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Liru the Lcpl.

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  1. Like
    Liru the Lcpl. reacted to MessedUpSmiley in [EU#3] [Gamenight] Operation Snake Head   
    What: EU#3 Gamenight - Operation Snake Head
    Data & Time: Saturday 19./11/'16 @19:30 UTC/14:30 EST
    Where: EU#3
    Requirements: EU#3 Mods
    Optional mods: None
    -------------------------------------------------------------------------------------------------------
    Hello everyone,
     
    Benjamin Levine will be hosting a mission on EU#3 next week Saturday - the 19th.
     
    Mission Summary:
    You are a IDF platoon camped to the west of Rasman in the Takistani hills. HAMAS has taken control of Rasman and key Takistani oil fields as well as taken hostage a CIA asset.
    Recapture all three targets and act on any intelligence provided by the CIA asset. There are also multiple enemy officers in the area that need to be eliminated to cripple HAMAS command. 
     
    Friendly assets include:
    2x Merkava IV LIC 
    1x Namer APC
    1x UAV support 
    1x Apache support 
    4x 6 man infantry squads 
     
    The mission will take approximately 2 hours to complete, so it would end around 21:30 UTC/16:30 EST.
     
    Slots & Sign-up:
     
    Mission consists of 35 playable units and 2 Zeus slots.
     
    Sign up link:
    https://goo.gl/forms/a4mx0h1Z17s6yo3C2
     
    If you have any questions; you can contact Benjamin Levine or me (MessedUpSmiley); or post your question down below.
  2. Like
    Liru the Lcpl. got a reaction from Auntystatic in EU2: why is it abandoned?   
    We just need to fix the transportation system. people leave because there are no pilots and simple ways to get to the AO. Easy as that.
  3. Like
    Liru the Lcpl. reacted to TheScar in EU2: why is it abandoned?   
    I dont give a shit about EU2#,but i couldnt watch your misery!
     
     
     
     
     
    I complained about this similar issue for EU1# Altis as the placement for "start base" is kinda far off the (current) actions,altho it catches the feeling of "you just reached Omaha Beach 1h ago and begin in a early setup FOB emplacement" quite well.
    As intended by mission maker ( INVADE) .
    I+A3 "introduced" the old teleport system once "annexed" FOBs are available to make transportation a bit more reliable (no more watching shitty pilots crash 20x times as only transport),so once FOBs work properly and are achieved the issue of "getting of spawn base" should be a way easier.
     
     
     
    true words,yet still not only a "pilot issue"
     
     
     
     
    No,just no!
    I dont feel the need to express myself without using words like "nubcake" / "catering to lazyness"  or way worse.
    I+A isnt about going the easy way 99,5% of time.
    inb4 "how do i open my parachute"
     
     
     
     
    Fog is a issue that is on BI to fix,but that (still) takes (more) time and wont be done before xmas this year (if at all).
    What is doable is a mission edit to "lock" the mission to a certain time (that doesnt feature that kind of thick fog) and disable the progress (12.oo x 24h).
    Untill fixed.
    Rather easy.
     
     
     
     
    And this is why developing a new mission on 2 islands at the same time is way more tricky than someone thougt it is.
    Amirite?
  4. Like
    Liru the Lcpl. reacted to Eagle-Eye in EU2: why is it abandoned?   
    I know we have this topic to talk about I&A3 in general, but seeing how EU2 really seems to be struggling nowadays, I think it deserves its own topic to hopefully find out why it has become so deserted. If not, admins/mods are free to join the topics, or remove this one entirely.
     
    In order to knows what's going on, as many as possible should write here why they can't, don't want or maybe even refuse to connect to EU2 anymore, and if possible, what and how you would change to make EU2 more crowded again. Doesn't matter if you have already replied in the mentioned topic above. You can repeat or quote what you said there, here, to gather it all in one place.
     
    To give you a few examples of what you could comment about:
    - Tanoa: Lost interest in the map, is the high amount of objects causing performance issues, ...?
    - Server: Ping too high, server load causing performance issues, ...?
    - Base: Wrong design or location, does it not have certain things you'd expect there, ...?
    - Missions: Too hard AI, not enough difference between different AO's, ...?
    - Environment: Too much fog, too often nighttime when you want to/can play, ...?
    - Players*: Don't play as you'd like them to enough, annoying / TK'ing too much, ...?
    - Spartans / admins: Not doing enough to enhance gameplay, often not or too present, ...?
    - ...
     
