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Posts posted by Stanhope
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Some errors from my RPT:
Spoiler21:33:20 Error in expression <ect 0) isKindOf "Man" ) then { _mapCtrl drawIcon [ _x call iconManMap, _color, (> 21:33:20 Error position: <drawIcon [ _x call iconManMap, _color, (> 21:33:20 Error 0 elements provided, 4 expected ------------------------------------------------------------------------- 19:18:37 Error in expression <0; _groups = allGroups select {side _x==opforSide && {(getPos leader _x) distanc> 19:18:37 Error position: <opforSide && {(getPos leader _x) distanc> 19:18:37 Error Undefined variable in expression: opforside 19:18:37 File mpmissions\__CUR_MP.Altis\mission\admin.sqf..., line 113 ------------------------------------------------------------------------ 19:18:04 Error in expression <xt]]; }; _allOpforGroups = {side _x == opforSide} count allGroups; _opforGroups> 19:18:04 Error position: <opforSide} count allGroups; _opforGroups> 19:18:04 Error Undefined variable in expression: opforside 19:18:04 File mpmissions\__CUR_MP.Altis\mission\admin.sqf..., line 121 ----------------------------------------------------------------------- 19:13:47 Error in expression <rSpot_AI = [0.38,0.52,0.6,0.8]; switch (opforSide) do { case east : { IA_tracker> 19:13:47 Error position: <opforSide) do { case east : { IA_tracker> 19:13:47 Error Undefined variable in expression: opforside 19:13:47 File mpmissions\__CUR_MP.Altis\scripts\waypoint\IA_icons_setup.sqf..., line 18 --------------------------------------------------------------------------- 19:13:48 Error in expression <ach _config; }; case 2; case 3 : { if ( opforSide == east ) then { playerUniform> 19:13:48 Error position: <opforSide == east ) then { playerUniform> 19:13:48 Error Undefined variable in expression: opforside 19:13:48 File mpmissions\__CUR_MP.Altis\scripts\misc\va_west.sqf..., line 47
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1 minute ago, nuuthei500 said:
Any dramatic changes?
Yes, it's currently not exactly up. The server is 'up' for most of the week but it's running an ace training mission. We're waiting for I&A4 to be released for it to actually go back up. We've also moved away from a repo and instead are now using steam collections.
We are running events every friday and sunday, you can find more information about those here: https://forums.ahoyworld.net/forum/27-events/
Next event will be this sunday and will run a more traditional modset. Events on friday are running with unsung. More information about Sunday's event, including link to the steam workshop collection, here: https://forums.ahoyworld.net/topic/14213-war-for-altis-act-1-mission-7-modded-zeus-ops-230220-1730-utc/
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A few things:
For starters AWE isn't exactly up. I mean the server is currently up but it's running an ace training mission, we're still waiting for I&A4 to be released for it to go actually up.
Second we've moved away from arma3sync. We're using the steam workshop now.
We do run gamenights on the AWE server, every friday and sunday. You'll find more information about it here: https://forums.ahoyworld.net/forum/27-events/
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We no longer use arma3sync, above there's a link to the steam workshop collection we use nowadays.
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Yea that script will never put a waypoint down in water. So if the entire AO is under water it's probably not gonna know what to do.
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It may, idk, I've never had that problem. Did you change any other parts of the mission?
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I have no idea what exactly is causing this but it doesn't seem to break anything so I've not yet taken the time to look at it. I've been aware of it basically since I put that function in, probably more than 40 versions ago.
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We're no longer using arma3sync, we've moved to steam workshop collections. Additionally AWE isn't exactly "up". We're running gamenights on Friday (vietnam) and Sunday (with a more traditional modset) but the rest of the week it's either down or it's a simple ace training mission on it.
You can find more on these gamenights here: https://forums.ahoyworld.net/forum/27-events/
And today we're running one of those gamenights at 18:30 UTC, more info on that, including the modset, here:
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Here are a few flowcharts I made that could help new players or people unfamiliar with ace medical. These flowcharts are not the only correct way of doing it. They probably aren't even the best way of doing things. They are intended to be a guide for new people. Once you become familiar enough with ace you'll figure out how to do this better.
Here's a guide on which bandage to use:
Here's a guide on what to do as a rifleman when you get shot:
And here's a guide on what to do as medic when someone gets shot:
And this is a backup link in case these pictures disappear. They'll probably be outdated before that but just in case.
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36 minutes ago, kman said:
Its fun for us medics, but for players to be lying unconsious for 15 minutes - it might be better to just respawn.
