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Stanhope

Spartan
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  1. Like
    Stanhope reacted to MidnightRunner in PMC Ops Hell Week 4 14/08/2020 @ 17:30 UTC   
    Mission Name:
    PMC Ops Hell Week 3
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset PMC Hell.html    Note: Acex has been removed
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 35 (5 Teams of 6, command and vortex )
     
    Situation
    CHADS forces embark on an early morning raid targeting the capture of a high level member of the FLF.
     
    Assets:
    1 x MH-6M Littlebird
    1 x Bell UH-1H
    Various ground transport and support vehicles
     
    Friendly Forces:
    Finnish Maavoimat (Army)
     
    Enemy Forces:
    Militant Extremists group known as Suomen vapautusrintama or Finnish Liberation Front
     
    Civilians:
    Large civilian presence to be expected.
     
    Mission
    Move out and execute raids on the suspected locations of the target. 
     
    Execution
    Objectives:
    1.Raid the locations where the target is suspected of being.
    2. The target is to be captured alive.
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Return fire only.
    Civilians are present in the area so collateral damage is to be kept to a minimum.
    Only buildings clearly being used for a military purpose may be engaged.
    Civilian life must be protected (Hearts and minds)
     
     
    Admin & Logistics
     
    Joining Bug:
    I attempted to sort the issue where people got stuck on the loading screen. It appears to be related to squad XMLs. If you get stuck on the loading screen then back out to the main menu and disable your unit tag.
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.

     
     
  2. Like
    Stanhope reacted to LH5 in RUSH, USMC vs Spetsnaz (PvP) 13/08/2020 @17:30 UTC   
    RUSH USMC vs Spetsnaz (PvP)
     
    Map: Stratis
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Required Mods:
    RUSH_AW.html
     
    TS address: ts.ahoyworld.net
    Short TS brief at 17:30UTC
     
    Mission length:
    2-3 games (rotating teams after each match)
    Mission length expected to be 80-120 minutes
     
    Player slots and squad composition:
    60 player slots (2 teams of 30)
    2 man command element (SL & Rifleman), 4x 7 man teams (TL, Medic, AR, Marksman, Grenadier, 2xRifleman)
     
    Mission:
    BLUFOR must destroy 2 out of 3 of the objectives in each of the three areas. OPFOR must defend the objectives. If BLUFOR can destroy the objectives, OPFOR is pushed back to their next area. BLUFOR has a limited number of tickets and time
     
    Time and Ticket limit
    40 minutes per game. BLUFOR has 40 respawn tickets, upon destroying one objective box BLUFOR receives a ticket bonus. OPFOR has no ticket limit Arming and Disarming objectives:
    BLUFOR are to arm the objective box's using an add-action (approx 30 sec to arm) OPFOR can defuse the objective box using an add-action (approx 15 sec to disarm) Rearm:
    BLUFOR and OPFOR can scavenge for ammo, medical and grenades of dead body's using an add-action. OPFOR members can fully rearm once of each objective box if the box is not armed. BLUFOR and OPFOR can pick up each others weapons of the ground if things get desperate (this feature is not to be used to trade weapons or avoid roles) Support assets:
    BLUFOR Squad Lead has access to 1 Darter UAV Play area:
    Each sector is approximately 600x600m Any spawn camping and or exploits to get outside of play area is strictly forbidden.                               
    Communication & Structure:
    BLUFOR & OPFOR will be split equally (give or take 1 slot if we have an uneven number of players)
    Radio channels are preset for each squad/team. Platoon has limited discretion for change but squad structure is to be maintained.
     
     
    Below is what the objective box's look like and approx objective locations:
     

     

  3. Like
    Stanhope reacted to MidnightRunner in Operation Trebuchet Madrigal Week 2 11/08/2020 @ 17:30 UTC   
    Mission Name:
    Operation Trebuchet Madrigal Week 2
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset AW Optre.html
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 37 (5 Teams of 6, 2 man Spartan team, command and vortex )
     
     
    Situation
    Now that we have freed the ONI operatives we can begin debriefing them and gaining the benefit of any intel they hold. We have also started to leverage our control of the airfield to bring in men and supplies with which to retake this province but first we must secure the area immediately around the airfield to prevent any attempt at it being retaken. 
     