    * Small note about a "special case", in my opinion: Absence of players, while a valid reason in itself, is a chicken-or-egg situation, in my opinion. Someone has to be the first to connect and stay there for a minimum amount of time to allow others to notice someone's on, so if that's your main reason for not logging on, I do hope you change your mind soon. 
     
     
    To start off, the problem according to me:
    Personally, I think it's in large part because of the base location. The current situation is that the base is in one the corners of the map on a disconnected island, while it used to be almost smack-down the middle of the map, on the main island. As a result, having a pilot has become almost a must to get to any AO after the first 3 or 4. It seems that for some reason people aren't as eager to take the pilot slot anymore (I don't see why, it wasn't uncommon before to see 1 or 2 rookie pilots online in the past. Maybe because we only have a Ghosthawk to fly now?), meaning you're in for a pretty long boat trip + drive (if you actually manage to find a vehicle) instead. Add to that, that AI has become more lethal (especially when enemy artillery is active) and it isn't too uncommon to get the feeling you're spending more time ferrying than fighting. This results in a low fun factor, and if the server is up for a long time, the AO's are further out, which makes the problem even worse.
     
    Possible fix:
    - I'm working on a few ideas for alternative bases, which I will present to the powers that be once I have something worth showing.
    - As Spartan, I'm not a wishing well that will grant your every request, but if I'm online and you need something, ask nicely and I may be able to help you out.
     
     
     
    Now, on to you.
  5. Like
    Liru the Lcpl. reacted to fir_nev in EU 2: Time To Introduce HALO Jump (?)   
    Hi guys,
     
    I have been observing EU 2's player count and it has been kinda worrying. It seems that nobody (including myself who cannot fly) wants to be the first guy to join the server as pilot. Since our base is on one of the smaller islands, why not we introduce HALO jump script through a flagpole so that people can do insertions anywhere on the map?
     
     
    Pros:
    No need for pilot Might reignite interest of former players of Tanoa Since stamina is still in place, pilots can still do rounds of evacuation and resupplies  
    Cons:
    Travelling with a chopper will be considered obsolete It is not realistic and does not make any sense  
    We have to do something to make EU 2 full again... If FOBs are in place on the main island, then we can scrap this idea.
     

  6. Like
    Liru the Lcpl. reacted to Cebi in PSA: Be careful with Missile Launchers on EU #1   
    Bitterly amused
     
    Simple config change in titan ammo properties would make it less "magical". I am sometimes saddened by these bugs that have been reported to BIS ages ago but are still not resolved even after targeting revamp.
     
    Would love to see a proper boost and glide flight modes of missiles but just making them turn properly would be enough.
  7. Like
    Liru the Lcpl. got a reaction from Redneck Rider in PSA: Be careful with Missile Launchers on EU #1   
    I've seen this twice now in the past 5 days...seriously guys, be careful about firing manually guided rockets!!!
     

    I love the pubs on EU 1, shout out to them and IOnceWasATeddy for Zeusing with me today...

    That is all... hope you had a good laugh...
  8. Like
    Liru the Lcpl. got a reaction from Noodle in PSA: Be careful with Missile Launchers on EU #1   
    I've seen this twice now in the past 5 days...seriously guys, be careful about firing manually guided rockets!!!
     

    I love the pubs on EU 1, shout out to them and IOnceWasATeddy for Zeusing with me today...

    That is all... hope you had a good laugh...
  9. Like
    Liru the Lcpl. reacted to PERO in When you wake up after a good night's sleep.. [Removal of the WBV scope]   
    Any type of thermal scopes were removed from everyone beside squad leaders with a reason. The reason was a lot of temkilling was happening, where people were sitting on top of a hill, shooting inside the AO, not able to distuguish between friendlies and foes.
     