The longest someone was out tonight (afaik) was 7.5 minutes, that being xwatt. Most of that time was spend waiting for blood (2.5 liters of blood) to get back into him. If the flow-rate of IVs was increased a bit that could probably be cut down to 5 minutes or so. But once I did get him up he was immediately ready to start shooting people
- JANXOL and GhostDragon
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Didn't get any points from reviving earlier even though I was the only player near the person that was being revived, possibly related error:
Spoiler16:05:00 Error in expression <unt _nearestPlayers > 0 && !selfHeal && _nearestPlayer distance2d (getMarkerPos >
16:05:00 Error position: <_nearestPlayer distance2d (getMarkerPos >
16:05:00 Error Undefined variable in expression: _nearestplayer
16:05:00 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf..., line 430Additionally when I joined viper (as the pilot, the gunner was already sitting in the blackfoot) and got in the heli we didn't get our fuel. We did get it after I jumped out and jumped back in.
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Some errors from my RPT:
Spoiler22:43:24 Error in expression <unt _nearestPlayers > 0 && !selfHeal && _nearestPlayer distance2d (getMarkerPos > 22:43:24 Error position: <_nearestPlayer distance2d (getMarkerPos > 22:43:24 Error Undefined variable in expression: _nearestplayer 22:43:24 File mpmissions\__CUR_MP.Altis\initPlayerLocal.sqf..., line 430 22:14:09 Error in expression < (_x select 7) > 0 ) then { _roles = {!(_x isEqualTo "")} count (_x select 7); }> 22:14:09 Error position: <_x isEqualTo "")} count (_x select 7); }> 22:14:09 Error Undefined variable in expression: _x 22:14:09 File mpmissions\__CUR_MP.Altis\DG\squad_dialog.sqf..., line 260 (^ 5 times in 2 minutes)
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18 minutes ago, kman said:
Also what server will be used? AWE is closed no ?
I'm assuming TS used will by AhoyWorld AWE ?
AFAIK the server we be called "[AhoyWorld.net] EU#2 Zeus Operations [TFAR]", which will be hosted on the IP AWE used to be hosted on but that is currently also being used by both EU2 gamenights and MSO (136.243.150.72:2302) and the teamspeak channel will be the "EU2 Zeus Operations [TFAR]".
- GhostDragon and kman
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Well, in that case play with the following values in the AO spawn handler and you don't even need to integrate the function from Achilles:
On line 398: private _milBuildingsarray = nearestObjects [_AOpos, ["house","building"], _radiusSize*0.5];
Alter the *0.5 to how much % of the AO you want units to be able to garrison. Currently units can only be garrisoned in the inner 50% of the AO, changing that value to 1 will make it the entire AO, changing it to for example 0.2 makes it only the inner 20% of the AO.
line 405: if (_milBuildingCount > 15) then{_milBuildingCount = 15;};
this value determines the maximum amount of buildings to be garrisoned and thus how many garrison groups there are.
line 412: if (_buildingposcount > 12 ) then {_buildingposcount = 12};
This is the upper limit of the amount of spots that will be garrisoned in a building. And thus the maximum amount of units that will spawn in one building.
You can additionally introduce a variable to keep track of the total amount of units actually spawned but that'll require a bit of editing.
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What I see is the intended behaviour of the script. Do you want to created x amount of groups all with a fixed number of units in them an distribute the units from each of these groups across a number of buildings?
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Could you describe the issue you're having a bit more? Because the code from fn_mainAOSpawnHandler.sqf you've pasted here doesn't allow groups to be spawn into the same building.
Before answering your question I have to point out the following: Achilles is released under the Creative Commons Attribution-NonCommercial-ShareAlike lincense. Meaning that if you use their code you have to license their code under that license. I&A3 is licensed under MIT. So you'll have to explicitly license any file you put Achilles code in differently from I&A3. So, you'll have no choice but to put that Achilles code into a separate file.
Now for your question:
the goal of that Achilles function is to move an already spawned group into one or more buildings near a given position. The I&A3 loops over a number of buildings in the AO and spawns a group (of max 12 units) in each one. So is it possible to integrate that Achilles function? Well, yes and no. I wouldn't call it integration because of all the changes you have to make to make it work. But you can most certainly get it working.
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35 minutes ago, Vlk said:
What happened
This:
And this:
Which are both stickied topics here: https://forums.ahoyworld.net/forum/86-enhanced-server-information-and-discussion/
Where you will find at least 2 more topics asking this question.