    Assets:
    Various ground/air transport and support vehicles
     
    Friendly Forces:
    UNSC forces
     
    Enemy Forces:
    Insurrectionists
     
    Civilians:
    Large civilian presence to be expected.
     
    Mission
    A ODST force along with Fireteam Lancer, a two man Spartan team, will move out and secure the area immediately around the airfield while UNSC marines build up the airbase as a usable HQ.
    There are several locations nearby with either views into the airbase or avenues from which an assault could be launched.
     
     
    Execution
    Objectives:
    1. Clear out the marked areas.
    2. Investigate any Insurrectionist activity that may pose a risk to the airbase.
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Armed Insurrectionists may be engaged on sight
    Civilians are present in the area so collateral damage is to be kept to a minimum.
    Only buildings clearly being used for a military purpose may be engaged.
     
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.

  4. Like
    Stanhope reacted to MidnightRunner in Midnight's Gamenights   
    Hey all,
     
    I will be afk for a while due to family medical stuff. This means that there will be no game night from me this week and possibly for the next 2 weeks. 
     
    If anything changes I will post here and on Discord.
     
     
  5. Like
    Stanhope got a reaction from Jonas in Backpack on Chest script from Liberation on EU1   
    This will be added to the list of things to add to I&A3, no guarantees on when it'll be added.
  6. Haha
    Stanhope got a reaction from Guard81 in I+A 3.5x >> class restriction is off   
    And what makes you think you can demand anything from me? 
  7. Haha
    Stanhope got a reaction from BBFSGaming in I+A 3.5x >> class restriction is off   
    And what makes you think you can demand anything from me? 
  8. Like
    Stanhope got a reaction from Lindi in Whats your setup like?   
    Time I post here again because I changed a few things since I last posted here.
     
     
    Current build:
    CPU: AMD Ryzen 5 3600 3.6 GHz 6-Core Processor
    Motherboard: Asus PRIME B450-PLUS ATX AM4 Motherboard
    Memory: Corsair Vengeance LPX 16 GB (2 x 8 GB) DDR4-3200 CL16 Memory
    Storage: Crucial P1 500 GB M.2-2280 NVME Solid State Drive 
                   Old 1TB HDD I ripped out of my previous laptop
    Video Card: Inno3D GeForce GTX 1650 4 GB Twin X2 OC Video Card
    Case: Cooler Master MasterBox MB511 ATX Mid Tower Case
    Power Supply: Cooler Master MWE White V2 230V 550 W 80+ Certified ATX Power Supply
    Case Fan: be quiet! Pure Wings 2 120 PWM 87 CFM 120 mm Fan  (2x)
    PCPartPicker Part List
     
    Some pictures:
     
  9. Like
    Stanhope reacted to MidnightRunner in PMC Ops Hell Week 1 26/06/2020 @ 17:30 UTC   
    Mission Name:
    PMC Ops Hell Week 1
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset PMC Hell.html
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 35 (5 Teams of 6, command and vortex )
     
     
    Situation
    Finland has suffered a number of seemingly "home grown" terror attacks in recent months. There is also an increasing amount of nationalist sentiment in the area stemming from a group known as the Suomen vapautusrintama or Finnish Liberation Front (FLF). They have been preaching the standard anti EU/anti immigrant rhetoric which has seen them gain followers who share their ideals.
    They FLF have used this momentum to stage anti government protests, many of which turned violent. It is believed that an extremist militant group is either pulling the strings or has infiltrated the FLF. 
     
    The Finnish government are hesitant to deploy their armed forces within their own territory, as this could be seen as an escalation in a time when reconciliation is needed. As such they have contracted the Combat Hounds a less overt force to help in both proving security and investigating the militant activity related to the FLF. We have been granted the rights to carry weapons and to fly our unmarked aircraft within Finnish territory but the Finnish government has stopped short of allowing the Combat Hounds to execute CAS missions in domestic soil. 
     
    Assets:
    1 x MH-6M Littlebird
    1 x Bell UH-1H
    Various ground transport and support vehicles
     
    Friendly Forces:
    Finnish Maavoimat (Army)
     
    Enemy Forces:
    Militant Extremists group known as Suomen vapautusrintama or Finnish Liberation Front
     
    Civilians:
    Large civilian presence to be expected.
     
