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About Guard81

  • Birthday 11/09/1981

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    United Kingdom

ArmA 3

  • ArmA 3 Player Name
  • ArmA 3 XML Remark
    Build it or blow it up, it's all the same to me.


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  1. I like the option of UN gear. Also, is it a warcrime is no-one witnesses it?
  2. Arma3_x64_2020-06-05_21-44-03.rpt Logistic overview did not appear to be working for me on or around 22:00 BST 05 June 2020. Attempts at using NPC/Bot trucks to ferry supplies failed, often the window would simply freeze and not respond with all buttons greyed out. Edit: Jumped in a moment ago. Issue persists.
  3. I'd love to see more feedback of this type. Having a wider array of options would help as it's very easy to get tunnel vision on some aspects of a game.
  4. The biggest complaints I had directed at me when playing Logistics were: Logi' and friends sit at base talking. Logi' do not support front line operations. Logi' have taken some vehicles for their use only. Logi' aren't listening to the chain of command. The FOB is too big, it's tanking the frame-rates. To combat this the restriction on support classes was introduced to the ruleset. I'm working on a small flow chart of priorities for the new Liberation campaign to try and address these concerns, I promise that I will do my best when playing logistics and: Check with PlatCo or senior NCO to identify and address combatant supply needs first. Keep bases to scale with current needs and not exceed available resources. - For example, we do not need eight helipads per FOB. Be prepared to move into combat zones to recover vehicles, prisoners and supplies as needed. Ensure available resources are ready to be deployed, vehicles repaired and so on.
  5. Guard81


    Hello and welcome.
  6. One of the reasons I prefer Logi-Trucking over combat roles.
  7. Photographs for entertainment purposes. When there's a tonne of supplies that need to be moved, are we (the logi team) okay to *ahem* "Borrow" some grunts to get the heavy stuff escorted and/or moved?
  8. Rule 5. "Fill the primary slots before secondary/support." Impractical given the game mode. You need logistics to ship supplies back to base, vortex to ferry troops and Medivac to deal with the bloody mess during or after a combat operation. For those of you that think I'm wrong. Give the game mode a try without any of those three on a small fire-team day and see what happens.
  9. Eden has some lengthy processes, even for simple things. This reminds me a lot of my early programming days - Which did not go well.
  10. Killing OPFOR helicopters with Kuma main gun. Midnight Runner, Panzer and myself.
  11. Guard81

    EOD ED-1E

    Looks like we'll have to do it the old fashioned way for now. Shame, really. The IDAP de-mining drone is pretty cool. Oh by the way... those of you interested in real world de-minding operations may have heard of "Hero Rats". If you're curious, the charity is APOPO can can be found here: http://bit.ly/2GzSDeJ
  12. I'm currently in the planning stages for this one. The Google doc can be found via this link. Short version, I'd like to build something in the Eden mission editor for co-operative humanitarian missions, both with and without armed escort. Feedback and suggestions would be most welcome. Also, as I'm very, very, very new to ARMA3 and the editor I would appreciate any links to idiot-proof guides to the editor and links on allowing players to be non-combatants.
  13. Hi folks, thank you so much for the warm welcome via TS yesterday. Special thanks to Murph' for taking the time to run me through the basics.
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