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Guard81

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About Guard81

  • Birthday 11/09/1981

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    United Kingdom

ArmA 3

  • ArmA 3 Player Name
    Fenton
  • ArmA 3 XML Remark
    Build it or blow it up, it's all the same to me.

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  • TeamSpeak Name
    Fenton

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  1. Quick update. Bro-Nation have it up and running now on their testing/events server. It is mostly functional, but side missions will need expanding and so will the progression FOBs. PBO attached if anyone wants a look. I am aware that the arsenal could do with more restriction on the launchers and the OPFOR needs Communist Poland forces adding, but so far it's good enough for army work. InA_GM.gm_weferlingen_summer.pbo
  2. No worries. I think I may need to redo the define from scratch. I'm looking through it later this week. Edit: "mpipak75" should have read "mpiak74"
  3. Last time I had this, it was an issue with the binarization. Above solutions *should* have worked, but it looks like 3den is doing something funky....
  4. Looking back at this. RCON reports that the units cannot be spawned.
  5. I've given it a go and so far, no complaints.
  6. So far so good. Script-kiddie handler appears to be flagging enhanced movement, unfortunately. Also, I think the Vortex pilots aren't working with our ATGM helos at the moment. - EDIT: Have found the section that needs to be tweaked. fn_restrictedAircraftSeatsCheck.sqf - I need to add the relevant gunship to "private _isGunship = ( (_vehicle isKindOf "Heli_Attack_01_base_F") ||" Any idea where I can look at a fix for either of those, please?
  7. Issue resolved. Item had needless prefix "vest_" not required for items with "V_" prefix and "item_" not needed for mine detector.
  8. Okay, that little hiatus didn't last. Darn brain weasels. Have added AOs to the West German side of the boarder. Have moved main base to West Germany so we don't start off on the wrong side of the barriers, etc. Have added "splash", but this will require some additional work later on. It'll do for now. Main AO completion count reset. On my "to do" list. GMPACT.sqf needs a review. I can't see why it would be spawning less than a full squad per unit listed. Arsenal appears to be unable to see the AT and AA launchers. All of which should be accessible to LAT and HAT troops. HAT troops should also have access to the ATGM deployable static/backpack. Main base needs expanding slightly, and proper decoration. Assets at the moment are fairly minimal. Secondary FOBs need to be added and queued up. InA_GM.gm_weferlingen_summer.pbo
  9. Work stalled while I mess with Spearhead. I'll update on my next burst of hyperfocus.
  10. What I haven't done is any of the garrison building fortifications. Not sure if that's needed.
  11. Added the following to garrison spawner, Building Array: // Weferlingen buildings "land_gm_euro_01_d", "land_gm_euro_01_e", "land_gm_euro_01_w", "land_gm_euro_02_d", "land_gm_euro_02_e", "land_gm_euro_02_w", "land_gm_euro_03_d", "land_gm_euro_03_e", "land_gm_euro_03_w", "land_gm_euro_04_d", "land_gm_euro_04_e", "land_gm_euro_04_w", "land_gm_euro_05_d", "land_gm_euro_05_e", "land_gm_euro_05_w", "land_gm_euro_06_d", "land_gm_euro_06_e", "land_gm_euro_06_w", "land_gm_euro_07_d", "land_gm_euro_07_e", "land_gm_euro_07_w", "land_gm_euro_08_d", "land_gm_euro_08_e", "land_gm_euro_08_w", "land_gm_euro_09_d", "land_gm_euro_09_e", "land_gm_euro_09_w", "land_gm_euro_10_d", "land_gm_euro_10_e", "land_gm_euro_10_w", "land_gm_euro_11_d", "land_gm_euro_11_e", "land_gm_euro_11_w", "land_gm_euro_12_d", "land_gm_euro_12_e", "land_gm_euro_12_w", "land_gm_euro_13_d", "land_gm_euro_13_e", "land_gm_euro_13_w", "land_gm_euro_misc_garage_04", "land_gm_euro_dest_01", "land_gm_euro_pub_01", "land_gm_euro_office_01", "land_gm_euro_office_02", "land_gm_euro_office_03", "land_gm_euro_barracks_01", "land_gm_euro_barracks_02"
  12. Added the following AO's. AO_Behnsdorf AO_Hoedingen AO_Walbeck AO_Walbeck_Railhead AO_Weferlingen AO_Ribbensdorf AO_Belsdorf AO_Klinze AO_Seggerde AO_Eickendorf AO_Everingen AO_Ratzlingen AO_Lockstedt AO_Boesdorf AO_Gehrendorf That now covers everything to the East of the border.
  13. Thanks again, I can't really emphasise how much I appreciate you going through all this. I have updated the default loadouts for each class, and added garrison buildings to Functions/AI/fn_main_ao_garrison_spawner.sqf I can't find the Garrison Building Array right now, but I'll have another look later this week and the AO's are going to be easy enough to add over time. I'll post an update soon.
  14. Thank you for looking in to those. I was sure I had missed a few syntax errors as I'm still not confident with SQL/SQF/SQM and those bloody commas keep ending up in the wrong place. I've been doing this almost entirely through Notepad++.
  15. Right, this should have it all. I suspect the AO's aren't going to work. I've only tagged the western half of the map for those so far, so the others will need to be added later. However, this is ready for testing now. Feedback ready. Invade_&_Annex_3.gm_weferlingen_summer.zip
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