    Mission
    Now that we have arrived in the area and set up our base of operations our next goal is to gain intel on our foe, to this end we have arranged a meeting with members of the counter insurgency branch of the Finnish military. There is also the site of a recent attack where we can hopefully gain insight into their tactics. 
     
     
     
     
     
    Execution
    Objectives:
    1. Meet with the Finnish COIN forces and learn what they know about the FLF
    2. Inspect the site of the recent attack for any clues into FLF tactics or activities
    3. Act against any militant activity you discover
    4. Increase security and protect civilian life wherever possible 
     
     
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Return fire only.
    Civilians are present in the area so collateral damage is to be kept to a minimum.
    Only buildings clearly being used for a military purpose may be engaged.
    Civilian life must be protected (Hearts and minds)
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
  10. Like
    Stanhope got a reaction from GhostDragon in Whats your setup like?   
    Time I post here again because I changed a few things since I last posted here.
     
     
    Current build:
    CPU: AMD Ryzen 5 3600 3.6 GHz 6-Core Processor
    Motherboard: Asus PRIME B450-PLUS ATX AM4 Motherboard
    Memory: Corsair Vengeance LPX 16 GB (2 x 8 GB) DDR4-3200 CL16 Memory
    Storage: Crucial P1 500 GB M.2-2280 NVME Solid State Drive 
                   Old 1TB HDD I ripped out of my previous laptop
    Video Card: Inno3D GeForce GTX 1650 4 GB Twin X2 OC Video Card
    Case: Cooler Master MasterBox MB511 ATX Mid Tower Case
    Power Supply: Cooler Master MWE White V2 230V 550 W 80+ Certified ATX Power Supply
    Case Fan: be quiet! Pure Wings 2 120 PWM 87 CFM 120 mm Fan  (2x)
    PCPartPicker Part List
     
    Some pictures:
     
  11. Haha
    Stanhope got a reaction from WinterMute in Whats your setup like?   
    Time I post here again because I changed a few things since I last posted here.
     
     
    Current build:
    CPU: AMD Ryzen 5 3600 3.6 GHz 6-Core Processor
    Motherboard: Asus PRIME B450-PLUS ATX AM4 Motherboard
    Memory: Corsair Vengeance LPX 16 GB (2 x 8 GB) DDR4-3200 CL16 Memory
    Storage: Crucial P1 500 GB M.2-2280 NVME Solid State Drive 
                   Old 1TB HDD I ripped out of my previous laptop
    Video Card: Inno3D GeForce GTX 1650 4 GB Twin X2 OC Video Card
    Case: Cooler Master MasterBox MB511 ATX Mid Tower Case
    Power Supply: Cooler Master MWE White V2 230V 550 W 80+ Certified ATX Power Supply
    Case Fan: be quiet! Pure Wings 2 120 PWM 87 CFM 120 mm Fan  (2x)
    PCPartPicker Part List
     
    Some pictures:
     
  12. Haha
    Stanhope got a reaction from LH5 in Whats your setup like?   
    Time I post here again because I changed a few things since I last posted here.
     
     
    Current build:
    CPU: AMD Ryzen 5 3600 3.6 GHz 6-Core Processor
    Motherboard: Asus PRIME B450-PLUS ATX AM4 Motherboard
    Memory: Corsair Vengeance LPX 16 GB (2 x 8 GB) DDR4-3200 CL16 Memory
    Storage: Crucial P1 500 GB M.2-2280 NVME Solid State Drive 
                   Old 1TB HDD I ripped out of my previous laptop
    Video Card: Inno3D GeForce GTX 1650 4 GB Twin X2 OC Video Card
    Case: Cooler Master MasterBox MB511 ATX Mid Tower Case
    Power Supply: Cooler Master MWE White V2 230V 550 W 80+ Certified ATX Power Supply
    Case Fan: be quiet! Pure Wings 2 120 PWM 87 CFM 120 mm Fan  (2x)
    PCPartPicker Part List
     
    Some pictures:
     
  13. Haha
    Stanhope got a reaction from SkullCollector in Whats your setup like?   
    Time I post here again because I changed a few things since I last posted here.
     
