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Karate Pyjamas

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  1. Thanks
  2. Like
    Karate Pyjamas reacted to Origins in DeadRusH_   
    Hi DeadRusH_ ,
     
    Irrespective of where you meant to say it on Discord or in chat on our server. you will remain banned as you broke our rules and you have the right to appeal after 6 months.
     
    Appeal Unsuccessful

    Origins
  3. Like
    Karate Pyjamas got a reaction from fir_nev in Introducing AW's Littlest Member   
    Congratulations!
  4. Thanks
    Karate Pyjamas reacted to AhoyWorld Outreach in Two Factor Authentication   
    Good evening all from the Outreach team.
     
    As of today, we have introduced 2 Factor Authentication here on the forums, this is in the form of both Authy and Google Authenticator. With Authy, you can either receive a text message or an automated phone call, with Google Authenticator it requires a QR code scan and a code will appear.
     
    It's very easy to set up and we highly suggest that you take advantage of it. Simply click on your name and then "Account Settings", from there click on "Account Security" where you'll need to re-enter your password. From there you will have a choice between Authy, Google Authenticator, or both!
     

     

  5. Sad
    Karate Pyjamas reacted to David in Two Factor Authentication   
    We absolutely do, unfortunately since it's a 3rd party plugin there's nothing we can do about that typo. 
     
    EDIT: I found the file that text is in, corrected it and uploaded it and....... it didn't fix it for some reason. 
  6. Haha
    Karate Pyjamas reacted to ansin11 in Two Factor Authentication   
    I assume you want to verify one's "identity" and not "identify" (Google Authenticator description).
  7. Like
    Karate Pyjamas reacted to fir_nev in Introducing AW's Littlest Member   
    Hi Everyone,
     
    I understand that it has been more than a month since I last visited here and played on AW's servers. I have been busy assisting my wife with the preparation for the arrival of our daughter.
     
    After nearly 40 weeks of wait, my wife safely gave birth to our baby girl (3.3kg) on the 28th Nov. Since then, I have been moving around in the house at double time and have not touched my gaming rig.
     
    Once we have settled, I hope to find time to return to AW's servers. Looking forward to be back in action.
     

     
    Now A Proud Father,
    fir_nev
     

  8. Thanks
    Karate Pyjamas reacted to Ryko in [AWE][GAMENIGHT] Operation Frying Pan on 08/12/2017 at 3pm EST / 8pm GMT   
    Event Date: 12/08/2017
     
    Event Time: 3pm EST / 8pm GMT
    https://www.timeanddate.com/worldclock/fixedtime.html?msg=OP+Frying+Pan&iso=20171208T20&ah=2
     
    Mission Name: Operation Frying Pan
     
    Brief Summary: Map: Lythium

    Background:
    In the ongoing conflict between US SOCOM units and the Taliban in the region, SOCOM has made a tactical agreement with one of those factions for a single operation - the Hezb-i-Islami cell. An important US Asset has been captured by a Taliban cell, and it is imperative that this asset be freed to continue their intelligence gathering function.

    Mission:
    Three players will be members of the Hezb-i-Islami faction, who will infiltrate a Taliban stronghold under the pretense of being repair workers who will work on damaged vehicles within the stronghold. US SOCOM Recon units will monitor and support the Hezb-i-Islami team. After the HiI team has successfully infiltrated the stronghold, a SOCOM force will conduct a raid on a nearby Mosque known to house Taliban units: it is anticipated that this action will draw away a quick response team from the stronghold to defend the Mosque, leaving the stronghold vulnerable: the HiI team, supported by the SOCOM recon team if necessary, will locate and liberate the US Asset from where he's being held prisoner, and escape.

    SOCOM Mainforce units attacking the Mosque should engage only so long as is necessary to provide a cover for the actual objective: all efforts must be taken to
    1) keep US losses of personnel and equipment to an absolute minimum
    2) keep injury to civilian population and structures to an absolute minimum.

    Additional objectives may follow as the situation unfolds.
     
    Cover Image:

     
    Player slots: 30
     
    Expected Mission Length: 90-120min
     
    Mods required: Standard AWE
     
    Server slots: 30
  9. Thanks
    Karate Pyjamas reacted to Ryko in Is this suppose to happen?   
    Working as intended...?
  10. Haha
    Karate Pyjamas reacted to Minipily in Is this suppose to happen?   
    What man intends for this...
     
    One shudders to imagine what inhumane thoughts lie behind that mask, what dreams of chronic and sustained cruelty...
  11. Haha
    Karate Pyjamas reacted to MoonFire in Is this suppose to happen?   
    @Karate Pyjamas @Shadow Knight @SkullCollector       Hey @Ryko is this normal.......
     
     
     
    Killer Parachutes The Second Coming...... 
     