    I understand your reason why the snipers should have it, we will think about introducing it again to snipers only (not spotters).
  10. Like
    Liru the Lcpl. got a reaction from xOderusUrungusX in PSA: Be careful with Missile Launchers on EU #1   
    I've seen this twice now in the past 5 days...seriously guys, be careful about firing manually guided rockets!!!
     

    I love the pubs on EU 1, shout out to them and IOnceWasATeddy for Zeusing with me today...

    That is all... hope you had a good laugh...
  11. Like
    Liru the Lcpl. got a reaction from BenjaminHL in PSA: Be careful with Missile Launchers on EU #1   
    I've seen this twice now in the past 5 days...seriously guys, be careful about firing manually guided rockets!!!
     

    I love the pubs on EU 1, shout out to them and IOnceWasATeddy for Zeusing with me today...

    That is all... hope you had a good laugh...
  12. Like
    Liru the Lcpl. reacted to fir_nev in PSA: Be careful with Missile Launchers on EU #1   
    For my case, embarrassingly twice. After launching my Titan AT, I proceeded to reload thinking that the missile had the lock-on still (it lost the lock just as I pulled the trigger). Next thing I know, it came back to me after 1 or 2 seconds in the air. I&A 2.85.
  13. Like
    Liru the Lcpl. reacted to TheScar in PSA: Be careful with Missile Launchers on EU #1   
    I suppose thats a guy that fired a Titan AP missile,then got killed by enemy fire while the missile was already on his way and the missile guided itself back to him.
    Pretty similar situation happend to me when i was on a side mission with Iran.
    I tried to AP a Sniper shooting at him,fired the missile,guided it in - got shot and while the new "wounded" animation played i saw my own missile do a curve,then coming back to sender.
    "TheScar was killed by TheScar" message,lots of öf laughs and myself being speechless.
     
    This never happend before I+A 3,BI didnt patched anything into the game so i blame the new med system.
    Hard to believe,but true.
  14. Like
    Liru the Lcpl. reacted to TheScar in ... so it begins!   
    Donald Trump election speech @ HuffingtonPost
     
     
     
     
    Chancellor Angela Merkel / Germany :
     
     
     
     
     
    As much as i started my TRUMPdetta a year ago as sort of mock-up i m very much impressed by his first statement as elected president.
    Well played,Mr. President.
    Please prove me wrong ...
     
     
    Sincerly
    "the Amerikana"
  15. Like
    Liru the Lcpl. reacted to Minipily in ... so it begins!   
  16. Like
    Liru the Lcpl. got a reaction from Minipily in ... so it begins!   
    I dunno about you guys but I'm excited for the new season of Orange is the new Black coming out in 2017...
    ...
    ...
    ...
    ...
    ...
    ...
    ...
    ...
    ...
    ...think about it...
  17. Like
    Liru the Lcpl. reacted to TheScar in ... so it begins!   
    #predicted
    #endoftheworld
    #hilarious
  18. Like
    Liru the Lcpl. reacted to Minipily in World War 2 Gamenight/Campaign   
    Invasion 1944 is going to be a no go, it will either not work or is no where near as full of content as Iron Front AND it's according mods (GEIST, Desert Foxes, War Mod etc).
     
    These additional mods are like ACE and TFAR/ACRE, they are basically critical to making the performance of the game more fun as well as giving the game a more fuller experience with its added content.
     
    Myself and Johnson have already worked on a WW2 Campaign as well as various small missions and PVP missions. As well as campaigns for other timelines (Soviet Afghan, Vietnam, Iraq War etc) however we will not be sharing it with this community most likely.
     
    If such a thing would be liked by this community, here, take this: http://www.missionrepository.com/
     
    This website I have just linked includes ALL files needed to download for Iron Front (be it lite or full) as well as various add-on modifications that expands the game with more clothing, weapons and vehicles. The website also includes install guides for those that are having difficulties.
     