     
    Current build:
    CPU: AMD Ryzen 5 3600 3.6 GHz 6-Core Processor
    Motherboard: Asus PRIME B450-PLUS ATX AM4 Motherboard
    Memory: Corsair Vengeance LPX 16 GB (2 x 8 GB) DDR4-3200 CL16 Memory
    Storage: Crucial P1 500 GB M.2-2280 NVME Solid State Drive 
                   Old 1TB HDD I ripped out of my previous laptop
    Video Card: Inno3D GeForce GTX 1650 4 GB Twin X2 OC Video Card
    Case: Cooler Master MasterBox MB511 ATX Mid Tower Case
    Power Supply: Cooler Master MWE White V2 230V 550 W 80+ Certified ATX Power Supply
    Case Fan: be quiet! Pure Wings 2 120 PWM 87 CFM 120 mm Fan  (2x)
    PCPartPicker Part List
     
    Some pictures:
     
  14. Like
    Stanhope got a reaction from Maulkin in AO spawns are too close   
    Possible?  Yes. 
  15. Thanks
    Stanhope reacted to MidnightRunner in Testing the waters: Midweek Halo Campaign   
    Alright given the response, I will go ahead and set this up. I will be back to you guys in about a week or so with more detail.
  16. Like
    Stanhope got a reaction from possiblyEOD in Attaching Tarupods to a Lift-Taru   
    So I've talked to the people in charge and we're gonna implement it this way:
    An additional taru (without a pod) will be placed at guardian All of the taru pods will be placed at guardian The fuel hemtt will be removed from guardian You'll only be able to attach and detach the pods when landed
  17. Like
    Stanhope got a reaction from RiverWolf in Invade & Annex 3 Version History And Feedback Thread   
    Noted and will be fixed in one of the upcoming versions
  18. Thanks
    Stanhope got a reaction from Pickle in Report bug section in forums   
    Here you go:
     
  19. Thanks
    Stanhope got a reaction from Pickle in Invade & Annex 3 Version History And Feedback Thread   
    Noted and will be fixed in one of the upcoming versions
  20. Thanks
    Stanhope got a reaction from MidnightRunner in Report bug section in forums   
    Here you go:
     
  21. Haha
    Stanhope got a reaction from kman in AO spawns are too close   
    Possible?  Yes. 
  22. Like
    Stanhope got a reaction from Schubz in AO spawns are too close   
    Depending on the terrain this is perfectly possible.  It's also possible, again depending on the terrain, that you can't even land 4km from the edge, so ~5km from the centre, from the next AO. 
     
    EU1 is organized chaos, I expected nothing less.
     
    Tell them to land further away from the new AO for evac then.  People have legs, they can use them. 
     
    Well, if this new AO is like you said in the same grid, it's max 1 km they need to walk.  That doesn't seem too unreasonable to me.
  23. Like
    Stanhope got a reaction from GhostDragon in AO spawns are too close   
    Depending on the terrain this is perfectly possible.  It's also possible, again depending on the terrain, that you can't even land 4km from the edge, so ~5km from the centre, from the next AO. 
     
    EU1 is organized chaos, I expected nothing less.
     
    Tell them to land further away from the new AO for evac then.  People have legs, they can use them. 
     
    Well, if this new AO is like you said in the same grid, it's max 1 km they need to walk.  That doesn't seem too unreasonable to me.
  24. Thanks
    Stanhope got a reaction from Schubz in AO spawns are too close   
    Wait until the new AO is spawned in before landing a heli at the old AO, problem solved. 
     
    The reason they're so close to each other is for infantry that decide to bring a vehicle.  It used to be that AOs could spawn on the other side of the island, meaning that if you were in a vehicle you'd get to the new AO by the time it's finished, only to have to turn around and drive to the other side of the island again. 
  25. Like
    Stanhope reacted to GhostDragon in DIMPLY   
    Hello, 
     
    Thank you for the Appeal, Please give our admins time to review it. 
     
    If you read the notice on the appeal form you filled out you will find the following:
    Do not pester staff to look at your appeal, this will only decrease your chance of success.
     
    Since you have already messaged at least two people on CoreStaff within 25mins of this post going live could you please refrain from messaging us further as we will get to the appeal in due time. Our staff are busy people and have lives outside of Ahoy. #
     
    Thank you  
     
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