  12. Like
    Karate Pyjamas got a reaction from Crazy1 in [AWE][GAMENIGHT] Operation YouTube on 01/12/2017 at 19:00 GMT   
    Despite the somewhat questionable name to some, the mission is actually really well set up with lots of little details! It's going to be a good one!
  13. Sad
    Karate Pyjamas reacted to Johnson in AWE media distribution   
    8 seconds in, that was my war.
  14. Like
    Karate Pyjamas reacted to Minipily in Stiletto Feedback Thread   
    Unless it was literally just fixed, the pylon re-armament for the F18's own weapon system still clips and no control for the weapons operator on my side. I believe it's because the F-18 weapons are using the FIRWIL pylons which do not go hand in hand on that perticular bird, not a huge issue, just a little bug. Apparently the GPS system on it doesn't work now too though but I dont know about that, apparently a mission error rather than a mod confliction but that's just what I heard from Origins.
     
    The F14 is also mainly a CAP plane, so it does not have access to Mavericks, Dumb Aimed Rockets or a large assortment of bombs. I tested it out the other day with Adshield and we were only able to use GBU-12 Paveways, which though still worked fairly nicely, was still not as combat capable nor fun as the F-18 which still remains a personal favourite for me and a few others since it was first added in 2014. Additionally, when using the F14 with a bomb load, my weapons operator did not have access nor could secure control of the weaponry, this may be a FIRWIL bug at the moment unless it's just on the F14 and the F18. No surprises for the F18 anyway, it's not supposed to work with FIRWIL, it worked perfectly without an error on it's own but now it seems to not be having the same magic. I may test more in depth with other birds on the server soon to check everything.
     
    Personally me and others do believe the arsenal at the FOB negate the use of logi, hence why Ryko has made it a temporary arsenal in the new version of stilletto. Having an arsenal at the FOB means that Logi do not need to have CMD element have them use Vortex or themselves to transport supplies long distance between the main operating base and the FOB, the core reason why logi is logi. Logistics means delivering supplies after all.
     
    Essentially, a lately myself and Johnson have been trying to push away the use of Vortex, purely using ground troops as much as possible to enforce more ground vehicle usage and proper infantry maneuvers. It's worked pretty well, occasionally Vortex may be needed to bring the initial supplies over from the Carrier but after that, all work done by him can be done by ground troops just as easily if not a little more so sometimes.
     
    I believe the issue of Vortex or Logi having to switch role should be fixed yes, the way to fix it is to just have an updated logistics spawn pole at base with updated ammunition that covers the larger spectrum.
     
    I can see how you may thing the arsenal may reduce the lag and have everything you need, but I personally have never received lag for extra boxes nor see how having everything at a FOB immediately is fun. It negates the use of long distance logistics, makes everything faster and easier and removes the additional fun from the stilletto mission. I'm sure we'd all rather work to receive supplies at the FOB, creating a whole new mission out of nothing, rather than just easily rearm with an arsenal at the FOB. If people just think of EVERYTHING on stilletto as a mission purely than just the missions marked out, you will have a lot more fun, trust me on that one because that's what Stilletto does that makes it so great.
     
    The best thing about stilletto is how one can create a mission on their own, note how we spent at least an hour or two yesterday just securing a FOB and the location around it, it was incredibly fun doing large scale logistics like driving the convoy of trucks there and building it up and having resupplies be brought in. Having an arsenal at a FOB would negate about 90% of what me and others have been trying to do on Stilletto recently, and that's change things up and create some fun new scenarios as well as create large scale operations with low scale player count.
     
    just my good ol' 2 cents, hope I explained it clear enough.
  15. Like
    Karate Pyjamas got a reaction from Minipily in Stiletto Feedback Thread   
    Altis Logi Crates can't be spawned, seems like the cones are in the way.
  16. Like
    Karate Pyjamas got a reaction from Ryko in Stiletto Feedback Thread   
    Altis Logi Crates can't be spawned, seems like the cones are in the way.
  17. Thanks
    Karate Pyjamas reacted to D.Devil in AWE and its future   
    im too lazy to read through all these messages tbh therefore im not too sure whether its been mentioned or not but heres why aw(e) is 'dying' according most of u guys and also a solution at once, this quote is from @Minipily during the ahoyworld meeting last night, enjoy;
     
    <21:26:57> "Minipily": only way to fix that, is for players to play
    <21:27:59> "Minipily": players dont play because no ones on, and no ones on because no one plays
    <21:27:11> "Sony": Yeah..
    <21:27:22> "Minipily": its one big circle that gets blamed on staff, its fucking stupid if i'm brutally honest
     
    remember whenever u point a finger towards staff or anyone else for that matter, u got 3 fingers pointing back at urself keep that in mind and think about it  my 2cents, i just really liked that comment and felt it had to be forwarded in this thread
     