    TL;DR - I44 doesnt work, Iron Front does, k thx bye
     

    Lest We Forget; For Those Brave Souls Who Gave Their Lives So We May Live Ours In Peace
     
  19. Like
    Liru the Lcpl. reacted to Auntystatic in Invade + Annex 3 // impressions - feedback - rant   
    Currently sitting on server 2, 5 people waiting on a vehicle littered beach with no boats and no pilots, and the the most popular saying is "whats the point of playing this" just before they disconnect, sorry to bring bad news but unless this is fixed I can see the server remaining empty.
  20. Like
    Liru the Lcpl. reacted to BACONMOP in Invade + Annex 3 // impressions - feedback - rant   
    I am fixing any bugs that seem to pup up before doing a large update to the FOB's and Base. My original intent was that you would have to unlock the supply hemtts to use them. I do plan on having the first major update to be aimed at the FOB's and I am currently planning on putting in a crate at the FOB's that will have an addaction to repair ground vehicles, but will take a few minutes to repair/rearm. As for the enemy arty it comes up so much because it is the only priorty objective currently in and I have increased the time between when it spawns and how often it fires.
  21. Like
    Liru the Lcpl. reacted to TheScar in Invade + Annex 3 // impressions - feedback - rant   
    Arty task and effect on target

     

     
    the above pics show the effect of series (read = 3 strikes in 4min) were send on the side mission location.
    Shit happend just as i arrived on my recon position @ military. had a guy with me that went for towers,he didnt even survived the 1st hit.My front tires were out after and i managed to just escape by luck in time before the 2nd strike rained down.
    Unfkkingbelivable!
    This is on a low pop server with prop 7 people online and the Arty position is at current screen far South end of Altis.
    Yes Sir,thats around 10k fire distance with no fkking observer to guide strikes.
    Unfkkingbelivable like said before ...
     
     
    FOB Martian / FOB Goliath
    Just checked FOB goliath this mornign first time and this raises some questions:
    Why would this FOB keep hold of a MH9 / a BF / a ORCA / and a Mohawk and on the car park there s 4 trucks and 1 Gorgon / 1 Slammer / 1 single Fuel truck!
    I dont see the point at all on both of these FOBs having only 1 single supply truck ( martian = Ammo,goliath = Fuel) and none of em overs even a slight repair option.
    I just used the slammer today for a side mission from Goliath and wondered about how i should rearm it after without driving it back to Martian,then back to park it on Goliath again.
    You get my point,the mission is already to much driving around endless for very barely any reward.Yes,side rewards spawn only on Main Base,haha - not funny ...
    Then,only 1 wheels needs to be broken and you stuck with any asset down in the wide space of Altis and no fkking repair spec will respond at all.
    So,only reload in and wait for your asset to despawn back to base is what you can do.
    Brilliant.
    Not.
     
  22. Like
    Liru the Lcpl. reacted to Stanhope in Invade + Annex 3 // impressions - feedback - rant   
    Some additions to what @Eagle-Eye said:
     
    I've noticed this too and think it's because of the fog.  The last 4 times i've joined eu2 I couldnt see more then 15-20m due to the fog.  When i get an admin/spartan/... to remove it, it seems like people don't leave as quick.  Maybe put a marker somewhere on the map to let people know they can ask admins/spartans/... to remove the fog if it's too bad?  (Although this could lead to players spamming admins/spartans/... for a little bit of fog, so maybe not?)
     
    I've seen this AO as well, and as UAV operator I had to take an RPG and run to a hill outside of base to prevent a marid from killing everyone and everything at base.
     
    On EU2  I've noticed that if I (as a UAV operator) destroyed both the Prio arty target and the radiotower the AO would complete even though the AO was far from finished.  I believe This particular problem is solved in the version that's running now.  (Havnt had time to do destroy both the RT and Prio yet  )
     
    Not only UAV operators 'abuse' this, yesterday i saw an AT rifleman kill 10+ EI with a single AP missile.
     
    It was in one of the previous versions of EU1 as well, haven't had the time to test it out on the newer versions.  However I think on EU1 this isnt OP as it is really really hard to get the greyhawk in the air.
     
     
  23. Like
    Liru the Lcpl. reacted to Eagle-Eye in Invade + Annex 3 // impressions - feedback - rant   
    Longer post than I had anticipated incoming...
    A few things I noticed in 3.0.0.4 or 3.0.0.5. I'll state where I saw them, though most were spotted on EU2. Some may be present on both servers. No particular order of importance or chronology.
     
