds or stars. Also I remember sometimes a laser marker being on my chopper on the display. That would happen if there were enemy jet in the air. And isn't tigris with an active radar shown as a square with a semi circle above it?
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So, the other night I was playing on EU1 and at one point I flew an Orca for a CAS mission. There was a friendly individual on the ground that lased a target for me, but I couldn't see the laser on the sensor display nor could I get the DAGR to lock on the laser. Does my memory fail. I think I remember seeing a bunch of laser marks on the display every now and then while flying helicopters like Ghosthawk and Hellcat. I went to editor to check things out. Put down a remote designator, a Darter, and some helicopters. I lased some targets with drones and tested whether I could see them on display and lock on them. Answer to both with Blackfoot: Yes. With Hellcat (armed both with DAGR and Scalpel): No. With the Ghosthawk I couldn't see the lase on the display. I tested by checking the Data link receive- box on the Hellcat in the editor. After that I could see the laser on display and lock the laser guided weapons on it. I also checked some info on the BI wiki and apparently transport helicopters don't have laser trackers (!) How come I remember seeing so many lasers on the sensor display while tranporting people? Has something changed or am I losing my mind? -Harry
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Pukamafin reacted to a post in a topic: Guide UAVs
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MidnightRunner reacted to a post in a topic: Hello
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Also I, would like to use some other method than Paypal. So, any progress in this issue?