  18. Like
    Karate Pyjamas reacted to Johnson in Bornholm discussion thread   
    And that is why it is such an incredible mission
  19. Like
    Karate Pyjamas got a reaction from Mike99 in Bornholm discussion thread   
    I had high hopes of Bornholm but so far it has only been a disappointment. Had a fly-over in Zeus and saw nothing that stood out to host a cool mission on either... 
  20. Haha
    Karate Pyjamas reacted to MoonFire in "Official Map"   
    @Karate Pyjamas @hobnob11 @Ivory @chicken_bananas @Fishbait "Official Map" 
     
  21. Like
    Karate Pyjamas reacted to Geb in New VR + Outreach TeamSpeak tags   
    7 days to go until my oculus arrives :-p

    Gesendet von meinem SM-G920F mit Tapatalk

  22. Sad
    Karate Pyjamas reacted to Amentes in Stiletto Feedback Thread   
    First impressions on Bornholm:
     
    Framerate is worse than Australia
    Trees don't stop 5.45x39
    Leaves are see-through to AI.
  23. Like
    Karate Pyjamas reacted to Minipily in Ahoyworld Leadership transition   
    Thanks for listening and bringing AhoyWorld to the highest peak it has ever reached @Ryko. I understand many people, including myself, have given you shit in the past but you truly have done a good job and I commend your efforts.
     
    I feel @PiranhA was a good choice to take the helm, he seems to have the best intentions for the community and is capable of listening to people's thoughts and criticisms to make it better. I would also like to thank him for his kind words as well as @Colsta after the last community meeting, it really means a lot to me.
     
    Perhaps tonight at the community meeting we can discuss things together and as a community thank you for your endeavors.
     
    It is also interesting to see David return, though we may not have the best relationship as of the last time I saw him, it is good to see an AhoyWorld Senior (EU3 Veteran like analogy, no you're not old) make a return and I see no reason why we cannot settle any differences.
     
    Once again, thank you for your efforts.
  24. Thanks
    Karate Pyjamas reacted to Ryko in Ahoyworld Leadership transition   
    Ahoy all members,
     
    We have some news for you! There will be a change within the leadership of ahoyworld. Effective today, I am stepping down as leader of Ahoyworld, and handing the reigns over to PiranhA. There are a variety of reasons for this transition, which I'll get into, but I will say that this has not been a snap decision: We have had many meetings with PiranhA over the past few weeks with an eye to leadership transition, as we on the Core Staff wanted to be sure the future of Ahoyworld would be guaranteed, with progress being made in the process.
     
    I'll explain why Core Staff came to this decision of putting a fish in charge of the boat.
     
    As a bit of background, the majority of the current members of Core Staff have been running Ahoyworld for a long time, and things in their real lives have been taking precedence over pushing Ahoyworld along to make it an interesting, exciting community to play games. We've kept the motor running and paid the bills, but there hasn't been a lot of time left over to make it a better place.
     
    In short, some new blood is needed at the tiller. PiranhA has the confidence of Core Staff to keep a firm hand into new waters, as well as to keep the ship in the right direction (to maximize the amount of naval analogies). We trust him to handle the community like it is one of his kids, as we see Ahoyworld a child of our own. PiranhA has been a constant Ahoyworld supporter and has really stepped up over the years, going above and beyond his role as just an administrator in Ahoyworld: some of you may recall he assisted in hosting the Ahoyworld meetup in Holland in 2016.
     
    We hope everybody will give PiranhA a warm welcome and help him to adjust to his new position. To ease him into the position, we are going to have a long transition period: while the people in the current Core Staff positions will eventually change, for now, everyone is staying on board in their respective capacity to ensure that PiranhA gets up to speed and is supported in the best manner possible. PiranhA has a lot of great ideas for the future direction of Ahoyworld: We have been talking through and thinking about within the Core Staff and see his plans as very ambitious, but achievable. For myself, I will still be very much firmly attached to Ahoyworld, but I will be spending more time on development of both the public and modded missions.
     
    From a player's point of view - you probably won't notice any change to your gaming experience.
     
    As a final word about this transition: We are well aware that over the past few days there has been alot of unrest within the community. It's important to note that this transition is coincidental with those recent events, these discussions about transition have been ongoing for several months.
     
    Another change we want to highlight is the return of David (Muckduck) to Core Staff: we've needed another body to help out with communications, and as David has done this in the past, we're confident he'll be a great fit in this role.
     
    All the best,
     
    Ryko and Core Staff (RazGriz33, Christiansen, S0zi0p4th, Mark T)
  25. Like
    Karate Pyjamas reacted to PiranhA in Ahoyworld Leadership transition   
    To everybody who reads this:
     
    I hope you come back in a year (18/11/2018) and get stunned by how much its changed in a positive degree.
     
    PiranhA
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