    - During spawning of a PRIO artillery mission on EU1, Crater informed me that enemy infantry units spawned about 10-15m above the ground, and just fell to their death. Apart from the 2 Sochors, Ammo HEMMT and protective H-barriers, nothing survived spawning in. So far, I haven't seen this on EU2 yet, though I have noticed a few Artillery side missions spawn in with the objective map marker only covering water. (units spawn on the nearest beach, however)
     
     
    - I don't know if I&A 3 has a direct impact, but EU2 activity has taken a hit and went down hard. It was never as crowded as EU1, but on a normal weekday evening, you could still have 20 - 30 players enjoying 2.86, while now, on a Friday evening between 2030-2200Z, there were at most 3 people on.
     
    - On EU2, "Take Yanukka" is way too close to base, in my opinion. Squads are patrolling on the street alongside the runway, in the forests just south of base and enemy armour (Tigris / Kamysh / Marid) will drive over the runway every few minutes. Even getting your head out of base may be tricky if your timing is a bit off, so I've seen a lot of people just leave base on foot or in a Prowler, die, respawn, leave base, die, respawn, leave base...
    As I connected to EU2 a few minutes ago, I noticed that the active AO was still (or again?) at Yanukka. A comment by the only player on there was that he saw a few people join, but leaving soon, probably not liking the odds of this particular AO.
     
    - AO activation on EU2 might still be a bit buggy. Last night, for example, AO 1 was completed, and AO 2 spawned in. After a few minutes, however, AO 2 tasks disappeared, and AO 1 was reactivated. Hostile units from both AO's remained active though.
     
    - AO's on both servers seem to be filled with a lot more hostile troops now. While this should provide a bigger challenge and longer lasting AO's, it may also result in troops "bunching up" unintentionally. Last night, I've seen a UAV operator drop a single GBU-12 on a crossroad, thereby taking out 2 armoured vehicles, an Ifrit and about 10 infantry units... (won't share AO name to avoid abuse, but staff can request by PM, if they want)
     
    - On EU2 (untested on EU1), there is no respawn timer on Greyhawks. With the previous point in mind, the UAV is currently very overpowered, and there's almost no incentive to not crash it into enemy units / radio tower or dodge incoming missiles.
     
    - Could be an ArmA bug, but on EU2, I've noticed that a main AO can not be completed, even if all enemy units are taken care off, if a side mission has spawned inside it. The only way to complete main AO is to also complete side mission.
     
    - In the event of previous remark, I discovered that the side mission in question (Destroy Ammo Cache, spawned inside Yanukka) was bugged. Nobody could find the ammo cache, so I checked via Zeus interface and discovered it had spawned very deep underground. Had to manually bring it to surface level, but after doing that, there was no option to set charge. Detonating a placed charge didn't do anything either, so I had to destroy and delete it as Zeus to complete the mission.
     
    - (Side) Missions on EU2 seem to take very long before they are recognised as complete. For example, after destroying 2 Sochors of the PRIO artillery, it took at least 5 minutes until the mission was validated as successful.
     
    - In some AO's, both on EU1 and EU2, Neophrons spawn. In general, I like that change, as they move more than the Orca / Kajman (obviously) yet are a bit less lethal than the Xi'an, but the way they're implemented would benefit from some revision. The biggest issue at this moment is that you can't really do anything about them. If you shoot one down, another will spawn no more than 2 minutes later. As such, people don't seem to bother shooting it down, and just seem to accept the airstrike hitting them, even if there are 3 flying over the AO (experienced on EU1).
     
    - With initial AO's close to base, Neophrons tend to leave AO and use base for target practice quite a lot. I've seen it more than once now that a Neophron seems to have forgotten all about the AO and is fully dedicated on destroying the base, until it was shot down or diverted by Zeus.
     
    - With I&A 3 being so new, I expect a lot of updates will be released in the upcoming days, weeks, maybe months. This requires a server reset, which in I&A 2 had practically zero impact, but in I&A3, a lot of progress can be lost because of this. Hence, I would suggest that for the time being (until update frequency slows down), the admin checks the active AO before doing a reset, and after restart manually "fast forwards" to a similar point to keep the players motivated and not have them play inside the same 5km around base all the time.
     
