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The Bloodhounds #3 - SUNDAY 30/01/2022 @ 19:00 UTC


SiegeSix
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The Bloodhounds

 

Modset

TheBloodhounds.html

 

Situation

Welp. Situations went from complicated to fucked and we’re getting payed for it. The Chinook incident caused the Takistan military to directly engage us. The brits have also raised questions as to why the militia forces and army guys didn’t engage each other.

According to one of my sources, it appears they aren’t happy about the takistanian regime anymore. After a brief negotiation with the NATO troops in Takistan, we’ve agreed upon a deal:

The Brits will share our airfield while ongoing negotiations will prove whether the takistanian government is an ally or an enemy to be threatened by. In the meantime we’ve drawn up an agreement. While our original contract is complete, we’ve managed to agree upon a new one: Disruption of takistanian military activities.

 

Friendly Forces

The Bloodhounds, Private Military Contractors

- x1 Two-man command element

- x5 Four-man operating elements

- x1 Two-man tacticool pilot element

British Armed Forces, Army & Airforce

 

Neutral Forces

Takistan Insurgents, Grunts w/ technicals

 

Enemy Forces

Takistan Militia, Grunts w/ technicals

Takistan Military, Army & Airforce

 

Mission

After our last engagement with the Takistan military, I think it’s only appropriate that we retaliate. Good thing we’re getting paid for it too. The takistanian soldiers are doing a so called “routine” search of the village of Mulladost. The terrain provides a perfect opportunity for us to strike.

 

Additional Information

Overall command falls on "Overseer". Operational command falls on "Master Chief". 

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