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AW’s MVP 2019: @GhostDragon (for keeping the servers running)
AW’s Most Friendly Admin/Moderator/Spartan 2019: @Lindi (no you're not getting strictest Lindi)
AW’s Most Helpful Admin/Moderator/Spartan 2019: @MidnightRunner
AW’s most Active Staff Member 2019: @LH5
AW’s Most Helpful User *Non-Staff* 2019: @WinterMute
AW’s Most Friendliest User *Non-Staff* 2019: @WinterMute
AW’s Strictest Admin/Moderator 2019: @Norris
AW’s Most Tacti-Cool ARMA player 2019: @BruceLee
AW’s Best Teamplayer 2019: @Ryko ( especially during the game-nights)
AW’s Most Underrated User 2019: @GhostDragon (for all the work he does behind the scenes)
AW’s Most Incoherent ARMA Player 2019: @itsmemario
AW’s Best ARMA pilot 2019: @Whigital
AW’s Worst ARMA pilot 2019: @Toasted_Bread_Slice
AW’s Funniest Person On Teamspeak 2019: @itsmemario
AW’s Best Voice 2019: /
AW’s Best Drunk Member 2019: @itsmemario
AW’s Worst Joke 2019: @LH5 "hi back"
AW’s Best Moment 2019 (can be in any game or on teamspeak/forum): /
AW’s Best Forum Post 2019: (please put url in): /
AW’s Best Driver 2019: @TheScar
AW’s Worst Driver 2019: @Xwatt
AW’s Best Fail 2019: /
AW’s Best Banned Member 2019: /
AW’s best TeamSpeak Channel of 2019: EU1 Altis - I&A 3.3.x
- itsmemario and GhostDragon
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Some errors from my RPT (first round of testing, before the restart) (alright, maybe just one):
Spoiler21:02:51 Error in expression < (_x select 7) > 0 ) then { _roles = {!(_x isEqualTo "")} count (_x select 7); }> 21:02:51 Error position: <_x isEqualTo "")} count (_x select 7); }> 21:02:51 Error Undefined variable in expression: _x 21:02:51 File mpmissions\__CUR_MP.Altis\DG\squad_dialog.sqf..., line 260
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Seeing how this is not a ban appeal I can freely comment here: putting a discord invite link in your disconnect message is not the smartest idea.
Welcome to the forums though.
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Some stuff from my RPT today:
Spoiler21:18:43 Unknown entity: 'A</font><br /><img image='#(argb,8,8,3)color(1,1,1,0.1)' height='1' width='640' /><br /><br /><font>Custom Squads: Enforce Squad Leader?</font><br /><font size='16' face='PuristaLight'>No</font><br /><img image='#(argb,8,8,3)color(1,1,1,0.1)' height='1' width='640' /><br /><br /><font>Reward weapons/gear unlocked at mission start for faction?</font><br /><font size='16' face='PuristaLight'>Yes</font><br />' 21:16:38 Error in expression < (_x select 7) > 0 ) then { _roles = {!(_x isEqualTo "")} count (_x select 7); }> 21:16:38 Error position: <_x isEqualTo "")} count (_x select 7); }> 21:16:38 Error Undefined variable in expression: _x 21:16:38 File mpmissions\__CUR_MP.Altis\DG\squad_dialog.sqf..., line 260 21:16:42 Error in expression < (_x select 7) > 0 ) then { _roles = {!(_x isEqualTo "")} count (_x select 7); }> 21:16:42 Error position: <_x isEqualTo "")} count (_x select 7); }> 21:16:42 Error Undefined variable in expression: _x 21:16:42 File mpmissions\__CUR_MP.Altis\DG\squad_dialog.sqf..., line 260 20:47:10 No center supported 20:47:11 No center supported 20:47:44 No center supported 20:47:45 No center supported 20:49:14 No center supported 20:49:15 No center supported 20:50:08 No center supported 20:50:09 No center supported 20:50:09 No center supported
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11 hours ago, WinterMute said:
Also, I dunno who else is interested in the idea of making a mission - I have dicked around a tiny bit in EDEN and I dunno... are there any guides to mission building that are heartily recommended? It'd be cool to bung a mission up on a Sunday evening some time and with the help of an experienced spartan or 2, make y'all have a good skirmish.
I'm not all that good in the ideas behind a mission but I can help you out with the actual mission file, the loadouts, etc if you want
Teamspeak
in General Discussion
Posted
Yes, we typically use teamspeak. Most people are typically on around 18:00 - 22:00 UTC, typically in the EU1 channel. But there's certainly nights that almost nobody is on or that we're in other channels. Especially on Fridays and Sundays as on both of those days we'll be playing a gamenight on EU2.
On EU1 there are definitely people who play in squads but it's not a requirement, so a lot of people go at it alone.