     
    My two cents,
    Eagle-Eye
     
  24. Like
    Liru the Lcpl. reacted to MessedUpSmiley in 28./10/'16 Valiant 'Dev Build 1.0' Test   
    What: Valiant Test
    When: Friday 28. October '16
    Exact Time: 20:00 GMT/UTC
    Date and time link below for poor mathematicians
    Where: EU#3
    Requirements: EU#3 modset
    Hello everyone,
     
    Most of you that were attending the EU#3 meeting last Friday would know that more information for Valiant would be announced this week.
    As you can see on the following thread @kennychr has nearly brought Valiant so far that he can release the first build and it also explains why it's taken so long and what he's trying to archive with this (hopefully) last test.
     
    The test will take place coming Friday the 28th of October at 20:00 GMT / UTC, I would like to remind everyone that due to it being a testing session general bitching and moaning won't be tolerated and over excessive bitching and moaning will result in reprisals.
     
    http://www.timeanddate.com/worldclock/fixedtime.html?msg=Valiant+Test&iso=20161028T20&p1=%3A
     
    I hope a lot of you can attend.
     
    With regards,
    MessedUpSmiley
  25. Like
    Liru the Lcpl. reacted to PERO in [EU6] Hearts and Minds - Mission Test   
    MISSION TEST
     
    HEARTS AND MINDS
     

     
    Location: EU6
    Modset: Enhanced (EU3)
    Map: Altis
    Time & Date: today, from now on, for a couple of days
    Mission type: Combat Patrol
     
    I`m putting up this mission for a test on EU6 as a possible addition to EU3 mission pool. It needs a test for a couple of days, to see if all core functions of the mission work.
     
    BRIEF DESCRIPTION
    It`s a counter-insurgency mission, where you are fighthing Oplitas, a Russian faction trying to destabilize Altis. You are searching for their ammo caches and hideouts, by eliminating their forces and searching dead bodies for intel, or by talking to locals to recieve intel from them.
     
    MISSION FEATURES
    HQ Officer: he has a ability to spawn Side mission (only if player count is high). I believe he also has abilitiy to create FOBs, when our reputation is high enough (to be tested).
     
    Interpreter: until reputation gets higher, he is the only one who can speak with civilans. All 3 squads have one. Make sure that slot is always taken by someone.
     
    Civilan Interaction: you can interact with civilans. Talk to them, they will give you info about enemy caches or hideouts. BE AWARE, they will lie to you if your reputations is low (you killed some of them, etc).
     
    IEDs: mission spawns IEDs around the map, currently in the shape of wrecked vehicles or slightly damaged vehicles. The engineer or EOD tech can try to disarm them, earning you reputation.
     
    VEHICLE REPAIR: if vehicle gets destroyed, it will NOT respawn (beside the Chinook). You have to bring the back with the Chinook to the repair pad and repair them. You also use some reputation, if the vehicles get destroy, so take care of your vehicles. The only ones that respawn as well, are the quads (see bellow why).
     
    All features of the mission are explained in the map tab called "Documentation". Please read them.
     
    RULES
    regular AhoyWorld rules apply please fill the pilot slot only if there are 5+ players on. If player number count is up to 5 players, please use Quads to drive back to the squad (they respawn really fast). If there is a pilot around, wait for him, he`ll take you back to your squad. HQ Officer slot is to be taken by Staff or Moderators only, unless one of them allows a different player to take it do NOT save loadouts, you will respawn with gear that you died with. This a precaution for radio setups, plus your gear and Arsenal is heavily limited base has NO protection yet, please don`t throw frags around 2 infantry squads can each use 2 open top Humvees, plus one of the command one. The Humvee with a full canopy (full-top) is reserved for the command element.  
    OTHER NOTES
    BASIC medical system is in use, we are testing core mission functions first, fine tunning of the mission will occur later radio frequencies should be pre-defined, so you should start and respawn with your radios tuned to correct channels server password is found in the TS3 TFAR channel, found as a sub-channel of EU6 mission has no view-distance script in yet, I tried implementing it, but I need to look into changing the core script for it to work  
    Report any bugs or issues in this thread.
     
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